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YooAsset/Assets/YooAsset/Runtime/Settings/YooAssetSettings.cs
2023-01-31 16:57:43 +08:00

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using UnityEngine;
namespace YooAsset
{
[CreateAssetMenu(fileName = "YooAssetSettings", menuName = "YooAsset/Create Settings")]
internal class YooAssetSettings : ScriptableObject
{
/// <summary>
/// AssetBundle文件的后缀名
/// </summary>
public string AssetBundleFileVariant = "bundle";
/// <summary>
/// 原生文件的后缀名
/// </summary>
public string RawFileVariant = "rawfile";
/// <summary>
/// 清单文件名称
/// </summary>
public string PatchManifestFileName = "PatchManifest";
/// <summary>
/// 资源包名正规化(移除路径分隔符)
/// </summary>
public bool RegularBundleName = true;
/// <summary>
/// 清单文件头标记
/// </summary>
public const uint PatchManifestFileSign = 0x594F4F;
/// <summary>
/// 清单文件极限大小100MB
/// </summary>
public const int PatchManifestFileMaxSize = 104857600;
/// <summary>
/// 清单文件格式版本
/// </summary>
public const string PatchManifestFileVersion = "1.4.0";
/// <summary>
/// 构建输出文件夹名称
/// </summary>
public const string OutputFolderName = "OutputCache";
/// <summary>
/// 构建输出的报告文件
/// </summary>
public const string ReportFileName = "BuildReport";
/// <summary>
/// Unity着色器资源包名称
/// </summary>
public const string UnityShadersBundleName = "unityshaders";
/// <summary>
/// 内置资源目录名称
/// </summary>
public const string StreamingAssetsBuildinFolder = "BuildinFiles";
/// <summary>
/// 忽略的文件类型
/// </summary>
public static readonly string[] IgnoreFileExtensions = { "", ".so", ".dll", ".cs", ".js", ".boo", ".meta", ".cginc", ".hlsl" };
}
}