Files
YooAsset/Assets/YooAsset/Runtime/FileSystem/DefaultUnpackFileSystem/DefaultUnpackFileSystem.cs
2024-07-07 00:52:17 +08:00

36 lines
1.2 KiB
C#

namespace YooAsset
{
/// <summary>
/// 解压文件系统
/// </summary>
internal class DefaultUnpackFileSystem : DefaultCacheFileSystem
{
public DefaultUnpackFileSystem()
{
}
public override void OnCreate(string packageName, string rootDirectory)
{
base.OnCreate(packageName, rootDirectory);
// 注意:重写保存根目录和临时目录
_saveFileRoot = PathUtility.Combine(_packageRoot, DefaultUnpackFileSystemDefine.SaveFilesFolderName);
_tempFileRoot = PathUtility.Combine(_packageRoot, DefaultUnpackFileSystemDefine.TempFilesFolderName);
}
public override FSLoadBundleOperation LoadBundleFile(PackageBundle bundle)
{
if (RawFileBuildPipeline)
{
var operation = new DUFSLoadRawBundleOperation(this, bundle);
OperationSystem.StartOperation(PackageName, operation);
return operation;
}
else
{
var operation = new DUFSLoadAssetBundleOperation(this, bundle);
OperationSystem.StartOperation(PackageName, operation);
return operation;
}
}
}
}