Files
YooAsset/Assets/YooAsset/Editor/BundleBuilder/BundleBuilderHelper.cs
2026-04-28 10:12:46 +08:00

33 lines
924 B
C#

using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using UnityEditor;
namespace YooAsset.Editor
{
/// <summary>
/// 资源包构建辅助工具类
/// </summary>
public static class BundleBuilderHelper
{
/// <summary>
/// 获取默认的输出根目录
/// </summary>
/// <returns>默认的构建输出根目录路径</returns>
public static string GetDefaultBuildOutputRoot()
{
string projectPath = EditorPathUtility.GetProjectPath();
return $"{projectPath}/Bundles";
}
/// <summary>
/// 获取 StreamingAssets 根目录路径
/// </summary>
/// <returns>StreamingAssets 根目录路径</returns>
public static string GetStreamingAssetsRoot()
{
return YooAssetConfiguration.GetDefaultBuiltinRoot();
}
}
}