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com.unity.ide.visualstudio@1.0.9
## [1.0.9] - 2019-03-05 Updated MonoDevelop support, to pass correct arguments, and not import VSTU plugin Use release build of COMIntegration for Visual Studio ## [1.0.7] - 2019-04-30 Ensure asset database is refreshed when generating csproj and solution files. ## [1.0.6] - 2019-04-27 Add support for generating all csproj files. ## [1.0.5] - 2019-04-18 Fix relative package paths. Fix opening editor on mac.
This commit is contained in:
19
CHANGELOG.md
19
CHANGELOG.md
@@ -1,5 +1,24 @@
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# Code Editor Package for Visual Studio
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## [1.0.9] - 2019-03-05
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Updated MonoDevelop support, to pass correct arguments, and not import VSTU plugin
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Use release build of COMIntegration for Visual Studio
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## [1.0.7] - 2019-04-30
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Ensure asset database is refreshed when generating csproj and solution files.
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## [1.0.6] - 2019-04-27
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Add support for generating all csproj files.
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## [1.0.5] - 2019-04-18
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Fix relative package paths.
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Fix opening editor on mac.
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## [1.0.4] - 2019-04-12
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- Fixing null reference issue for callbacks to AssetPostProcessor.
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Binary file not shown.
@@ -1,7 +1,12 @@
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using System;
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using System.IO;
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using System.Collections.Generic;
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using System.Linq;
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using Unity.CodeEditor;
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using UnityEngine;
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using UnityEditor;
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using System.Diagnostics;
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using Microsoft.Win32;
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namespace VisualStudioEditor
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{
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@@ -31,17 +36,240 @@ namespace VisualStudioEditor
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{
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try
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{
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return VSEditor.GetInstalledVisualStudios().Select(pair => new CodeEditor.Installation
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if (VSEditor.IsWindows)
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{
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return GetInstalledVisualStudios().Select(pair => new CodeEditor.Installation
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{
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Path = pair.Value[0],
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Name = VisualStudioVersionToNiceName(pair.Key)
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}).ToArray();
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}
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if (VSEditor.IsOSX)
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{
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var installationList = new List<CodeEditor.Installation>();
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AddIfDirectoryExists("Visual Studio", "/Applications/Visual Studio.app", installationList);
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AddIfDirectoryExists("Visual Studio (Preview)", "/Applications/Visual Studio (Preview).app", installationList);
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return installationList.ToArray();
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}
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}
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catch (Exception ex)
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{
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Debug.Log($"Error detecting Visual Studio installations: {ex.Message}{Environment.NewLine}{ex.StackTrace}");
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UnityEngine.Debug.Log($"Error detecting Visual Studio installations: {ex.Message}{Environment.NewLine}{ex.StackTrace}");
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}
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return new CodeEditor.Installation[0];
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}
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void AddIfDirectoryExists(string name, string path, List<CodeEditor.Installation> installations)
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{
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if (Directory.Exists(path))
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{
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installations.Add(new CodeEditor.Installation { Name = name, Path = path });
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}
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}
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static string GetRegistryValue(string path, string key)
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{
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try
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{
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return Registry.GetValue(path, key, null) as string;
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}
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catch (Exception)
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{
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return "";
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}
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}
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/// <summary>
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/// Derives the Visual Studio installation path from the debugger path
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/// </summary>
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/// <returns>
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/// The Visual Studio installation path (to devenv.exe)
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/// </returns>
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/// <param name='debuggerPath'>
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/// The debugger path from the windows registry
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/// </param>
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static string DeriveVisualStudioPath(string debuggerPath)
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{
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string startSentinel = DeriveProgramFilesSentinel();
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string endSentinel = "Common7";
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bool started = false;
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string[] tokens = debuggerPath.Split(new[] { Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar }, StringSplitOptions.RemoveEmptyEntries);
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string path = Environment.GetFolderPath(Environment.SpecialFolder.ProgramFiles);
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// Walk directories in debugger path, chop out "Program Files\INSTALLATION\PATH\HERE\Common7"
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foreach (var token in tokens)
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{
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if (!started && string.Equals(startSentinel, token, StringComparison.OrdinalIgnoreCase))
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{
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started = true;
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continue;
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}
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if (started)
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{
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path = Path.Combine(path, token);
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if (string.Equals(endSentinel, token, StringComparison.OrdinalIgnoreCase))
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break;
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}
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}
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return Path.Combine(path, "IDE", "devenv.exe");
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}
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/// <summary>
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/// Derives the program files sentinel for grabbing the VS installation path.
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/// </summary>
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/// <remarks>
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/// From a path like 'c:\Archivos de programa (x86)', returns 'Archivos de programa'
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/// </remarks>
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static string DeriveProgramFilesSentinel()
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{
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string path = Environment.GetFolderPath(Environment.SpecialFolder.ProgramFiles)
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.Split(Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar)
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.LastOrDefault();
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if (!string.IsNullOrEmpty(path))
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{
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// This needs to be the "real" Program Files regardless of 64bitness
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int index = path.LastIndexOf("(x86)");
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if (0 <= index)
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path = path.Remove(index);
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return path.TrimEnd();
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}
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return "Program Files";
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}
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public static void ParseRawDevEnvPaths(string[] rawDevEnvPaths, Dictionary<VisualStudioVersion, string[]> versions)
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{
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if (rawDevEnvPaths == null)
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{
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return;
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}
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var v2017 = rawDevEnvPaths.Where(path => path.Contains("2017")).ToArray();
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var v2019 = rawDevEnvPaths.Where(path => path.Contains("2019")).ToArray();
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if (v2017.Length > 0)
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{
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versions[VisualStudioVersion.VisualStudio2017] = v2017;
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}
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if (v2019.Length > 0)
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{
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versions[VisualStudioVersion.VisualStudio2019] = v2019;
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}
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}
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/// <summary>
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/// Detects Visual Studio installations using the Windows registry
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/// </summary>
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/// <returns>
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/// The detected Visual Studio installations
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/// </returns>
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public static Dictionary<VisualStudioVersion, string[]> GetInstalledVisualStudios()
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{
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var versions = new Dictionary<VisualStudioVersion, string[]>();
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if (VSEditor.IsWindows)
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{
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foreach (VisualStudioVersion version in Enum.GetValues(typeof(VisualStudioVersion)))
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{
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if (version > VisualStudioVersion.VisualStudio2015)
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continue;
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try
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{
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// Try COMNTOOLS environment variable first
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FindLegacyVisualStudio(version, versions);
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}
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catch (Exception e)
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{
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UnityEngine.Debug.LogError($"VS: {e.Message}");
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}
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}
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var raw = FindVisualStudioDevEnvPaths();
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ParseRawDevEnvPaths(raw.ToArray(), versions);
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}
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return versions;
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}
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static void FindLegacyVisualStudio(VisualStudioVersion version, Dictionary<VisualStudioVersion, string[]> versions)
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{
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string key = Environment.GetEnvironmentVariable($"VS{(int)version}0COMNTOOLS");
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if (!string.IsNullOrEmpty(key))
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{
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string path = Path.Combine(key, "..", "IDE", "devenv.exe");
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if (File.Exists(path))
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{
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versions[version] = new[] { path };
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return;
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}
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}
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// Try the proper registry key
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key = GetRegistryValue(
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$@"HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\VisualStudio\{(int)version}.0", "InstallDir");
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// Try to fallback to the 32bits hive
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if (string.IsNullOrEmpty(key))
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key = GetRegistryValue(
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$@"HKEY_LOCAL_MACHINE\SOFTWARE\WOW6432Node\Microsoft\VisualStudio\{(int)version}.0", "InstallDir");
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if (!string.IsNullOrEmpty(key))
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{
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string path = Path.Combine(key, "devenv.exe");
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if (File.Exists(path))
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{
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versions[version] = new[] { path };
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return;
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}
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}
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// Fallback to debugger key
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key = GetRegistryValue(
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// VS uses this key for the local debugger path
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$@"HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\VisualStudio\{(int)version}.0\Debugger", "FEQARuntimeImplDll");
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if (!string.IsNullOrEmpty(key))
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{
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string path = DeriveVisualStudioPath(key);
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if (!string.IsNullOrEmpty(path) && File.Exists(path))
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versions[version] = new[] { DeriveVisualStudioPath(key) };
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}
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}
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static IEnumerable<string> FindVisualStudioDevEnvPaths()
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{
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string asset = AssetDatabase.FindAssets("VSWhere a:packages").Select(AssetDatabase.GUIDToAssetPath).FirstOrDefault(assetPath => assetPath.Contains("vswhere.exe"));
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if (string.IsNullOrWhiteSpace(asset)) // This may be called too early where the asset database has not replicated this information yet.
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{
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yield break;
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}
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UnityEditor.PackageManager.PackageInfo packageInfo = UnityEditor.PackageManager.PackageInfo.FindForAssetPath(asset);
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var progpath = packageInfo.resolvedPath + asset.Substring("Packages/com.unity.ide.visualstudio".Length);
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var process = new Process
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{
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StartInfo = new ProcessStartInfo
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{
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FileName = progpath,
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Arguments = "-prerelease -property productPath",
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UseShellExecute = false,
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CreateNoWindow = true,
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RedirectStandardOutput = true,
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RedirectStandardError = true,
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}
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};
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process.Start();
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process.WaitForExit();
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while (!process.StandardOutput.EndOfStream)
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{
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yield return process.StandardOutput.ReadLine();
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}
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}
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}
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}
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8
Editor/Plugins.meta
Normal file
8
Editor/Plugins.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1e5abb64fdd0542b38f4dc1b60343e8a
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
28
Editor/Plugins/AppleEventIntegrationPlugin.bundle.meta
Normal file
28
Editor/Plugins/AppleEventIntegrationPlugin.bundle.meta
Normal file
@@ -0,0 +1,28 @@
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||||
fileFormatVersion: 2
|
||||
guid: dd66e4390e06fc14e92b9822744f2fb1
|
||||
folderAsset: yes
|
||||
PluginImporter:
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||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
iconMap: {}
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||||
executionOrder: {}
|
||||
defineConstraints: []
|
||||
isPreloaded: 0
|
||||
isOverridable: 1
|
||||
isExplicitlyReferenced: 0
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||||
validateReferences: 1
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||||
platformData:
|
||||
- first:
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||||
Any:
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||||
second:
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enabled: 0
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||||
settings: {}
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- first:
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||||
Editor: Editor
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||||
second:
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||||
enabled: 1
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||||
settings:
|
||||
DefaultValueInitialized: true
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 179209ff257e808409c755d32ecf1086
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,44 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>BuildMachineOSBuild</key>
|
||||
<string>18E226</string>
|
||||
<key>CFBundleDevelopmentRegion</key>
|
||||
<string>en</string>
|
||||
<key>CFBundleExecutable</key>
|
||||
<string>AppleEventIntegrationPlugin</string>
|
||||
<key>CFBundleIdentifier</key>
|
||||
<string>com.unity.AppleEventIntegrationPlugin</string>
|
||||
<key>CFBundleInfoDictionaryVersion</key>
|
||||
<string>6.0</string>
|
||||
<key>CFBundleName</key>
|
||||
<string>AppleEventIntegrationPlugin</string>
|
||||
<key>CFBundlePackageType</key>
|
||||
<string>BNDL</string>
|
||||
<key>CFBundleShortVersionString</key>
|
||||
<string>1.0</string>
|
||||
<key>CFBundleSupportedPlatforms</key>
|
||||
<array>
|
||||
<string>MacOSX</string>
|
||||
</array>
|
||||
<key>CFBundleVersion</key>
|
||||
<string>1</string>
|
||||
<key>DTCompiler</key>
|
||||
<string>com.apple.compilers.llvm.clang.1_0</string>
|
||||
<key>DTPlatformBuild</key>
|
||||
<string>10E1001</string>
|
||||
<key>DTPlatformVersion</key>
|
||||
<string>GM</string>
|
||||
<key>DTSDKBuild</key>
|
||||
<string>18E219</string>
|
||||
<key>DTSDKName</key>
|
||||
<string>macosx10.14</string>
|
||||
<key>DTXcode</key>
|
||||
<string>1020</string>
|
||||
<key>DTXcodeBuild</key>
|
||||
<string>10E1001</string>
|
||||
<key>NSHumanReadableCopyright</key>
|
||||
<string>Copyright © 2019 Unity. All rights reserved.</string>
|
||||
</dict>
|
||||
</plist>
|
||||
@@ -1,5 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: cb67edc1800c2ec4ba8dfb1cf0dfc84a
|
||||
guid: d2694cce95579ec47a939a1a3efb8f33
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: a0f0c231a0e381e4ea37a97a8e7837a0
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Binary file not shown.
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b94b55fbf62c6bd42a2f3edf2fd52f83
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 55aae143147983c4ca41af0f79695248
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,115 @@
|
||||
<?xml version="1.0" encoding="UTF-8"?>
|
||||
<!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd">
|
||||
<plist version="1.0">
|
||||
<dict>
|
||||
<key>files</key>
|
||||
<dict/>
|
||||
<key>files2</key>
|
||||
<dict/>
|
||||
<key>rules</key>
|
||||
<dict>
|
||||
<key>^Resources/</key>
|
||||
<true/>
|
||||
<key>^Resources/.*\.lproj/</key>
|
||||
<dict>
|
||||
<key>optional</key>
|
||||
<true/>
|
||||
<key>weight</key>
|
||||
<real>1000</real>
|
||||
</dict>
|
||||
<key>^Resources/.*\.lproj/locversion.plist$</key>
|
||||
<dict>
|
||||
<key>omit</key>
|
||||
<true/>
|
||||
<key>weight</key>
|
||||
<real>1100</real>
|
||||
</dict>
|
||||
<key>^Resources/Base\.lproj/</key>
|
||||
<dict>
|
||||
<key>weight</key>
|
||||
<real>1010</real>
|
||||
</dict>
|
||||
<key>^version.plist$</key>
|
||||
<true/>
|
||||
</dict>
|
||||
<key>rules2</key>
|
||||
<dict>
|
||||
<key>.*\.dSYM($|/)</key>
|
||||
<dict>
|
||||
<key>weight</key>
|
||||
<real>11</real>
|
||||
</dict>
|
||||
<key>^(.*/)?\.DS_Store$</key>
|
||||
<dict>
|
||||
<key>omit</key>
|
||||
<true/>
|
||||
<key>weight</key>
|
||||
<real>2000</real>
|
||||
</dict>
|
||||
<key>^(Frameworks|SharedFrameworks|PlugIns|Plug-ins|XPCServices|Helpers|MacOS|Library/(Automator|Spotlight|LoginItems))/</key>
|
||||
<dict>
|
||||
<key>nested</key>
|
||||
<true/>
|
||||
<key>weight</key>
|
||||
<real>10</real>
|
||||
</dict>
|
||||
<key>^.*</key>
|
||||
<true/>
|
||||
<key>^Info\.plist$</key>
|
||||
<dict>
|
||||
<key>omit</key>
|
||||
<true/>
|
||||
<key>weight</key>
|
||||
<real>20</real>
|
||||
</dict>
|
||||
<key>^PkgInfo$</key>
|
||||
<dict>
|
||||
<key>omit</key>
|
||||
<true/>
|
||||
<key>weight</key>
|
||||
<real>20</real>
|
||||
</dict>
|
||||
<key>^Resources/</key>
|
||||
<dict>
|
||||
<key>weight</key>
|
||||
<real>20</real>
|
||||
</dict>
|
||||
<key>^Resources/.*\.lproj/</key>
|
||||
<dict>
|
||||
<key>optional</key>
|
||||
<true/>
|
||||
<key>weight</key>
|
||||
<real>1000</real>
|
||||
</dict>
|
||||
<key>^Resources/.*\.lproj/locversion.plist$</key>
|
||||
<dict>
|
||||
<key>omit</key>
|
||||
<true/>
|
||||
<key>weight</key>
|
||||
<real>1100</real>
|
||||
</dict>
|
||||
<key>^Resources/Base\.lproj/</key>
|
||||
<dict>
|
||||
<key>weight</key>
|
||||
<real>1010</real>
|
||||
</dict>
|
||||
<key>^[^/]+$</key>
|
||||
<dict>
|
||||
<key>nested</key>
|
||||
<true/>
|
||||
<key>weight</key>
|
||||
<real>10</real>
|
||||
</dict>
|
||||
<key>^embedded\.provisionprofile$</key>
|
||||
<dict>
|
||||
<key>weight</key>
|
||||
<real>20</real>
|
||||
</dict>
|
||||
<key>^version\.plist$</key>
|
||||
<dict>
|
||||
<key>weight</key>
|
||||
<real>20</real>
|
||||
</dict>
|
||||
</dict>
|
||||
</dict>
|
||||
</plist>
|
||||
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8529f5a60acb8cd4395bd1cec74495ae
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -22,6 +22,7 @@ namespace VisualStudioEditor
|
||||
bool HasSolutionBeenGenerated();
|
||||
string SolutionFile();
|
||||
string ProjectDirectory { get; }
|
||||
void GenerateAll(bool generateAll);
|
||||
}
|
||||
|
||||
public interface IAssemblyNameProvider
|
||||
@@ -29,6 +30,12 @@ namespace VisualStudioEditor
|
||||
string GetAssemblyNameFromScriptPath(string path);
|
||||
IEnumerable<Assembly> GetAllAssemblies(Func<string, bool> shouldFileBePartOfSolution);
|
||||
IEnumerable<string> GetAllAssetPaths();
|
||||
UnityEditor.PackageManager.PackageInfo FindForAssetPath(string assetPath);
|
||||
}
|
||||
|
||||
public struct TestSettings {
|
||||
public bool ShouldSync;
|
||||
public Dictionary<string, string> SyncPath;
|
||||
}
|
||||
|
||||
class AssemblyNameProvider : IAssemblyNameProvider
|
||||
@@ -47,6 +54,11 @@ namespace VisualStudioEditor
|
||||
{
|
||||
return AssetDatabase.GetAllAssetPaths();
|
||||
}
|
||||
|
||||
public UnityEditor.PackageManager.PackageInfo FindForAssetPath(string assetPath)
|
||||
{
|
||||
return UnityEditor.PackageManager.PackageInfo.FindForAssetPath(assetPath);
|
||||
}
|
||||
}
|
||||
|
||||
public class ProjectGeneration : IGenerator
|
||||
@@ -94,26 +106,32 @@ namespace VisualStudioEditor
|
||||
|
||||
string[] m_ProjectSupportedExtensions = new string[0];
|
||||
public string ProjectDirectory { get; }
|
||||
|
||||
public TestSettings Settings { get; set; }
|
||||
|
||||
readonly string m_ProjectName;
|
||||
readonly IAssemblyNameProvider m_AssemblyNameProvider;
|
||||
bool m_ShouldGenerateAll;
|
||||
|
||||
public ProjectGeneration()
|
||||
public ProjectGeneration() : this(Directory.GetParent(Application.dataPath).FullName, new AssemblyNameProvider())
|
||||
{
|
||||
var projectDirectory = Directory.GetParent(Application.dataPath).FullName;
|
||||
ProjectDirectory = projectDirectory.Replace('\\', '/');
|
||||
m_ProjectName = Path.GetFileName(ProjectDirectory);
|
||||
m_AssemblyNameProvider = new AssemblyNameProvider();
|
||||
}
|
||||
|
||||
public ProjectGeneration(string tempDirectory) : this(tempDirectory, new AssemblyNameProvider()) {
|
||||
}
|
||||
|
||||
public ProjectGeneration(string tempDirectory, IAssemblyNameProvider assemblyNameProvider) {
|
||||
Settings = new TestSettings { ShouldSync = true };
|
||||
ProjectDirectory = tempDirectory.Replace('\\', '/');
|
||||
m_ProjectName = Path.GetFileName(ProjectDirectory);
|
||||
m_AssemblyNameProvider = assemblyNameProvider;
|
||||
}
|
||||
|
||||
public void GenerateAll(bool generateAll)
|
||||
{
|
||||
m_ShouldGenerateAll = generateAll;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Syncs the scripting solution if any affected files are relevant.
|
||||
/// </summary>
|
||||
@@ -176,7 +194,7 @@ namespace VisualStudioEditor
|
||||
string extension = Path.GetExtension(file);
|
||||
|
||||
// Exclude files coming from packages except if they are internalized.
|
||||
if (IsInternalizedPackagePath(file))
|
||||
if (!m_ShouldGenerateAll && IsInternalizedPackagePath(file))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
@@ -296,7 +314,7 @@ namespace VisualStudioEditor
|
||||
foreach (string asset in m_AssemblyNameProvider.GetAllAssetPaths())
|
||||
{
|
||||
// Exclude files coming from packages except if they are internalized.
|
||||
if (IsInternalizedPackagePath(asset))
|
||||
if (!m_ShouldGenerateAll && IsInternalizedPackagePath(asset))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
@@ -306,8 +324,6 @@ namespace VisualStudioEditor
|
||||
{
|
||||
// Find assembly the asset belongs to by adding script extension and using compilation pipeline.
|
||||
var assemblyName = m_AssemblyNameProvider.GetAssemblyNameFromScriptPath(asset + ".cs");
|
||||
assemblyName = assemblyName ?? m_AssemblyNameProvider.GetAssemblyNameFromScriptPath(asset + ".js");
|
||||
assemblyName = assemblyName ?? m_AssemblyNameProvider.GetAssemblyNameFromScriptPath(asset + ".boo");
|
||||
|
||||
if (string.IsNullOrEmpty(assemblyName))
|
||||
{
|
||||
@@ -334,14 +350,14 @@ namespace VisualStudioEditor
|
||||
return result;
|
||||
}
|
||||
|
||||
static bool IsInternalizedPackagePath(string file)
|
||||
bool IsInternalizedPackagePath(string file)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(file))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
var packageInfo = UnityEditor.PackageManager.PackageInfo.FindForAssetPath(file);
|
||||
var packageInfo = m_AssemblyNameProvider.FindForAssetPath(file);
|
||||
if (packageInfo == null) {
|
||||
return false;
|
||||
}
|
||||
@@ -358,7 +374,7 @@ namespace VisualStudioEditor
|
||||
SyncProjectFileIfNotChanged(ProjectFile(island), ProjectText(island, allAssetsProjectParts, responseFilesData, allProjectIslands));
|
||||
}
|
||||
|
||||
static void SyncProjectFileIfNotChanged(string path, string newContents)
|
||||
void SyncProjectFileIfNotChanged(string path, string newContents)
|
||||
{
|
||||
if (Path.GetExtension(path) == ".csproj")
|
||||
{
|
||||
@@ -368,7 +384,7 @@ namespace VisualStudioEditor
|
||||
SyncFileIfNotChanged(path, newContents);
|
||||
}
|
||||
|
||||
static void SyncSolutionFileIfNotChanged(string path, string newContents)
|
||||
void SyncSolutionFileIfNotChanged(string path, string newContents)
|
||||
{
|
||||
newContents = OnGeneratedSlnSolution(path, newContents);
|
||||
|
||||
@@ -455,7 +471,7 @@ namespace VisualStudioEditor
|
||||
return content;
|
||||
}
|
||||
|
||||
static void SyncFileIfNotChanged(string filename, string newContents)
|
||||
void SyncFileIfNotChanged(string filename, string newContents)
|
||||
{
|
||||
if (File.Exists(filename) &&
|
||||
newContents == File.ReadAllText(filename))
|
||||
@@ -463,8 +479,17 @@ namespace VisualStudioEditor
|
||||
return;
|
||||
}
|
||||
|
||||
if (Settings.ShouldSync)
|
||||
{
|
||||
File.WriteAllText(filename, newContents, Encoding.UTF8);
|
||||
}
|
||||
else
|
||||
{
|
||||
var utf8 = Encoding.UTF8;
|
||||
byte[] utfBytes = utf8.GetBytes(newContents);
|
||||
Settings.SyncPath[filename] = utf8.GetString(utfBytes, 0, utfBytes.Length);
|
||||
}
|
||||
}
|
||||
|
||||
string ProjectText(Assembly assembly,
|
||||
Dictionary<string, string> allAssetsProjectParts,
|
||||
@@ -779,7 +804,7 @@ namespace VisualStudioEditor
|
||||
file = file.Replace('/', '\\');
|
||||
var path = SkipPathPrefix(file, projectDir);
|
||||
|
||||
var packageInfo = UnityEditor.PackageManager.PackageInfo.FindForAssetPath(path.Replace('\\', '/'));
|
||||
var packageInfo = m_AssemblyNameProvider.FindForAssetPath(path.Replace('\\', '/'));
|
||||
if (packageInfo != null) {
|
||||
// We have to normalize the path, because the PackageManagerRemapper assumes
|
||||
// dir seperators will be os specific.
|
||||
@@ -792,7 +817,7 @@ namespace VisualStudioEditor
|
||||
|
||||
static string SkipPathPrefix(string path, string prefix)
|
||||
{
|
||||
if (path.StartsWith(prefix))
|
||||
if (path.Replace("\\","/").StartsWith($"{prefix}/"))
|
||||
return path.Substring(prefix.Length + 1);
|
||||
return path;
|
||||
}
|
||||
|
||||
@@ -3,11 +3,14 @@ using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using Microsoft.Win32;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using Debug = System.Diagnostics.Debug;
|
||||
using Unity.CodeEditor;
|
||||
using System.Runtime.InteropServices;
|
||||
|
||||
|
||||
namespace VisualStudioEditor
|
||||
{
|
||||
@@ -32,42 +35,11 @@ namespace VisualStudioEditor
|
||||
"\n(This does work with Visual Studio Pro)"
|
||||
);
|
||||
|
||||
static IEnumerable<string> FindVisualStudioDevEnvPaths()
|
||||
{
|
||||
string asset = AssetDatabase.FindAssets("VSWhere a:packages").Select(AssetDatabase.GUIDToAssetPath).FirstOrDefault(assetPath => assetPath.Contains("vswhere.exe"));
|
||||
if (string.IsNullOrWhiteSpace(asset)) // This may be called too early where the asset database has not replicated this information yet.
|
||||
{
|
||||
yield break;
|
||||
}
|
||||
UnityEditor.PackageManager.PackageInfo packageInfo = UnityEditor.PackageManager.PackageInfo.FindForAssetPath(asset);
|
||||
var progpath = packageInfo.resolvedPath + asset.Substring("Packages/com.unity.ide.visualstudio".Length);
|
||||
var process = new Process
|
||||
{
|
||||
StartInfo = new ProcessStartInfo
|
||||
{
|
||||
FileName = progpath,
|
||||
Arguments = "-prerelease -property productPath",
|
||||
UseShellExecute = false,
|
||||
CreateNoWindow = true,
|
||||
RedirectStandardOutput = true,
|
||||
RedirectStandardError = true,
|
||||
}
|
||||
};
|
||||
|
||||
process.Start();
|
||||
process.WaitForExit();
|
||||
|
||||
while (!process.StandardOutput.EndOfStream)
|
||||
{
|
||||
yield return process.StandardOutput.ReadLine();
|
||||
}
|
||||
}
|
||||
|
||||
static VSEditor()
|
||||
{
|
||||
try
|
||||
{
|
||||
InstalledVisualStudios = GetInstalledVisualStudios();
|
||||
InstalledVisualStudios = Discovery.GetInstalledVisualStudios();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
@@ -78,17 +50,20 @@ namespace VisualStudioEditor
|
||||
CodeEditor.Register(editor);
|
||||
var current = CodeEditor.CurrentEditorInstallation;
|
||||
if (editor.TryGetInstallationForPath(current, out var installation))
|
||||
{
|
||||
if (installation.Name != "MonoDevelop")
|
||||
{
|
||||
editor.Initialize(current);
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
const string unity_generate_all = "unity_generate_all_csproj";
|
||||
IDiscovery m_Discoverability;
|
||||
IGenerator m_Generation;
|
||||
CodeEditor.Installation m_Installation;
|
||||
VSInitializer m_Initiliazer = new VSInitializer();
|
||||
bool m_ExternalEditorSupportsUnityProj;
|
||||
VSInitializer m_Initializer = new VSInitializer();
|
||||
|
||||
public VSEditor(IDiscovery discovery, IGenerator projectGeneration)
|
||||
{
|
||||
@@ -98,186 +73,11 @@ namespace VisualStudioEditor
|
||||
|
||||
internal static Dictionary<VisualStudioVersion, string[]> InstalledVisualStudios { get; private set; }
|
||||
|
||||
static bool IsOSX => Environment.OSVersion.Platform == PlatformID.Unix;
|
||||
static bool IsWindows => !IsOSX && Path.DirectorySeparatorChar == '\\' && Environment.NewLine == "\r\n";
|
||||
static readonly GUIContent k_AddUnityProjeToSln = EditorGUIUtility.TrTextContent("Add .unityproj's to .sln");
|
||||
|
||||
static string GetRegistryValue(string path, string key)
|
||||
{
|
||||
try
|
||||
{
|
||||
return Registry.GetValue(path, key, null) as string;
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
return "";
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Derives the Visual Studio installation path from the debugger path
|
||||
/// </summary>
|
||||
/// <returns>
|
||||
/// The Visual Studio installation path (to devenv.exe)
|
||||
/// </returns>
|
||||
/// <param name='debuggerPath'>
|
||||
/// The debugger path from the windows registry
|
||||
/// </param>
|
||||
static string DeriveVisualStudioPath(string debuggerPath)
|
||||
{
|
||||
string startSentinel = DeriveProgramFilesSentinel();
|
||||
string endSentinel = "Common7";
|
||||
bool started = false;
|
||||
string[] tokens = debuggerPath.Split(new[] { Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar }, StringSplitOptions.RemoveEmptyEntries);
|
||||
|
||||
string path = Environment.GetFolderPath(Environment.SpecialFolder.ProgramFiles);
|
||||
|
||||
// Walk directories in debugger path, chop out "Program Files\INSTALLATION\PATH\HERE\Common7"
|
||||
foreach (var token in tokens)
|
||||
{
|
||||
if (!started && string.Equals(startSentinel, token, StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
started = true;
|
||||
continue;
|
||||
}
|
||||
if (started)
|
||||
{
|
||||
path = Path.Combine(path, token);
|
||||
if (string.Equals(endSentinel, token, StringComparison.OrdinalIgnoreCase))
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return Path.Combine(path, "IDE", "devenv.exe");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Derives the program files sentinel for grabbing the VS installation path.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// From a path like 'c:\Archivos de programa (x86)', returns 'Archivos de programa'
|
||||
/// </remarks>
|
||||
static string DeriveProgramFilesSentinel()
|
||||
{
|
||||
string path = Environment.GetFolderPath(Environment.SpecialFolder.ProgramFiles)
|
||||
.Split(Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar)
|
||||
.LastOrDefault();
|
||||
|
||||
if (!string.IsNullOrEmpty(path))
|
||||
{
|
||||
// This needs to be the "real" Program Files regardless of 64bitness
|
||||
int index = path.LastIndexOf("(x86)");
|
||||
if (0 <= index)
|
||||
path = path.Remove(index);
|
||||
return path.TrimEnd();
|
||||
}
|
||||
|
||||
return "Program Files";
|
||||
}
|
||||
internal static bool IsOSX => Environment.OSVersion.Platform == PlatformID.Unix;
|
||||
internal static bool IsWindows => !IsOSX && Path.DirectorySeparatorChar == '\\' && Environment.NewLine == "\r\n";
|
||||
|
||||
public CodeEditor.Installation[] Installations => m_Discoverability.PathCallback();
|
||||
|
||||
public static void ParseRawDevEnvPaths(string[] rawDevEnvPaths, Dictionary<VisualStudioVersion, string[]> versions)
|
||||
{
|
||||
if (rawDevEnvPaths == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var v2017 = rawDevEnvPaths.Where(path => path.Contains("2017")).ToArray();
|
||||
var v2019 = rawDevEnvPaths.Where(path => path.Contains("2019")).ToArray();
|
||||
|
||||
if (v2017.Length > 0)
|
||||
{
|
||||
versions[VisualStudioVersion.VisualStudio2017] = v2017;
|
||||
}
|
||||
|
||||
if (v2019.Length > 0)
|
||||
{
|
||||
versions[VisualStudioVersion.VisualStudio2019] = v2019;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Detects Visual Studio installations using the Windows registry
|
||||
/// </summary>
|
||||
/// <returns>
|
||||
/// The detected Visual Studio installations
|
||||
/// </returns>
|
||||
internal static Dictionary<VisualStudioVersion, string[]> GetInstalledVisualStudios()
|
||||
{
|
||||
var versions = new Dictionary<VisualStudioVersion, string[]>();
|
||||
|
||||
if (IsWindows)
|
||||
{
|
||||
foreach (VisualStudioVersion version in Enum.GetValues(typeof(VisualStudioVersion)))
|
||||
{
|
||||
if (version > VisualStudioVersion.VisualStudio2015)
|
||||
continue;
|
||||
|
||||
try
|
||||
{
|
||||
// Try COMNTOOLS environment variable first
|
||||
FindLegacyVisualStudio(version, versions);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
UnityEngine.Debug.LogError($"VS: {e.Message}");
|
||||
}
|
||||
}
|
||||
|
||||
var raw = FindVisualStudioDevEnvPaths();
|
||||
|
||||
ParseRawDevEnvPaths(raw.ToArray(), versions);
|
||||
}
|
||||
|
||||
return versions;
|
||||
}
|
||||
|
||||
static void FindLegacyVisualStudio(VisualStudioVersion version, Dictionary<VisualStudioVersion, string[]> versions)
|
||||
{
|
||||
string key = Environment.GetEnvironmentVariable($"VS{(int)version}0COMNTOOLS");
|
||||
if (!string.IsNullOrEmpty(key))
|
||||
{
|
||||
string path = Path.Combine(key, "..", "IDE", "devenv.exe");
|
||||
if (File.Exists(path))
|
||||
{
|
||||
versions[version] = new[] { path };
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Try the proper registry key
|
||||
key = GetRegistryValue(
|
||||
$@"HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\VisualStudio\{(int)version}.0", "InstallDir");
|
||||
|
||||
// Try to fallback to the 32bits hive
|
||||
if (string.IsNullOrEmpty(key))
|
||||
key = GetRegistryValue(
|
||||
$@"HKEY_LOCAL_MACHINE\SOFTWARE\WOW6432Node\Microsoft\VisualStudio\{(int)version}.0", "InstallDir");
|
||||
|
||||
if (!string.IsNullOrEmpty(key))
|
||||
{
|
||||
string path = Path.Combine(key, "devenv.exe");
|
||||
if (File.Exists(path))
|
||||
{
|
||||
versions[version] = new[] { path };
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Fallback to debugger key
|
||||
key = GetRegistryValue(
|
||||
// VS uses this key for the local debugger path
|
||||
$@"HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\VisualStudio\{(int)version}.0\Debugger", "FEQARuntimeImplDll");
|
||||
if (!string.IsNullOrEmpty(key))
|
||||
{
|
||||
string path = DeriveVisualStudioPath(key);
|
||||
if (!string.IsNullOrEmpty(path) && File.Exists(path))
|
||||
versions[version] = new[] { DeriveVisualStudioPath(key) };
|
||||
}
|
||||
}
|
||||
|
||||
public void CreateIfDoesntExist()
|
||||
{
|
||||
if (!m_Generation.HasSolutionBeenGenerated())
|
||||
@@ -338,12 +138,13 @@ namespace VisualStudioEditor
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
if (m_Installation.Name.Equals("MonoDevelop"))
|
||||
var prevGenerate = EditorPrefs.GetBool(unity_generate_all, false);
|
||||
var generateAll = EditorGUILayout.Toggle("Generate all .csproj files.", prevGenerate);
|
||||
if (generateAll != prevGenerate)
|
||||
{
|
||||
m_ExternalEditorSupportsUnityProj = EditorGUILayout.Toggle(
|
||||
k_AddUnityProjeToSln,
|
||||
m_ExternalEditorSupportsUnityProj);
|
||||
EditorPrefs.SetBool(unity_generate_all, generateAll);
|
||||
}
|
||||
m_Generation.GenerateAll(generateAll);
|
||||
}
|
||||
|
||||
public void SyncIfNeeded(string[] addedFiles, string[] deletedFiles, string[] movedFiles, string[] movedFromFiles, string[] importedFiles)
|
||||
@@ -353,17 +154,37 @@ namespace VisualStudioEditor
|
||||
|
||||
public void SyncAll()
|
||||
{
|
||||
AssetDatabase.Refresh();
|
||||
m_Generation.Sync();
|
||||
}
|
||||
|
||||
public void Initialize(string editorInstallationPath)
|
||||
{
|
||||
m_Initiliazer.Initialize(editorInstallationPath, InstalledVisualStudios);
|
||||
m_Initializer.Initialize(editorInstallationPath, InstalledVisualStudios);
|
||||
}
|
||||
|
||||
public bool OpenProject(string path, int line, int column)
|
||||
{
|
||||
var comAssetPath = AssetDatabase.FindAssets("COMIntegration a:packages").Select(AssetDatabase.GUIDToAssetPath).First(assetPath => assetPath.Contains("COMIntegration.exe"));
|
||||
if (m_Installation.Name == "MonoDevelop") {
|
||||
return OpenAppMonoDev(path, line, column);
|
||||
}
|
||||
|
||||
if (IsOSX)
|
||||
{
|
||||
return OpenOSXApp(path, line, column);
|
||||
}
|
||||
|
||||
if (IsWindows)
|
||||
{
|
||||
return OpenWindowsApp(path, line);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private bool OpenWindowsApp(string path, int line)
|
||||
{
|
||||
var comAssetPath = AssetDatabase.FindAssets("COMIntegration a:packages").Select(AssetDatabase.GUIDToAssetPath).First(assetPath => assetPath.Contains("COMIntegration.dom"));
|
||||
if (string.IsNullOrWhiteSpace(comAssetPath)) // This may be called too early where the asset database has not replicated this information yet.
|
||||
{
|
||||
return false;
|
||||
@@ -376,12 +197,8 @@ namespace VisualStudioEditor
|
||||
absolutePath = Path.GetFullPath(path);
|
||||
}
|
||||
|
||||
var solution = GetSolutionFile(path);
|
||||
if (solution == "")
|
||||
{
|
||||
m_Generation.Sync();
|
||||
solution = GetSolutionFile(path);
|
||||
}
|
||||
|
||||
var solution = GetOrGenerateSolutionFile(path);
|
||||
solution = solution == "" ? "" : $"\"{solution}\"";
|
||||
var process = new Process
|
||||
{
|
||||
@@ -420,7 +237,72 @@ namespace VisualStudioEditor
|
||||
return result;
|
||||
}
|
||||
|
||||
private string GetSolutionFile(string path)
|
||||
bool OpenAppMonoDev(string path, int line, int column)
|
||||
{
|
||||
string absolutePath = "";
|
||||
if (!string.IsNullOrWhiteSpace(path))
|
||||
{
|
||||
absolutePath = Path.GetFullPath(path);
|
||||
}
|
||||
|
||||
var solution = GetOrGenerateSolutionFile(path);
|
||||
solution = solution == "" ? "" : $"\"{solution}\"";
|
||||
var pathArguments = path == "" ? "" : $"\"{path}\";{line}";
|
||||
var fileName = IsOSX ? "open" : CodeEditor.CurrentEditorInstallation;
|
||||
var arguments = IsOSX
|
||||
? $"\"{CodeEditor.CurrentEditorInstallation}\" --args --nologo {solution} {pathArguments}"
|
||||
: $"--nologo {solution} {pathArguments}";
|
||||
var process = new Process
|
||||
{
|
||||
StartInfo = new ProcessStartInfo
|
||||
{
|
||||
FileName = fileName,
|
||||
Arguments = arguments,
|
||||
CreateNoWindow = true,
|
||||
UseShellExecute = true,
|
||||
}
|
||||
};
|
||||
|
||||
process.Start();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
[DllImport ("AppleEventIntegrationPlugin")]
|
||||
static extern void OpenVisualStudio(string appPath, string solutionPath, string filePath, int line, StringBuilder sb, int sbLength);
|
||||
|
||||
bool OpenOSXApp(string path, int line, int column)
|
||||
{
|
||||
string absolutePath = "";
|
||||
if (!string.IsNullOrWhiteSpace(path))
|
||||
{
|
||||
absolutePath = Path.GetFullPath(path);
|
||||
}
|
||||
|
||||
string solution = GetOrGenerateSolutionFile(path);
|
||||
|
||||
StringBuilder sb = new StringBuilder(4096);
|
||||
|
||||
OpenVisualStudio(CodeEditor.CurrentEditorInstallation, solution, absolutePath, line, sb, sb.Capacity);
|
||||
|
||||
Console.WriteLine(sb.ToString());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
private string GetOrGenerateSolutionFile(string path)
|
||||
{
|
||||
var solution = GetSolutionFile(path);
|
||||
if (solution == "")
|
||||
{
|
||||
m_Generation.Sync();
|
||||
solution = GetSolutionFile(path);
|
||||
}
|
||||
|
||||
return solution;
|
||||
}
|
||||
|
||||
string GetSolutionFile(string path)
|
||||
{
|
||||
if (UnityEditor.Unsupported.IsDeveloperBuild())
|
||||
{
|
||||
@@ -443,7 +325,7 @@ namespace VisualStudioEditor
|
||||
return "";
|
||||
}
|
||||
|
||||
private static string GetBaseUnityDeveloperFolder()
|
||||
static string GetBaseUnityDeveloperFolder()
|
||||
{
|
||||
return Directory.GetParent(EditorApplication.applicationPath).Parent.Parent.FullName;
|
||||
}
|
||||
|
||||
@@ -2,16 +2,16 @@
|
||||
"name": "com.unity.ide.visualstudio",
|
||||
"displayName": "Visual Studio Editor",
|
||||
"description": "Code editor integration for supporting Visual Studio as code editor for unity. Adds support for generating csproj files for intellisense purposes, auto discovery of installations, etc.",
|
||||
"version": "1.0.4",
|
||||
"version": "1.0.9",
|
||||
"unity": "2019.2",
|
||||
"unityRelease": "0a7",
|
||||
"unityRelease": "0a12",
|
||||
"dependencies": {},
|
||||
"relatedPackages": {
|
||||
"com.unity.ide.visualstudio.tests": "1.0.2"
|
||||
"com.unity.ide.visualstudio.tests": "1.0.5"
|
||||
},
|
||||
"repository": {
|
||||
"type": "git",
|
||||
"url": "git@github.cds.internal.unity3d.com:unity/com.unity.ide.visualstudio.git",
|
||||
"revision": "89fbb2a14dd60b56c2eb64eac1e574a40a105822"
|
||||
"revision": "e7d6cf461bbe2604836a0e783a1992651c28c535"
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user