mirror of
https://github.com/tuyoogame/YooAsset.git
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64 lines
1.4 KiB
C#
64 lines
1.4 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UniFramework.Event;
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using UniFramework.Machine;
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using UniFramework.Singleton;
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public class GameManager : SingletonInstance<GameManager>, ISingleton
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{
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private bool _isRun = false;
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private EventGroup _eventGroup = new EventGroup();
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private StateMachine _machine;
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void ISingleton.OnCreate(object createParam)
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{
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}
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void ISingleton.OnDestroy()
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{
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_eventGroup.RemoveAllListener();
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}
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void ISingleton.OnUpdate()
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{
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if (_machine != null)
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_machine.Update();
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}
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public void Run()
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{
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if (_isRun == false)
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{
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_isRun = true;
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// 注册监听事件
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_eventGroup.AddListener<SceneEventDefine.ChangeToHomeScene>(OnHandleEventMessage);
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_eventGroup.AddListener<SceneEventDefine.ChangeToBattleScene>(OnHandleEventMessage);
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Debug.Log("开启游戏流程...");
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_machine = new StateMachine(this);
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_machine.AddNode<FsmInitGame>();
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_machine.AddNode<FsmSceneHome>();
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_machine.AddNode<FsmSceneBattle>();
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_machine.Run<FsmInitGame>();
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}
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else
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{
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Debug.LogWarning("补丁更新已经正在进行中!");
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}
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}
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/// <summary>
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/// 接收事件
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/// </summary>
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private void OnHandleEventMessage(IEventMessage message)
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{
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if(message is SceneEventDefine.ChangeToHomeScene)
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{
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_machine.ChangeState<FsmSceneHome>();
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}
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else if(message is SceneEventDefine.ChangeToBattleScene)
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{
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_machine.ChangeState<FsmSceneBattle>();
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}
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}
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} |