mirror of
https://github.com/tuyoogame/YooAsset.git
synced 2026-05-14 19:40:47 +00:00
107 lines
2.3 KiB
C#
107 lines
2.3 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
using UnityEngine.SceneManagement;
|
|
|
|
namespace YooAsset
|
|
{
|
|
internal sealed class BundledSceneProvider : BundledProvider
|
|
{
|
|
public readonly LoadSceneMode SceneMode;
|
|
private readonly bool _activateOnLoad;
|
|
private readonly int _priority;
|
|
private AsyncOperation _asyncOp;
|
|
public override float Progress
|
|
{
|
|
get
|
|
{
|
|
if (_asyncOp == null)
|
|
return 0;
|
|
return _asyncOp.progress;
|
|
}
|
|
}
|
|
|
|
public BundledSceneProvider(string scenePath, LoadSceneMode sceneMode, bool activateOnLoad, int priority)
|
|
: base(scenePath, null)
|
|
{
|
|
SceneMode = sceneMode;
|
|
_activateOnLoad = activateOnLoad;
|
|
_priority = priority;
|
|
}
|
|
public override void Update()
|
|
{
|
|
if (IsDone)
|
|
return;
|
|
|
|
if (Status == EStatus.None)
|
|
{
|
|
Status = EStatus.CheckBundle;
|
|
}
|
|
|
|
// 1. 检测资源包
|
|
if (Status == EStatus.CheckBundle)
|
|
{
|
|
if (DependBundles.IsDone() == false)
|
|
return;
|
|
if (OwnerBundle.IsDone() == false)
|
|
return;
|
|
|
|
if (DependBundles.IsSucceed() == false)
|
|
{
|
|
Status = EStatus.Fail;
|
|
LastError = DependBundles.GetLastError();
|
|
InvokeCompletion();
|
|
return;
|
|
}
|
|
|
|
if (OwnerBundle.Status != AssetBundleLoaderBase.EStatus.Succeed)
|
|
{
|
|
Status = EStatus.Fail;
|
|
LastError = OwnerBundle.LastError;
|
|
InvokeCompletion();
|
|
return;
|
|
}
|
|
|
|
Status = EStatus.Loading;
|
|
}
|
|
|
|
// 2. 加载场景
|
|
if (Status == EStatus.Loading)
|
|
{
|
|
_asyncOp = SceneManager.LoadSceneAsync(AssetName, SceneMode);
|
|
if (_asyncOp != null)
|
|
{
|
|
_asyncOp.allowSceneActivation = true;
|
|
_asyncOp.priority = _priority;
|
|
Status = EStatus.Checking;
|
|
}
|
|
else
|
|
{
|
|
Status = EStatus.Fail;
|
|
LastError = $"Failed to load scene : {AssetName}";
|
|
YooLogger.Error(LastError);
|
|
InvokeCompletion();
|
|
}
|
|
}
|
|
|
|
// 3. 检测加载结果
|
|
if (Status == EStatus.Checking)
|
|
{
|
|
if (_asyncOp.isDone)
|
|
{
|
|
SceneObject = SceneManager.GetSceneByName(AssetName);
|
|
if (SceneObject.IsValid() && _activateOnLoad)
|
|
SceneManager.SetActiveScene(SceneObject);
|
|
|
|
Status = SceneObject.IsValid() ? EStatus.Success : EStatus.Fail;
|
|
if(Status == EStatus.Fail)
|
|
{
|
|
LastError = $"The load scene is invalid : {AssetPath}";
|
|
YooLogger.Error(LastError);
|
|
}
|
|
InvokeCompletion();
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} |