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fix: change default value of ReuseExistingWindowKey to false
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@@ -587,7 +587,7 @@ namespace Microsoft.Unity.VisualStudio.Editor
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workspace ??= directory;
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directory = workspace;
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if (EditorPrefs.GetBool(ReuseExistingWindowKey, true))
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if (EditorPrefs.GetBool(ReuseExistingWindowKey, false))
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{
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var existingProcess = FindRunningCursorWithSolution(directory);
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if (existingProcess != null)
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