fix: change default value of ReuseExistingWindowKey to false

This commit is contained in:
boxqkrtm
2025-11-02 14:32:38 +09:00
parent 22d40e0e16
commit 8bf674e510

View File

@@ -587,7 +587,7 @@ namespace Microsoft.Unity.VisualStudio.Editor
workspace ??= directory;
directory = workspace;
if (EditorPrefs.GetBool(ReuseExistingWindowKey, true))
if (EditorPrefs.GetBool(ReuseExistingWindowKey, false))
{
var existingProcess = FindRunningCursorWithSolution(directory);
if (existingProcess != null)