You've already forked com.unity.ide.cursor
mirror of
https://github.com/boxqkrtm/com.unity.ide.cursor.git
synced 2026-05-21 10:30:08 +00:00
com.unity.ide.visualstudio@2.0.7
## [2.0.7] - 2021-02-02 Integration: Remove com.unity.nuget.newtonsoft-json dependency in favor of the built-in JsonUtility for the VS Test Runner. ## [2.0.6] - 2021-01-20 Project generation: - Improved language version detection. Integration: - Added support for the VS Test Runner. - Added initial support for displaying asset usage. - Fixed remaining issues with special characters in file/path.
This commit is contained in:
100
CHANGELOG.md
100
CHANGELOG.md
@@ -1,89 +1,117 @@
|
||||
# Code Editor Package for Visual Studio
|
||||
|
||||
## [2.0.7] - 2021-02-02
|
||||
|
||||
Integration:
|
||||
|
||||
Remove com.unity.nuget.newtonsoft-json dependency in favor of the built-in JsonUtility for the VS Test Runner.
|
||||
|
||||
|
||||
## [2.0.6] - 2021-01-20
|
||||
|
||||
Project generation:
|
||||
|
||||
- Improved language version detection.
|
||||
|
||||
Integration:
|
||||
|
||||
- Added support for the VS Test Runner.
|
||||
- Added initial support for displaying asset usage.
|
||||
- Fixed remaining issues with special characters in file/path.
|
||||
|
||||
## [2.0.5] - 2020-10-30
|
||||
|
||||
Integration:
|
||||
|
||||
Disable legacy pdb symbol checking for Unity packages
|
||||
- Disable legacy pdb symbol checking for Unity packages.
|
||||
|
||||
## [2.0.4] - 2020-10-15
|
||||
|
||||
Project generation:
|
||||
|
||||
- Added support for embedded Roslyn analyzer DLLs and ruleset files.
|
||||
- Warn the user when the opened script is not part of the generation scope.
|
||||
- Warn the user when the selected Visual Studio installation is not found.
|
||||
- Generate a .vsconfig file to ensure Visual Studio installation is compatible.
|
||||
|
||||
Integration:
|
||||
|
||||
- Fix automation issues on MacOS, where a new Visual Studio instance is opened every time.
|
||||
|
||||
## [2.0.3] - 2020-09-09
|
||||
|
||||
Project generation:
|
||||
|
||||
Added C#8 language support.
|
||||
Added UnityProjectGeneratorVersion property.
|
||||
Local and Embedded packages are now selected by default for generation.
|
||||
Added support for asmdef root namespace.
|
||||
- Added C#8 language support.
|
||||
- Added UnityProjectGeneratorVersion property.
|
||||
- Local and Embedded packages are now selected by default for generation.
|
||||
- Added support for asmdef root namespace.
|
||||
|
||||
Integration:
|
||||
|
||||
When the user disabled auto-refresh in Unity, do not try to force refresh the Asset database.
|
||||
Fix Visual Studio detection issues with languages using special characters.
|
||||
- When the user disabled auto-refresh in Unity, do not try to force refresh the Asset database.
|
||||
- Fix Visual Studio detection issues with languages using special characters.
|
||||
|
||||
|
||||
## [2.0.2] - 2020-05-27
|
||||
|
||||
Added support for solution folders.
|
||||
Only bind the messenger when the VS editor is selected.
|
||||
Warn when unable to create the messenger.
|
||||
Fixed an initialization issue triggering legacy code generation.
|
||||
Allow package source in assembly to be generated when referenced from asmref.
|
||||
- Added support for solution folders.
|
||||
- Only bind the messenger when the VS editor is selected.
|
||||
- Warn when unable to create the messenger.
|
||||
- Fixed an initialization issue triggering legacy code generation.
|
||||
- Allow package source in assembly to be generated when referenced from asmref.
|
||||
|
||||
|
||||
## [2.0.1] - 2020-03-19
|
||||
|
||||
When Visual Studio installation is compatible with C# 8.0, setup the language version to not prompt the user with unsupported constructs. (So far Unity only supports C# 7.3).
|
||||
Use Unity's TypeCache to improve project generation speed.
|
||||
Properly check for a managed assembly before displaying a warning regarding legacy PDB usage.
|
||||
Add support for selective project generation (embedded, local, registry, git, builtin, player).
|
||||
|
||||
- When Visual Studio installation is compatible with C# 8.0, setup the language version to not prompt the user with unsupported constructs. (So far Unity only supports C# 7.3).
|
||||
- Use Unity's TypeCache to improve project generation speed.
|
||||
- Properly check for a managed assembly before displaying a warning regarding legacy PDB usage.
|
||||
- Add support for selective project generation (embedded, local, registry, git, builtin, player).
|
||||
|
||||
## [2.0.0] - 2019-11-06
|
||||
|
||||
- Improved Visual Studio and Visual Studio for Mac automatic discovery
|
||||
- Added support for the VSTU messaging system (start/stop features from Visual Studio)
|
||||
- Added support for solution roundtrip (preserves references to external projects and solution properties)
|
||||
- Added support for VSTU Analyzers (requires Visual Studio 2019 16.3, Visual Studio for Mac 8.3)
|
||||
- Improved Visual Studio and Visual Studio for Mac automatic discovery.
|
||||
- Added support for the VSTU messaging system (start/stop features from Visual Studio).
|
||||
- Added support for solution roundtrip (preserves references to external projects and solution properties).
|
||||
- Added support for VSTU Analyzers (requires Visual Studio 2019 16.3, Visual Studio for Mac 8.3).
|
||||
- Added a warning when using legacy pdb symbol files.
|
||||
- Fixed issues while Opening Visual Studio on Windows
|
||||
- Fixed issues while Opening Visual Studio on Mac
|
||||
- Fixed issues while Opening Visual Studio on Windows.
|
||||
- Fixed issues while Opening Visual Studio on Mac.
|
||||
|
||||
## [1.1.1] - 2019-05-29
|
||||
|
||||
Fix Bridge assembly loading with non VS2017 editors
|
||||
- Fix Bridge assembly loading with non VS2017 editors.
|
||||
|
||||
## [1.1.0] - 2019-05-27
|
||||
|
||||
Move internal extension handling to package.
|
||||
- Move internal extension handling to package.
|
||||
|
||||
## [1.0.11] - 2019-05-21
|
||||
|
||||
Fix detection of visual studio for mac installation.
|
||||
- Fix detection of visual studio for mac installation.
|
||||
|
||||
## [1.0.10] - 2019-05-04
|
||||
|
||||
Fix ignored comintegration executable
|
||||
|
||||
- Fix ignored comintegration executable.
|
||||
|
||||
## [1.0.9] - 2019-03-05
|
||||
|
||||
Updated MonoDevelop support, to pass correct arguments, and not import VSTU plugin
|
||||
Use release build of COMIntegration for Visual Studio
|
||||
|
||||
- Updated MonoDevelop support, to pass correct arguments, and not import VSTU plugin.
|
||||
- Use release build of COMIntegration for Visual Studio.
|
||||
|
||||
## [1.0.7] - 2019-04-30
|
||||
|
||||
Ensure asset database is refreshed when generating csproj and solution files.
|
||||
- Ensure asset database is refreshed when generating csproj and solution files.
|
||||
|
||||
## [1.0.6] - 2019-04-27
|
||||
|
||||
Add support for generating all csproj files.
|
||||
- Add support for generating all csproj files.
|
||||
|
||||
## [1.0.5] - 2019-04-18
|
||||
|
||||
Fix relative package paths.
|
||||
Fix opening editor on mac.
|
||||
- Fix relative package paths.
|
||||
- Fix opening editor on mac.
|
||||
|
||||
## [1.0.4] - 2019-04-12
|
||||
|
||||
@@ -94,4 +122,4 @@ Fix opening editor on mac.
|
||||
|
||||
### This is the first release of *Unity Package visualstudio_editor*.
|
||||
|
||||
Using the newly created api to integrate Visual Studio with Unity.
|
||||
- Using the newly created api to integrate Visual Studio with Unity.
|
||||
|
||||
Reference in New Issue
Block a user