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com.unity.ide.visualstudio@1.0.9
## [1.0.9] - 2019-03-05 Updated MonoDevelop support, to pass correct arguments, and not import VSTU plugin Use release build of COMIntegration for Visual Studio ## [1.0.7] - 2019-04-30 Ensure asset database is refreshed when generating csproj and solution files. ## [1.0.6] - 2019-04-27 Add support for generating all csproj files. ## [1.0.5] - 2019-04-18 Fix relative package paths. Fix opening editor on mac.
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<?xml version="1.0" encoding="UTF-8"?>
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<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
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<plist version="1.0">
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<dict>
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<key>BuildMachineOSBuild</key>
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<string>18E226</string>
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<key>CFBundleDevelopmentRegion</key>
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<string>en</string>
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<key>CFBundleExecutable</key>
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<string>AppleEventIntegrationPlugin</string>
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<key>CFBundleIdentifier</key>
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<string>com.unity.AppleEventIntegrationPlugin</string>
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<key>CFBundleInfoDictionaryVersion</key>
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<string>6.0</string>
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<key>CFBundleName</key>
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<string>AppleEventIntegrationPlugin</string>
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<key>CFBundlePackageType</key>
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<string>BNDL</string>
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<key>CFBundleShortVersionString</key>
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<string>1.0</string>
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<key>CFBundleSupportedPlatforms</key>
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<array>
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<string>MacOSX</string>
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</array>
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<key>CFBundleVersion</key>
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<string>1</string>
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<key>DTCompiler</key>
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<string>com.apple.compilers.llvm.clang.1_0</string>
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<key>DTPlatformBuild</key>
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<string>10E1001</string>
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<key>DTPlatformVersion</key>
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<string>GM</string>
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<key>DTSDKBuild</key>
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<string>18E219</string>
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<key>DTSDKName</key>
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<string>macosx10.14</string>
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<key>DTXcode</key>
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<string>1020</string>
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<key>DTXcodeBuild</key>
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<string>10E1001</string>
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<key>NSHumanReadableCopyright</key>
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<string>Copyright © 2019 Unity. All rights reserved.</string>
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</dict>
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</plist>
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