Files
YooAsset/Assets/YooAsset/Runtime/AssetSystem/Provider/BundledSceneProvider.cs
hevinci 4cad587609 Optimized asset system and patch system framework
优化了资源定位不正确导致的错误报告方式。
YooAssets.ProcessOperation()重命名为YooAssets.StartOperation()
YooAssets.GetBundleInfo()已经移除方法。
YooAssets.IsNeedDownloadFromRemote()新增加方法。
2022-05-11 16:48:17 +08:00

109 lines
2.5 KiB
C#

using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using UnityEngine.SceneManagement;
namespace YooAsset
{
internal sealed class BundledSceneProvider : BundledProvider
{
public readonly LoadSceneMode SceneMode;
private readonly string _sceneName;
private readonly bool _activateOnLoad;
private readonly int _priority;
private AsyncOperation _asyncOp;
public override float Progress
{
get
{
if (_asyncOp == null)
return 0;
return _asyncOp.progress;
}
}
public BundledSceneProvider(AssetInfo assetInfo, LoadSceneMode sceneMode, bool activateOnLoad, int priority) : base(assetInfo)
{
SceneMode = sceneMode;
_sceneName = Path.GetFileNameWithoutExtension(assetInfo.AssetPath);
_activateOnLoad = activateOnLoad;
_priority = priority;
}
public override void Update()
{
if (IsDone)
return;
if (Status == EStatus.None)
{
Status = EStatus.CheckBundle;
}
// 1. 检测资源包
if (Status == EStatus.CheckBundle)
{
if (DependBundleGroup.IsDone() == false)
return;
if (OwnerBundle.IsDone() == false)
return;
if (DependBundleGroup.IsSucceed() == false)
{
Status = EStatus.Fail;
LastError = DependBundleGroup.GetLastError();
InvokeCompletion();
return;
}
if (OwnerBundle.Status != AssetBundleLoaderBase.EStatus.Succeed)
{
Status = EStatus.Fail;
LastError = OwnerBundle.LastError;
InvokeCompletion();
return;
}
Status = EStatus.Loading;
}
// 2. 加载场景
if (Status == EStatus.Loading)
{
_asyncOp = SceneManager.LoadSceneAsync(_sceneName, SceneMode);
if (_asyncOp != null)
{
_asyncOp.allowSceneActivation = true;
_asyncOp.priority = _priority;
Status = EStatus.Checking;
}
else
{
Status = EStatus.Fail;
LastError = $"Failed to load scene : {_sceneName}";
YooLogger.Error(LastError);
InvokeCompletion();
}
}
// 3. 检测加载结果
if (Status == EStatus.Checking)
{
if (_asyncOp.isDone)
{
SceneObject = SceneManager.GetSceneByName(_sceneName);
if (SceneObject.IsValid() && _activateOnLoad)
SceneManager.SetActiveScene(SceneObject);
Status = SceneObject.IsValid() ? EStatus.Success : EStatus.Fail;
if(Status == EStatus.Fail)
{
LastError = $"The load scene is invalid : {MainAssetInfo.AssetPath}";
YooLogger.Error(LastError);
}
InvokeCompletion();
}
}
}
}
}