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com.unity.ide.cursor/Editor/ProjectGeneration.cs

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/*---------------------------------------------------------------------------------------------
* Copyright (c) Unity Technologies.
* Copyright (c) Microsoft Corporation. All rights reserved.
* Licensed under the MIT License. See License.txt in the project root for license information.
*--------------------------------------------------------------------------------------------*/
using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Security;
using System.Security.Cryptography;
using System.Text;
using System.Text.RegularExpressions;
using Unity.CodeEditor;
using UnityEditor;
using UnityEditor.Compilation;
using UnityEditor.PackageManager;
using UnityEditorInternal;
using UnityEngine;
namespace Microsoft.Unity.VisualStudio.Editor
{
public enum ScriptingLanguage
{
None,
CSharp
}
public interface IGenerator {
bool SyncIfNeeded(IEnumerable<string> affectedFiles, IEnumerable<string> reimportedFiles);
void Sync();
bool HasSolutionBeenGenerated();
string SolutionFile();
string ProjectDirectory { get; }
void GenerateAll(bool generateAll);
bool IsSupportedFile(string path);
}
public interface IAssemblyNameProvider
{
string GetAssemblyNameFromScriptPath(string path);
IEnumerable<Assembly> GetAllAssemblies(Func<string, bool> shouldFileBePartOfSolution);
IEnumerable<string> GetAllAssetPaths();
UnityEditor.PackageManager.PackageInfo FindForAssetPath(string assetPath);
}
public struct TestSettings {
public bool ShouldSync;
public Dictionary<string, string> SyncPath;
}
class AssemblyNameProvider : IAssemblyNameProvider
{
public string GetAssemblyNameFromScriptPath(string path)
{
return CompilationPipeline.GetAssemblyNameFromScriptPath(path);
}
public IEnumerable<Assembly> GetAllAssemblies(Func<string, bool> shouldFileBePartOfSolution)
{
return CompilationPipeline.GetAssemblies().Where(i => 0 < i.sourceFiles.Length && i.sourceFiles.Any(shouldFileBePartOfSolution));
}
public IEnumerable<string> GetAllAssetPaths()
{
return AssetDatabase.GetAllAssetPaths();
}
public UnityEditor.PackageManager.PackageInfo FindForAssetPath(string assetPath)
{
return UnityEditor.PackageManager.PackageInfo.FindForAssetPath(assetPath);
}
}
public class ProjectGeneration : IGenerator
{
public static readonly string MSBuildNamespaceUri = "http://schemas.microsoft.com/developer/msbuild/2003";
const string k_WindowsNewline = "\r\n";
string m_SolutionProjectEntryTemplate = string.Join("\r\n",
@"Project(""{{{0}}}"") = ""{1}"", ""{2}"", ""{{{3}}}""",
@"EndProject").Replace(" ", "\t");
string m_SolutionProjectConfigurationTemplate = string.Join("\r\n",
@" {{{0}}}.Debug|Any CPU.ActiveCfg = Debug|Any CPU",
@" {{{0}}}.Debug|Any CPU.Build.0 = Debug|Any CPU",
@" {{{0}}}.Release|Any CPU.ActiveCfg = Release|Any CPU",
@" {{{0}}}.Release|Any CPU.Build.0 = Release|Any CPU").Replace(" ", "\t");
static readonly string[] k_ReimportSyncExtensions = { ".dll", ".asmdef" };
static readonly Regex k_ScriptReferenceExpression = new Regex(
@"^Library.ScriptAssemblies.(?<dllname>(?<project>.*)\.dll$)",
RegexOptions.Compiled | RegexOptions.IgnoreCase);
string[] m_ProjectSupportedExtensions = new string[0];
string[] m_BuiltinSupportedExtensions = new string[0];
public string ProjectDirectory { get; }
public TestSettings Settings { get; set; }
readonly string m_ProjectName;
readonly IAssemblyNameProvider m_AssemblyNameProvider;
bool m_ShouldGenerateAll;
public ProjectGeneration() : this(Directory.GetParent(Application.dataPath).FullName, new AssemblyNameProvider())
{
}
public ProjectGeneration(string tempDirectory) : this(tempDirectory, new AssemblyNameProvider()) {
}
public ProjectGeneration(string tempDirectory, IAssemblyNameProvider assemblyNameProvider) {
Settings = new TestSettings { ShouldSync = true };
ProjectDirectory = tempDirectory.Replace('\\', '/');
m_ProjectName = Path.GetFileName(ProjectDirectory);
m_AssemblyNameProvider = assemblyNameProvider;
SetupProjectSupportedExtensions();
}
public void GenerateAll(bool generateAll)
{
m_ShouldGenerateAll = generateAll;
}
/// <summary>
/// Syncs the scripting solution if any affected files are relevant.
/// </summary>
/// <returns>
/// Whether the solution was synced.
/// </returns>
/// <param name='affectedFiles'>
/// A set of files whose status has changed
/// </param>
/// <param name="reimportedFiles">
/// A set of files that got reimported
/// </param>
public bool SyncIfNeeded(IEnumerable<string> affectedFiles, IEnumerable<string> reimportedFiles)
{
SetupProjectSupportedExtensions();
// Don't sync if we haven't synced before
if (HasSolutionBeenGenerated() && HasFilesBeenModified(affectedFiles, reimportedFiles))
{
Sync();
return true;
}
return false;
}
bool HasFilesBeenModified(IEnumerable<string> affectedFiles, IEnumerable<string> reimportedFiles)
{
return affectedFiles.Any(ShouldFileBePartOfSolution) || reimportedFiles.Any(ShouldSyncOnReimportedAsset);
}
static bool ShouldSyncOnReimportedAsset(string asset)
{
return k_ReimportSyncExtensions.Contains(new FileInfo(asset).Extension);
}
public void Sync()
{
SetupProjectSupportedExtensions();
bool externalCodeAlreadyGeneratedProjects = OnPreGeneratingCSProjectFiles();
if (!externalCodeAlreadyGeneratedProjects)
{
GenerateAndWriteSolutionAndProjects();
}
OnGeneratedCSProjectFiles();
}
public bool HasSolutionBeenGenerated()
{
return File.Exists(SolutionFile());
}
void SetupProjectSupportedExtensions()
{
m_ProjectSupportedExtensions = EditorSettings.projectGenerationUserExtensions;
m_BuiltinSupportedExtensions = EditorSettings.projectGenerationBuiltinExtensions;
}
bool ShouldFileBePartOfSolution(string file)
{
// Exclude files coming from packages except if they are internalized.
if (!m_ShouldGenerateAll && IsInternalizedPackagePath(file))
{
return false;
}
return IsSupportedFile(file);
}
static string GetExtensionWithoutDot(string path)
{
// Prevent re-processing and information loss
if (!Path.HasExtension(path))
return path;
return Path
.GetExtension(path)
.TrimStart('.')
.ToLower();
}
public bool IsSupportedFile(string path)
{
var extension = GetExtensionWithoutDot(path);
// Dll's are not scripts but still need to be included
if (extension == "dll")
return true;
if (extension == "asmdef")
return true;
if (m_BuiltinSupportedExtensions.Contains(extension))
return true;
if (m_ProjectSupportedExtensions.Contains(extension))
return true;
return false;
}
static ScriptingLanguage ScriptingLanguageFor(Assembly island)
{
var files = island.sourceFiles;
if (files.Length == 0)
return ScriptingLanguage.None;
return ScriptingLanguageFor(files[0]);
}
static ScriptingLanguage ScriptingLanguageFor(string path)
{
return GetExtensionWithoutDot(path) == "cs" ? ScriptingLanguage.CSharp : ScriptingLanguage.None;
}
static List<Type> SafeGetTypes(System.Reflection.Assembly a)
{
var ret = new List<Type>();
try
{
ret = a.GetTypes().ToList();
}
catch (System.Reflection.ReflectionTypeLoadException rtl)
{
ret = rtl.Types.ToList();
}
catch (Exception)
{
return new List<Type>();
}
return ret.Where(r => r != null).ToList();
}
public void GenerateAndWriteSolutionAndProjects()
{
// Only synchronize islands that have associated source files and ones that we actually want in the project.
// This also filters out DLLs coming from .asmdef files in packages.
var assemblies = m_AssemblyNameProvider.GetAllAssemblies(ShouldFileBePartOfSolution);
var allAssetProjectParts = GenerateAllAssetProjectParts();
var monoIslands = assemblies.ToList();
SyncSolution(monoIslands);
var allProjectIslands = RelevantIslandsForMode(monoIslands).ToList();
foreach (Assembly assembly in allProjectIslands)
{
var responseFileData = ParseResponseFileData(assembly);
SyncProject(assembly, allAssetProjectParts, responseFileData, allProjectIslands);
}
}
IEnumerable<ResponseFileData> ParseResponseFileData(Assembly assembly)
{
var systemReferenceDirectories = CompilationPipeline.GetSystemAssemblyDirectories(assembly.compilerOptions.ApiCompatibilityLevel);
Dictionary<string, ResponseFileData> responseFilesData = assembly.compilerOptions.ResponseFiles.ToDictionary(x => x, x => CompilationPipeline.ParseResponseFile(
Path.Combine(ProjectDirectory, x),
ProjectDirectory,
systemReferenceDirectories
));
Dictionary<string, ResponseFileData> responseFilesWithErrors = responseFilesData.Where(x => x.Value.Errors.Any())
.ToDictionary(x => x.Key, x => x.Value);
if (responseFilesWithErrors.Any())
{
foreach (var error in responseFilesWithErrors)
foreach (var valueError in error.Value.Errors)
{
Debug.LogError($"{error.Key} Parse Error : {valueError}");
}
}
return responseFilesData.Select(x => x.Value);
}
Dictionary<string, string> GenerateAllAssetProjectParts()
{
Dictionary<string, StringBuilder> stringBuilders = new Dictionary<string, StringBuilder>();
foreach (string asset in m_AssemblyNameProvider.GetAllAssetPaths())
{
// Exclude files coming from packages except if they are internalized.
if (!m_ShouldGenerateAll && IsInternalizedPackagePath(asset))
{
continue;
}
if (IsSupportedFile(asset) && ScriptingLanguage.None == ScriptingLanguageFor(asset))
{
// Find assembly the asset belongs to by adding script extension and using compilation pipeline.
var assemblyName = m_AssemblyNameProvider.GetAssemblyNameFromScriptPath(asset + ".cs");
if (string.IsNullOrEmpty(assemblyName))
{
continue;
}
assemblyName = FileUtility.FileNameWithoutExtension(assemblyName);
if (!stringBuilders.TryGetValue(assemblyName, out var projectBuilder))
{
projectBuilder = new StringBuilder();
stringBuilders[assemblyName] = projectBuilder;
}
projectBuilder.Append(" <None Include=\"").Append(EscapedRelativePathFor(asset)).Append("\" />").Append(k_WindowsNewline);
}
}
var result = new Dictionary<string, string>();
foreach (var entry in stringBuilders)
result[entry.Key] = entry.Value.ToString();
return result;
}
bool IsInternalizedPackagePath(string file)
{
if (string.IsNullOrWhiteSpace(file))
{
return false;
}
var packageInfo = m_AssemblyNameProvider.FindForAssetPath(file);
if (packageInfo == null) {
return false;
}
var packageSource = packageInfo.source;
return packageSource != PackageSource.Embedded && packageSource != PackageSource.Local;
}
void SyncProject(
Assembly island,
Dictionary<string, string> allAssetsProjectParts,
IEnumerable<ResponseFileData> responseFilesData,
List<Assembly> allProjectIslands)
{
SyncProjectFileIfNotChanged(ProjectFile(island), ProjectText(island, allAssetsProjectParts, responseFilesData, allProjectIslands));
}
void SyncProjectFileIfNotChanged(string path, string newContents)
{
if (Path.GetExtension(path) == ".csproj")
{
newContents = OnGeneratedCSProject(path, newContents);
}
SyncFileIfNotChanged(path, newContents);
}
void SyncSolutionFileIfNotChanged(string path, string newContents)
{
newContents = OnGeneratedSlnSolution(path, newContents);
SyncFileIfNotChanged(path, newContents);
}
static void OnGeneratedCSProjectFiles()
{
IEnumerable<Type> types = AppDomain.CurrentDomain.GetAssemblies().SelectMany(x => SafeGetTypes(x))
.Where(x => typeof(AssetPostprocessor).IsAssignableFrom(x) && !x.IsInterface && !x.IsAbstract);
var args = new object[0];
foreach (var type in types)
{
var method = type.GetMethod("OnGeneratedCSProjectFiles", System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Static);
if (method == null)
{
continue;
}
method.Invoke(null, args);
}
}
static bool OnPreGeneratingCSProjectFiles()
{
IEnumerable<Type> types = AppDomain.CurrentDomain.GetAssemblies().SelectMany(x => SafeGetTypes(x))
.Where(x => typeof(AssetPostprocessor).IsAssignableFrom(x) && !x.IsInterface && !x.IsAbstract);
bool result = false;
foreach (var type in types)
{
var args = new object[0];
var method = type.GetMethod("OnPreGeneratingCSProjectFiles", System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Static);
if (method == null)
{
continue;
}
var returnValue = method.Invoke(null, args);
if (method.ReturnType == typeof(bool))
{
result |= (bool)returnValue;
}
}
return result;
}
static string OnGeneratedCSProject(string path, string content)
{
IEnumerable<Type> types = AppDomain.CurrentDomain.GetAssemblies().SelectMany(x => SafeGetTypes(x))
.Where(x => typeof(AssetPostprocessor).IsAssignableFrom(x) && !x.IsInterface && !x.IsAbstract);
foreach (var type in types)
{
var args = new [] { path, content };
var method = type.GetMethod("OnGeneratedCSProject", System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Static);
if (method == null)
{
continue;
}
var returnValue = method.Invoke(null, args);
if (method.ReturnType == typeof(string))
{
content = (string)returnValue;
}
}
return content;
}
static string OnGeneratedSlnSolution(string path, string content)
{
IEnumerable<Type> types = AppDomain.CurrentDomain.GetAssemblies().SelectMany(x => SafeGetTypes(x))
.Where(x => typeof(AssetPostprocessor).IsAssignableFrom(x) && !x.IsInterface && !x.IsAbstract);
foreach (var type in types)
{
var args = new [] { path, content };
var method = type.GetMethod("OnGeneratedSlnSolution", System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Static);
if (method == null)
{
continue;
}
var returnValue = method.Invoke(null, args);
if (method.ReturnType == typeof(string))
{
content = (string)returnValue;
}
}
return content;
}
void SyncFileIfNotChanged(string filename, string newContents)
{
if (File.Exists(filename) &&
newContents == File.ReadAllText(filename))
{
return;
}
if (Settings.ShouldSync)
{
File.WriteAllText(filename, newContents, Encoding.UTF8);
}
else
{
var utf8 = Encoding.UTF8;
byte[] utfBytes = utf8.GetBytes(newContents);
Settings.SyncPath[filename] = utf8.GetString(utfBytes, 0, utfBytes.Length);
}
}
string ProjectText(Assembly assembly,
Dictionary<string, string> allAssetsProjectParts,
IEnumerable<ResponseFileData> responseFilesData,
List<Assembly> allProjectIslands)
{
var projectBuilder = new StringBuilder(ProjectHeader(assembly, responseFilesData));
var references = new List<string>();
var projectReferences = new List<Match>();
projectBuilder.Append(@" <ItemGroup>").Append(k_WindowsNewline);
foreach (string file in assembly.sourceFiles)
{
if (!ShouldFileBePartOfSolution(file))
continue;
var extension = Path.GetExtension(file).ToLower();
var fullFile = EscapedRelativePathFor(file);
if (".dll" != extension)
{
projectBuilder.Append(" <Compile Include=\"").Append(fullFile).Append("\" />").Append(k_WindowsNewline);
}
else
{
references.Add(fullFile);
}
}
projectBuilder.Append(@" </ItemGroup>").Append(k_WindowsNewline);
var assemblyName = FileUtility.FileNameWithoutExtension(assembly.outputPath);
projectBuilder.Append(@" <ItemGroup>").Append(k_WindowsNewline);
// Append additional non-script files that should be included in project generation.
if (allAssetsProjectParts.TryGetValue(assemblyName, out var additionalAssetsForProject))
projectBuilder.Append(additionalAssetsForProject);
var islandRefs = references.Union(assembly.allReferences);
foreach (string reference in islandRefs)
{
if (reference.EndsWith("/UnityEditor.dll", StringComparison.Ordinal)
|| reference.EndsWith("/UnityEngine.dll", StringComparison.Ordinal)
|| reference.EndsWith("\\UnityEditor.dll", StringComparison.Ordinal)
|| reference.EndsWith("\\UnityEngine.dll", StringComparison.Ordinal))
continue;
var match = k_ScriptReferenceExpression.Match(reference);
if (match.Success)
{
// assume csharp language
// Add a reference to a project except if it's a reference to a script assembly
// that we are not generating a project for. This will be the case for assemblies
// coming from .assembly.json files in non-internalized packages.
var dllName = match.Groups["dllname"].Value;
if (allProjectIslands.Any(i => Path.GetFileName(i.outputPath) == dllName))
{
projectReferences.Add(match);
continue;
}
}
string fullReference = Path.IsPathRooted(reference) ? reference : Path.Combine(ProjectDirectory, reference);
AppendReference(fullReference, projectBuilder);
}
var responseRefs = responseFilesData.SelectMany(x => x.FullPathReferences.Select(r => r));
foreach (var reference in responseRefs)
{
AppendReference(reference, projectBuilder);
}
projectBuilder.Append(@" </ItemGroup>").Append(k_WindowsNewline);
if (0 < projectReferences.Count)
{
projectBuilder.Append(@" <ItemGroup>").Append(k_WindowsNewline);
foreach (Match reference in projectReferences)
{
var referencedProject = reference.Groups["project"].Value;
projectBuilder.Append(" <ProjectReference Include=\"").Append(referencedProject).Append(GetProjectExtension()).Append("\">").Append(k_WindowsNewline);
projectBuilder.Append(" <Project>{").Append(ProjectGuid(Path.Combine("Temp", reference.Groups["project"].Value + ".dll"))).Append("}</Project>").Append(k_WindowsNewline);
projectBuilder.Append(" <Name>").Append(referencedProject).Append("</Name>").Append(k_WindowsNewline);
projectBuilder.Append(" </ProjectReference>").Append(k_WindowsNewline);
}
projectBuilder.Append(@" </ItemGroup>").Append(k_WindowsNewline);
}
projectBuilder.Append(ProjectFooter());
return projectBuilder.ToString();
}
static string XmlFilename(string path)
{
if (string.IsNullOrEmpty(path))
return path;
path = path.Replace(@"%", "%25");
path = path.Replace(@";", "%3b");
return XmlEscape(path);
}
static string XmlEscape(string s)
{
return SecurityElement.Escape(s);
}
void AppendReference(string fullReference, StringBuilder projectBuilder)
{
var escapedFullPath = EscapedRelativePathFor(fullReference);
projectBuilder.Append(" <Reference Include=\"").Append(FileUtility.FileNameWithoutExtension(escapedFullPath)).Append("\">").Append(k_WindowsNewline);
projectBuilder.Append(" <HintPath>").Append(escapedFullPath).Append("</HintPath>").Append(k_WindowsNewline);
projectBuilder.Append(" </Reference>").Append(k_WindowsNewline);
}
public string ProjectFile(Assembly assembly)
{
return Path.Combine(ProjectDirectory, $"{FileUtility.FileNameWithoutExtension(assembly.outputPath)}.csproj");
}
private static readonly Regex InvalidCharactersRegexPattern = new Regex(@"\?|&|\*|""|<|>|\||#|%|\^|;" + (VisualStudioEditor.IsWindows ? "" : "|:"));
public string SolutionFile()
{
return Path.Combine(FileUtility.Normalize(ProjectDirectory), $"{InvalidCharactersRegexPattern.Replace(m_ProjectName,"_")}.sln");
}
string ProjectHeader(
Assembly island,
IEnumerable<ResponseFileData> responseFilesData
)
{
var toolsVersion = "4.0";
var productVersion = "10.0.20506";
const string baseDirectory = ".";
var targetFrameworkVersion = "v4.7.1";
var targetLanguageVersion = "latest";
var projectType = ProjectTypeOf(island.outputPath);
var arguments = new object[]
{
toolsVersion, productVersion, ProjectGuid(island.outputPath),
XmlFilename(FileUtility.Normalize(InternalEditorUtility.GetEngineAssemblyPath())),
XmlFilename(FileUtility.Normalize(InternalEditorUtility.GetEditorAssemblyPath())),
string.Join(";", new[] { "DEBUG", "TRACE" }.Concat(EditorUserBuildSettings.activeScriptCompilationDefines).Concat(island.defines).Concat(responseFilesData.SelectMany(x => x.Defines)).Distinct().ToArray()),
MSBuildNamespaceUri,
FileUtility.FileNameWithoutExtension(island.outputPath),
EditorSettings.projectGenerationRootNamespace,
targetFrameworkVersion,
targetLanguageVersion,
baseDirectory,
island.compilerOptions.AllowUnsafeCode | responseFilesData.Any(x => x.Unsafe),
// flavoring
projectType + ":" + (int)projectType,
EditorUserBuildSettings.activeBuildTarget + ":" + (int)EditorUserBuildSettings.activeBuildTarget,
Application.unityVersion,
};
try
{
return string.Format(GetProjectHeaderTemplate(), arguments);
}
catch (Exception)
{
throw new NotSupportedException("Failed creating c# project because the c# project header did not have the correct amount of arguments, which is " + arguments.Length);
}
}
private enum ProjectType
{
GamePlugins = 3,
Game = 1,
EditorPlugins = 7,
Editor = 5,
}
private static ProjectType ProjectTypeOf(string fileName)
{
var plugins = fileName.Contains("firstpass");
var editor = fileName.Contains("Editor");
if (plugins && editor)
return ProjectType.EditorPlugins;
if (plugins)
return ProjectType.GamePlugins;
if (editor)
return ProjectType.Editor;
return ProjectType.Game;
}
static string GetSolutionText()
{
return string.Join("\r\n",
@"",
@"Microsoft Visual Studio Solution File, Format Version {0}",
@"# Visual Studio {1}",
@"{2}",
@"Global",
@" GlobalSection(SolutionConfigurationPlatforms) = preSolution",
@" Debug|Any CPU = Debug|Any CPU",
@" Release|Any CPU = Release|Any CPU",
@" EndGlobalSection",
@" GlobalSection(ProjectConfigurationPlatforms) = postSolution",
@"{3}",
@" EndGlobalSection",
@"{4}",
@"EndGlobal",
@"").Replace(" ", "\t");
}
static string GetProjectFooterTemplate()
{
return string.Join("\r\n",
@" <Import Project=""$(MSBuildToolsPath)\Microsoft.CSharp.targets"" />",
@" <Target Name=""GenerateTargetFrameworkMonikerAttribute"" />",
@" <!-- To modify your build process, add your task inside one of the targets below and uncomment it. ",
@" Other similar extension points exist, see Microsoft.Common.targets.",
@" <Target Name=""BeforeBuild"">",
@" </Target>",
@" <Target Name=""AfterBuild"">",
@" </Target>",
@" -->",
@"</Project>",
@"");
}
string GetProjectHeaderTemplate()
{
var header = new[]
{
@"<?xml version=""1.0"" encoding=""utf-8""?>",
@"<Project ToolsVersion=""{0}"" DefaultTargets=""Build"" xmlns=""{6}"">",
@" <PropertyGroup>",
@" <LangVersion>{10}</LangVersion>",
@" </PropertyGroup>",
@" <PropertyGroup>",
@" <Configuration Condition="" '$(Configuration)' == '' "">Debug</Configuration>",
@" <Platform Condition="" '$(Platform)' == '' "">AnyCPU</Platform>",
@" <ProductVersion>{1}</ProductVersion>",
@" <SchemaVersion>2.0</SchemaVersion>",
@" <RootNamespace>{8}</RootNamespace>",
@" <ProjectGuid>{{{2}}}</ProjectGuid>",
@" <OutputType>Library</OutputType>",
@" <AppDesignerFolder>Properties</AppDesignerFolder>",
@" <AssemblyName>{7}</AssemblyName>",
@" <TargetFrameworkVersion>{9}</TargetFrameworkVersion>",
@" <FileAlignment>512</FileAlignment>",
@" <BaseDirectory>{11}</BaseDirectory>",
@" </PropertyGroup>",
@" <PropertyGroup Condition="" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "">",
@" <DebugSymbols>true</DebugSymbols>",
@" <DebugType>full</DebugType>",
@" <Optimize>false</Optimize>",
@" <OutputPath>Temp\bin\Debug\</OutputPath>",
@" <DefineConstants>{5}</DefineConstants>",
@" <ErrorReport>prompt</ErrorReport>",
@" <WarningLevel>4</WarningLevel>",
@" <NoWarn>0169</NoWarn>",
@" <AllowUnsafeBlocks>{12}</AllowUnsafeBlocks>",
@" </PropertyGroup>",
@" <PropertyGroup Condition="" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "">",
@" <DebugType>pdbonly</DebugType>",
@" <Optimize>true</Optimize>",
@" <OutputPath>Temp\bin\Release\</OutputPath>",
@" <ErrorReport>prompt</ErrorReport>",
@" <WarningLevel>4</WarningLevel>",
@" <NoWarn>0169</NoWarn>",
@" <AllowUnsafeBlocks>{12}</AllowUnsafeBlocks>",
@" </PropertyGroup>"
};
var forceExplicitReferences = new[]
{
@" <PropertyGroup>",
@" <NoConfig>true</NoConfig>",
@" <NoStdLib>true</NoStdLib>",
@" <AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>",
@" <ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>",
@" <ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>",
@" </PropertyGroup>"
};
var flavoring = new[]
{
@" <PropertyGroup>",
@" <ProjectTypeGuids>{{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1}};{{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}}</ProjectTypeGuids>",
@" <UnityProjectGenerator>Package</UnityProjectGenerator>",
@" <UnityProjectType>{13}</UnityProjectType>",
@" <UnityBuildTarget>{14}</UnityBuildTarget>",
@" <UnityVersion>{15}</UnityVersion>",
@" </PropertyGroup>"
};
var footer = new[]
{
@" <ItemGroup>",
@" <Reference Include=""UnityEngine"">",
@" <HintPath>{3}</HintPath>",
@" </Reference>",
@" <Reference Include=""UnityEditor"">",
@" <HintPath>{4}</HintPath>",
@" </Reference>",
@" </ItemGroup>",
@""
};
var lines = header
.Concat(forceExplicitReferences)
.Concat(flavoring)
.ToList();
// Only add analyzer block for compatible Visual Studio
if (CodeEditor.CurrentEditor is VisualStudioEditor editor && editor.TryGetVisualStudioInstallationForPath(CodeEditor.CurrentEditorInstallation, out var installation))
{
if (installation.SupportsAnalyzers)
{
var analyzers = installation.GetAnalyzers();
if (analyzers != null && analyzers.Length > 0)
{
lines.Add(@" <ItemGroup>");
foreach (var analyzer in analyzers)
lines.Add(string.Format(@" <Analyzer Include=""{0}"" />", EscapedRelativePathFor(analyzer)));
lines.Add(@" </ItemGroup>");
}
}
}
return string.Join("\r\n", lines
.Concat(footer));
}
void SyncSolution(IEnumerable<Assembly> islands)
{
if (InvalidCharactersRegexPattern.IsMatch(ProjectDirectory))
Debug.LogWarning("Project path contains special characters, which can be an issue when opening Visual Studio");
var solutionFile = SolutionFile();
var previousSolution = File.Exists(solutionFile) ? SolutionParser.ParseSolutionFile(solutionFile) : null;
SyncSolutionFileIfNotChanged(solutionFile, SolutionText(islands, previousSolution));
}
string SolutionText(IEnumerable<Assembly> islands, Solution previousSolution = null)
{
const string fileversion = "12.00";
const string vsversion = "15";
var relevantIslands = RelevantIslandsForMode(islands);
var generatedProjects = ToProjectEntries(relevantIslands);
SolutionProperties[] properties = null;
// First, add all projects generated by Unity to the solution
var projects = new List<SolutionProjectEntry>();
projects.AddRange(generatedProjects);
if (previousSolution != null)
{
// Add all projects that were previously in the solution and that are not generated by Unity, nor generated in the project root directory
var externalProjects = previousSolution.Projects
.Where(p => !FileUtility.IsFileInProjectDirectory(p.FileName))
.Where(p => generatedProjects.All(gp => gp.FileName != p.FileName));
projects.AddRange(externalProjects);
properties = previousSolution.Properties;
}
string propertiesText = GetPropertiesText(properties);
string projectEntriesText = GetProjectEntriesText(projects);
string projectConfigurationsText = string.Join(k_WindowsNewline, projects.Select(p => GetProjectActiveConfigurations(p.ProjectGuid)).ToArray());
return string.Format(GetSolutionText(), fileversion, vsversion, projectEntriesText, projectConfigurationsText, propertiesText);
}
static IEnumerable<Assembly> RelevantIslandsForMode(IEnumerable<Assembly> islands)
{
IEnumerable<Assembly> relevantIslands = islands.Where(i => ScriptingLanguage.CSharp == ScriptingLanguageFor(i));
return relevantIslands;
}
private string GetPropertiesText(SolutionProperties[] array)
{
if (array == null || array.Length == 0)
{
// HideSolution by default
array = new SolutionProperties[] {
new SolutionProperties() {
Name = "SolutionProperties",
Type = "preSolution",
Entries = new List<KeyValuePair<string,string>>() { new KeyValuePair<string, string> ("HideSolutionNode", "FALSE") }
}
};
}
var result = new StringBuilder();
for (var i = 0; i<array.Length; i++)
{
if (i > 0)
result.Append(k_WindowsNewline);
var properties = array[i];
result.Append($"\tGlobalSection({properties.Name}) = {properties.Type}");
result.Append(k_WindowsNewline);
foreach (var entry in properties.Entries)
{
result.Append($"\t\t{entry.Key} = {entry.Value}");
result.Append(k_WindowsNewline);
}
result.Append("\tEndGlobalSection");
}
return result.ToString();
}
/// <summary>
/// Get a Project("{guid}") = "MyProject", "MyProject.unityproj", "{projectguid}"
/// entry for each relevant language
/// </summary>
string GetProjectEntriesText(IEnumerable<SolutionProjectEntry> entries)
{
var projectEntries = entries.Select(entry => string.Format(
m_SolutionProjectEntryTemplate,
entry.ProjectFactoryGuid, entry.Name, entry.FileName, entry.ProjectGuid
));
return string.Join(k_WindowsNewline, projectEntries.ToArray());
}
IEnumerable<SolutionProjectEntry> ToProjectEntries(IEnumerable<Assembly> islands)
{
foreach (var island in islands)
yield return new SolutionProjectEntry()
{
ProjectFactoryGuid = SolutionGuid(island),
Name = FileUtility.FileNameWithoutExtension(island.outputPath),
FileName = Path.GetFileName(ProjectFile(island)),
ProjectGuid = ProjectGuid(island.outputPath)
};
}
/// <summary>
/// Generate the active configuration string for a given project guid
/// </summary>
string GetProjectActiveConfigurations(string projectGuid)
{
return string.Format(
m_SolutionProjectConfigurationTemplate,
projectGuid);
}
string EscapedRelativePathFor(string file)
{
var projectDir = FileUtility.Normalize(ProjectDirectory);
file = FileUtility.Normalize(file);
var path = SkipPathPrefix(file, projectDir);
var packageInfo = m_AssemblyNameProvider.FindForAssetPath(path.Replace('\\', '/'));
if (packageInfo != null) {
// We have to normalize the path, because the PackageManagerRemapper assumes
// dir seperators will be os specific.
var absolutePath = Path.GetFullPath(FileUtility.Normalize(path));
path = SkipPathPrefix(absolutePath, projectDir);
}
return XmlFilename(path);
}
static string SkipPathPrefix(string path, string prefix)
{
if (path.StartsWith($"{prefix}{Path.DirectorySeparatorChar}") && (path.Length > prefix.Length))
return path.Substring(prefix.Length + 1);
return path;
}
string ProjectGuid(string assembly)
{
return SolutionGuidGenerator.GuidForProject(m_ProjectName + FileUtility.FileNameWithoutExtension(assembly));
}
string SolutionGuid(Assembly island)
{
return SolutionGuidGenerator.GuidForSolution(m_ProjectName, ScriptingLanguageFor(island));
}
static string ProjectFooter()
{
return GetProjectFooterTemplate();
}
static string GetProjectExtension()
{
return ".csproj";
}
}
public static class SolutionGuidGenerator
{
public static string GuidForProject(string projectName)
{
return ComputeGuidHashFor(projectName + "salt");
}
public static string GuidForSolution(string projectName, ScriptingLanguage language)
{
if (language == ScriptingLanguage.CSharp)
{
// GUID for a C# class library: http://www.codeproject.com/Reference/720512/List-of-Visual-Studio-Project-Type-GUIDs
return "FAE04EC0-301F-11D3-BF4B-00C04F79EFBC";
}
return ComputeGuidHashFor(projectName);
}
static string ComputeGuidHashFor(string input)
{
var hash = MD5.Create().ComputeHash(Encoding.Default.GetBytes(input));
return HashAsGuid(HashToString(hash));
}
static string HashAsGuid(string hash)
{
var guid = hash.Substring(0, 8) + "-" + hash.Substring(8, 4) + "-" + hash.Substring(12, 4) + "-" + hash.Substring(16, 4) + "-" + hash.Substring(20, 12);
return guid.ToUpper();
}
static string HashToString(byte[] bs)
{
var sb = new StringBuilder();
foreach (byte b in bs)
sb.Append(b.ToString("x2"));
return sb.ToString();
}
}
}