mirror of
https://github.com/tuyoogame/YooAsset.git
synced 2026-05-14 19:40:47 +00:00
276 lines
11 KiB
C#
276 lines
11 KiB
C#
#if UNITASK_YOOASSET_SUPPORT
|
|
#if UNITY_2020_1_OR_NEWER && ! UNITY_2021
|
|
#define UNITY_2020_BUG
|
|
#endif
|
|
|
|
using System;
|
|
using System.Threading;
|
|
using YooAsset;
|
|
|
|
namespace Cysharp.Threading.Tasks
|
|
{
|
|
public static class HandleBaseExtensions
|
|
{
|
|
public static UniTask.Awaiter GetAwaiter(this HandleBase handle)
|
|
{
|
|
return ToUniTask(handle).GetAwaiter();
|
|
}
|
|
|
|
public static UniTask WithCancellation(this HandleBase handle, CancellationToken cancellationToken, bool cancelImmediately = false)
|
|
{
|
|
return ToUniTask(handle, cancellationToken: cancellationToken, cancelImmediately: cancelImmediately);
|
|
}
|
|
|
|
public static UniTask ToUniTask(this HandleBase handle, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default, bool cancelImmediately = false)
|
|
{
|
|
if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled(cancellationToken);
|
|
if (!handle.IsValid || handle.IsDone) return UniTask.CompletedTask;
|
|
|
|
return new UniTask(HandleBaseConfiguredSource.Create(handle, timing, progress, cancellationToken, cancelImmediately, out var token), token);
|
|
}
|
|
|
|
sealed class HandleBaseConfiguredSource : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<HandleBaseConfiguredSource>
|
|
{
|
|
static TaskPool<HandleBaseConfiguredSource> pool;
|
|
HandleBaseConfiguredSource nextNode;
|
|
public ref HandleBaseConfiguredSource NextNode => ref nextNode;
|
|
|
|
static HandleBaseConfiguredSource()
|
|
{
|
|
TaskPool.RegisterSizeGetter(typeof(HandleBaseConfiguredSource), () => pool.Size);
|
|
}
|
|
|
|
readonly Action<HandleBase> completedCallback;
|
|
HandleBase handle;
|
|
CancellationToken cancellationToken;
|
|
CancellationTokenRegistration cancellationTokenRegistration;
|
|
IProgress<float> progress;
|
|
bool cancelImmediately;
|
|
bool completed;
|
|
|
|
UniTaskCompletionSourceCore<AsyncUnit> core;
|
|
|
|
HandleBaseConfiguredSource()
|
|
{
|
|
completedCallback = HandleCompleted;
|
|
}
|
|
|
|
public static IUniTaskSource Create(HandleBase handle, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, bool cancelImmediately, out short token)
|
|
{
|
|
if (cancellationToken.IsCancellationRequested)
|
|
{
|
|
return AutoResetUniTaskCompletionSource.CreateFromCanceled(cancellationToken, out token);
|
|
}
|
|
|
|
if (!pool.TryPop(out var result))
|
|
{
|
|
result = new HandleBaseConfiguredSource();
|
|
}
|
|
|
|
result.handle = handle;
|
|
result.progress = progress;
|
|
result.cancellationToken = cancellationToken;
|
|
result.cancelImmediately = cancelImmediately;
|
|
result.completed = false;
|
|
|
|
if (cancelImmediately && cancellationToken.CanBeCanceled)
|
|
{
|
|
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
|
|
{
|
|
var source = (HandleBaseConfiguredSource)state;
|
|
source.core.TrySetCanceled(source.cancellationToken);
|
|
}, result);
|
|
}
|
|
|
|
TaskTracker.TrackActiveTask(result, 3);
|
|
PlayerLoopHelper.AddAction(timing, result);
|
|
|
|
// BUG 在 Unity 2020.3.36 版本测试中, IL2Cpp 会报 如下错误
|
|
// BUG ArgumentException: Incompatible Delegate Types. First is System.Action`1[[YooAsset.AssetHandle, YooAsset, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] second is System.Action`1[[YooAsset.HandleBase, YooAsset, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]
|
|
// BUG 也可能报的是 Action '1' Action '1' 的 InvalidCastException
|
|
// BUG 此处不得不这么修改, 如果后续 Unity 修复了这个问题, 可以恢复之前的写法
|
|
#if UNITY_2020_BUG
|
|
switch (handle)
|
|
{
|
|
case AssetHandle asset_handle:
|
|
asset_handle.Completed += result.AssetContinuation;
|
|
break;
|
|
case SceneHandle scene_handle:
|
|
scene_handle.Completed += result.SceneContinuation;
|
|
break;
|
|
case SubAssetsHandle sub_asset_handle:
|
|
sub_asset_handle.Completed += result.SubContinuation;
|
|
break;
|
|
case BundleFileHandle bundle_file_handle:
|
|
bundle_file_handle.Completed += result.BundleFileContinuation;
|
|
break;
|
|
case AllAssetsHandle all_assets_handle:
|
|
all_assets_handle.Completed += result.AllAssetsContinuation;
|
|
break;
|
|
}
|
|
#else
|
|
switch (handle)
|
|
{
|
|
case AssetHandle asset_handle:
|
|
asset_handle.Completed += result.completedCallback;
|
|
break;
|
|
case SceneHandle scene_handle:
|
|
scene_handle.Completed += result.completedCallback;
|
|
break;
|
|
case SubAssetsHandle sub_asset_handle:
|
|
sub_asset_handle.Completed += result.completedCallback;
|
|
break;
|
|
case BundleFileHandle bundle_file_handle:
|
|
bundle_file_handle.Completed += result.completedCallback;
|
|
break;
|
|
case AllAssetsHandle all_assets_handle:
|
|
all_assets_handle.Completed += result.completedCallback;
|
|
break;
|
|
}
|
|
#endif
|
|
|
|
token = result.core.Version;
|
|
return result;
|
|
}
|
|
|
|
#if UNITY_2020_BUG
|
|
void AssetContinuation(AssetHandle _) => HandleCompleted(null);
|
|
void SceneContinuation(SceneHandle _) => HandleCompleted(null);
|
|
void SubContinuation(SubAssetsHandle _) => HandleCompleted(null);
|
|
void BundleFileContinuation(BundleFileHandle _) => HandleCompleted(null);
|
|
void AllAssetsContinuation(AllAssetsHandle _) => HandleCompleted(null);
|
|
#endif
|
|
|
|
void HandleCompleted(HandleBase _)
|
|
{
|
|
RemoveCompleted();
|
|
|
|
if (completed) return;
|
|
|
|
completed = true;
|
|
if (cancellationToken.IsCancellationRequested)
|
|
{
|
|
core.TrySetCanceled(cancellationToken);
|
|
}
|
|
else
|
|
{
|
|
core.TrySetResult(AsyncUnit.Default);
|
|
}
|
|
}
|
|
|
|
void RemoveCompleted()
|
|
{
|
|
if (handle == null || !handle.IsValid) return;
|
|
|
|
#if UNITY_2020_BUG
|
|
switch (handle)
|
|
{
|
|
case AssetHandle asset_handle:
|
|
asset_handle.Completed -= AssetContinuation;
|
|
break;
|
|
case SceneHandle scene_handle:
|
|
scene_handle.Completed -= SceneContinuation;
|
|
break;
|
|
case SubAssetsHandle sub_asset_handle:
|
|
sub_asset_handle.Completed -= SubContinuation;
|
|
break;
|
|
case BundleFileHandle bundle_file_handle:
|
|
bundle_file_handle.Completed -= BundleFileContinuation;
|
|
break;
|
|
case AllAssetsHandle all_assets_handle:
|
|
all_assets_handle.Completed -= AllAssetsContinuation;
|
|
break;
|
|
}
|
|
#else
|
|
switch (handle)
|
|
{
|
|
case AssetHandle asset_handle:
|
|
asset_handle.Completed -= completedCallback;
|
|
break;
|
|
case SceneHandle scene_handle:
|
|
scene_handle.Completed -= completedCallback;
|
|
break;
|
|
case SubAssetsHandle sub_asset_handle:
|
|
sub_asset_handle.Completed -= completedCallback;
|
|
break;
|
|
case BundleFileHandle bundle_file_handle:
|
|
bundle_file_handle.Completed -= completedCallback;
|
|
break;
|
|
case AllAssetsHandle all_assets_handle:
|
|
all_assets_handle.Completed -= completedCallback;
|
|
break;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
public void GetResult(short token)
|
|
{
|
|
try
|
|
{
|
|
core.GetResult(token);
|
|
}
|
|
finally
|
|
{
|
|
TryReturn();
|
|
}
|
|
}
|
|
|
|
public UniTaskStatus GetStatus(short token)
|
|
{
|
|
return core.GetStatus(token);
|
|
}
|
|
|
|
public UniTaskStatus UnsafeGetStatus()
|
|
{
|
|
return core.UnsafeGetStatus();
|
|
}
|
|
|
|
public void OnCompleted(Action<object> continuation, object state, short token)
|
|
{
|
|
core.OnCompleted(continuation, state, token);
|
|
}
|
|
|
|
public bool MoveNext()
|
|
{
|
|
if (completed)
|
|
{
|
|
return false;
|
|
}
|
|
|
|
if (cancellationToken.IsCancellationRequested)
|
|
{
|
|
completed = true;
|
|
core.TrySetCanceled(cancellationToken);
|
|
return false;
|
|
}
|
|
|
|
if (handle == null || !handle.IsValid || handle.IsDone)
|
|
{
|
|
completed = true;
|
|
core.TrySetResult(AsyncUnit.Default);
|
|
return false;
|
|
}
|
|
|
|
if (progress != null && handle.IsValid)
|
|
{
|
|
progress.Report(handle.Progress);
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
bool TryReturn()
|
|
{
|
|
TaskTracker.RemoveTracking(this);
|
|
core.Reset();
|
|
handle = default;
|
|
progress = default;
|
|
cancellationToken = default;
|
|
cancellationTokenRegistration.Dispose();
|
|
return pool.TryPush(this);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
#endif
|