Files
YooAsset/Assets/YooAsset/Editor/AssetBundleCollector/AssetBundleCollectorSettingData.cs
hevinci a906a84721 Optimized the loading method of the setting file
优化了配置文件的加载方式和途径。
2022-05-22 00:39:22 +08:00

334 lines
8.4 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEditor;
namespace YooAsset.Editor
{
public class AssetBundleCollectorSettingData
{
private static readonly Dictionary<string, System.Type> _cacheAddressRuleTypes = new Dictionary<string, System.Type>();
private static readonly Dictionary<string, IAddressRule> _cacheAddressRuleInstance = new Dictionary<string, IAddressRule>();
private static readonly Dictionary<string, System.Type> _cachePackRuleTypes = new Dictionary<string, System.Type>();
private static readonly Dictionary<string, IPackRule> _cachePackRuleInstance = new Dictionary<string, IPackRule>();
private static readonly Dictionary<string, System.Type> _cacheFilterRuleTypes = new Dictionary<string, System.Type>();
private static readonly Dictionary<string, IFilterRule> _cacheFilterRuleInstance = new Dictionary<string, IFilterRule>();
/// <summary>
/// 配置数据是否被修改
/// </summary>
public static bool IsDirty { private set; get; } = false;
private static AssetBundleCollectorSetting _setting = null;
public static AssetBundleCollectorSetting Setting
{
get
{
if (_setting == null)
LoadSettingData();
return _setting;
}
}
public static List<string> GetAddressRuleNames()
{
if (_setting == null)
LoadSettingData();
List<string> names = new List<string>();
foreach (var pair in _cacheAddressRuleTypes)
{
names.Add(pair.Key);
}
return names;
}
public static List<string> GetPackRuleNames()
{
if (_setting == null)
LoadSettingData();
List<string> names = new List<string>();
foreach (var pair in _cachePackRuleTypes)
{
names.Add(pair.Key);
}
return names;
}
public static List<string> GetFilterRuleNames()
{
if (_setting == null)
LoadSettingData();
List<string> names = new List<string>();
foreach (var pair in _cacheFilterRuleTypes)
{
names.Add(pair.Key);
}
return names;
}
public static bool HasAddressRuleName(string ruleName)
{
foreach (var pair in _cacheAddressRuleTypes)
{
if (pair.Key == ruleName)
return true;
}
return false;
}
public static bool HasPackRuleName(string ruleName)
{
foreach (var pair in _cachePackRuleTypes)
{
if (pair.Key == ruleName)
return true;
}
return false;
}
public static bool HasFilterRuleName(string ruleName)
{
foreach (var pair in _cacheFilterRuleTypes)
{
if (pair.Key == ruleName)
return true;
}
return false;
}
/// <summary>
/// 加载配置文件
/// </summary>
private static void LoadSettingData()
{
_setting = EditorHelper.LoadSettingData<AssetBundleCollectorSetting>();
// IPackRule
{
// 清空缓存集合
_cachePackRuleTypes.Clear();
_cachePackRuleInstance.Clear();
// 获取所有类型
List<Type> types = new List<Type>(100)
{
typeof(PackSeparately),
typeof(PackDirectory),
typeof(PackTopDirectory),
typeof(PackCollector),
typeof(PackGroup),
typeof(PackRawFile),
};
var customTypes = EditorTools.GetAssignableTypes(typeof(IPackRule));
types.AddRange(customTypes);
for (int i = 0; i < types.Count; i++)
{
Type type = types[i];
if (_cachePackRuleTypes.ContainsKey(type.Name) == false)
_cachePackRuleTypes.Add(type.Name, type);
}
}
// IFilterRule
{
// 清空缓存集合
_cacheFilterRuleTypes.Clear();
_cacheFilterRuleInstance.Clear();
// 获取所有类型
List<Type> types = new List<Type>(100)
{
typeof(CollectAll),
typeof(CollectScene),
typeof(CollectPrefab),
typeof(CollectSprite)
};
var customTypes = EditorTools.GetAssignableTypes(typeof(IFilterRule));
types.AddRange(customTypes);
for (int i = 0; i < types.Count; i++)
{
Type type = types[i];
if (_cacheFilterRuleTypes.ContainsKey(type.Name) == false)
_cacheFilterRuleTypes.Add(type.Name, type);
}
}
// IAddressRule
{
// 清空缓存集合
_cacheAddressRuleTypes.Clear();
_cacheAddressRuleInstance.Clear();
// 获取所有类型
List<Type> types = new List<Type>(100)
{
typeof(AddressByFileName),
typeof(AddressByCollectorAndFileName),
typeof(AddressByGroupAndFileName)
};
var customTypes = EditorTools.GetAssignableTypes(typeof(IAddressRule));
types.AddRange(customTypes);
for (int i = 0; i < types.Count; i++)
{
Type type = types[i];
if (_cacheAddressRuleTypes.ContainsKey(type.Name) == false)
_cacheAddressRuleTypes.Add(type.Name, type);
}
}
}
/// <summary>
/// 存储文件
/// </summary>
public static void SaveFile()
{
if (Setting != null)
{
IsDirty = false;
EditorUtility.SetDirty(Setting);
AssetDatabase.SaveAssets();
Debug.Log($"{nameof(AssetBundleCollectorSetting)}.asset is saved!");
}
}
/// <summary>
/// 清空所有数据
/// </summary>
public static void ClearAll()
{
Setting.AutoCollectShaders = false;
Setting.ShadersBundleName = string.Empty;
Setting.Groups.Clear();
SaveFile();
}
// 实例类相关
public static IAddressRule GetAddressRuleInstance(string ruleName)
{
if (_cacheAddressRuleInstance.TryGetValue(ruleName, out IAddressRule instance))
return instance;
// 如果不存在创建类的实例
if (_cacheAddressRuleTypes.TryGetValue(ruleName, out Type type))
{
instance = (IAddressRule)Activator.CreateInstance(type);
_cacheAddressRuleInstance.Add(ruleName, instance);
return instance;
}
else
{
throw new Exception($"{nameof(IAddressRule)}类型无效:{ruleName}");
}
}
public static IPackRule GetPackRuleInstance(string ruleName)
{
if (_cachePackRuleInstance.TryGetValue(ruleName, out IPackRule instance))
return instance;
// 如果不存在创建类的实例
if (_cachePackRuleTypes.TryGetValue(ruleName, out Type type))
{
instance = (IPackRule)Activator.CreateInstance(type);
_cachePackRuleInstance.Add(ruleName, instance);
return instance;
}
else
{
throw new Exception($"{nameof(IPackRule)}类型无效:{ruleName}");
}
}
public static IFilterRule GetFilterRuleInstance(string ruleName)
{
if (_cacheFilterRuleInstance.TryGetValue(ruleName, out IFilterRule instance))
return instance;
// 如果不存在创建类的实例
if (_cacheFilterRuleTypes.TryGetValue(ruleName, out Type type))
{
instance = (IFilterRule)Activator.CreateInstance(type);
_cacheFilterRuleInstance.Add(ruleName, instance);
return instance;
}
else
{
throw new Exception($"{nameof(IFilterRule)}类型无效:{ruleName}");
}
}
// 可寻址编辑相关
public static void ModifyAddressable(bool enableAddressable)
{
Setting.EnableAddressable = enableAddressable;
IsDirty = true;
}
// 着色器编辑相关
public static void ModifyShader(bool isCollectAllShaders, string shadersBundleName)
{
Setting.AutoCollectShaders = isCollectAllShaders;
Setting.ShadersBundleName = shadersBundleName;
IsDirty = true;
}
// 资源分组编辑相关
public static void CreateGroup(string groupName)
{
AssetBundleCollectorGroup group = new AssetBundleCollectorGroup();
group.GroupName = groupName;
Setting.Groups.Add(group);
IsDirty = true;
}
public static void RemoveGroup(AssetBundleCollectorGroup group)
{
if (Setting.Groups.Remove(group))
{
IsDirty = true;
}
else
{
Debug.LogWarning($"Failed remove group : {group.GroupName}");
}
}
public static void ModifyGroup(AssetBundleCollectorGroup group)
{
if (group != null)
{
IsDirty = true;
}
}
// 资源收集器编辑相关
public static void CreateCollector(AssetBundleCollectorGroup group, string collectPath)
{
AssetBundleCollector collector = new AssetBundleCollector();
collector.CollectPath = collectPath;
group.Collectors.Add(collector);
IsDirty = true;
}
public static void RemoveCollector(AssetBundleCollectorGroup group, AssetBundleCollector collector)
{
if (group.Collectors.Remove(collector))
{
IsDirty = true;
}
else
{
Debug.LogWarning($"Failed remove collector : {collector.CollectPath}");
}
}
public static void ModifyCollector(AssetBundleCollectorGroup group, AssetBundleCollector collector)
{
if (group != null && collector != null)
{
IsDirty = true;
}
}
}
}