Files
YooAsset/Assets/YooAsset/Samples~/Space Shooter/GameScript/Runtime/PatchUpdater/FsmNode/FsmUpdateVersion.cs
2022-11-23 16:46:25 +08:00

45 lines
1.1 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using YooAsset;
/// <summary>
/// 更新资源版本号
/// </summary>
internal class FsmUpdateVersion : IFsmNode
{
public string Name { private set; get; } = nameof(FsmUpdateVersion);
void IFsmNode.OnEnter()
{
Debug.Log("开始获取资源版本号!");
PatchEventDispatcher.SendPatchStepsChangeMsg(EPatchStates.UpdateStaticVersion);
GameBoot.Instance.StartCoroutine(GetStaticVersion());
}
void IFsmNode.OnUpdate()
{
}
void IFsmNode.OnExit()
{
}
private IEnumerator GetStaticVersion()
{
yield return new WaitForSecondsRealtime(0.5f);
var package = YooAssets.GetAssetsPackage("DefaultPackage");
var operation = package.UpdatePackageVersionAsync(30);
yield return operation;
if (operation.Status == EOperationStatus.Succeed)
{
PatchManager.PackageVersion = operation.PackageVersion;
FsmManager.Transition(nameof(FsmUpdateManifest));
}
else
{
Debug.LogWarning(operation.Error);
PatchEventDispatcher.SendStaticVersionUpdateFailedMsg();
}
}
}