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1.9 KiB
1.9 KiB
CHANGELOG
All notable changes to this package will be documented in this file.
[2.0.3-preview] - 2023-10-27
Fixed
- (#180) Fixed an issue with invalid encryption task in the build pipeline.
- (#185) Fixed subscene unload error when the scene is not loaded.
- (#190) Fixed webgl platform compile error.
Improvements
- The asset load method add the priority parameter.
- The async operation class add the priority field.
Added
-
The InitializeParameters calss add new parameter : AutoDestroyAssetProvider
/// <summary> /// 自动销毁不再使用的资源提供者 /// </summary> public bool AutoDestroyAssetProvider = false; -
Resource package add TryUnloadUnusedAsset function.
/// <summary> /// 尝试卸载指定资源的资源包(包括依赖资源) /// </summary> public void TryUnloadUnusedAsset(AssetInfo assetInfo)
Removed
- The InitializeParameters calss remove the parameter : LoadingMaxTimeSlice
[2.0.2-preview] - 2023-10-17
Fixed
- Fixed the mistaken code in the build window.
- Fixed an issue where auto collect shaders was not effective for dependent resources.
Improvements
- Add error code for exception output during package building.
[2.0.1-preview] - 2023-10-11
Fixed
- (#175) Fixed a bug where the url path of mac platform contains spaces, which would cause the request error.
- (#177) Fixed the inability to load main asset object after loading the sub asset.
- (#178) Fixed the error when initializing resource package that prompted not initialized.
- (#179) Fixed issue with SBP build pipeline packaging reporting errors.
Added
-
Resource downloader add combine function.
/// <summary> /// 合并其它下载器 /// </summary> /// <param name="downloader">合并的下载器</param> public void Combine(DownloaderOperation downloader);
[2.0.0-preview] - 2023-10-07
This is the preview version.