mirror of
https://github.com/tuyoogame/YooAsset.git
synced 2026-05-20 15:20:07 +00:00
175 lines
4.9 KiB
C#
175 lines
4.9 KiB
C#
using System.IO;
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using System.Collections.Generic;
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namespace YooAsset
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{
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/// <summary>
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/// 资源路径帮助类
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/// </summary>
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internal static class PathHelper
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{
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private static string _buildinPath;
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private static string _sandboxPath;
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/// <summary>
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/// 获取基于流文件夹的加载路径
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/// </summary>
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public static string MakeStreamingLoadPath(string path)
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{
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if (string.IsNullOrEmpty(_buildinPath))
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{
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_buildinPath = StringUtility.Format("{0}/{1}", UnityEngine.Application.streamingAssetsPath, YooAssetSettings.StreamingAssetsBuildinFolder);
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}
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return StringUtility.Format("{0}/{1}", _buildinPath, path);
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}
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/// <summary>
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/// 获取基于沙盒文件夹的加载路径
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/// </summary>
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public static string MakePersistentLoadPath(string path)
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{
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string root = GetPersistentRootPath();
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return StringUtility.Format("{0}/{1}", root, path);
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}
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/// <summary>
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/// 获取沙盒文件夹路径
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/// </summary>
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public static string GetPersistentRootPath()
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{
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#if UNITY_EDITOR
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// 注意:为了方便调试查看,编辑器下把存储目录放到项目里
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if (string.IsNullOrEmpty(_sandboxPath))
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{
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string directory = Path.GetDirectoryName(UnityEngine.Application.dataPath);
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string projectPath = GetRegularPath(directory);
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_sandboxPath = StringUtility.Format("{0}/Sandbox", projectPath);
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}
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return _sandboxPath;
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#else
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if (string.IsNullOrEmpty(_sandboxPath))
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{
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_sandboxPath = StringUtility.Format("{0}/Sandbox", UnityEngine.Application.persistentDataPath);
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}
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return _sandboxPath;
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#endif
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}
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private static string GetRegularPath(string path)
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{
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return path.Replace('\\', '/').Replace("\\", "/"); //替换为Linux路径格式
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}
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/// <summary>
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/// 获取WWW加载本地资源的路径
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/// </summary>
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public static string ConvertToWWWPath(string path)
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{
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#if UNITY_EDITOR
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return StringUtility.Format("file:///{0}", path);
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#elif UNITY_IPHONE
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return StringUtility.Format("file://{0}", path);
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#elif UNITY_ANDROID
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return path;
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#elif UNITY_STANDALONE
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return StringUtility.Format("file:///{0}", path);
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#elif UNITY_WEBGL
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return path;
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#endif
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}
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}
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/// <summary>
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/// 持久化目录帮助类
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/// </summary>
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internal static class PersistentHelper
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{
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private const string CacheFolderName = "CacheFiles";
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private const string ManifestFolderName = "ManifestFiles";
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private const string AppFootPrintFileName = "ApplicationFootPrint.bytes";
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/// <summary>
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/// 删除沙盒总目录
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/// </summary>
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public static void DeleteSandbox()
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{
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string directoryPath = PathHelper.MakePersistentLoadPath(string.Empty);
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if (Directory.Exists(directoryPath))
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Directory.Delete(directoryPath, true);
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}
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/// <summary>
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/// 删除沙盒内的缓存文件夹
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/// </summary>
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public static void DeleteCacheFolder()
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{
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string root = PathHelper.MakePersistentLoadPath(CacheFolderName);
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if (Directory.Exists(root))
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Directory.Delete(root, true);
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}
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/// <summary>
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/// 删除沙盒内的清单文件夹
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/// </summary>
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public static void DeleteManifestFolder()
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{
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string root = PathHelper.MakePersistentLoadPath(ManifestFolderName);
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if (Directory.Exists(root))
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Directory.Delete(root, true);
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}
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/// <summary>
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/// 获取缓存文件夹路径
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/// </summary>
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public static string GetCacheFolderPath(string packageName)
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{
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string root = PathHelper.MakePersistentLoadPath(CacheFolderName);
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return $"{root}/{packageName}";
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}
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/// <summary>
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/// 获取应用程序的水印文件路径
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/// </summary>
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public static string GetAppFootPrintFilePath()
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{
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return PathHelper.MakePersistentLoadPath(AppFootPrintFileName);
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}
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/// <summary>
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/// 获取沙盒内清单文件的路径
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/// </summary>
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public static string GetCacheManifestFilePath(string packageName, string packageVersion)
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{
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string fileName = YooAssetSettingsData.GetManifestBinaryFileName(packageName, packageVersion);
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return PathHelper.MakePersistentLoadPath($"{ManifestFolderName}/{fileName}");
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}
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/// <summary>
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/// 获取沙盒内包裹的哈希文件的路径
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/// </summary>
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public static string GetCachePackageHashFilePath(string packageName, string packageVersion)
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{
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string fileName = YooAssetSettingsData.GetPackageHashFileName(packageName, packageVersion);
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return PathHelper.MakePersistentLoadPath($"{ManifestFolderName}/{fileName}");
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}
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/// <summary>
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/// 获取沙盒内包裹的版本文件的路径
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/// </summary>
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public static string GetCachePackageVersionFilePath(string packageName)
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{
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string fileName = YooAssetSettingsData.GetPackageVersionFileName(packageName);
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return PathHelper.MakePersistentLoadPath($"{ManifestFolderName}/{fileName}");
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}
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/// <summary>
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/// 保存默认的包裹版本
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/// </summary>
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public static void SaveCachePackageVersionFile(string packageName, string version)
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{
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string filePath = GetCachePackageVersionFilePath(packageName);
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FileUtility.CreateFile(filePath, version);
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}
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}
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} |