Files
YooAsset/Assets/YooAsset/Samples~/Test Sample/Runtime/TestLoadPrefab.cs
何冠峰 b1abeb4ec2 update test sample
单元测试用例
2025-01-02 20:55:47 +08:00

48 lines
1.4 KiB
C#

using System;
using System.IO;
using System.Text;
using System.Collections;
using UnityEngine;
using UnityEngine.UI;
using UnityEngine.U2D;
using UnityEngine.TestTools;
using NUnit.Framework;
using YooAsset;
public class TestLoadPrefab
{
[UnityTest]
public IEnumerator RuntimeTester()
{
ResourcePackage package = YooAssets.GetPackage("TestPackage");
Assert.IsNotNull(package);
// 加载所有预制体
{
var allAssetsHandle = package.LoadAllAssetsAsync<GameObject>("prefab_a");
yield return allAssetsHandle;
Assert.AreEqual(EOperationStatus.Succeed, allAssetsHandle.Status);
var allAssetObjects = allAssetsHandle.AllAssetObjects;
Assert.IsNotNull(allAssetObjects);
int count = allAssetObjects.Count;
Assert.AreEqual(count, 3);
}
// 加载指定预制体
{
var assetsHandle = package.LoadAssetAsync<GameObject>("prefab_a");
yield return assetsHandle;
Assert.AreEqual(EOperationStatus.Succeed, assetsHandle.Status);
Assert.IsNotNull(assetsHandle.AssetObject);
var instantiateOp = assetsHandle.InstantiateAsync();
yield return instantiateOp;
Assert.AreEqual(EOperationStatus.Succeed, instantiateOp.Status);
Assert.IsNotNull(instantiateOp.Result);
TestLogger.Log(this, instantiateOp.Result.name);
}
}
}