Files
YooAsset/Assets/YooAsset/Runtime/PatchSystem/Operations/UpdatePackageManifestOperation.cs
hevinci 49949ecda5 Update runtime code
优化资源包缓存文件清理方式。
2022-11-18 21:33:58 +08:00

246 lines
6.6 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
namespace YooAsset
{
/// <summary>
/// 向远端请求并更新补丁清单
/// </summary>
public abstract class UpdatePackageManifestOperation : AsyncOperationBase
{
/// <summary>
/// 是否发现了新的补丁清单
/// </summary>
public bool FoundNewManifest { protected set; get; } = false;
}
/// <summary>
/// 编辑器下模拟运行的更新清单操作
/// </summary>
internal sealed class EditorPlayModeUpdatePackageManifestOperation : UpdatePackageManifestOperation
{
internal override void Start()
{
Status = EOperationStatus.Succeed;
}
internal override void Update()
{
}
}
/// <summary>
/// 离线模式的更新清单操作
/// </summary>
internal sealed class OfflinePlayModeUpdatePackageManifestOperation : UpdatePackageManifestOperation
{
internal override void Start()
{
Status = EOperationStatus.Succeed;
}
internal override void Update()
{
}
}
/// <summary>
/// 联机模式的更新清单操作
/// 注意:优先比对沙盒清单哈希值,如果有变化就更新远端清单文件,并保存到本地。
/// </summary>
internal sealed class HostPlayModeUpdatePackageManifestOperation : UpdatePackageManifestOperation
{
private enum ESteps
{
None,
TryLoadCacheHash,
LoadWebHash,
CheckWebHash,
LoadCacheManifest,
LoadWebManifest,
CheckWebManifest,
InitVerifyingCache,
UpdateVerifyingCache,
Done,
}
private static int RequestCount = 0;
private readonly HostPlayModeImpl _impl;
private readonly string _packageName;
private readonly string _packageVersion;
private readonly CacheVerifier _cacheVerifier;
private readonly int _timeout;
private UnityWebDataRequester _downloader1;
private UnityWebDataRequester _downloader2;
private string _cacheManifestHash;
private ESteps _steps = ESteps.None;
private float _verifyTime;
internal HostPlayModeUpdatePackageManifestOperation(HostPlayModeImpl impl, string packageName, string packageVersion, int timeout)
{
_impl = impl;
_packageName = packageName;
_packageVersion = packageVersion;
_timeout = timeout;
#if UNITY_WEBGL
_cacheVerifier = new CacheVerifierWithoutThread();
#else
_cacheVerifier = new CacheVerifierWithThread();
#endif
}
internal override void Start()
{
RequestCount++;
_steps = ESteps.TryLoadCacheHash;
}
internal override void Update()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.TryLoadCacheHash)
{
string filePath = PersistentHelper.GetCacheManifestFilePath(_packageName);
if (File.Exists(filePath))
{
_cacheManifestHash = HashUtility.FileMD5(filePath);
_steps = ESteps.LoadWebHash;
}
else
{
_steps = ESteps.LoadWebManifest;
}
}
if (_steps == ESteps.LoadWebHash)
{
string fileName = YooAssetSettingsData.GetPatchManifestHashFileName(_packageName, _packageVersion);
string webURL = GetPatchManifestRequestURL(fileName);
YooLogger.Log($"Beginning to request patch manifest hash : {webURL}");
_downloader1 = new UnityWebDataRequester();
_downloader1.SendRequest(webURL, _timeout);
_steps = ESteps.CheckWebHash;
}
if (_steps == ESteps.CheckWebHash)
{
if (_downloader1.IsDone() == false)
return;
if (_downloader1.HasError())
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _downloader1.GetError();
}
else
{
string webManifestHash = _downloader1.GetText();
if (_cacheManifestHash == webManifestHash)
{
YooLogger.Log($"Not found new package : {_packageName}");
_steps = ESteps.LoadCacheManifest;
}
else
{
YooLogger.Log($"Package {_packageName} is change : {_cacheManifestHash} -> {webManifestHash}");
_steps = ESteps.LoadWebManifest;
}
}
_downloader1.Dispose();
}
if (_steps == ESteps.LoadCacheManifest)
{
try
{
var manifest = PersistentHelper.LoadCacheManifestFile(_packageName);
_impl.SetLocalPatchManifest(manifest);
_steps = ESteps.InitVerifyingCache;
}
catch (System.Exception e)
{
// 注意:如果加载沙盒内的清单报错,为了避免流程被卡住,我们主动把损坏的文件删除。
YooLogger.Warning($"Failed to load cache manifest file : {e.Message}");
PersistentHelper.DeleteCacheManifestFile(_packageName);
_steps = ESteps.LoadWebManifest;
}
}
if (_steps == ESteps.LoadWebManifest)
{
string fileName = YooAssetSettingsData.GetPatchManifestFileName(_packageName, _packageVersion);
string webURL = GetPatchManifestRequestURL(fileName);
YooLogger.Log($"Beginning to request patch manifest : {webURL}");
_downloader2 = new UnityWebDataRequester();
_downloader2.SendRequest(webURL, _timeout);
_steps = ESteps.CheckWebManifest;
}
if (_steps == ESteps.CheckWebManifest)
{
if (_downloader2.IsDone() == false)
return;
if (_downloader2.HasError())
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _downloader2.GetError();
}
else
{
try
{
string content = _downloader2.GetText();
var manifest = PersistentHelper.SaveCacheManifestFile(_packageName, content);
_impl.SetLocalPatchManifest(manifest);
FoundNewManifest = true;
_steps = ESteps.InitVerifyingCache;
}
catch (Exception e)
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = e.Message;
}
}
_downloader2.Dispose();
}
if (_steps == ESteps.InitVerifyingCache)
{
var verifyInfos = _impl.GetVerifyInfoList(false);
_cacheVerifier.InitVerifier(verifyInfos);
_verifyTime = UnityEngine.Time.realtimeSinceStartup;
_steps = ESteps.UpdateVerifyingCache;
}
if (_steps == ESteps.UpdateVerifyingCache)
{
Progress = _cacheVerifier.GetVerifierProgress();
if (_cacheVerifier.UpdateVerifier())
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
float costTime = UnityEngine.Time.realtimeSinceStartup - _verifyTime;
YooLogger.Log($"Verify result : Success {_cacheVerifier.VerifySuccessList.Count}, Fail {_cacheVerifier.VerifyFailList.Count}, Elapsed time {costTime} seconds");
}
}
}
/// <summary>
/// 获取补丁清单请求地址
/// </summary>
private string GetPatchManifestRequestURL(string fileName)
{
// 轮流返回请求地址
if (RequestCount % 2 == 0)
return _impl.GetPatchDownloadFallbackURL(fileName);
else
return _impl.GetPatchDownloadMainURL(fileName);
}
}
}