Files
YooAsset/Assets/YooAsset/Runtime/PatchSystem/PlayMode/EditorSimulateModeHelper.cs
hevinci c196cd84d3 Optimized the speed of simulate build.
优化了编辑器下模拟构建的速度。
2022-05-05 21:12:44 +08:00

37 lines
1.1 KiB
C#

#if UNITY_EDITOR
using System.Reflection;
namespace YooAsset
{
internal static class EditorSimulateModeHelper
{
private static System.Type _classType;
public static string SimulateBuild()
{
_classType = Assembly.Load("YooAsset.Editor").GetType("YooAsset.Editor.AssetBundleSimulateBuilder");
InvokePublicStaticMethod(_classType, "SimulateBuild");
return GetPatchManifestFilePath();
}
private static string GetPatchManifestFilePath()
{
return (string)InvokePublicStaticMethod(_classType, "GetPatchManifestPath");
}
private static object InvokePublicStaticMethod(System.Type type, string method, params object[] parameters)
{
var methodInfo = type.GetMethod(method, BindingFlags.Public | BindingFlags.Static);
if (methodInfo == null)
{
UnityEngine.Debug.LogError($"{type.FullName} not found method : {method}");
return null;
}
return methodInfo.Invoke(null, parameters);
}
}
}
#else
internal static class EditorSimulateModeHelper
{
public static string SimulateBuild() { throw new System.Exception("Only support in unity editor !"); }
}
#endif