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com.unity.ide.visualstudio@2.0.5
## [2.0.5] - 2020-10-30 Integration: Disable legacy pdb symbol checking for Unity packages
This commit is contained in:
@@ -1,5 +1,12 @@
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# Code Editor Package for Visual Studio
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## [2.0.5] - 2020-10-30
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Integration:
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Disable legacy pdb symbol checking for Unity packages
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## [2.0.3] - 2020-09-09
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Project generation:
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4
Editor/AssemblyInfo.cs
Normal file
4
Editor/AssemblyInfo.cs
Normal file
@@ -0,0 +1,4 @@
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using System.Runtime.CompilerServices;
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[assembly:InternalsVisibleTo("Unity.VisualStudio.EditorTests")]
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[assembly: InternalsVisibleTo("DynamicProxyGenAssembly2")]
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3
Editor/AssemblyInfo.cs.meta
Normal file
3
Editor/AssemblyInfo.cs.meta
Normal file
@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: d791d407901442e49862d3aa783ce8af
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timeCreated: 1602756877
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@@ -15,7 +15,10 @@ namespace Microsoft.Unity.VisualStudio.Editor
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{
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internal static class Discovery
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{
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public static IEnumerable<VisualStudioInstallation> GetVisualStudioInstallations()
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internal const string ManagedWorkload = "Microsoft.VisualStudio.Workload.ManagedGame";
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public static IEnumerable<IVisualStudioInstallation> GetVisualStudioInstallations()
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{
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if (VisualStudioEditor.IsWindows)
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{
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@@ -45,7 +48,7 @@ namespace Microsoft.Unity.VisualStudio.Editor
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return false;
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}
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public static bool TryDiscoverInstallation(string editorPath, out VisualStudioInstallation installation)
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public static bool TryDiscoverInstallation(string editorPath, out IVisualStudioInstallation installation)
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{
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installation = null;
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@@ -49,6 +49,14 @@ namespace Microsoft.Unity.VisualStudio.Editor
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return path.Replace(string.Concat(WinSeparator, WinSeparator), WinSeparator.ToString());
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}
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public static string NormalizeWindowsToUnix(string path)
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{
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if (string.IsNullOrEmpty(path))
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return path;
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return path.Replace(WinSeparator, UnixSeparator);
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}
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internal static bool IsFileInProjectDirectory(string fileName)
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{
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var basePath = Path.GetFullPath(Path.Combine(Application.dataPath, ".."));
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@@ -7,7 +7,8 @@ using System.IO;
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namespace Microsoft.Unity.VisualStudio.Editor
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{
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public sealed class Image : IDisposable {
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public sealed class Image : IDisposable
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{
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long position;
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Stream stream;
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@@ -1,5 +1,5 @@
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fileFormatVersion: 2
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guid: 058b02c03ea09473aab4dc5fc50af1ef
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guid: 543eb5eeeb1d5424ca8876b93fad5326
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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@@ -3,7 +3,7 @@
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<plist version="1.0">
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<dict>
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<key>BuildMachineOSBuild</key>
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<string>19B88</string>
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<string>19H2</string>
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<key>CFBundleDevelopmentRegion</key>
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<string>en</string>
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<key>CFBundleExecutable</key>
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@@ -14,6 +14,8 @@
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<string>6.0</string>
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<key>CFBundleName</key>
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<string>AppleEventIntegration</string>
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<key>CFBundlePackageType</key>
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<string>BNDL</string>
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<key>CFBundleShortVersionString</key>
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<string>1.0</string>
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<key>CFBundleSupportedPlatforms</key>
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@@ -25,17 +27,21 @@
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<key>DTCompiler</key>
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<string>com.apple.compilers.llvm.clang.1_0</string>
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<key>DTPlatformBuild</key>
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<string>10E125</string>
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<string>12A7300</string>
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<key>DTPlatformName</key>
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<string>macosx</string>
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<key>DTPlatformVersion</key>
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<string>GM</string>
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<string>10.15.6</string>
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<key>DTSDKBuild</key>
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<string>18E219</string>
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<string>19G68</string>
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<key>DTSDKName</key>
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<string>macosx10.14</string>
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<string>macosx10.15</string>
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<key>DTXcode</key>
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<string>1020</string>
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<string>1201</string>
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<key>DTXcodeBuild</key>
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<string>10E125</string>
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<string>12A7300</string>
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<key>LSMinimumSystemVersion</key>
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<string>10.13</string>
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<key>NSHumanReadableCopyright</key>
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<string>Copyright © 2019 Unity. All rights reserved.</string>
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</dict>
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|
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@@ -1,5 +1,5 @@
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fileFormatVersion: 2
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guid: 680cf1008b4284eddbb82ec4d76644a1
|
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guid: 29239d79a3471495e9d270601006dad7
|
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DefaultImporter:
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externalObjects: {}
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userData:
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|
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@@ -1,5 +1,5 @@
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fileFormatVersion: 2
|
||||
guid: ba4355216f6c44abbb17503872c42c97
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guid: e811c7e1c1e9a4b50b237772d317959f
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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Binary file not shown.
@@ -1,5 +1,5 @@
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fileFormatVersion: 2
|
||||
guid: 4e53c7f7b5c7e4a3d890cb596ed56c22
|
||||
guid: 9c3599bc139404df2955d3ffd39d60d6
|
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DefaultImporter:
|
||||
externalObjects: {}
|
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userData:
|
||||
|
||||
@@ -0,0 +1,8 @@
|
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fileFormatVersion: 2
|
||||
guid: 11ca2399a9422473eb66bca747f3ad52
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folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
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userData:
|
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,115 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>files</key>
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<dict/>
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<key>files2</key>
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<dict/>
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<key>rules</key>
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<dict>
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<key>^Resources/</key>
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<true/>
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<key>^Resources/.*\.lproj/</key>
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<dict>
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<key>optional</key>
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<true/>
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||||
<key>weight</key>
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<real>1000</real>
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</dict>
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<key>^Resources/.*\.lproj/locversion.plist$</key>
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<dict>
|
||||
<key>omit</key>
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||||
<true/>
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||||
<key>weight</key>
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<real>1100</real>
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||||
</dict>
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||||
<key>^Resources/Base\.lproj/</key>
|
||||
<dict>
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||||
<key>weight</key>
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||||
<real>1010</real>
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||||
</dict>
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||||
<key>^version.plist$</key>
|
||||
<true/>
|
||||
</dict>
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||||
<key>rules2</key>
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||||
<dict>
|
||||
<key>.*\.dSYM($|/)</key>
|
||||
<dict>
|
||||
<key>weight</key>
|
||||
<real>11</real>
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||||
</dict>
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||||
<key>^(.*/)?\.DS_Store$</key>
|
||||
<dict>
|
||||
<key>omit</key>
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||||
<true/>
|
||||
<key>weight</key>
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<real>2000</real>
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</dict>
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<key>^(Frameworks|SharedFrameworks|PlugIns|Plug-ins|XPCServices|Helpers|MacOS|Library/(Automator|Spotlight|LoginItems))/</key>
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<dict>
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||||
<key>nested</key>
|
||||
<true/>
|
||||
<key>weight</key>
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||||
<real>10</real>
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||||
</dict>
|
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<key>^.*</key>
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<true/>
|
||||
<key>^Info\.plist$</key>
|
||||
<dict>
|
||||
<key>omit</key>
|
||||
<true/>
|
||||
<key>weight</key>
|
||||
<real>20</real>
|
||||
</dict>
|
||||
<key>^PkgInfo$</key>
|
||||
<dict>
|
||||
<key>omit</key>
|
||||
<true/>
|
||||
<key>weight</key>
|
||||
<real>20</real>
|
||||
</dict>
|
||||
<key>^Resources/</key>
|
||||
<dict>
|
||||
<key>weight</key>
|
||||
<real>20</real>
|
||||
</dict>
|
||||
<key>^Resources/.*\.lproj/</key>
|
||||
<dict>
|
||||
<key>optional</key>
|
||||
<true/>
|
||||
<key>weight</key>
|
||||
<real>1000</real>
|
||||
</dict>
|
||||
<key>^Resources/.*\.lproj/locversion.plist$</key>
|
||||
<dict>
|
||||
<key>omit</key>
|
||||
<true/>
|
||||
<key>weight</key>
|
||||
<real>1100</real>
|
||||
</dict>
|
||||
<key>^Resources/Base\.lproj/</key>
|
||||
<dict>
|
||||
<key>weight</key>
|
||||
<real>1010</real>
|
||||
</dict>
|
||||
<key>^[^/]+$</key>
|
||||
<dict>
|
||||
<key>nested</key>
|
||||
<true/>
|
||||
<key>weight</key>
|
||||
<real>10</real>
|
||||
</dict>
|
||||
<key>^embedded\.provisionprofile$</key>
|
||||
<dict>
|
||||
<key>weight</key>
|
||||
<real>20</real>
|
||||
</dict>
|
||||
<key>^version\.plist$</key>
|
||||
<dict>
|
||||
<key>weight</key>
|
||||
<real>20</real>
|
||||
</dict>
|
||||
</dict>
|
||||
</dict>
|
||||
</plist>
|
||||
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 3379e8bd711774041a330f218af69b7a
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,3 +1,8 @@
|
||||
/*---------------------------------------------------------------------------------------------
|
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* Copyright (c) Unity Technologies.
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* Copyright (c) Microsoft Corporation. All rights reserved.
|
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* Licensed under the MIT License. See License.txt in the project root for license information.
|
||||
*--------------------------------------------------------------------------------------------*/
|
||||
using System;
|
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using System.Collections.Generic;
|
||||
using System.Linq;
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||||
@@ -54,7 +59,7 @@ namespace Microsoft.Unity.VisualStudio.Editor
|
||||
{
|
||||
if (assembly.sourceFiles.Any(shouldFileBePartOfSolution))
|
||||
{
|
||||
var options = new ScriptCompilerOptions()
|
||||
var options = new ScriptCompilerOptions
|
||||
{
|
||||
ResponseFiles = assembly.compilerOptions.ResponseFiles,
|
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AllowUnsafeCode = assembly.compilerOptions.AllowUnsafeCode,
|
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@@ -79,14 +84,15 @@ namespace Microsoft.Unity.VisualStudio.Editor
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||||
{
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foreach (var assembly in CompilationPipeline.GetAssemblies(AssembliesType.Player).Where(assembly => assembly.sourceFiles.Any(shouldFileBePartOfSolution)))
|
||||
{
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||||
var options = new ScriptCompilerOptions()
|
||||
var options = new ScriptCompilerOptions
|
||||
{
|
||||
ResponseFiles = assembly.compilerOptions.ResponseFiles,
|
||||
AllowUnsafeCode = assembly.compilerOptions.AllowUnsafeCode,
|
||||
ApiCompatibilityLevel = assembly.compilerOptions.ApiCompatibilityLevel
|
||||
};
|
||||
|
||||
yield return new Assembly(assembly.name, @"Temp\Bin\Debug\Player\",
|
||||
yield return
|
||||
new Assembly(assembly.name, @"Temp\Bin\Debug\Player\",
|
||||
assembly.sourceFiles,
|
||||
new[] { "DEBUG", "TRACE" }.Concat(assembly.defines).ToArray(),
|
||||
assembly.assemblyReferences,
|
||||
@@ -104,14 +110,7 @@ namespace Microsoft.Unity.VisualStudio.Editor
|
||||
|
||||
public string GetCompileOutputPath(string assemblyName)
|
||||
{
|
||||
if (assemblyName.EndsWith(".Player", StringComparison.Ordinal))
|
||||
{
|
||||
return @"Temp\Bin\Debug\Player\";
|
||||
}
|
||||
else
|
||||
{
|
||||
return @"Temp\Bin\Debug\";
|
||||
}
|
||||
return assemblyName.EndsWith(".Player", StringComparison.Ordinal) ? @"Temp\Bin\Debug\Player\" : @"Temp\Bin\Debug\";
|
||||
}
|
||||
|
||||
public IEnumerable<string> GetAllAssetPaths()
|
||||
|
||||
@@ -1,3 +1,8 @@
|
||||
/*---------------------------------------------------------------------------------------------
|
||||
* Copyright (c) Unity Technologies.
|
||||
* Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
* Licensed under the MIT License. See License.txt in the project root for license information.
|
||||
*--------------------------------------------------------------------------------------------*/
|
||||
using System.IO;
|
||||
using System.Text;
|
||||
|
||||
|
||||
@@ -1,3 +1,8 @@
|
||||
/*---------------------------------------------------------------------------------------------
|
||||
* Copyright (c) Unity Technologies.
|
||||
* Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
* Licensed under the MIT License. See License.txt in the project root for license information.
|
||||
*--------------------------------------------------------------------------------------------*/
|
||||
namespace Microsoft.Unity.VisualStudio.Editor
|
||||
{
|
||||
public interface IGUIDGenerator
|
||||
|
||||
@@ -15,7 +15,6 @@ using System.Text.RegularExpressions;
|
||||
using Unity.CodeEditor;
|
||||
using UnityEditor;
|
||||
using UnityEditor.Compilation;
|
||||
using UnityEditor.PackageManager;
|
||||
using UnityEditorInternal;
|
||||
using UnityEngine;
|
||||
|
||||
@@ -41,6 +40,8 @@ namespace Microsoft.Unity.VisualStudio.Editor
|
||||
public class ProjectGeneration : IGenerator
|
||||
{
|
||||
public static readonly string MSBuildNamespaceUri = "http://schemas.microsoft.com/developer/msbuild/2003";
|
||||
public IAssemblyNameProvider AssemblyNameProvider => m_AssemblyNameProvider;
|
||||
public string ProjectDirectory { get; }
|
||||
|
||||
const string k_WindowsNewline = "\r\n";
|
||||
|
||||
@@ -58,17 +59,15 @@ namespace Microsoft.Unity.VisualStudio.Editor
|
||||
@"^Library.ScriptAssemblies.(?<dllname>(?<project>.*)\.dll$)",
|
||||
RegexOptions.Compiled | RegexOptions.IgnoreCase);
|
||||
|
||||
string[] m_ProjectSupportedExtensions = new string[0];
|
||||
string[] m_BuiltinSupportedExtensions = new string[0];
|
||||
|
||||
public string ProjectDirectory { get; }
|
||||
string[] m_ProjectSupportedExtensions = Array.Empty<string>();
|
||||
string[] m_BuiltinSupportedExtensions = Array.Empty<string>();
|
||||
|
||||
readonly string m_ProjectName;
|
||||
readonly IAssemblyNameProvider m_AssemblyNameProvider;
|
||||
readonly IFileIO m_FileIOProvider;
|
||||
readonly IGUIDGenerator m_GUIDGenerator;
|
||||
VisualStudioInstallation m_CurrentInstallation;
|
||||
public IAssemblyNameProvider AssemblyNameProvider => m_AssemblyNameProvider;
|
||||
bool m_ShouldGenerateAll;
|
||||
IVisualStudioInstallation m_CurrentInstallation;
|
||||
|
||||
public ProjectGeneration() : this(Directory.GetParent(Application.dataPath).FullName)
|
||||
{
|
||||
@@ -80,7 +79,7 @@ namespace Microsoft.Unity.VisualStudio.Editor
|
||||
|
||||
public ProjectGeneration(string tempDirectory, IAssemblyNameProvider assemblyNameProvider, IFileIO fileIoProvider, IGUIDGenerator guidGenerator)
|
||||
{
|
||||
ProjectDirectory = tempDirectory.Replace('\\', '/');
|
||||
ProjectDirectory = FileUtility.NormalizeWindowsToUnix(tempDirectory);
|
||||
m_ProjectName = Path.GetFileName(ProjectDirectory);
|
||||
m_AssemblyNameProvider = assemblyNameProvider;
|
||||
m_FileIOProvider = fileIoProvider;
|
||||
@@ -105,6 +104,10 @@ namespace Microsoft.Unity.VisualStudio.Editor
|
||||
{
|
||||
SetupProjectSupportedExtensions();
|
||||
|
||||
// See https://devblogs.microsoft.com/setup/configure-visual-studio-across-your-organization-with-vsconfig/
|
||||
// We create a .vsconfig file to make sure our ManagedGame workload is installed
|
||||
CreateVsConfigIfNotFound();
|
||||
|
||||
// Don't sync if we haven't synced before
|
||||
if (HasSolutionBeenGenerated() && HasFilesBeenModified(affectedFiles, reimportedFiles))
|
||||
{
|
||||
@@ -114,12 +117,34 @@ namespace Microsoft.Unity.VisualStudio.Editor
|
||||
return false;
|
||||
}
|
||||
|
||||
bool HasFilesBeenModified(IEnumerable<string> affectedFiles, IEnumerable<string> reimportedFiles)
|
||||
private void CreateVsConfigIfNotFound()
|
||||
{
|
||||
try
|
||||
{
|
||||
var vsConfigFile = VsConfigFile();
|
||||
if (m_FileIOProvider.Exists(vsConfigFile))
|
||||
return;
|
||||
|
||||
var content = $@"{{
|
||||
""version"": ""1.0"",
|
||||
""components"": [
|
||||
""{Discovery.ManagedWorkload}""
|
||||
]
|
||||
}}
|
||||
";
|
||||
m_FileIOProvider.WriteAllText(vsConfigFile, content);
|
||||
}
|
||||
catch (IOException)
|
||||
{
|
||||
}
|
||||
}
|
||||
|
||||
private bool HasFilesBeenModified(IEnumerable<string> affectedFiles, IEnumerable<string> reimportedFiles)
|
||||
{
|
||||
return affectedFiles.Any(ShouldFileBePartOfSolution) || reimportedFiles.Any(ShouldSyncOnReimportedAsset);
|
||||
}
|
||||
|
||||
static bool ShouldSyncOnReimportedAsset(string asset)
|
||||
private static bool ShouldSyncOnReimportedAsset(string asset)
|
||||
{
|
||||
return k_ReimportSyncExtensions.Contains(new FileInfo(asset).Extension);
|
||||
}
|
||||
@@ -150,13 +175,13 @@ namespace Microsoft.Unity.VisualStudio.Editor
|
||||
return m_FileIOProvider.Exists(SolutionFile());
|
||||
}
|
||||
|
||||
void SetupProjectSupportedExtensions()
|
||||
private void SetupProjectSupportedExtensions()
|
||||
{
|
||||
m_ProjectSupportedExtensions = m_AssemblyNameProvider.ProjectSupportedExtensions;
|
||||
m_BuiltinSupportedExtensions = EditorSettings.projectGenerationBuiltinExtensions;
|
||||
}
|
||||
|
||||
bool ShouldFileBePartOfSolution(string file)
|
||||
private bool ShouldFileBePartOfSolution(string file)
|
||||
{
|
||||
// Exclude files coming from packages except if they are internalized.
|
||||
if (m_AssemblyNameProvider.IsInternalizedPackagePath(file))
|
||||
@@ -167,7 +192,7 @@ namespace Microsoft.Unity.VisualStudio.Editor
|
||||
return IsSupportedFile(file);
|
||||
}
|
||||
|
||||
static string GetExtensionWithoutDot(string path)
|
||||
private static string GetExtensionWithoutDot(string path)
|
||||
{
|
||||
// Prevent re-processing and information loss
|
||||
if (!Path.HasExtension(path))
|
||||
@@ -199,7 +224,7 @@ namespace Microsoft.Unity.VisualStudio.Editor
|
||||
return false;
|
||||
}
|
||||
|
||||
static ScriptingLanguage ScriptingLanguageFor(Assembly assembly)
|
||||
private static ScriptingLanguage ScriptingLanguageFor(Assembly assembly)
|
||||
{
|
||||
var files = assembly.sourceFiles;
|
||||
|
||||
@@ -209,7 +234,7 @@ namespace Microsoft.Unity.VisualStudio.Editor
|
||||
return ScriptingLanguageFor(files[0]);
|
||||
}
|
||||
|
||||
static ScriptingLanguage ScriptingLanguageFor(string path)
|
||||
internal static ScriptingLanguage ScriptingLanguageFor(string path)
|
||||
{
|
||||
return GetExtensionWithoutDot(path) == "cs" ? ScriptingLanguage.CSharp : ScriptingLanguage.None;
|
||||
}
|
||||
@@ -225,15 +250,24 @@ namespace Microsoft.Unity.VisualStudio.Editor
|
||||
var assemblyList = assemblies.ToList();
|
||||
|
||||
SyncSolution(assemblyList);
|
||||
|
||||
var allProjectAssemblies = RelevantAssembliesForMode(assemblyList).ToList();
|
||||
|
||||
foreach (Assembly assembly in allProjectAssemblies)
|
||||
{
|
||||
var responseFileData = ParseResponseFileData(assembly);
|
||||
SyncProject(assembly, allAssetProjectParts, responseFileData, allProjectAssemblies);
|
||||
SyncProject(assembly,
|
||||
allAssetProjectParts,
|
||||
responseFilesData: ParseResponseFileData(assembly),
|
||||
allProjectAssemblies,
|
||||
#if UNITY_2020_2_OR_NEWER
|
||||
assembly.compilerOptions.RoslynAnalyzerDllPaths);
|
||||
#else
|
||||
Array.Empty<string>());
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
IEnumerable<ResponseFileData> ParseResponseFileData(Assembly assembly)
|
||||
private IEnumerable<ResponseFileData> ParseResponseFileData(Assembly assembly)
|
||||
{
|
||||
var systemReferenceDirectories = CompilationPipeline.GetSystemAssemblyDirectories(assembly.compilerOptions.ApiCompatibilityLevel);
|
||||
|
||||
@@ -258,7 +292,7 @@ namespace Microsoft.Unity.VisualStudio.Editor
|
||||
return responseFilesData.Select(x => x.Value);
|
||||
}
|
||||
|
||||
Dictionary<string, string> GenerateAllAssetProjectParts()
|
||||
private Dictionary<string, string> GenerateAllAssetProjectParts()
|
||||
{
|
||||
Dictionary<string, StringBuilder> stringBuilders = new Dictionary<string, StringBuilder>();
|
||||
|
||||
@@ -300,16 +334,19 @@ namespace Microsoft.Unity.VisualStudio.Editor
|
||||
return result;
|
||||
}
|
||||
|
||||
void SyncProject(
|
||||
private void SyncProject(
|
||||
Assembly assembly,
|
||||
Dictionary<string, string> allAssetsProjectParts,
|
||||
IEnumerable<ResponseFileData> responseFilesData,
|
||||
List<Assembly> allProjectAssemblies)
|
||||
List<Assembly> allProjectAssemblies,
|
||||
string[] roslynAnalyzerDllPaths)
|
||||
{
|
||||
SyncProjectFileIfNotChanged(ProjectFile(assembly), ProjectText(assembly, allAssetsProjectParts, responseFilesData, allProjectAssemblies));
|
||||
SyncProjectFileIfNotChanged(
|
||||
ProjectFile(assembly),
|
||||
ProjectText(assembly, allAssetsProjectParts, responseFilesData, allProjectAssemblies, roslynAnalyzerDllPaths));
|
||||
}
|
||||
|
||||
void SyncProjectFileIfNotChanged(string path, string newContents)
|
||||
private void SyncProjectFileIfNotChanged(string path, string newContents)
|
||||
{
|
||||
if (Path.GetExtension(path) == ".csproj")
|
||||
{
|
||||
@@ -319,14 +356,14 @@ namespace Microsoft.Unity.VisualStudio.Editor
|
||||
SyncFileIfNotChanged(path, newContents);
|
||||
}
|
||||
|
||||
void SyncSolutionFileIfNotChanged(string path, string newContents)
|
||||
private void SyncSolutionFileIfNotChanged(string path, string newContents)
|
||||
{
|
||||
newContents = OnGeneratedSlnSolution(path, newContents);
|
||||
|
||||
SyncFileIfNotChanged(path, newContents);
|
||||
}
|
||||
|
||||
static IEnumerable<SR.MethodInfo> GetPostProcessorCallbacks(string name)
|
||||
private static IEnumerable<SR.MethodInfo> GetPostProcessorCallbacks(string name)
|
||||
{
|
||||
return TypeCache
|
||||
.GetTypesDerivedFrom<AssetPostprocessor>()
|
||||
@@ -342,7 +379,7 @@ namespace Microsoft.Unity.VisualStudio.Editor
|
||||
}
|
||||
}
|
||||
|
||||
static bool OnPreGeneratingCSProjectFiles()
|
||||
private static bool OnPreGeneratingCSProjectFiles()
|
||||
{
|
||||
bool result = false;
|
||||
|
||||
@@ -358,7 +395,7 @@ namespace Microsoft.Unity.VisualStudio.Editor
|
||||
return result;
|
||||
}
|
||||
|
||||
static string InvokeAssetPostProcessorGenerationCallbacks(string name, string path, string content)
|
||||
private static string InvokeAssetPostProcessorGenerationCallbacks(string name, string path, string content)
|
||||
{
|
||||
foreach (var method in GetPostProcessorCallbacks(name))
|
||||
{
|
||||
@@ -374,17 +411,17 @@ namespace Microsoft.Unity.VisualStudio.Editor
|
||||
return content;
|
||||
}
|
||||
|
||||
static string OnGeneratedCSProject(string path, string content)
|
||||
private static string OnGeneratedCSProject(string path, string content)
|
||||
{
|
||||
return InvokeAssetPostProcessorGenerationCallbacks(nameof(OnGeneratedCSProject), path, content);
|
||||
}
|
||||
|
||||
static string OnGeneratedSlnSolution(string path, string content)
|
||||
private static string OnGeneratedSlnSolution(string path, string content)
|
||||
{
|
||||
return InvokeAssetPostProcessorGenerationCallbacks(nameof(OnGeneratedSlnSolution), path, content);
|
||||
}
|
||||
|
||||
void SyncFileIfNotChanged(string filename, string newContents)
|
||||
private void SyncFileIfNotChanged(string filename, string newContents)
|
||||
{
|
||||
try
|
||||
{
|
||||
@@ -401,12 +438,13 @@ namespace Microsoft.Unity.VisualStudio.Editor
|
||||
m_FileIOProvider.WriteAllText(filename, newContents);
|
||||
}
|
||||
|
||||
string ProjectText(Assembly assembly,
|
||||
private string ProjectText(Assembly assembly,
|
||||
Dictionary<string, string> allAssetsProjectParts,
|
||||
IEnumerable<ResponseFileData> responseFilesData,
|
||||
List<Assembly> allProjectAsemblies)
|
||||
List<Assembly> allProjectAssemblies,
|
||||
string[] roslynAnalyzerDllPaths)
|
||||
{
|
||||
var projectBuilder = new StringBuilder(ProjectHeader(assembly, responseFilesData));
|
||||
var projectBuilder = new StringBuilder(ProjectHeader(assembly, responseFilesData, roslynAnalyzerDllPaths));
|
||||
var references = new List<string>();
|
||||
|
||||
projectBuilder.Append(@" <ItemGroup>").Append(k_WindowsNewline);
|
||||
@@ -442,6 +480,7 @@ namespace Microsoft.Unity.VisualStudio.Editor
|
||||
.Union(responseRefs)
|
||||
.Union(references)
|
||||
.Union(internalAssemblyReferences);
|
||||
|
||||
foreach (var reference in allReferences)
|
||||
{
|
||||
string fullReference = Path.IsPathRooted(reference) ? reference : Path.Combine(ProjectDirectory, reference);
|
||||
@@ -468,7 +507,7 @@ namespace Microsoft.Unity.VisualStudio.Editor
|
||||
return projectBuilder.ToString();
|
||||
}
|
||||
|
||||
static string XmlFilename(string path)
|
||||
private static string XmlFilename(string path)
|
||||
{
|
||||
if (string.IsNullOrEmpty(path))
|
||||
return path;
|
||||
@@ -479,12 +518,12 @@ namespace Microsoft.Unity.VisualStudio.Editor
|
||||
return XmlEscape(path);
|
||||
}
|
||||
|
||||
static string XmlEscape(string s)
|
||||
private static string XmlEscape(string s)
|
||||
{
|
||||
return SecurityElement.Escape(s);
|
||||
}
|
||||
|
||||
void AppendReference(string fullReference, StringBuilder projectBuilder)
|
||||
private void AppendReference(string fullReference, StringBuilder projectBuilder)
|
||||
{
|
||||
var escapedFullPath = EscapedRelativePathFor(fullReference);
|
||||
projectBuilder.Append(" <Reference Include=\"").Append(Path.GetFileNameWithoutExtension(escapedFullPath)).Append("\">").Append(k_WindowsNewline);
|
||||
@@ -503,9 +542,15 @@ namespace Microsoft.Unity.VisualStudio.Editor
|
||||
return Path.Combine(FileUtility.Normalize(ProjectDirectory), $"{InvalidCharactersRegexPattern.Replace(m_ProjectName, "_")}.sln");
|
||||
}
|
||||
|
||||
string ProjectHeader(
|
||||
internal string VsConfigFile()
|
||||
{
|
||||
return Path.Combine(FileUtility.Normalize(ProjectDirectory), ".vsconfig");
|
||||
}
|
||||
|
||||
private string ProjectHeader(
|
||||
Assembly assembly,
|
||||
IEnumerable<ResponseFileData> responseFilesData
|
||||
IEnumerable<ResponseFileData> responseFilesData,
|
||||
string[] roslynAnalyzerDllPaths
|
||||
)
|
||||
{
|
||||
var toolsVersion = "4.0";
|
||||
@@ -553,7 +598,11 @@ namespace Microsoft.Unity.VisualStudio.Editor
|
||||
|
||||
try
|
||||
{
|
||||
return string.Format(GetProjectHeaderTemplate(), arguments);
|
||||
#if UNITY_2020_2_OR_NEWER
|
||||
return string.Format(GetProjectHeaderTemplate(roslynAnalyzerDllPaths, assembly.compilerOptions.RoslynAnalyzerRulesetPath), arguments);
|
||||
#else
|
||||
return string.Format(GetProjectHeaderTemplate(Array.Empty<string>(), null), arguments);
|
||||
#endif
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
@@ -584,7 +633,7 @@ namespace Microsoft.Unity.VisualStudio.Editor
|
||||
return ProjectType.Game;
|
||||
}
|
||||
|
||||
static string GetSolutionText()
|
||||
private static string GetSolutionText()
|
||||
{
|
||||
return string.Join("\r\n",
|
||||
@"",
|
||||
@@ -604,7 +653,7 @@ namespace Microsoft.Unity.VisualStudio.Editor
|
||||
@"").Replace(" ", "\t");
|
||||
}
|
||||
|
||||
static string GetProjectFooterTemplate()
|
||||
private static string GetProjectFooterTemplate()
|
||||
{
|
||||
return string.Join("\r\n",
|
||||
@" <Import Project=""$(MSBuildToolsPath)\Microsoft.CSharp.targets"" />",
|
||||
@@ -620,7 +669,7 @@ namespace Microsoft.Unity.VisualStudio.Editor
|
||||
@"");
|
||||
}
|
||||
|
||||
string GetProjectHeaderTemplate()
|
||||
private string GetProjectHeaderTemplate(string[] roslynAnalyzerDllPaths, string roslynAnalyzerRulesetPath)
|
||||
{
|
||||
var header = new[]
|
||||
{
|
||||
@@ -693,29 +742,38 @@ namespace Microsoft.Unity.VisualStudio.Editor
|
||||
@""
|
||||
};
|
||||
|
||||
var lines = header
|
||||
.Concat(forceExplicitReferences)
|
||||
.Concat(flavoring)
|
||||
.ToList();
|
||||
var lines = header.Concat(forceExplicitReferences).Concat(flavoring).ToList();
|
||||
|
||||
// Only add analyzer block for compatible Visual Studio
|
||||
if (m_CurrentInstallation != null && m_CurrentInstallation.SupportsAnalyzers)
|
||||
{
|
||||
var analyzers = m_CurrentInstallation.GetAnalyzers();
|
||||
if (analyzers != null && analyzers.Length > 0)
|
||||
#if UNITY_2020_2_OR_NEWER
|
||||
if (roslynAnalyzerRulesetPath != null)
|
||||
{
|
||||
lines.Add(@" <PropertyGroup>");
|
||||
lines.Add($" <CodeAnalysisRuleSet>{roslynAnalyzerRulesetPath}</CodeAnalysisRuleSet>");
|
||||
lines.Add(@" </PropertyGroup>");
|
||||
}
|
||||
#endif
|
||||
|
||||
string[] analyzers = m_CurrentInstallation.GetAnalyzers();
|
||||
string[] allAnalyzers = analyzers != null ? analyzers.Concat(roslynAnalyzerDllPaths).ToArray() : roslynAnalyzerDllPaths;
|
||||
|
||||
if (allAnalyzers.Any())
|
||||
{
|
||||
lines.Add(@" <ItemGroup>");
|
||||
foreach (var analyzer in analyzers)
|
||||
lines.Add(string.Format(@" <Analyzer Include=""{0}"" />", EscapedRelativePathFor(analyzer)));
|
||||
foreach (var analyzer in allAnalyzers)
|
||||
{
|
||||
lines.Add($@" <Analyzer Include=""{EscapedRelativePathFor(analyzer)}"" />");
|
||||
}
|
||||
lines.Add(@" </ItemGroup>");
|
||||
}
|
||||
}
|
||||
|
||||
return string.Join("\r\n", lines
|
||||
.Concat(footer));
|
||||
return string.Join("\r\n", lines.Concat(footer));
|
||||
}
|
||||
|
||||
void SyncSolution(IEnumerable<Assembly> assemblies)
|
||||
private void SyncSolution(IEnumerable<Assembly> assemblies)
|
||||
{
|
||||
if (InvalidCharactersRegexPattern.IsMatch(ProjectDirectory))
|
||||
Debug.LogWarning("Project path contains special characters, which can be an issue when opening Visual Studio");
|
||||
@@ -725,7 +783,7 @@ namespace Microsoft.Unity.VisualStudio.Editor
|
||||
SyncSolutionFileIfNotChanged(solutionFile, SolutionText(assemblies, previousSolution));
|
||||
}
|
||||
|
||||
string SolutionText(IEnumerable<Assembly> assemblies, Solution previousSolution = null)
|
||||
private string SolutionText(IEnumerable<Assembly> assemblies, Solution previousSolution = null)
|
||||
{
|
||||
const string fileversion = "12.00";
|
||||
const string vsversion = "15";
|
||||
@@ -760,12 +818,12 @@ namespace Microsoft.Unity.VisualStudio.Editor
|
||||
return string.Format(GetSolutionText(), fileversion, vsversion, projectEntriesText, projectConfigurationsText, propertiesText);
|
||||
}
|
||||
|
||||
static IEnumerable<Assembly> RelevantAssembliesForMode(IEnumerable<Assembly> assemblies)
|
||||
private static IEnumerable<Assembly> RelevantAssembliesForMode(IEnumerable<Assembly> assemblies)
|
||||
{
|
||||
return assemblies.Where(i => ScriptingLanguage.CSharp == ScriptingLanguageFor(i));
|
||||
}
|
||||
|
||||
private string GetPropertiesText(SolutionProperties[] array)
|
||||
private static string GetPropertiesText(SolutionProperties[] array)
|
||||
{
|
||||
if (array == null || array.Length == 0)
|
||||
{
|
||||
@@ -806,7 +864,7 @@ namespace Microsoft.Unity.VisualStudio.Editor
|
||||
/// Get a Project("{guid}") = "MyProject", "MyProject.unityproj", "{projectguid}"
|
||||
/// entry for each relevant language
|
||||
/// </summary>
|
||||
string GetProjectEntriesText(IEnumerable<SolutionProjectEntry> entries)
|
||||
private string GetProjectEntriesText(IEnumerable<SolutionProjectEntry> entries)
|
||||
{
|
||||
var projectEntries = entries.Select(entry => string.Format(
|
||||
m_SolutionProjectEntryTemplate,
|
||||
@@ -816,7 +874,7 @@ namespace Microsoft.Unity.VisualStudio.Editor
|
||||
return string.Join(k_WindowsNewline, projectEntries.ToArray());
|
||||
}
|
||||
|
||||
IEnumerable<SolutionProjectEntry> ToProjectEntries(IEnumerable<Assembly> assemblies)
|
||||
private IEnumerable<SolutionProjectEntry> ToProjectEntries(IEnumerable<Assembly> assemblies)
|
||||
{
|
||||
foreach (var assembly in assemblies)
|
||||
yield return new SolutionProjectEntry()
|
||||
@@ -832,21 +890,22 @@ namespace Microsoft.Unity.VisualStudio.Editor
|
||||
/// <summary>
|
||||
/// Generate the active configuration string for a given project guid
|
||||
/// </summary>
|
||||
string GetProjectActiveConfigurations(string projectGuid)
|
||||
private string GetProjectActiveConfigurations(string projectGuid)
|
||||
{
|
||||
return string.Format(
|
||||
m_SolutionProjectConfigurationTemplate,
|
||||
projectGuid);
|
||||
}
|
||||
|
||||
string EscapedRelativePathFor(string file)
|
||||
private string EscapedRelativePathFor(string file)
|
||||
{
|
||||
var projectDir = FileUtility.Normalize(ProjectDirectory);
|
||||
file = FileUtility.Normalize(file);
|
||||
var path = SkipPathPrefix(file, projectDir);
|
||||
|
||||
var packageInfo = m_AssemblyNameProvider.FindForAssetPath(path.Replace('\\', '/'));
|
||||
if (packageInfo != null) {
|
||||
if (packageInfo != null)
|
||||
{
|
||||
// We have to normalize the path, because the PackageManagerRemapper assumes
|
||||
// dir seperators will be os specific.
|
||||
var absolutePath = Path.GetFullPath(FileUtility.Normalize(path));
|
||||
@@ -856,14 +915,14 @@ namespace Microsoft.Unity.VisualStudio.Editor
|
||||
return XmlFilename(path);
|
||||
}
|
||||
|
||||
static string SkipPathPrefix(string path, string prefix)
|
||||
private static string SkipPathPrefix(string path, string prefix)
|
||||
{
|
||||
if (path.StartsWith($"{prefix}{Path.DirectorySeparatorChar}") && (path.Length > prefix.Length))
|
||||
return path.Substring(prefix.Length + 1);
|
||||
return path;
|
||||
}
|
||||
|
||||
static string ProjectFooter()
|
||||
private static string ProjectFooter()
|
||||
{
|
||||
return GetProjectFooterTemplate();
|
||||
}
|
||||
@@ -873,19 +932,19 @@ namespace Microsoft.Unity.VisualStudio.Editor
|
||||
return ".csproj";
|
||||
}
|
||||
|
||||
string ProjectGuid(Assembly assembly)
|
||||
private string ProjectGuid(Assembly assembly)
|
||||
{
|
||||
return m_GUIDGenerator.ProjectGuid(
|
||||
m_ProjectName,
|
||||
m_AssemblyNameProvider.GetAssemblyName(assembly.outputPath, assembly.name));
|
||||
}
|
||||
|
||||
string SolutionGuid(Assembly assembly)
|
||||
private string SolutionGuid(Assembly assembly)
|
||||
{
|
||||
return m_GUIDGenerator.SolutionGuid(m_ProjectName, ScriptingLanguageFor(assembly));
|
||||
}
|
||||
|
||||
static string GetRootNamespace(Assembly assembly)
|
||||
private static string GetRootNamespace(Assembly assembly)
|
||||
{
|
||||
#if UNITY_2020_2_OR_NEWER
|
||||
return assembly.rootNamespace;
|
||||
@@ -913,19 +972,19 @@ namespace Microsoft.Unity.VisualStudio.Editor
|
||||
return ComputeGuidHashFor(projectName);
|
||||
}
|
||||
|
||||
static string ComputeGuidHashFor(string input)
|
||||
private static string ComputeGuidHashFor(string input)
|
||||
{
|
||||
var hash = MD5.Create().ComputeHash(Encoding.Default.GetBytes(input));
|
||||
return HashAsGuid(HashToString(hash));
|
||||
}
|
||||
|
||||
static string HashAsGuid(string hash)
|
||||
private static string HashAsGuid(string hash)
|
||||
{
|
||||
var guid = hash.Substring(0, 8) + "-" + hash.Substring(8, 4) + "-" + hash.Substring(12, 4) + "-" + hash.Substring(16, 4) + "-" + hash.Substring(20, 12);
|
||||
return guid.ToUpper();
|
||||
}
|
||||
|
||||
static string HashToString(byte[] bs)
|
||||
private static string HashToString(byte[] bs)
|
||||
{
|
||||
var sb = new StringBuilder();
|
||||
foreach (byte b in bs)
|
||||
|
||||
@@ -1,8 +1,9 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using System.Threading.Tasks;
|
||||
/*---------------------------------------------------------------------------------------------
|
||||
* Copyright (c) Unity Technologies.
|
||||
* Copyright (c) Microsoft Corporation. All rights reserved.
|
||||
* Licensed under the MIT License. See License.txt in the project root for license information.
|
||||
*--------------------------------------------------------------------------------------------*/
|
||||
using System;
|
||||
|
||||
namespace Microsoft.Unity.VisualStudio.Editor
|
||||
{
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
* Licensed under the MIT License. See License.txt in the project root for license information.
|
||||
*--------------------------------------------------------------------------------------------*/
|
||||
using System.Collections.Generic;
|
||||
using System.IO;
|
||||
using System.Text.RegularExpressions;
|
||||
|
||||
namespace Microsoft.Unity.VisualStudio.Editor
|
||||
|
||||
@@ -7,7 +7,6 @@ using System;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using Unity.CodeEditor;
|
||||
@@ -18,10 +17,10 @@ namespace Microsoft.Unity.VisualStudio.Editor
|
||||
[InitializeOnLoad]
|
||||
public class VisualStudioEditor : IExternalCodeEditor
|
||||
{
|
||||
private static readonly VisualStudioInstallation[] _installations;
|
||||
private static readonly IVisualStudioInstallation[] _installations;
|
||||
|
||||
internal static bool IsOSX => Application.platform == RuntimePlatform.OSXEditor;
|
||||
internal static bool IsWindows => !IsOSX && Path.DirectorySeparatorChar == '\\' && Environment.NewLine == "\r\n";
|
||||
internal static bool IsWindows => !IsOSX && Path.DirectorySeparatorChar == FileUtility.WinSeparator && Environment.NewLine == "\r\n";
|
||||
|
||||
CodeEditor.Installation[] IExternalCodeEditor.Installations => _installations
|
||||
.Select(i => i.ToCodeEditorInstallation())
|
||||
@@ -39,7 +38,7 @@ namespace Microsoft.Unity.VisualStudio.Editor
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
UnityEngine.Debug.Log($"Error detecting Visual Studio installations: {ex}");
|
||||
UnityEngine.Debug.LogError($"Error detecting Visual Studio installations: {ex}");
|
||||
_installations = Array.Empty<VisualStudioInstallation>();
|
||||
}
|
||||
|
||||
@@ -64,7 +63,7 @@ namespace Microsoft.Unity.VisualStudio.Editor
|
||||
{
|
||||
}
|
||||
|
||||
internal bool TryGetVisualStudioInstallationForPath(string editorPath, out VisualStudioInstallation installation)
|
||||
internal virtual bool TryGetVisualStudioInstallationForPath(string editorPath, out IVisualStudioInstallation installation)
|
||||
{
|
||||
// lookup for well known installations
|
||||
foreach (var candidate in _installations)
|
||||
@@ -79,7 +78,7 @@ namespace Microsoft.Unity.VisualStudio.Editor
|
||||
return Discovery.TryDiscoverInstallation(editorPath, out installation);
|
||||
}
|
||||
|
||||
public bool TryGetInstallationForPath(string editorPath, out CodeEditor.Installation installation)
|
||||
public virtual bool TryGetInstallationForPath(string editorPath, out CodeEditor.Installation installation)
|
||||
{
|
||||
var result = TryGetVisualStudioInstallationForPath(editorPath, out var vsi);
|
||||
installation = vsi == null ? default : vsi.ToCodeEditorInstallation();
|
||||
@@ -143,8 +142,12 @@ namespace Microsoft.Unity.VisualStudio.Editor
|
||||
foreach (var file in importedFiles.Where(a => Path.GetExtension(a) == ".pdb"))
|
||||
{
|
||||
var pdbFile = FileUtility.GetAssetFullPath(file);
|
||||
var asmFile = Path.ChangeExtension(pdbFile, ".dll");
|
||||
|
||||
// skip Unity packages like com.unity.ext.nunit
|
||||
if (pdbFile.IndexOf($"{Path.DirectorySeparatorChar}com.unity.", StringComparison.OrdinalIgnoreCase) > 0)
|
||||
continue;
|
||||
|
||||
var asmFile = Path.ChangeExtension(pdbFile, ".dll");
|
||||
if (!File.Exists(asmFile) || !Image.IsAssembly(asmFile))
|
||||
continue;
|
||||
|
||||
@@ -176,11 +179,31 @@ namespace Microsoft.Unity.VisualStudio.Editor
|
||||
return false;
|
||||
}
|
||||
|
||||
private static void CheckCurrentEditorInstallation()
|
||||
{
|
||||
var editorPath = CodeEditor.CurrentEditorInstallation;
|
||||
try
|
||||
{
|
||||
if (Discovery.TryDiscoverInstallation(editorPath, out _))
|
||||
return;
|
||||
}
|
||||
catch (IOException)
|
||||
{
|
||||
}
|
||||
|
||||
UnityEngine.Debug.LogWarning($"Visual Studio executable {editorPath} is not found. Please change your settings in Edit > Preferences > External Tools.");
|
||||
}
|
||||
|
||||
public bool OpenProject(string path, int line, int column)
|
||||
{
|
||||
CheckCurrentEditorInstallation();
|
||||
|
||||
if (!IsSupportedPath(path))
|
||||
return false;
|
||||
|
||||
if (!IsProjectGeneratedFor(path, out var missingFlag))
|
||||
UnityEngine.Debug.LogWarning($"You are trying to open {path} outside a generated project. This might cause problems with IntelliSense and debugging. To avoid this, you can change your .csproj preferences in Edit > Preferences > External Tools and enable {GetProjectGenerationFlagDescription(missingFlag)} generation.");
|
||||
|
||||
if (IsOSX)
|
||||
return OpenOSXApp(path, line, column);
|
||||
|
||||
@@ -190,6 +213,67 @@ namespace Microsoft.Unity.VisualStudio.Editor
|
||||
return false;
|
||||
}
|
||||
|
||||
private static string GetProjectGenerationFlagDescription(ProjectGenerationFlag flag)
|
||||
{
|
||||
switch (flag)
|
||||
{
|
||||
case ProjectGenerationFlag.BuiltIn:
|
||||
return "Built-in packages";
|
||||
case ProjectGenerationFlag.Embedded:
|
||||
return "Embedded packages";
|
||||
case ProjectGenerationFlag.Git:
|
||||
return "Git packages";
|
||||
case ProjectGenerationFlag.Local:
|
||||
return "Local packages";
|
||||
case ProjectGenerationFlag.LocalTarBall:
|
||||
return "Local tarball";
|
||||
case ProjectGenerationFlag.PlayerAssemblies:
|
||||
return "Player projects";
|
||||
case ProjectGenerationFlag.Registry:
|
||||
return "Registry packages";
|
||||
case ProjectGenerationFlag.Unknown:
|
||||
return "Packages from unknown sources";
|
||||
case ProjectGenerationFlag.None:
|
||||
default:
|
||||
return string.Empty;
|
||||
}
|
||||
}
|
||||
|
||||
private bool IsProjectGeneratedFor(string path, out ProjectGenerationFlag missingFlag)
|
||||
{
|
||||
missingFlag = ProjectGenerationFlag.None;
|
||||
|
||||
// No need to check when opening the whole solution
|
||||
if (string.IsNullOrEmpty(path))
|
||||
return true;
|
||||
|
||||
// We only want to check for cs scripts
|
||||
if (ProjectGeneration.ScriptingLanguageFor(path) != ScriptingLanguage.CSharp)
|
||||
return true;
|
||||
|
||||
// Even on windows, the package manager requires relative path + unix style separators for queries
|
||||
var basePath = _generator.ProjectDirectory;
|
||||
var relativePath = FileUtility
|
||||
.NormalizeWindowsToUnix(path)
|
||||
.Replace(basePath, string.Empty)
|
||||
.Trim(FileUtility.UnixSeparator);
|
||||
|
||||
var packageInfo = UnityEditor.PackageManager.PackageInfo.FindForAssetPath(relativePath);
|
||||
if (packageInfo == null)
|
||||
return true;
|
||||
|
||||
var source = packageInfo.source;
|
||||
if (!Enum.TryParse<ProjectGenerationFlag>(source.ToString(), out var flag))
|
||||
return true;
|
||||
|
||||
if (_generator.AssemblyNameProvider.ProjectGenerationFlag.HasFlag(flag))
|
||||
return true;
|
||||
|
||||
// Return false if we found a source not flagged for generation
|
||||
missingFlag = flag;
|
||||
return false;
|
||||
}
|
||||
|
||||
private bool OpenWindowsApp(string path, int line)
|
||||
{
|
||||
var progpath = FileUtility
|
||||
|
||||
@@ -10,7 +10,16 @@ using IOPath = System.IO.Path;
|
||||
|
||||
namespace Microsoft.Unity.VisualStudio.Editor
|
||||
{
|
||||
internal class VisualStudioInstallation
|
||||
internal interface IVisualStudioInstallation
|
||||
{
|
||||
string Path { get; }
|
||||
bool SupportsAnalyzers { get; }
|
||||
bool SupportsCSharp8 { get; }
|
||||
string[] GetAnalyzers();
|
||||
CodeEditor.Installation ToCodeEditorInstallation();
|
||||
}
|
||||
|
||||
internal class VisualStudioInstallation : IVisualStudioInstallation
|
||||
{
|
||||
public string Name { get; set; }
|
||||
public string Path { get; set; }
|
||||
|
||||
@@ -34,7 +34,8 @@ namespace Microsoft.Unity.VisualStudio.Editor
|
||||
// - or if the firewall is not properly configured
|
||||
var messagingPort = MessagingPort();
|
||||
|
||||
try {
|
||||
try
|
||||
{
|
||||
_messager = Messager.BindTo(messagingPort);
|
||||
_messager.ReceiveMessage += ReceiveMessage;
|
||||
}
|
||||
|
||||
@@ -2,18 +2,18 @@
|
||||
"name": "com.unity.ide.visualstudio",
|
||||
"displayName": "Visual Studio Editor",
|
||||
"description": "Code editor integration for supporting Visual Studio as code editor for unity. Adds support for generating csproj files for intellisense purposes, auto discovery of installations, etc.",
|
||||
"version": "2.0.3",
|
||||
"version": "2.0.5",
|
||||
"unity": "2020.1",
|
||||
"unityRelease": "0a12",
|
||||
"relatedPackages": {
|
||||
"com.unity.ide.visualstudio.tests": "2.0.3"
|
||||
"com.unity.ide.visualstudio.tests": "2.0.5"
|
||||
},
|
||||
"upmCi": {
|
||||
"footprint": "a528d76d0398bf543d3597af18e87e2f3a13d40a"
|
||||
"footprint": "848c02b3f0fe476a599004cd972346a89e39d26f"
|
||||
},
|
||||
"repository": {
|
||||
"url": "https://github.cds.internal.unity3d.com/unity/com.unity.ide.visualstudio.git",
|
||||
"type": "git",
|
||||
"revision": "869804bff6e99d0d0e9c1867aebaa070fad875e5"
|
||||
"revision": "83ca94e82bb6da515dc57e0d860b6b2224f56991"
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user