Files
YooAsset/Assets/YooAsset/Samples~/UniTask Sample/UniTask/Runtime/External/YooAsset/HandleBaseExtensions.cs

276 lines
11 KiB
C#

#if UNITASK_YOOASSET_SUPPORT
#if UNITY_2020_1_OR_NEWER && ! UNITY_2021
#define UNITY_2020_BUG
#endif
using System;
using System.Threading;
using YooAsset;
namespace Cysharp.Threading.Tasks
{
public static class HandleBaseExtensions
{
public static UniTask.Awaiter GetAwaiter(this HandleBase handle)
{
return ToUniTask(handle).GetAwaiter();
}
public static UniTask WithCancellation(this HandleBase handle, CancellationToken cancellationToken, bool cancelImmediately = false)
{
return ToUniTask(handle, cancellationToken: cancellationToken, cancelImmediately: cancelImmediately);
}
public static UniTask ToUniTask(this HandleBase handle, IProgress<float> progress = null, PlayerLoopTiming timing = PlayerLoopTiming.Update, CancellationToken cancellationToken = default, bool cancelImmediately = false)
{
if (cancellationToken.IsCancellationRequested) return UniTask.FromCanceled(cancellationToken);
if (!handle.IsValid || handle.IsDone) return UniTask.CompletedTask;
return new UniTask(HandleBaseConfiguredSource.Create(handle, timing, progress, cancellationToken, cancelImmediately, out var token), token);
}
sealed class HandleBaseConfiguredSource : IUniTaskSource, IPlayerLoopItem, ITaskPoolNode<HandleBaseConfiguredSource>
{
static TaskPool<HandleBaseConfiguredSource> pool;
HandleBaseConfiguredSource nextNode;
public ref HandleBaseConfiguredSource NextNode => ref nextNode;
static HandleBaseConfiguredSource()
{
TaskPool.RegisterSizeGetter(typeof(HandleBaseConfiguredSource), () => pool.Size);
}
readonly Action<HandleBase> completedCallback;
HandleBase handle;
CancellationToken cancellationToken;
CancellationTokenRegistration cancellationTokenRegistration;
IProgress<float> progress;
bool cancelImmediately;
bool completed;
UniTaskCompletionSourceCore<AsyncUnit> core;
HandleBaseConfiguredSource()
{
completedCallback = HandleCompleted;
}
public static IUniTaskSource Create(HandleBase handle, PlayerLoopTiming timing, IProgress<float> progress, CancellationToken cancellationToken, bool cancelImmediately, out short token)
{
if (cancellationToken.IsCancellationRequested)
{
return AutoResetUniTaskCompletionSource.CreateFromCanceled(cancellationToken, out token);
}
if (!pool.TryPop(out var result))
{
result = new HandleBaseConfiguredSource();
}
result.handle = handle;
result.progress = progress;
result.cancellationToken = cancellationToken;
result.cancelImmediately = cancelImmediately;
result.completed = false;
if (cancelImmediately && cancellationToken.CanBeCanceled)
{
result.cancellationTokenRegistration = cancellationToken.RegisterWithoutCaptureExecutionContext(state =>
{
var source = (HandleBaseConfiguredSource)state;
source.core.TrySetCanceled(source.cancellationToken);
}, result);
}
TaskTracker.TrackActiveTask(result, 3);
PlayerLoopHelper.AddAction(timing, result);
// BUG 在 Unity 2020.3.36 版本测试中, IL2Cpp 会报 如下错误
// BUG ArgumentException: Incompatible Delegate Types. First is System.Action`1[[YooAsset.AssetHandle, YooAsset, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] second is System.Action`1[[YooAsset.HandleBase, YooAsset, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]
// BUG 也可能报的是 Action '1' Action '1' 的 InvalidCastException
// BUG 此处不得不这么修改, 如果后续 Unity 修复了这个问题, 可以恢复之前的写法
#if UNITY_2020_BUG
switch (handle)
{
case AssetHandle asset_handle:
asset_handle.Completed += result.AssetContinuation;
break;
case SceneHandle scene_handle:
scene_handle.Completed += result.SceneContinuation;
break;
case SubAssetsHandle sub_asset_handle:
sub_asset_handle.Completed += result.SubContinuation;
break;
case BundleFileHandle bundle_file_handle:
bundle_file_handle.Completed += result.BundleFileContinuation;
break;
case AllAssetsHandle all_assets_handle:
all_assets_handle.Completed += result.AllAssetsContinuation;
break;
}
#else
switch (handle)
{
case AssetHandle asset_handle:
asset_handle.Completed += result.completedCallback;
break;
case SceneHandle scene_handle:
scene_handle.Completed += result.completedCallback;
break;
case SubAssetsHandle sub_asset_handle:
sub_asset_handle.Completed += result.completedCallback;
break;
case BundleFileHandle bundle_file_handle:
bundle_file_handle.Completed += result.completedCallback;
break;
case AllAssetsHandle all_assets_handle:
all_assets_handle.Completed += result.completedCallback;
break;
}
#endif
token = result.core.Version;
return result;
}
#if UNITY_2020_BUG
void AssetContinuation(AssetHandle _) => HandleCompleted(null);
void SceneContinuation(SceneHandle _) => HandleCompleted(null);
void SubContinuation(SubAssetsHandle _) => HandleCompleted(null);
void BundleFileContinuation(BundleFileHandle _) => HandleCompleted(null);
void AllAssetsContinuation(AllAssetsHandle _) => HandleCompleted(null);
#endif
void HandleCompleted(HandleBase _)
{
RemoveCompleted();
if (completed) return;
completed = true;
if (cancellationToken.IsCancellationRequested)
{
core.TrySetCanceled(cancellationToken);
}
else
{
core.TrySetResult(AsyncUnit.Default);
}
}
void RemoveCompleted()
{
if (handle == null || !handle.IsValid) return;
#if UNITY_2020_BUG
switch (handle)
{
case AssetHandle asset_handle:
asset_handle.Completed -= AssetContinuation;
break;
case SceneHandle scene_handle:
scene_handle.Completed -= SceneContinuation;
break;
case SubAssetsHandle sub_asset_handle:
sub_asset_handle.Completed -= SubContinuation;
break;
case BundleFileHandle bundle_file_handle:
bundle_file_handle.Completed -= BundleFileContinuation;
break;
case AllAssetsHandle all_assets_handle:
all_assets_handle.Completed -= AllAssetsContinuation;
break;
}
#else
switch (handle)
{
case AssetHandle asset_handle:
asset_handle.Completed -= completedCallback;
break;
case SceneHandle scene_handle:
scene_handle.Completed -= completedCallback;
break;
case SubAssetsHandle sub_asset_handle:
sub_asset_handle.Completed -= completedCallback;
break;
case BundleFileHandle bundle_file_handle:
bundle_file_handle.Completed -= completedCallback;
break;
case AllAssetsHandle all_assets_handle:
all_assets_handle.Completed -= completedCallback;
break;
}
#endif
}
public void GetResult(short token)
{
try
{
core.GetResult(token);
}
finally
{
TryReturn();
}
}
public UniTaskStatus GetStatus(short token)
{
return core.GetStatus(token);
}
public UniTaskStatus UnsafeGetStatus()
{
return core.UnsafeGetStatus();
}
public void OnCompleted(Action<object> continuation, object state, short token)
{
core.OnCompleted(continuation, state, token);
}
public bool MoveNext()
{
if (completed)
{
return false;
}
if (cancellationToken.IsCancellationRequested)
{
completed = true;
core.TrySetCanceled(cancellationToken);
return false;
}
if (handle == null || !handle.IsValid || handle.IsDone)
{
completed = true;
core.TrySetResult(AsyncUnit.Default);
return false;
}
if (progress != null && handle.IsValid)
{
progress.Report(handle.Progress);
}
return true;
}
bool TryReturn()
{
TaskTracker.RemoveTracking(this);
core.Reset();
handle = default;
progress = default;
cancellationToken = default;
cancellationTokenRegistration.Dispose();
return pool.TryPush(this);
}
}
}
}
#endif