mirror of
https://github.com/tuyoogame/YooAsset.git
synced 2026-05-14 19:40:47 +00:00
66 lines
2.0 KiB
C#
66 lines
2.0 KiB
C#
using System;
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using System.Collections.Generic;
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namespace YooAsset
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{
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/// <summary>
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/// 全资源句柄,用于加载资源包内所有资源对象。
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/// </summary>
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public sealed partial class AllAssetsHandle : HandleBase
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{
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private System.Action<AllAssetsHandle> _callback;
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internal AllAssetsHandle(ProviderBase provider) : base(provider)
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{
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}
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internal override void InvokeCallback()
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{
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_callback?.Invoke(this);
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}
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/// <summary>
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/// 当加载完成时触发
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/// </summary>
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public event System.Action<AllAssetsHandle> Completed
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{
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add
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{
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if (CheckValidWithWarning() == false)
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throw new YooHandleInvalidException($"{nameof(AllAssetsHandle)} is invalid. It may have been released or the provider was destroyed.");
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if (Provider.IsDone)
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value.Invoke(this);
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else
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_callback += value;
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}
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remove
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{
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if (CheckValidWithWarning() == false)
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throw new YooHandleInvalidException($"{nameof(AllAssetsHandle)} is invalid. It may have been released or the provider was destroyed.");
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_callback -= value;
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}
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}
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/// <summary>
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/// 等待异步执行完毕
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/// </summary>
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public void WaitForAsyncComplete()
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{
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if (CheckValidWithWarning() == false)
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return;
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Provider.WaitForCompletion();
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}
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/// <summary>
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/// 所有资源对象集合
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/// </summary>
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public IReadOnlyList<UnityEngine.Object> AllAssetObjects
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{
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get
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{
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if (CheckValidWithWarning() == false)
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return Array.Empty<UnityEngine.Object>();
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return Provider.AllAssetObjects;
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}
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}
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}
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} |