Files
YooAsset/Assets/YooAsset/Runtime/FileSystem/DefaultEditorFileSystem/Operation/DEFSLoadPackageManifestOperation.cs
2024-07-07 00:52:17 +08:00

58 lines
1.9 KiB
C#

namespace YooAsset
{
internal class DEFSLoadPackageManifestOperation : FSLoadPackageManifestOperation
{
private enum ESteps
{
None,
LoadEditorPackageManifest,
Done,
}
private readonly DefaultEditorFileSystem _fileSystem;
private LoadEditorPackageManifestOperation _loadEditorPackageManifestOp;
private ESteps _steps = ESteps.None;
internal DEFSLoadPackageManifestOperation(DefaultEditorFileSystem fileSystem)
{
_fileSystem = fileSystem;
}
internal override void InternalOnStart()
{
_steps = ESteps.LoadEditorPackageManifest;
}
internal override void InternalOnUpdate()
{
if (_steps == ESteps.None || _steps == ESteps.Done)
return;
if (_steps == ESteps.LoadEditorPackageManifest)
{
if (_loadEditorPackageManifestOp == null)
{
_loadEditorPackageManifestOp = new LoadEditorPackageManifestOperation(_fileSystem);
OperationSystem.StartOperation(_fileSystem.PackageName, _loadEditorPackageManifestOp);
}
Progress = _loadEditorPackageManifestOp.Progress;
if (_loadEditorPackageManifestOp.IsDone == false)
return;
if (_loadEditorPackageManifestOp.Status == EOperationStatus.Succeed)
{
_steps = ESteps.Done;
Manifest = _loadEditorPackageManifestOp.Manifest;
Status = EOperationStatus.Succeed;
}
else
{
_steps = ESteps.Done;
Status = EOperationStatus.Failed;
Error = _loadEditorPackageManifestOp.Error;
}
}
}
}
}