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com.unity.ide.visualstudio@2.0.12
## [2.0.12] - 2021-10-20 Integration: - Do not block asset opening when only a VS instance without a loaded solution is found. - Only check package version once per Unity session. - Improved support for Visual Studio For Mac 2022.
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@@ -256,8 +256,10 @@ static win::ComPtr<EnvDTE::_DTE> FindRunningVisualStudioWithSolution(
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continue;
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std::filesystem::path currentSolutionPath = std::wstring(solutionFullName);
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if (!currentSolutionPath.empty())
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std::wcout << "Visual Studio opened on " << currentSolutionPath.wstring() << std::endl;
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if (currentSolutionPath.empty())
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continue;
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std::wcout << "Visual Studio opened on " << currentSolutionPath.wstring() << std::endl;
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// If the name matches the solution we want to open and we have a Visual Studio installation path to use and this one matches that path, then use it.
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// If we don't have a Visual Studio installation path to use, just use this solution.
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