Files
YooAsset/Assets/YooAsset/Editor/AssetBundleBuilder/BuildReport/ReportSummary.cs
hevinci 7683746032 Support do a dry run build.
支持演练构建模式。
2022-04-22 15:14:37 +08:00

82 lines
1.7 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
namespace YooAsset.Editor
{
[Serializable]
public class ReportSummary
{
/// <summary>
/// 引擎版本
/// </summary>
public string UnityVersion;
/// <summary>
/// 构建时间
/// </summary>
public string BuildTime;
/// <summary>
/// 构建耗时(单位:秒)
/// </summary>
public int BuildSeconds;
/// <summary>
/// 构建平台
/// </summary>
public BuildTarget BuildTarget;
/// <summary>
/// 构建版本
/// </summary>
public int BuildVersion;
/// <summary>
/// 启用自动分包机制
/// </summary>
public bool EnableAutoCollect;
/// <summary>
/// 追加文件扩展名
/// </summary>
public bool AppendFileExtension;
/// <summary>
/// 自动收集着色器
/// </summary>
public bool AutoCollectShaders;
/// <summary>
/// 自动收集的着色器资源包名称
/// </summary>
public string ShadersBundleName;
/// <summary>
/// 加密服务类名称
/// </summary>
public string EncryptionServicesClassName;
// 构建参数
public bool DryRunBuild;
public bool ForceRebuild;
public string BuildinTags;
public ECompressOption CompressOption;
public bool AppendHash;
public bool DisableWriteTypeTree;
public bool IgnoreTypeTreeChanges;
public bool DisableLoadAssetByFileName;
// 构建结果
public int AssetFileTotalCount;
public int AllBundleTotalCount;
public long AllBundleTotalSize;
public int BuildinBundleTotalCount;
public long BuildinBundleTotalSize;
public int EncryptedBundleTotalCount;
public long EncryptedBundleTotalSize;
public int RawBundleTotalCount;
public long RawBundleTotalSize;
}
}