mirror of
https://github.com/tuyoogame/YooAsset.git
synced 2026-05-15 12:10:09 +00:00
171 lines
3.6 KiB
C#
171 lines
3.6 KiB
C#
using System.IO;
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namespace YooAsset
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{
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internal class RawBundleFileLoader : BundleLoaderBase
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{
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private enum ESteps
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{
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None,
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Download,
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CheckDownload,
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Unpack,
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CheckUnpack,
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CheckFile,
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Done,
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}
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private ESteps _steps = ESteps.None;
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private bool _isShowWaitForAsyncError = false;
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private DownloaderBase _unpacker;
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private DownloaderBase _downloader;
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public RawBundleFileLoader(AssetSystemImpl impl, BundleInfo bundleInfo) : base(impl, bundleInfo)
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{
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}
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/// <summary>
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/// 轮询更新
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/// </summary>
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public override void Update()
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{
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if (_steps == ESteps.Done)
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return;
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if (_steps == ESteps.None)
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{
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if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromRemote)
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{
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_steps = ESteps.Download;
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FileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
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}
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else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromStreaming)
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{
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#if UNITY_ANDROID || UNITY_WEBGL
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_steps = ESteps.Unpack;
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FileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
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#else
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_steps = ESteps.CheckFile;
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FileLoadPath = MainBundleInfo.Bundle.StreamingFilePath;
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#endif
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}
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else if (MainBundleInfo.LoadMode == BundleInfo.ELoadMode.LoadFromCache)
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{
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_steps = ESteps.CheckFile;
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FileLoadPath = MainBundleInfo.Bundle.CachedFilePath;
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}
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else
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{
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throw new System.NotImplementedException(MainBundleInfo.LoadMode.ToString());
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}
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}
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// 1. 下载远端文件
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if (_steps == ESteps.Download)
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{
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int failedTryAgain = int.MaxValue;
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_downloader = DownloadSystem.BeginDownload(MainBundleInfo, failedTryAgain);
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_steps = ESteps.CheckDownload;
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}
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// 2. 检测下载结果
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if (_steps == ESteps.CheckDownload)
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{
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if (_downloader.IsDone() == false)
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return;
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if (_downloader.HasError())
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{
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_steps = ESteps.Done;
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Status = EStatus.Failed;
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LastError = _downloader.GetLastError();
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}
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else
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{
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_steps = ESteps.CheckFile;
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}
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}
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// 3. 解压内置文件
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if (_steps == ESteps.Unpack)
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{
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int failedTryAgain = 1;
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var bundleInfo = HostPlayModeImpl.ConvertToUnpackInfo(MainBundleInfo.Bundle);
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_unpacker = DownloadSystem.BeginDownload(bundleInfo, failedTryAgain);
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_steps = ESteps.CheckUnpack;
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}
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// 4. 检测解压结果
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if (_steps == ESteps.CheckUnpack)
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{
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if (_unpacker.IsDone() == false)
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return;
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if (_unpacker.HasError())
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{
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_steps = ESteps.Done;
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Status = EStatus.Failed;
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LastError = _unpacker.GetLastError();
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}
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else
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{
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_steps = ESteps.CheckFile;
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}
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}
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// 5. 检测结果
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if (_steps == ESteps.CheckFile)
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{
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_steps = ESteps.Done;
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if (File.Exists(FileLoadPath))
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{
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Status = EStatus.Succeed;
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}
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else
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{
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Status = EStatus.Failed;
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LastError = $"Raw file not found : {FileLoadPath}";
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}
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}
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}
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/// <summary>
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/// 主线程等待异步操作完毕
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/// </summary>
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public override void WaitForAsyncComplete()
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{
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int frame = 1000;
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while (true)
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{
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// 文件解压
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if (_unpacker != null)
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{
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_unpacker.Update();
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if (_unpacker.IsDone() == false)
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continue;
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}
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// 保险机制
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// 注意:如果需要从WEB端下载资源,可能会触发保险机制!
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frame--;
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if (frame == 0)
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{
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if (_isShowWaitForAsyncError == false)
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{
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_isShowWaitForAsyncError = true;
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YooLogger.Error($"WaitForAsyncComplete failed ! Try load bundle : {MainBundleInfo.Bundle.BundleName} from remote with sync load method !");
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}
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break;
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}
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// 驱动流程
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Update();
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// 完成后退出
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if (IsDone())
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break;
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}
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}
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}
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} |