com.unity.ide.visualstudio@2.0.5

## [2.0.5] - 2020-10-30

Integration:

Disable legacy pdb symbol checking for Unity packages
This commit is contained in:
Unity Technologies
2020-10-30 00:00:00 +00:00
parent 32027b422b
commit 08ab0fbd80
25 changed files with 1429 additions and 1105 deletions

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@@ -1,5 +1,12 @@
# Code Editor Package for Visual Studio # Code Editor Package for Visual Studio
## [2.0.5] - 2020-10-30
Integration:
Disable legacy pdb symbol checking for Unity packages
## [2.0.3] - 2020-09-09 ## [2.0.3] - 2020-09-09
Project generation: Project generation:

4
Editor/AssemblyInfo.cs Normal file
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@@ -0,0 +1,4 @@
using System.Runtime.CompilerServices;
[assembly:InternalsVisibleTo("Unity.VisualStudio.EditorTests")]
[assembly: InternalsVisibleTo("DynamicProxyGenAssembly2")]

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@@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: d791d407901442e49862d3aa783ce8af
timeCreated: 1602756877

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@@ -15,7 +15,10 @@ namespace Microsoft.Unity.VisualStudio.Editor
{ {
internal static class Discovery internal static class Discovery
{ {
public static IEnumerable<VisualStudioInstallation> GetVisualStudioInstallations() internal const string ManagedWorkload = "Microsoft.VisualStudio.Workload.ManagedGame";
public static IEnumerable<IVisualStudioInstallation> GetVisualStudioInstallations()
{ {
if (VisualStudioEditor.IsWindows) if (VisualStudioEditor.IsWindows)
{ {
@@ -45,7 +48,7 @@ namespace Microsoft.Unity.VisualStudio.Editor
return false; return false;
} }
public static bool TryDiscoverInstallation(string editorPath, out VisualStudioInstallation installation) public static bool TryDiscoverInstallation(string editorPath, out IVisualStudioInstallation installation)
{ {
installation = null; installation = null;
@@ -61,7 +64,7 @@ namespace Microsoft.Unity.VisualStudio.Editor
// On Mac we use the .app folder, so we need to access to main assembly // On Mac we use the .app folder, so we need to access to main assembly
if (VisualStudioEditor.IsOSX) if (VisualStudioEditor.IsOSX)
fvi = Path.Combine(editorPath, "Contents", "Resources", "lib", "monodevelop", "bin", "VisualStudio.exe"); fvi = Path.Combine(editorPath, "Contents", "Resources", "lib", "monodevelop", "bin", "VisualStudio.exe");
if (!File.Exists(fvi)) if (!File.Exists(fvi))
return false; return false;
@@ -82,7 +85,7 @@ namespace Microsoft.Unity.VisualStudio.Editor
} }
#region VsWhere Json Schema #region VsWhere Json Schema
#pragma warning disable CS0649 #pragma warning disable CS0649
[Serializable] [Serializable]
internal class VsWhereResult internal class VsWhereResult
{ {
@@ -95,7 +98,7 @@ namespace Microsoft.Unity.VisualStudio.Editor
public IEnumerable<VisualStudioInstallation> ToVisualStudioInstallations() public IEnumerable<VisualStudioInstallation> ToVisualStudioInstallations()
{ {
foreach(var entry in entries) foreach (var entry in entries)
{ {
yield return new VisualStudioInstallation() yield return new VisualStudioInstallation()
{ {
@@ -123,7 +126,7 @@ namespace Microsoft.Unity.VisualStudio.Editor
public string productDisplayVersion; // non parseable like "16.3.0 Preview 3.0" public string productDisplayVersion; // non parseable like "16.3.0 Preview 3.0"
public string buildVersion; public string buildVersion;
} }
#pragma warning restore CS3021 #pragma warning restore CS3021
#endregion #endregion
private static IEnumerable<VisualStudioInstallation> QueryVsWhere() private static IEnumerable<VisualStudioInstallation> QueryVsWhere()

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@@ -49,6 +49,14 @@ namespace Microsoft.Unity.VisualStudio.Editor
return path.Replace(string.Concat(WinSeparator, WinSeparator), WinSeparator.ToString()); return path.Replace(string.Concat(WinSeparator, WinSeparator), WinSeparator.ToString());
} }
public static string NormalizeWindowsToUnix(string path)
{
if (string.IsNullOrEmpty(path))
return path;
return path.Replace(WinSeparator, UnixSeparator);
}
internal static bool IsFileInProjectDirectory(string fileName) internal static bool IsFileInProjectDirectory(string fileName)
{ {
var basePath = Path.GetFullPath(Path.Combine(Application.dataPath, "..")); var basePath = Path.GetFullPath(Path.Combine(Application.dataPath, ".."));

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@@ -7,28 +7,29 @@ using System.IO;
namespace Microsoft.Unity.VisualStudio.Editor namespace Microsoft.Unity.VisualStudio.Editor
{ {
public sealed class Image : IDisposable { public sealed class Image : IDisposable
{
long position; long position;
Stream stream; Stream stream;
Image (Stream stream) Image(Stream stream)
{ {
this.stream = stream; this.stream = stream;
this.position = stream.Position; this.position = stream.Position;
this.stream.Position = 0; this.stream.Position = 0;
} }
bool Advance (int length) bool Advance(int length)
{ {
if (stream.Position + length >= stream.Length) if (stream.Position + length >= stream.Length)
return false; return false;
stream.Seek (length, SeekOrigin.Current); stream.Seek(length, SeekOrigin.Current);
return true; return true;
} }
bool MoveTo (uint position) bool MoveTo(uint position)
{ {
if (position >= stream.Length) if (position >= stream.Length)
return false; return false;
@@ -37,65 +38,65 @@ namespace Microsoft.Unity.VisualStudio.Editor
return true; return true;
} }
void IDisposable.Dispose () void IDisposable.Dispose()
{ {
stream.Position = position; stream.Position = position;
} }
ushort ReadUInt16 () ushort ReadUInt16()
{ {
return (ushort) (stream.ReadByte () return (ushort)(stream.ReadByte()
| (stream.ReadByte () << 8)); | (stream.ReadByte() << 8));
} }
uint ReadUInt32 () uint ReadUInt32()
{ {
return (uint) (stream.ReadByte () return (uint)(stream.ReadByte()
| (stream.ReadByte () << 8) | (stream.ReadByte() << 8)
| (stream.ReadByte () << 16) | (stream.ReadByte() << 16)
| (stream.ReadByte () << 24)); | (stream.ReadByte() << 24));
} }
bool IsManagedAssembly () bool IsManagedAssembly()
{ {
if (stream.Length < 318) if (stream.Length < 318)
return false; return false;
if (ReadUInt16 () != 0x5a4d) if (ReadUInt16() != 0x5a4d)
return false; return false;
if (!Advance (58)) if (!Advance(58))
return false; return false;
if (!MoveTo (ReadUInt32 ())) if (!MoveTo(ReadUInt32()))
return false; return false;
if (ReadUInt32 () != 0x00004550) if (ReadUInt32() != 0x00004550)
return false; return false;
if (!Advance (20)) if (!Advance(20))
return false; return false;
if (!Advance (ReadUInt16 () == 0x20b ? 222 : 206)) if (!Advance(ReadUInt16() == 0x20b ? 222 : 206))
return false; return false;
return ReadUInt32 () != 0; return ReadUInt32() != 0;
} }
public static bool IsAssembly (string file) public static bool IsAssembly(string file)
{ {
if (file == null) if (file == null)
throw new ArgumentNullException ("file"); throw new ArgumentNullException("file");
using (var stream = new FileStream (file, FileMode.Open, FileAccess.Read, FileShare.Read)) using (var stream = new FileStream(file, FileMode.Open, FileAccess.Read, FileShare.Read))
return IsAssembly (stream); return IsAssembly(stream);
} }
public static bool IsAssembly (Stream stream) public static bool IsAssembly(Stream stream)
{ {
if (stream == null) if (stream == null)
throw new ArgumentNullException (nameof(stream)); throw new ArgumentNullException(nameof(stream));
if (!stream.CanRead) if (!stream.CanRead)
throw new ArgumentException (nameof(stream)); throw new ArgumentException(nameof(stream));
if (!stream.CanSeek) if (!stream.CanSeek)
throw new ArgumentException (nameof(stream)); throw new ArgumentException(nameof(stream));
using (var image = new Image (stream)) using (var image = new Image(stream))
return image.IsManagedAssembly (); return image.IsManagedAssembly();
} }
} }
} }

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@@ -1,5 +1,5 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: 058b02c03ea09473aab4dc5fc50af1ef guid: 543eb5eeeb1d5424ca8876b93fad5326
folderAsset: yes folderAsset: yes
DefaultImporter: DefaultImporter:
externalObjects: {} externalObjects: {}

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@@ -3,7 +3,7 @@
<plist version="1.0"> <plist version="1.0">
<dict> <dict>
<key>BuildMachineOSBuild</key> <key>BuildMachineOSBuild</key>
<string>19B88</string> <string>19H2</string>
<key>CFBundleDevelopmentRegion</key> <key>CFBundleDevelopmentRegion</key>
<string>en</string> <string>en</string>
<key>CFBundleExecutable</key> <key>CFBundleExecutable</key>
@@ -14,6 +14,8 @@
<string>6.0</string> <string>6.0</string>
<key>CFBundleName</key> <key>CFBundleName</key>
<string>AppleEventIntegration</string> <string>AppleEventIntegration</string>
<key>CFBundlePackageType</key>
<string>BNDL</string>
<key>CFBundleShortVersionString</key> <key>CFBundleShortVersionString</key>
<string>1.0</string> <string>1.0</string>
<key>CFBundleSupportedPlatforms</key> <key>CFBundleSupportedPlatforms</key>
@@ -25,17 +27,21 @@
<key>DTCompiler</key> <key>DTCompiler</key>
<string>com.apple.compilers.llvm.clang.1_0</string> <string>com.apple.compilers.llvm.clang.1_0</string>
<key>DTPlatformBuild</key> <key>DTPlatformBuild</key>
<string>10E125</string> <string>12A7300</string>
<key>DTPlatformName</key>
<string>macosx</string>
<key>DTPlatformVersion</key> <key>DTPlatformVersion</key>
<string>GM</string> <string>10.15.6</string>
<key>DTSDKBuild</key> <key>DTSDKBuild</key>
<string>18E219</string> <string>19G68</string>
<key>DTSDKName</key> <key>DTSDKName</key>
<string>macosx10.14</string> <string>macosx10.15</string>
<key>DTXcode</key> <key>DTXcode</key>
<string>1020</string> <string>1201</string>
<key>DTXcodeBuild</key> <key>DTXcodeBuild</key>
<string>10E125</string> <string>12A7300</string>
<key>LSMinimumSystemVersion</key>
<string>10.13</string>
<key>NSHumanReadableCopyright</key> <key>NSHumanReadableCopyright</key>
<string>Copyright © 2019 Unity. All rights reserved.</string> <string>Copyright © 2019 Unity. All rights reserved.</string>
</dict> </dict>

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@@ -1,5 +1,5 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: 680cf1008b4284eddbb82ec4d76644a1 guid: 29239d79a3471495e9d270601006dad7
DefaultImporter: DefaultImporter:
externalObjects: {} externalObjects: {}
userData: userData:

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@@ -1,5 +1,5 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: ba4355216f6c44abbb17503872c42c97 guid: e811c7e1c1e9a4b50b237772d317959f
folderAsset: yes folderAsset: yes
DefaultImporter: DefaultImporter:
externalObjects: {} externalObjects: {}

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@@ -1,5 +1,5 @@
fileFormatVersion: 2 fileFormatVersion: 2
guid: 4e53c7f7b5c7e4a3d890cb596ed56c22 guid: 9c3599bc139404df2955d3ffd39d60d6
DefaultImporter: DefaultImporter:
externalObjects: {} externalObjects: {}
userData: userData:

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@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 11ca2399a9422473eb66bca747f3ad52
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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@@ -0,0 +1,115 @@
<?xml version="1.0" encoding="UTF-8"?>
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
<plist version="1.0">
<dict>
<key>files</key>
<dict/>
<key>files2</key>
<dict/>
<key>rules</key>
<dict>
<key>^Resources/</key>
<true/>
<key>^Resources/.*\.lproj/</key>
<dict>
<key>optional</key>
<true/>
<key>weight</key>
<real>1000</real>
</dict>
<key>^Resources/.*\.lproj/locversion.plist$</key>
<dict>
<key>omit</key>
<true/>
<key>weight</key>
<real>1100</real>
</dict>
<key>^Resources/Base\.lproj/</key>
<dict>
<key>weight</key>
<real>1010</real>
</dict>
<key>^version.plist$</key>
<true/>
</dict>
<key>rules2</key>
<dict>
<key>.*\.dSYM($|/)</key>
<dict>
<key>weight</key>
<real>11</real>
</dict>
<key>^(.*/)?\.DS_Store$</key>
<dict>
<key>omit</key>
<true/>
<key>weight</key>
<real>2000</real>
</dict>
<key>^(Frameworks|SharedFrameworks|PlugIns|Plug-ins|XPCServices|Helpers|MacOS|Library/(Automator|Spotlight|LoginItems))/</key>
<dict>
<key>nested</key>
<true/>
<key>weight</key>
<real>10</real>
</dict>
<key>^.*</key>
<true/>
<key>^Info\.plist$</key>
<dict>
<key>omit</key>
<true/>
<key>weight</key>
<real>20</real>
</dict>
<key>^PkgInfo$</key>
<dict>
<key>omit</key>
<true/>
<key>weight</key>
<real>20</real>
</dict>
<key>^Resources/</key>
<dict>
<key>weight</key>
<real>20</real>
</dict>
<key>^Resources/.*\.lproj/</key>
<dict>
<key>optional</key>
<true/>
<key>weight</key>
<real>1000</real>
</dict>
<key>^Resources/.*\.lproj/locversion.plist$</key>
<dict>
<key>omit</key>
<true/>
<key>weight</key>
<real>1100</real>
</dict>
<key>^Resources/Base\.lproj/</key>
<dict>
<key>weight</key>
<real>1010</real>
</dict>
<key>^[^/]+$</key>
<dict>
<key>nested</key>
<true/>
<key>weight</key>
<real>10</real>
</dict>
<key>^embedded\.provisionprofile$</key>
<dict>
<key>weight</key>
<real>20</real>
</dict>
<key>^version\.plist$</key>
<dict>
<key>weight</key>
<real>20</real>
</dict>
</dict>
</dict>
</plist>

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@@ -0,0 +1,7 @@
fileFormatVersion: 2
guid: 3379e8bd711774041a330f218af69b7a
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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@@ -1,3 +1,8 @@
/*---------------------------------------------------------------------------------------------
* Copyright (c) Unity Technologies.
* Copyright (c) Microsoft Corporation. All rights reserved.
* Licensed under the MIT License. See License.txt in the project root for license information.
*--------------------------------------------------------------------------------------------*/
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.Linq; using System.Linq;
@@ -7,181 +12,175 @@ using UnityEditor.PackageManager;
namespace Microsoft.Unity.VisualStudio.Editor namespace Microsoft.Unity.VisualStudio.Editor
{ {
public interface IAssemblyNameProvider public interface IAssemblyNameProvider
{ {
string[] ProjectSupportedExtensions { get; } string[] ProjectSupportedExtensions { get; }
string ProjectGenerationRootNamespace { get; } string ProjectGenerationRootNamespace { get; }
ProjectGenerationFlag ProjectGenerationFlag { get; } ProjectGenerationFlag ProjectGenerationFlag { get; }
string GetAssemblyNameFromScriptPath(string path); string GetAssemblyNameFromScriptPath(string path);
string GetAssemblyName(string assemblyOutputPath, string assemblyName); string GetAssemblyName(string assemblyOutputPath, string assemblyName);
bool IsInternalizedPackagePath(string path); bool IsInternalizedPackagePath(string path);
IEnumerable<Assembly> GetAssemblies(Func<string, bool> shouldFileBePartOfSolution); IEnumerable<Assembly> GetAssemblies(Func<string, bool> shouldFileBePartOfSolution);
IEnumerable<string> GetAllAssetPaths(); IEnumerable<string> GetAllAssetPaths();
UnityEditor.PackageManager.PackageInfo FindForAssetPath(string assetPath); UnityEditor.PackageManager.PackageInfo FindForAssetPath(string assetPath);
ResponseFileData ParseResponseFile(string responseFilePath, string projectDirectory, string[] systemReferenceDirectories); ResponseFileData ParseResponseFile(string responseFilePath, string projectDirectory, string[] systemReferenceDirectories);
void ToggleProjectGeneration(ProjectGenerationFlag preference); void ToggleProjectGeneration(ProjectGenerationFlag preference);
} }
public class AssemblyNameProvider : IAssemblyNameProvider public class AssemblyNameProvider : IAssemblyNameProvider
{ {
ProjectGenerationFlag m_ProjectGenerationFlag = (ProjectGenerationFlag)EditorPrefs.GetInt( ProjectGenerationFlag m_ProjectGenerationFlag = (ProjectGenerationFlag)EditorPrefs.GetInt(
"unity_project_generation_flag", "unity_project_generation_flag",
(int)(ProjectGenerationFlag.Local | ProjectGenerationFlag.Embedded)); (int)(ProjectGenerationFlag.Local | ProjectGenerationFlag.Embedded));
public string[] ProjectSupportedExtensions => EditorSettings.projectGenerationUserExtensions; public string[] ProjectSupportedExtensions => EditorSettings.projectGenerationUserExtensions;
public string ProjectGenerationRootNamespace => EditorSettings.projectGenerationRootNamespace; public string ProjectGenerationRootNamespace => EditorSettings.projectGenerationRootNamespace;
public ProjectGenerationFlag ProjectGenerationFlag public ProjectGenerationFlag ProjectGenerationFlag
{ {
get => m_ProjectGenerationFlag; get => m_ProjectGenerationFlag;
private set private set
{ {
EditorPrefs.SetInt("unity_project_generation_flag", (int)value); EditorPrefs.SetInt("unity_project_generation_flag", (int)value);
m_ProjectGenerationFlag = value; m_ProjectGenerationFlag = value;
} }
} }
public string GetAssemblyNameFromScriptPath(string path) public string GetAssemblyNameFromScriptPath(string path)
{ {
return CompilationPipeline.GetAssemblyNameFromScriptPath(path); return CompilationPipeline.GetAssemblyNameFromScriptPath(path);
} }
public IEnumerable<Assembly> GetAssemblies(Func<string, bool> shouldFileBePartOfSolution) public IEnumerable<Assembly> GetAssemblies(Func<string, bool> shouldFileBePartOfSolution)
{ {
foreach (var assembly in CompilationPipeline.GetAssemblies()) foreach (var assembly in CompilationPipeline.GetAssemblies())
{ {
if (assembly.sourceFiles.Any(shouldFileBePartOfSolution)) if (assembly.sourceFiles.Any(shouldFileBePartOfSolution))
{ {
var options = new ScriptCompilerOptions() var options = new ScriptCompilerOptions
{ {
ResponseFiles = assembly.compilerOptions.ResponseFiles, ResponseFiles = assembly.compilerOptions.ResponseFiles,
AllowUnsafeCode = assembly.compilerOptions.AllowUnsafeCode, AllowUnsafeCode = assembly.compilerOptions.AllowUnsafeCode,
ApiCompatibilityLevel = assembly.compilerOptions.ApiCompatibilityLevel ApiCompatibilityLevel = assembly.compilerOptions.ApiCompatibilityLevel
}; };
yield return new Assembly(assembly.name, @"Temp\Bin\Debug\", yield return new Assembly(assembly.name, @"Temp\Bin\Debug\",
assembly.sourceFiles, new[] { "DEBUG", "TRACE" }.Concat(assembly.defines).Concat(EditorUserBuildSettings.activeScriptCompilationDefines).ToArray(), assembly.sourceFiles, new[] { "DEBUG", "TRACE" }.Concat(assembly.defines).Concat(EditorUserBuildSettings.activeScriptCompilationDefines).ToArray(),
assembly.assemblyReferences, assembly.assemblyReferences,
assembly.compiledAssemblyReferences, assembly.compiledAssemblyReferences,
assembly.flags, assembly.flags,
#if UNITY_2020_2_OR_NEWER #if UNITY_2020_2_OR_NEWER
options, options,
assembly.rootNamespace); assembly.rootNamespace);
#else #else
options); options);
#endif #endif
} }
} }
if (ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.PlayerAssemblies)) if (ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.PlayerAssemblies))
{ {
foreach (var assembly in CompilationPipeline.GetAssemblies(AssembliesType.Player).Where(assembly => assembly.sourceFiles.Any(shouldFileBePartOfSolution))) foreach (var assembly in CompilationPipeline.GetAssemblies(AssembliesType.Player).Where(assembly => assembly.sourceFiles.Any(shouldFileBePartOfSolution)))
{ {
var options = new ScriptCompilerOptions() var options = new ScriptCompilerOptions
{ {
ResponseFiles = assembly.compilerOptions.ResponseFiles, ResponseFiles = assembly.compilerOptions.ResponseFiles,
AllowUnsafeCode = assembly.compilerOptions.AllowUnsafeCode, AllowUnsafeCode = assembly.compilerOptions.AllowUnsafeCode,
ApiCompatibilityLevel = assembly.compilerOptions.ApiCompatibilityLevel ApiCompatibilityLevel = assembly.compilerOptions.ApiCompatibilityLevel
}; };
yield return new Assembly(assembly.name, @"Temp\Bin\Debug\Player\", yield return
assembly.sourceFiles, new Assembly(assembly.name, @"Temp\Bin\Debug\Player\",
new[] { "DEBUG", "TRACE" }.Concat(assembly.defines).ToArray(), assembly.sourceFiles,
assembly.assemblyReferences, new[] { "DEBUG", "TRACE" }.Concat(assembly.defines).ToArray(),
assembly.compiledAssemblyReferences, assembly.assemblyReferences,
assembly.flags, assembly.compiledAssemblyReferences,
assembly.flags,
#if UNITY_2020_2_OR_NEWER #if UNITY_2020_2_OR_NEWER
options, options,
assembly.rootNamespace); assembly.rootNamespace);
#else #else
options); options);
#endif #endif
} }
} }
} }
public string GetCompileOutputPath(string assemblyName) public string GetCompileOutputPath(string assemblyName)
{ {
if (assemblyName.EndsWith(".Player", StringComparison.Ordinal)) return assemblyName.EndsWith(".Player", StringComparison.Ordinal) ? @"Temp\Bin\Debug\Player\" : @"Temp\Bin\Debug\";
{ }
return @"Temp\Bin\Debug\Player\";
}
else
{
return @"Temp\Bin\Debug\";
}
}
public IEnumerable<string> GetAllAssetPaths() public IEnumerable<string> GetAllAssetPaths()
{ {
return AssetDatabase.GetAllAssetPaths(); return AssetDatabase.GetAllAssetPaths();
} }
public UnityEditor.PackageManager.PackageInfo FindForAssetPath(string assetPath) public UnityEditor.PackageManager.PackageInfo FindForAssetPath(string assetPath)
{ {
return UnityEditor.PackageManager.PackageInfo.FindForAssetPath(assetPath); return UnityEditor.PackageManager.PackageInfo.FindForAssetPath(assetPath);
} }
public bool IsInternalizedPackagePath(string path) public bool IsInternalizedPackagePath(string path)
{ {
if (string.IsNullOrEmpty(path.Trim())) if (string.IsNullOrEmpty(path.Trim()))
{ {
return false; return false;
} }
var packageInfo = FindForAssetPath(path); var packageInfo = FindForAssetPath(path);
if (packageInfo == null) if (packageInfo == null)
{ {
return false; return false;
} }
var packageSource = packageInfo.source; var packageSource = packageInfo.source;
switch (packageSource) switch (packageSource)
{ {
case PackageSource.Embedded: case PackageSource.Embedded:
return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.Embedded); return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.Embedded);
case PackageSource.Registry: case PackageSource.Registry:
return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.Registry); return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.Registry);
case PackageSource.BuiltIn: case PackageSource.BuiltIn:
return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.BuiltIn); return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.BuiltIn);
case PackageSource.Unknown: case PackageSource.Unknown:
return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.Unknown); return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.Unknown);
case PackageSource.Local: case PackageSource.Local:
return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.Local); return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.Local);
case PackageSource.Git: case PackageSource.Git:
return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.Git); return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.Git);
case PackageSource.LocalTarball: case PackageSource.LocalTarball:
return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.LocalTarBall); return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.LocalTarBall);
} }
return false; return false;
} }
public ResponseFileData ParseResponseFile(string responseFilePath, string projectDirectory, string[] systemReferenceDirectories) public ResponseFileData ParseResponseFile(string responseFilePath, string projectDirectory, string[] systemReferenceDirectories)
{ {
return CompilationPipeline.ParseResponseFile( return CompilationPipeline.ParseResponseFile(
responseFilePath, responseFilePath,
projectDirectory, projectDirectory,
systemReferenceDirectories systemReferenceDirectories
); );
} }
public void ToggleProjectGeneration(ProjectGenerationFlag preference) public void ToggleProjectGeneration(ProjectGenerationFlag preference)
{ {
if (ProjectGenerationFlag.HasFlag(preference)) if (ProjectGenerationFlag.HasFlag(preference))
{ {
ProjectGenerationFlag ^= preference; ProjectGenerationFlag ^= preference;
} }
else else
{ {
ProjectGenerationFlag |= preference; ProjectGenerationFlag |= preference;
} }
} }
public void ResetProjectGenerationFlag() public void ResetProjectGenerationFlag()
{ {
ProjectGenerationFlag = ProjectGenerationFlag.None; ProjectGenerationFlag = ProjectGenerationFlag.None;
} }
public string GetAssemblyName(string assemblyOutputPath, string assemblyName) public string GetAssemblyName(string assemblyOutputPath, string assemblyName)
{ {

View File

@@ -1,31 +1,36 @@
/*---------------------------------------------------------------------------------------------
* Copyright (c) Unity Technologies.
* Copyright (c) Microsoft Corporation. All rights reserved.
* Licensed under the MIT License. See License.txt in the project root for license information.
*--------------------------------------------------------------------------------------------*/
using System.IO; using System.IO;
using System.Text; using System.Text;
namespace Microsoft.Unity.VisualStudio.Editor namespace Microsoft.Unity.VisualStudio.Editor
{ {
public interface IFileIO public interface IFileIO
{ {
bool Exists(string fileName); bool Exists(string fileName);
string ReadAllText(string fileName); string ReadAllText(string fileName);
void WriteAllText(string fileName, string content); void WriteAllText(string fileName, string content);
} }
class FileIOProvider : IFileIO class FileIOProvider : IFileIO
{ {
public bool Exists(string fileName) public bool Exists(string fileName)
{ {
return File.Exists(fileName); return File.Exists(fileName);
} }
public string ReadAllText(string fileName) public string ReadAllText(string fileName)
{ {
return File.ReadAllText(fileName); return File.ReadAllText(fileName);
} }
public void WriteAllText(string fileName, string content) public void WriteAllText(string fileName, string content)
{ {
File.WriteAllText(fileName, content, Encoding.UTF8); File.WriteAllText(fileName, content, Encoding.UTF8);
} }
} }
} }

View File

@@ -1,21 +1,26 @@
/*---------------------------------------------------------------------------------------------
* Copyright (c) Unity Technologies.
* Copyright (c) Microsoft Corporation. All rights reserved.
* Licensed under the MIT License. See License.txt in the project root for license information.
*--------------------------------------------------------------------------------------------*/
namespace Microsoft.Unity.VisualStudio.Editor namespace Microsoft.Unity.VisualStudio.Editor
{ {
public interface IGUIDGenerator public interface IGUIDGenerator
{ {
string ProjectGuid(string projectName, string assemblyName); string ProjectGuid(string projectName, string assemblyName);
string SolutionGuid(string projectName, ScriptingLanguage scriptingLanguage); string SolutionGuid(string projectName, ScriptingLanguage scriptingLanguage);
} }
class GUIDProvider : IGUIDGenerator class GUIDProvider : IGUIDGenerator
{ {
public string ProjectGuid(string projectName, string assemblyName) public string ProjectGuid(string projectName, string assemblyName)
{ {
return SolutionGuidGenerator.GuidForProject(projectName + assemblyName); return SolutionGuidGenerator.GuidForProject(projectName + assemblyName);
} }
public string SolutionGuid(string projectName, ScriptingLanguage scriptingLanguage) public string SolutionGuid(string projectName, ScriptingLanguage scriptingLanguage)
{ {
return SolutionGuidGenerator.GuidForSolution(projectName, scriptingLanguage); return SolutionGuidGenerator.GuidForSolution(projectName, scriptingLanguage);
} }
} }
} }

File diff suppressed because it is too large Load Diff

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@@ -1,8 +1,9 @@
using System; /*---------------------------------------------------------------------------------------------
using System.Collections.Generic; * Copyright (c) Unity Technologies.
using System.Linq; * Copyright (c) Microsoft Corporation. All rights reserved.
using System.Text; * Licensed under the MIT License. See License.txt in the project root for license information.
using System.Threading.Tasks; *--------------------------------------------------------------------------------------------*/
using System;
namespace Microsoft.Unity.VisualStudio.Editor namespace Microsoft.Unity.VisualStudio.Editor
{ {

View File

@@ -3,7 +3,6 @@
* Licensed under the MIT License. See License.txt in the project root for license information. * Licensed under the MIT License. See License.txt in the project root for license information.
*--------------------------------------------------------------------------------------------*/ *--------------------------------------------------------------------------------------------*/
using System.Collections.Generic; using System.Collections.Generic;
using System.IO;
using System.Text.RegularExpressions; using System.Text.RegularExpressions;
namespace Microsoft.Unity.VisualStudio.Editor namespace Microsoft.Unity.VisualStudio.Editor

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@@ -7,7 +7,6 @@ using System;
using System.Diagnostics; using System.Diagnostics;
using System.IO; using System.IO;
using System.Linq; using System.Linq;
using System.Text;
using UnityEditor; using UnityEditor;
using UnityEngine; using UnityEngine;
using Unity.CodeEditor; using Unity.CodeEditor;
@@ -18,14 +17,14 @@ namespace Microsoft.Unity.VisualStudio.Editor
[InitializeOnLoad] [InitializeOnLoad]
public class VisualStudioEditor : IExternalCodeEditor public class VisualStudioEditor : IExternalCodeEditor
{ {
private static readonly VisualStudioInstallation[] _installations; private static readonly IVisualStudioInstallation[] _installations;
internal static bool IsOSX => Application.platform == RuntimePlatform.OSXEditor; internal static bool IsOSX => Application.platform == RuntimePlatform.OSXEditor;
internal static bool IsWindows => !IsOSX && Path.DirectorySeparatorChar == '\\' && Environment.NewLine == "\r\n"; internal static bool IsWindows => !IsOSX && Path.DirectorySeparatorChar == FileUtility.WinSeparator && Environment.NewLine == "\r\n";
CodeEditor.Installation[] IExternalCodeEditor.Installations => _installations CodeEditor.Installation[] IExternalCodeEditor.Installations => _installations
.Select(i => i.ToCodeEditorInstallation()) .Select(i => i.ToCodeEditorInstallation())
.ToArray(); .ToArray();
private readonly IGenerator _generator = new ProjectGeneration(); private readonly IGenerator _generator = new ProjectGeneration();
@@ -39,7 +38,7 @@ namespace Microsoft.Unity.VisualStudio.Editor
} }
catch (Exception ex) catch (Exception ex)
{ {
UnityEngine.Debug.Log($"Error detecting Visual Studio installations: {ex}"); UnityEngine.Debug.LogError($"Error detecting Visual Studio installations: {ex}");
_installations = Array.Empty<VisualStudioInstallation>(); _installations = Array.Empty<VisualStudioInstallation>();
} }
@@ -64,7 +63,7 @@ namespace Microsoft.Unity.VisualStudio.Editor
{ {
} }
internal bool TryGetVisualStudioInstallationForPath(string editorPath, out VisualStudioInstallation installation) internal virtual bool TryGetVisualStudioInstallationForPath(string editorPath, out IVisualStudioInstallation installation)
{ {
// lookup for well known installations // lookup for well known installations
foreach (var candidate in _installations) foreach (var candidate in _installations)
@@ -79,7 +78,7 @@ namespace Microsoft.Unity.VisualStudio.Editor
return Discovery.TryDiscoverInstallation(editorPath, out installation); return Discovery.TryDiscoverInstallation(editorPath, out installation);
} }
public bool TryGetInstallationForPath(string editorPath, out CodeEditor.Installation installation) public virtual bool TryGetInstallationForPath(string editorPath, out CodeEditor.Installation installation)
{ {
var result = TryGetVisualStudioInstallationForPath(editorPath, out var vsi); var result = TryGetVisualStudioInstallationForPath(editorPath, out var vsi);
installation = vsi == null ? default : vsi.ToCodeEditorInstallation(); installation = vsi == null ? default : vsi.ToCodeEditorInstallation();
@@ -117,14 +116,14 @@ namespace Microsoft.Unity.VisualStudio.Editor
} }
void RegenerateProjectFiles() void RegenerateProjectFiles()
{ {
var rect = EditorGUI.IndentedRect(EditorGUILayout.GetControlRect(new GUILayoutOption[] {})); var rect = EditorGUI.IndentedRect(EditorGUILayout.GetControlRect(new GUILayoutOption[] { }));
rect.width = 252; rect.width = 252;
if (GUI.Button(rect, "Regenerate project files")) if (GUI.Button(rect, "Regenerate project files"))
{ {
_generator.Sync(); _generator.Sync();
} }
} }
void SettingsButton(ProjectGenerationFlag preference, string guiMessage, string toolTip) void SettingsButton(ProjectGenerationFlag preference, string guiMessage, string toolTip)
{ {
@@ -143,8 +142,12 @@ namespace Microsoft.Unity.VisualStudio.Editor
foreach (var file in importedFiles.Where(a => Path.GetExtension(a) == ".pdb")) foreach (var file in importedFiles.Where(a => Path.GetExtension(a) == ".pdb"))
{ {
var pdbFile = FileUtility.GetAssetFullPath(file); var pdbFile = FileUtility.GetAssetFullPath(file);
var asmFile = Path.ChangeExtension(pdbFile, ".dll");
// skip Unity packages like com.unity.ext.nunit
if (pdbFile.IndexOf($"{Path.DirectorySeparatorChar}com.unity.", StringComparison.OrdinalIgnoreCase) > 0)
continue;
var asmFile = Path.ChangeExtension(pdbFile, ".dll");
if (!File.Exists(asmFile) || !Image.IsAssembly(asmFile)) if (!File.Exists(asmFile) || !Image.IsAssembly(asmFile))
continue; continue;
@@ -176,11 +179,31 @@ namespace Microsoft.Unity.VisualStudio.Editor
return false; return false;
} }
private static void CheckCurrentEditorInstallation()
{
var editorPath = CodeEditor.CurrentEditorInstallation;
try
{
if (Discovery.TryDiscoverInstallation(editorPath, out _))
return;
}
catch (IOException)
{
}
UnityEngine.Debug.LogWarning($"Visual Studio executable {editorPath} is not found. Please change your settings in Edit > Preferences > External Tools.");
}
public bool OpenProject(string path, int line, int column) public bool OpenProject(string path, int line, int column)
{ {
CheckCurrentEditorInstallation();
if (!IsSupportedPath(path)) if (!IsSupportedPath(path))
return false; return false;
if (!IsProjectGeneratedFor(path, out var missingFlag))
UnityEngine.Debug.LogWarning($"You are trying to open {path} outside a generated project. This might cause problems with IntelliSense and debugging. To avoid this, you can change your .csproj preferences in Edit > Preferences > External Tools and enable {GetProjectGenerationFlagDescription(missingFlag)} generation.");
if (IsOSX) if (IsOSX)
return OpenOSXApp(path, line, column); return OpenOSXApp(path, line, column);
@@ -190,6 +213,67 @@ namespace Microsoft.Unity.VisualStudio.Editor
return false; return false;
} }
private static string GetProjectGenerationFlagDescription(ProjectGenerationFlag flag)
{
switch (flag)
{
case ProjectGenerationFlag.BuiltIn:
return "Built-in packages";
case ProjectGenerationFlag.Embedded:
return "Embedded packages";
case ProjectGenerationFlag.Git:
return "Git packages";
case ProjectGenerationFlag.Local:
return "Local packages";
case ProjectGenerationFlag.LocalTarBall:
return "Local tarball";
case ProjectGenerationFlag.PlayerAssemblies:
return "Player projects";
case ProjectGenerationFlag.Registry:
return "Registry packages";
case ProjectGenerationFlag.Unknown:
return "Packages from unknown sources";
case ProjectGenerationFlag.None:
default:
return string.Empty;
}
}
private bool IsProjectGeneratedFor(string path, out ProjectGenerationFlag missingFlag)
{
missingFlag = ProjectGenerationFlag.None;
// No need to check when opening the whole solution
if (string.IsNullOrEmpty(path))
return true;
// We only want to check for cs scripts
if (ProjectGeneration.ScriptingLanguageFor(path) != ScriptingLanguage.CSharp)
return true;
// Even on windows, the package manager requires relative path + unix style separators for queries
var basePath = _generator.ProjectDirectory;
var relativePath = FileUtility
.NormalizeWindowsToUnix(path)
.Replace(basePath, string.Empty)
.Trim(FileUtility.UnixSeparator);
var packageInfo = UnityEditor.PackageManager.PackageInfo.FindForAssetPath(relativePath);
if (packageInfo == null)
return true;
var source = packageInfo.source;
if (!Enum.TryParse<ProjectGenerationFlag>(source.ToString(), out var flag))
return true;
if (_generator.AssemblyNameProvider.ProjectGenerationFlag.HasFlag(flag))
return true;
// Return false if we found a source not flagged for generation
missingFlag = flag;
return false;
}
private bool OpenWindowsApp(string path, int line) private bool OpenWindowsApp(string path, int line)
{ {
var progpath = FileUtility var progpath = FileUtility

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@@ -10,7 +10,16 @@ using IOPath = System.IO.Path;
namespace Microsoft.Unity.VisualStudio.Editor namespace Microsoft.Unity.VisualStudio.Editor
{ {
internal class VisualStudioInstallation internal interface IVisualStudioInstallation
{
string Path { get; }
bool SupportsAnalyzers { get; }
bool SupportsCSharp8 { get; }
string[] GetAnalyzers();
CodeEditor.Installation ToCodeEditorInstallation();
}
internal class VisualStudioInstallation : IVisualStudioInstallation
{ {
public string Name { get; set; } public string Name { get; set; }
public string Path { get; set; } public string Path { get; set; }

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@@ -33,8 +33,9 @@ namespace Microsoft.Unity.VisualStudio.Editor
// - if another application is using this port with exclusive access // - if another application is using this port with exclusive access
// - or if the firewall is not properly configured // - or if the firewall is not properly configured
var messagingPort = MessagingPort(); var messagingPort = MessagingPort();
try { try
{
_messager = Messager.BindTo(messagingPort); _messager = Messager.BindTo(messagingPort);
_messager.ReceiveMessage += ReceiveMessage; _messager.ReceiveMessage += ReceiveMessage;
} }
@@ -155,7 +156,7 @@ namespace Microsoft.Unity.VisualStudio.Editor
// If the user disabled auto-refresh in Unity, do not try to force refresh the Asset database // If the user disabled auto-refresh in Unity, do not try to force refresh the Asset database
if (!EditorPrefs.GetBool("kAutoRefresh", true)) if (!EditorPrefs.GetBool("kAutoRefresh", true))
return; return;
RunOnceOnUpdate(AssetDatabase.Refresh); RunOnceOnUpdate(AssetDatabase.Refresh);
} }

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@@ -2,18 +2,18 @@
"name": "com.unity.ide.visualstudio", "name": "com.unity.ide.visualstudio",
"displayName": "Visual Studio Editor", "displayName": "Visual Studio Editor",
"description": "Code editor integration for supporting Visual Studio as code editor for unity. Adds support for generating csproj files for intellisense purposes, auto discovery of installations, etc.", "description": "Code editor integration for supporting Visual Studio as code editor for unity. Adds support for generating csproj files for intellisense purposes, auto discovery of installations, etc.",
"version": "2.0.3", "version": "2.0.5",
"unity": "2020.1", "unity": "2020.1",
"unityRelease": "0a12", "unityRelease": "0a12",
"relatedPackages": { "relatedPackages": {
"com.unity.ide.visualstudio.tests": "2.0.3" "com.unity.ide.visualstudio.tests": "2.0.5"
}, },
"upmCi": { "upmCi": {
"footprint": "a528d76d0398bf543d3597af18e87e2f3a13d40a" "footprint": "848c02b3f0fe476a599004cd972346a89e39d26f"
}, },
"repository": { "repository": {
"url": "https://github.cds.internal.unity3d.com/unity/com.unity.ide.visualstudio.git", "url": "https://github.cds.internal.unity3d.com/unity/com.unity.ide.visualstudio.git",
"type": "git", "type": "git",
"revision": "869804bff6e99d0d0e9c1867aebaa070fad875e5" "revision": "83ca94e82bb6da515dc57e0d860b6b2224f56991"
} }
} }