mirror of
https://github.com/tuyoogame/YooAsset.git
synced 2026-05-21 07:50:20 +00:00
58 lines
1.8 KiB
C#
58 lines
1.8 KiB
C#
using UnityEngine.SceneManagement;
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namespace YooAsset
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{
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internal sealed class VirtualRawBundleHandle : IBundleHandle
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{
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private readonly PackageBundle _packageBundle;
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private readonly RawBundle _rawBundle;
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/// <summary>
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/// 创建 VirtualRawBundleHandle 实例
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/// </summary>
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/// <param name="packageBundle">资源包描述</param>
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/// <param name="rawBundle">已加载的原生资源包数据对象</param>
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public VirtualRawBundleHandle(PackageBundle packageBundle, RawBundle rawBundle)
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{
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_packageBundle = packageBundle;
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_rawBundle = rawBundle;
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}
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/// <inheritdoc/>
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public void UnloadBundle()
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{
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if (_rawBundle != null)
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{
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_rawBundle.Unload();
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}
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}
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/// <inheritdoc/>
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public BHLoadAssetOperation LoadAssetAsync(AssetInfo assetInfo)
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{
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var operation = new RBHLoadAssetOperation(_packageBundle, _rawBundle, assetInfo);
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return operation;
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}
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/// <inheritdoc/>
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public BHLoadAllAssetsOperation LoadAllAssetsAsync(AssetInfo assetInfo)
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{
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var operation = new RBHLoadAllAssetsOperation();
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return operation;
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}
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/// <inheritdoc/>
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public BHLoadSubAssetsOperation LoadSubAssetsAsync(AssetInfo assetInfo)
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{
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var operation = new RBHLoadSubAssetsOperation();
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return operation;
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}
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/// <inheritdoc/>
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public BHLoadSceneOperation LoadSceneAsync(AssetInfo assetInfo, LoadSceneParameters loadSceneParams, bool allowSceneActivation)
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{
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var operation = new RBHLoadSceneOperation();
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return operation;
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}
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}
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} |