Files
YooAsset/Assets/YooAsset/Runtime/FileSystem/DefaultBuildinFileSystem/Operation/DBFSInitializeOperation.cs
何冠峰 589eea7cf3 update file system
统一所有PlayMode的初始化行为
2024-07-09 23:37:20 +08:00

87 lines
2.9 KiB
C#

using System;
using System.IO;
namespace YooAsset
{
internal class DBFSInitializeOperation : FSInitializeFileSystemOperation
{
private enum ESteps
{
None,
InitUnpackFileSystem,
LoadCatalogFile,
Done,
}
private readonly DefaultBuildinFileSystem _fileSystem;
private FSInitializeFileSystemOperation _initUnpackFIleSystemOp;
private LoadBuildinCatalogFileOperation _loadCatalogFileOp;
private ESteps _steps = ESteps.None;
internal DBFSInitializeOperation(DefaultBuildinFileSystem fileSystem)
{
_fileSystem = fileSystem;
}
internal override void InternalOnStart()
{
_steps = ESteps.InitUnpackFileSystem;
}
internal override void InternalOnUpdate()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.InitUnpackFileSystem)
{
if (_initUnpackFIleSystemOp == null)
_initUnpackFIleSystemOp = _fileSystem.InitializeUpackFileSystem();
Progress = _initUnpackFIleSystemOp.Progress;
if (_initUnpackFIleSystemOp.IsDone == false)
return;
if (_initUnpackFIleSystemOp.Status == EOperationStatus.Succeed)
{
_steps = ESteps.LoadCatalogFile;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _initUnpackFIleSystemOp.Error;
}
}
if (_steps == ESteps.LoadCatalogFile)
{
if (_loadCatalogFileOp == null)
{
#if UNITY_EDITOR
// 兼容性初始化
// 说明:内置文件系统在编辑器下运行时需要动态生成
string packageRoot = _fileSystem.GetStreamingAssetsPackageRoot();
DefaultBuildinFileSystemBuild.CreateBuildinCatalogFile(_fileSystem.PackageName, packageRoot);
#endif
_loadCatalogFileOp = new LoadBuildinCatalogFileOperation(_fileSystem);
OperationSystem.StartOperation(_fileSystem.PackageName, _loadCatalogFileOp);
}
if (_loadCatalogFileOp.IsDone == false)
return;
if (_loadCatalogFileOp.Status == EOperationStatus.Succeed)
{
_steps = ESteps.Done;
Status = EOperationStatus.Succeed;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _loadCatalogFileOp.Error;
}
}
}
}
}