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com.unity.ide.visualstudio@2.0.8
## [2.0.8] - 2021-04-09 Project generation: Improved generation performance (especially with DOTS enabled projects). Improved stability. Updated Analyzers lookup strategy. Fixed .vsconfig file not generated when using "regenerate all". Integration Improved automation plugins. Documentation Open sourced automation plugins.
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@@ -104,10 +104,6 @@ namespace Microsoft.Unity.VisualStudio.Editor
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{
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SetupProjectSupportedExtensions();
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// See https://devblogs.microsoft.com/setup/configure-visual-studio-across-your-organization-with-vsconfig/
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// We create a .vsconfig file to make sure our ManagedGame workload is installed
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CreateVsConfigIfNotFound();
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// Don't sync if we haven't synced before
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if (HasSolutionBeenGenerated() && HasFilesBeenModified(affectedFiles, reimportedFiles))
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{
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@@ -161,6 +157,13 @@ namespace Microsoft.Unity.VisualStudio.Editor
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RefreshCurrentInstallation();
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SetupProjectSupportedExtensions();
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(m_AssemblyNameProvider as AssemblyNameProvider)?.ResetPackageInfoCache();
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// See https://devblogs.microsoft.com/setup/configure-visual-studio-across-your-organization-with-vsconfig/
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// We create a .vsconfig file to make sure our ManagedGame workload is installed
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CreateVsConfigIfNotFound();
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var externalCodeAlreadyGeneratedProjects = OnPreGeneratingCSProjectFiles();
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if (!externalCodeAlreadyGeneratedProjects)
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@@ -322,7 +325,7 @@ namespace Microsoft.Unity.VisualStudio.Editor
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stringBuilders[assemblyName] = projectBuilder;
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}
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projectBuilder.Append(" <None Include=\"").Append(EscapedRelativePathFor(asset)).Append("\" />").Append(k_WindowsNewline);
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projectBuilder.Append(" <None Include=\"").Append(EscapedRelativePathFor(asset)).Append("\" />").Append(k_WindowsNewline);
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}
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}
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@@ -367,6 +370,7 @@ namespace Microsoft.Unity.VisualStudio.Editor
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{
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return TypeCache
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.GetTypesDerivedFrom<AssetPostprocessor>()
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.Where(t => t.Assembly.GetName().Name != "SyntaxTree.VisualStudio.Unity.Bridge") // never call into the bridge if loaded with the package
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.Select(t => t.GetMethod(name, SR.BindingFlags.Public | SR.BindingFlags.NonPublic | SR.BindingFlags.Static))
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.Where(m => m != null);
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}
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@@ -466,12 +470,19 @@ namespace Microsoft.Unity.VisualStudio.Editor
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}
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projectBuilder.Append(@" </ItemGroup>").Append(k_WindowsNewline);
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projectBuilder.Append(@" <ItemGroup>").Append(k_WindowsNewline);
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// Append additional non-script files that should be included in project generation.
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if (allAssetsProjectParts.TryGetValue(assembly.name, out var additionalAssetsForProject))
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{
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projectBuilder.Append(@" <ItemGroup>").Append(k_WindowsNewline);
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projectBuilder.Append(additionalAssetsForProject);
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projectBuilder.Append(@" </ItemGroup>").Append(k_WindowsNewline);
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}
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projectBuilder.Append(@" <ItemGroup>").Append(k_WindowsNewline);
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var responseRefs = responseFilesData.SelectMany(x => x.FullPathReferences.Select(r => r));
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var internalAssemblyReferences = assembly.assemblyReferences
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.Where(i => !i.sourceFiles.Any(ShouldFileBePartOfSolution)).Select(i => i.outputPath);
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