Files
YooAsset/Assets/YooAsset/Runtime/PatchSystem/Operations/ClearUnusedCacheFilesOperation.cs
hevinci 3f518ec321 Update PatchSystem
增加清理缓存资源的异步操作类
2022-09-06 18:19:50 +08:00

111 lines
2.5 KiB
C#

using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
namespace YooAsset
{
/// <summary>
/// 清理未使用的缓存资源操作类
/// </summary>
public abstract class ClearUnusedCacheFilesOperation : AsyncOperationBase
{
}
/// <summary>
/// 编辑器模式
/// </summary>
internal sealed class EditorPlayModeClearUnusedCacheFilesOperation : ClearUnusedCacheFilesOperation
{
internal override void Start()
{
Status = EOperationStatus.Succeed;
}
internal override void Update()
{
}
}
/// <summary>
/// 离线模式
/// </summary>
internal sealed class OfflinePlayModeClearUnusedCacheFilesOperation : ClearUnusedCacheFilesOperation
{
internal override void Start()
{
Status = EOperationStatus.Succeed;
}
internal override void Update()
{
}
}
/// <summary>
/// 联机模式
/// </summary>
internal sealed class HostPlayModeClearUnusedCacheFilesOperation : ClearUnusedCacheFilesOperation
{
private enum ESteps
{
None,
GetUnusedCacheFiles,
ClearUnusedCacheFiles,
Done,
}
private ESteps _steps = ESteps.None;
private List<string> _unusedCacheFilePaths;
private int _unusedFileTotalCount = 0;
private HostPlayModeImpl _impl;
internal HostPlayModeClearUnusedCacheFilesOperation(HostPlayModeImpl impl)
{
_impl = impl;
}
internal override void Start()
{
_steps = ESteps.GetUnusedCacheFiles;
}
internal override void Update()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.GetUnusedCacheFiles)
{
_unusedCacheFilePaths = _impl.ClearUnusedCacheFilePaths();
_unusedFileTotalCount = _unusedCacheFilePaths.Count;
YooLogger.Log($"Found unused cache file count : {_unusedFileTotalCount}");
_steps = ESteps.ClearUnusedCacheFiles;
}
if (_steps == ESteps.ClearUnusedCacheFiles)
{
for (int i = _unusedCacheFilePaths.Count - 1; i >= 0; i--)
{
string filePath = _unusedCacheFilePaths[i];
if (File.Exists(filePath))
{
YooLogger.Log($"Delete unused cache file : {filePath}");
File.Delete(filePath);
}
_unusedCacheFilePaths.RemoveAt(i);
if (OperationSystem.IsBusy)
break;
}
if (_unusedFileTotalCount == 0)
Progress = 1.0f;
else
Progress = 1.0f - (_unusedCacheFilePaths.Count / _unusedFileTotalCount);
if (_unusedCacheFilePaths.Count == 0)
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
}
}
}
}