Files
YooAsset/Assets/YooAsset/Runtime/Settings/YooAssetSettings.cs
2023-04-22 10:27:56 +08:00

56 lines
1.3 KiB
C#
Raw Blame History

This file contains ambiguous Unicode characters
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
using UnityEngine;
namespace YooAsset
{
[CreateAssetMenu(fileName = "YooAssetSettings", menuName = "YooAsset/Create YooAsset Settings")]
internal class YooAssetSettings : ScriptableObject
{
/// <summary>
/// 清单文件名称
/// </summary>
public string ManifestFileName = "PackageManifest";
/// <summary>
/// 清单文件头标记
/// </summary>
public const uint ManifestFileSign = 0x594F4F;
/// <summary>
/// 清单文件极限大小100MB
/// </summary>
public const int ManifestFileMaxSize = 104857600;
/// <summary>
/// 清单文件格式版本
/// </summary>
public const string ManifestFileVersion = "1.4.6";
/// <summary>
/// 缓存的数据文件名称
/// </summary>
public const string CacheBundleDataFileName = "__data";
/// <summary>
/// 缓存的信息文件名称
/// </summary>
public const string CacheBundleInfoFileName = "__info";
/// <summary>
/// 构建输出文件夹名称
/// </summary>
public const string OutputFolderName = "OutputCache";
/// <summary>
/// 构建输出的报告文件
/// </summary>
public const string ReportFileName = "BuildReport";
/// <summary>
/// 内置资源目录名称
/// </summary>
public const string StreamingAssetsBuildinFolder = "BuildinFiles";
}
}