Files
YooAsset/Assets/YooAsset/Samples~/Test Sample/Runtime/TestLoadAsset/TestLoadAsset.cs
2026-01-20 19:20:50 +08:00

54 lines
1.6 KiB
C#

using System;
using System.IO;
using System.Text;
using System.Collections;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.U2D;
using UnityEngine.TestTools;
using NUnit.Framework;
using YooAsset;
public class TestLoadAsset
{
public IEnumerator RuntimeTester()
{
ResourcePackage package = YooAssets.GetPackage(TestDefine.AssetBundlePackageName);
Assert.IsNotNull(package);
// 异步加载音乐
{
var assetHandle = package.LoadAssetAsync<AudioClip>("music_a");
yield return assetHandle;
Assert.AreEqual(EOperationStatus.Succeed, assetHandle.Status);
var audioClip = assetHandle.AssetObject as AudioClip;
Assert.IsNotNull(audioClip);
}
// 异步加载音效
{
var assetHandle = package.LoadAssetAsync<AudioClip>("sound_a");
yield return assetHandle;
Assert.AreEqual(EOperationStatus.Succeed, assetHandle.Status);
var audioClip = assetHandle.AssetObject as AudioClip;
Assert.IsNotNull(audioClip);
}
// 同步加载音效
{
int loadFrame = Time.frameCount;
var assetHandle = package.LoadAssetSync<AudioClip>("sound_b");
assetHandle.Completed += (AssetHandle handle) =>
{
Assert.AreEqual(loadFrame, Time.frameCount);
};
Assert.AreEqual(true, assetHandle.Provider.IsFinished);
Assert.AreEqual(EOperationStatus.Succeed, assetHandle.Status);
var audioClip = assetHandle.AssetObject as AudioClip;
Assert.IsNotNull(audioClip);
}
}
}