com.unity.ide.visualstudio@2.0.12

## [2.0.12] - 2021-10-20

Integration:

- Do not block asset opening when only a VS instance without a loaded solution is found.
- Only check package version once per Unity session.
- Improved support for Visual Studio For Mac 2022.
This commit is contained in:
Unity Technologies
2021-10-20 00:00:00 +00:00
parent f6444c620d
commit 154360465a
8 changed files with 66 additions and 7 deletions

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@@ -1,5 +1,14 @@
# Code Editor Package for Visual Studio # Code Editor Package for Visual Studio
## [2.0.12] - 2021-10-20
Integration:
- Do not block asset opening when only a VS instance without a loaded solution is found.
- Only check package version once per Unity session.
- Improved support for Visual Studio For Mac 2022.
## [2.0.11] - 2021-07-01 ## [2.0.11] - 2021-07-01
Integration: Integration:

View File

@@ -256,8 +256,10 @@ static win::ComPtr<EnvDTE::_DTE> FindRunningVisualStudioWithSolution(
continue; continue;
std::filesystem::path currentSolutionPath = std::wstring(solutionFullName); std::filesystem::path currentSolutionPath = std::wstring(solutionFullName);
if (!currentSolutionPath.empty()) if (currentSolutionPath.empty())
std::wcout << "Visual Studio opened on " << currentSolutionPath.wstring() << std::endl; continue;
std::wcout << "Visual Studio opened on " << currentSolutionPath.wstring() << std::endl;
// If the name matches the solution we want to open and we have a Visual Studio installation path to use and this one matches that path, then use it. // If the name matches the solution we want to open and we have a Visual Studio installation path to use and this one matches that path, then use it.
// If we don't have a Visual Studio installation path to use, just use this solution. // If we don't have a Visual Studio installation path to use, just use this solution.

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@@ -74,6 +74,9 @@ namespace Microsoft.Unity.VisualStudio.Editor
if (!File.Exists(fvi)) if (!File.Exists(fvi))
fvi = Path.Combine(editorPath, "Contents/MonoBundle/VisualStudio.exe"); fvi = Path.Combine(editorPath, "Contents/MonoBundle/VisualStudio.exe");
if (!File.Exists(fvi))
fvi = Path.Combine(editorPath, "Contents/MonoBundle/VisualStudio.dll");
} }
if (!File.Exists(fvi)) if (!File.Exists(fvi))

31
Editor/SessionSettings.cs Normal file
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@@ -0,0 +1,31 @@
/*---------------------------------------------------------------------------------------------
* Copyright (c) Microsoft Corporation. All rights reserved.
* Licensed under the MIT License. See License.txt in the project root for license information.
*--------------------------------------------------------------------------------------------*/
using System.Runtime.CompilerServices;
using UnityEditor;
using UnityEngine;
namespace Microsoft.Unity.VisualStudio.Editor
{
internal static class SessionSettings
{
internal static string GetKey([CallerMemberName] string memberName = "")
{
return $"{typeof(SessionSettings).FullName}.{memberName}";
}
public static bool PackageVersionChecked
{
get
{
return SessionState.GetBool(GetKey(), false);
}
set
{
SessionState.SetBool(GetKey(), value);
}
}
}
}

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@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 4d1e1d921eed0044e9fe0cd3ab6444ba
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@@ -41,7 +41,8 @@ namespace Microsoft.Unity.VisualStudio.Editor
if (!VisualStudioEditor.IsEnabled) if (!VisualStudioEditor.IsEnabled)
return; return;
_listRequest = UnityEditor.PackageManager.Client.List(); if (!SessionSettings.PackageVersionChecked)
_listRequest = UnityEditor.PackageManager.Client.List();
RunOnceOnUpdate(() => RunOnceOnUpdate(() =>
{ {
@@ -148,6 +149,8 @@ namespace Microsoft.Unity.VisualStudio.Editor
{ {
Debug.LogWarning($"Visual Studio Editor Package version {package.versions.latest} is available, we strongly encourage you to update from the Unity Package Manager for a better Visual Studio integration"); Debug.LogWarning($"Visual Studio Editor Package version {package.versions.latest} is available, we strongly encourage you to update from the Unity Package Manager for a better Visual Studio integration");
} }
SessionSettings.PackageVersionChecked = true;
} }
_listRequest = null; _listRequest = null;

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@@ -2,21 +2,21 @@
"name": "com.unity.ide.visualstudio", "name": "com.unity.ide.visualstudio",
"displayName": "Visual Studio Editor", "displayName": "Visual Studio Editor",
"description": "Code editor integration for supporting Visual Studio as code editor for unity. Adds support for generating csproj files for intellisense purposes, auto discovery of installations, etc.", "description": "Code editor integration for supporting Visual Studio as code editor for unity. Adds support for generating csproj files for intellisense purposes, auto discovery of installations, etc.",
"version": "2.0.11", "version": "2.0.12",
"unity": "2019.4", "unity": "2019.4",
"unityRelease": "25f1", "unityRelease": "25f1",
"dependencies": { "dependencies": {
"com.unity.test-framework": "1.1.9" "com.unity.test-framework": "1.1.9"
}, },
"relatedPackages": { "relatedPackages": {
"com.unity.ide.visualstudio.tests": "2.0.11" "com.unity.ide.visualstudio.tests": "2.0.12"
}, },
"upmCi": { "upmCi": {
"footprint": "321c90e37eb1ab86fe68d5f7e838c7e4553fc37e" "footprint": "bccd4d0383df110ebef0c62f85b5ac7cb9464de3"
}, },
"repository": { "repository": {
"url": "https://github.cds.internal.unity3d.com/unity/com.unity.ide.visualstudio.git", "url": "https://github.cds.internal.unity3d.com/unity/com.unity.ide.visualstudio.git",
"type": "git", "type": "git",
"revision": "680e06d94ffca728223ae2cb14bb919cd354e2c1" "revision": "8d436ff053b9c59677b5e9799208143553cd02d9"
} }
} }