mirror of
https://github.com/tuyoogame/YooAsset.git
synced 2026-05-14 19:40:47 +00:00
121 lines
2.5 KiB
C#
121 lines
2.5 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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namespace YooAsset.Editor
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{
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public class BuildAssetInfo
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{
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/// <summary>
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/// 资源包名称
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/// </summary>
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public string BundleName { private set; get; }
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/// <summary>
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/// 资源路径
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/// </summary>
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public string AssetPath { private set; get; }
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/// <summary>
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/// 是否为原生资源
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/// </summary>
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public bool IsRawAsset { private set; get; }
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/// <summary>
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/// 不写入资源列表
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/// </summary>
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public bool NotWriteToAssetList { private set; get; }
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/// <summary>
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/// 是否为主动收集资源
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/// </summary>
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public bool IsCollectAsset { private set; get; }
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/// <summary>
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/// 被依赖次数
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/// </summary>
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public int DependCount = 0;
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/// <summary>
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/// 资源分类标签列表
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/// </summary>
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public readonly List<string> AssetTags = new List<string>();
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/// <summary>
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/// 依赖的所有资源
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/// 注意:包括零依赖资源和冗余资源(资源包名无效)
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/// </summary>
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public List<BuildAssetInfo> AllDependAssetInfos { private set; get; }
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public BuildAssetInfo(string assetPath, bool isRawAsset, bool notWriteToAssetList)
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{
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AssetPath = assetPath;
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IsRawAsset = isRawAsset;
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NotWriteToAssetList = notWriteToAssetList;
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IsCollectAsset = true;
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}
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public BuildAssetInfo(string assetPath)
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{
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AssetPath = assetPath;
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IsRawAsset = false;
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NotWriteToAssetList = true;
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IsCollectAsset = false;
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}
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/// <summary>
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/// 设置所有依赖的资源
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/// </summary>
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public void SetAllDependAssetInfos(List<BuildAssetInfo> dependAssetInfos)
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{
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if (AllDependAssetInfos != null)
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throw new System.Exception("Should never get here !");
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AllDependAssetInfos = dependAssetInfos;
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}
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/// <summary>
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/// 设置资源包名称
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/// </summary>
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public void SetBundleName(string bundleName)
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{
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if (string.IsNullOrEmpty(BundleName) == false)
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throw new System.Exception("Should never get here !");
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BundleName = bundleName;
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}
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/// <summary>
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/// 添加资源分类标签
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/// </summary>
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public void AddAssetTags(List<string> tags)
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{
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foreach (var tag in tags)
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{
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AddAssetTag(tag);
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}
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}
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/// <summary>
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/// 添加资源分类标签
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/// </summary>
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public void AddAssetTag(string tag)
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{
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if (AssetTags.Contains(tag) == false)
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{
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AssetTags.Add(tag);
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}
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}
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/// <summary>
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/// 资源包名称是否有效
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/// </summary>
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public bool BundleNameIsValid()
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{
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if (string.IsNullOrEmpty(BundleName))
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return false;
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else
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return true;
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}
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}
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} |