Files
YooAsset/Assets/YooAsset/Runtime/ResourceManager/Handles/AllAssetsHandle.cs
2026-04-30 19:29:31 +08:00

66 lines
2.0 KiB
C#

using System;
using System.Collections.Generic;
namespace YooAsset
{
/// <summary>
/// 全资源句柄,用于加载资源包内所有资源对象。
/// </summary>
public sealed partial class AllAssetsHandle : HandleBase
{
private System.Action<AllAssetsHandle> _callback;
internal AllAssetsHandle(ProviderBase provider) : base(provider)
{
}
internal override void InvokeCallback()
{
_callback?.Invoke(this);
}
/// <summary>
/// 当加载完成时触发
/// </summary>
public event System.Action<AllAssetsHandle> Completed
{
add
{
if (CheckValidWithWarning() == false)
throw new YooHandleInvalidException($"{nameof(AllAssetsHandle)} is invalid. It may have been released or the provider was destroyed.");
if (Provider.IsDone)
value.Invoke(this);
else
_callback += value;
}
remove
{
if (CheckValidWithWarning() == false)
throw new YooHandleInvalidException($"{nameof(AllAssetsHandle)} is invalid. It may have been released or the provider was destroyed.");
_callback -= value;
}
}
/// <summary>
/// 等待异步执行完毕
/// </summary>
public void WaitForAsyncComplete()
{
if (CheckValidWithWarning() == false)
return;
Provider.WaitForCompletion();
}
/// <summary>
/// 所有资源对象集合
/// </summary>
public IReadOnlyList<UnityEngine.Object> AllAssetObjects
{
get
{
if (CheckValidWithWarning() == false)
return Array.Empty<UnityEngine.Object>();
return Provider.AllAssetObjects;
}
}
}
}