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com.unity.ide.visualstudio@2.0.7
## [2.0.7] - 2021-02-02 Integration: Remove com.unity.nuget.newtonsoft-json dependency in favor of the built-in JsonUtility for the VS Test Runner. ## [2.0.6] - 2021-01-20 Project generation: - Improved language version detection. Integration: - Added support for the VS Test Runner. - Added initial support for displaying asset usage. - Fixed remaining issues with special characters in file/path.
This commit is contained in:
@@ -11,9 +11,6 @@ namespace Microsoft.Unity.VisualStudio.Editor.Messaging
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{
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private readonly BinaryReader _reader;
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// Max UDP packet size is 65507
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private const int MaxStringLength = 65000;
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public Deserializer(byte[] buffer)
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{
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_reader = new BinaryReader(new MemoryStream(buffer));
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@@ -27,7 +24,7 @@ namespace Microsoft.Unity.VisualStudio.Editor.Messaging
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public string ReadString()
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{
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var length = ReadInt32();
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return length > 0 && length <= MaxStringLength
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return length > 0
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? Encoding.UTF8.GetString(_reader.ReadBytes(length))
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: "";
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}
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@@ -30,5 +30,19 @@ namespace Microsoft.Unity.VisualStudio.Editor.Messaging
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UpdatePackage,
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ProjectPath,
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// This message is a technical one for big messages, not intended to be used directly
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Tcp,
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RunStarted,
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RunFinished,
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TestStarted,
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TestFinished,
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TestListRetrieved,
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RetrieveTestList,
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ExecuteTests,
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ShowUsage
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}
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}
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@@ -71,7 +71,23 @@ namespace Microsoft.Unity.VisualStudio.Editor.Messaging
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if (message != null)
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{
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message.Origin = (IPEndPoint)endPoint;
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ReceiveMessage?.Invoke(this, new MessageEventArgs(message));
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int port;
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int bufferSize;
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if (IsValidTcpMessage(message, out port, out bufferSize))
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{
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// switch to TCP mode to handle big messages
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TcpClient.Queue(message.Origin.Address, port, bufferSize, buffer =>
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{
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var originalMessage = DeserializeMessage(buffer);
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originalMessage.Origin = message.Origin;
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ReceiveMessage?.Invoke(this, new MessageEventArgs(originalMessage));
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});
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}
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else
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{
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ReceiveMessage?.Invoke(this, new MessageEventArgs(message));
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}
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}
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}
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catch (ObjectDisposedException)
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@@ -86,6 +102,22 @@ namespace Microsoft.Unity.VisualStudio.Editor.Messaging
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BeginReceiveMessage();
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}
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private static bool IsValidTcpMessage(Message message, out int port, out int bufferSize)
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{
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port = 0;
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bufferSize = 0;
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if (message.Value == null)
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return false;
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if (message.Type != MessageType.Tcp)
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return false;
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var parts = message.Value.Split(':');
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if (parts.Length != 2)
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return false;
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if (!int.TryParse(parts[0], out port))
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return false;
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return int.TryParse(parts[1], out bufferSize);
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}
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private void RaiseMessagerException(Exception e)
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{
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MessagerException?.Invoke(this, new ExceptionEventArgs(e));
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@@ -108,6 +140,18 @@ namespace Microsoft.Unity.VisualStudio.Editor.Messaging
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if (_disposed)
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return;
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if (buffer.Length >= UdpSocket.BufferSize)
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{
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// switch to TCP mode to handle big messages
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var port = TcpListener.Queue(buffer);
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if (port > 0)
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{
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// success, replace original message with "switch to tcp" marker + port information + buffer length
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message = MessageFor(MessageType.Tcp, string.Concat(port, ':', buffer.Length));
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buffer = SerializeMessage(message);
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}
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}
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_socket.BeginSendTo(buffer, 0, Math.Min(buffer.Length, UdpSocket.BufferSize), SocketFlags.None, target, SendMessageCallback, null);
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}
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}
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93
Editor/Messaging/TcpClient.cs
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93
Editor/Messaging/TcpClient.cs
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@@ -0,0 +1,93 @@
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/*---------------------------------------------------------------------------------------------
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* Copyright (c) Microsoft Corporation. All rights reserved.
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* Licensed under the MIT License. See License.txt in the project root for license information.
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*--------------------------------------------------------------------------------------------*/
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using System;
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using System.Net;
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using System.Net.Sockets;
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using System.Threading;
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namespace Microsoft.Unity.VisualStudio.Editor.Messaging
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{
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internal class TcpClient
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{
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private const int ConnectOrReadTimeoutMilliseconds = 5000;
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private class State
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{
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public System.Net.Sockets.TcpClient TcpClient;
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public NetworkStream NetworkStream;
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public byte[] Buffer;
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public Action<byte[]> OnBufferAvailable;
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}
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public static void Queue(IPAddress address, int port, int bufferSize, Action<byte[]> onBufferAvailable)
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{
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var client = new System.Net.Sockets.TcpClient();
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var state = new State {OnBufferAvailable = onBufferAvailable, TcpClient = client, Buffer = new byte[bufferSize]};
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try
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{
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ThreadPool.QueueUserWorkItem(_ =>
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{
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var handle = client.BeginConnect(address, port, OnClientConnected, state);
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if (!handle.AsyncWaitHandle.WaitOne(ConnectOrReadTimeoutMilliseconds))
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Cleanup(state);
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});
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}
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catch (Exception)
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{
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Cleanup(state);
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}
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}
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private static void OnClientConnected(IAsyncResult result)
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{
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var state = (State)result.AsyncState;
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try
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{
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state.TcpClient.EndConnect(result);
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state.NetworkStream = state.TcpClient.GetStream();
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var handle = state.NetworkStream.BeginRead(state.Buffer, 0, state.Buffer.Length, OnEndRead, state);
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if (!handle.AsyncWaitHandle.WaitOne(ConnectOrReadTimeoutMilliseconds))
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Cleanup(state);
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}
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catch (Exception)
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{
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Cleanup(state);
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}
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}
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private static void OnEndRead(IAsyncResult result)
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{
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var state = (State)result.AsyncState;
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try
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{
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var count = state.NetworkStream.EndRead(result);
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if (count == state.Buffer.Length)
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state.OnBufferAvailable?.Invoke(state.Buffer);
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}
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catch (Exception)
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{
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// Ignore and cleanup
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}
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finally
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{
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Cleanup(state);
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}
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}
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private static void Cleanup(State state)
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{
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state.NetworkStream?.Dispose();
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state.TcpClient?.Close();
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state.NetworkStream = null;
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state.TcpClient = null;
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state.Buffer = null;
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state.OnBufferAvailable = null;
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}
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}
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}
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11
Editor/Messaging/TcpClient.cs.meta
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11
Editor/Messaging/TcpClient.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: f6674c38820d12a49ac116d416521d85
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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82
Editor/Messaging/TcpListener.cs
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82
Editor/Messaging/TcpListener.cs
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@@ -0,0 +1,82 @@
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/*---------------------------------------------------------------------------------------------
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* Copyright (c) Microsoft Corporation. All rights reserved.
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* Licensed under the MIT License. See License.txt in the project root for license information.
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*--------------------------------------------------------------------------------------------*/
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using System;
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using System.Net;
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using System.Threading;
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namespace Microsoft.Unity.VisualStudio.Editor.Messaging
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{
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internal class TcpListener
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{
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private const int ListenTimeoutMilliseconds = 5000;
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private class State
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{
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public System.Net.Sockets.TcpListener TcpListener;
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public byte[] Buffer;
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}
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public static int Queue(byte[] buffer)
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{
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var tcpListener = new System.Net.Sockets.TcpListener(IPAddress.Any, 0);
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var state = new State {Buffer = buffer, TcpListener = tcpListener};
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try
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{
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tcpListener.Start();
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int port = ((IPEndPoint)tcpListener.LocalEndpoint).Port;
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ThreadPool.QueueUserWorkItem(_ =>
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{
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bool listening = true;
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while (listening)
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{
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var handle = tcpListener.BeginAcceptTcpClient(OnIncomingConnection, state);
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listening = handle.AsyncWaitHandle.WaitOne(ListenTimeoutMilliseconds);
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}
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Cleanup(state);
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});
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return port;
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}
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catch (Exception)
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{
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Cleanup(state);
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return -1;
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}
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}
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private static void OnIncomingConnection(IAsyncResult result)
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{
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var state = (State)result.AsyncState;
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try
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{
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using (var client = state.TcpListener.EndAcceptTcpClient(result))
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{
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using (var stream = client.GetStream())
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{
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stream.Write(state.Buffer, 0, state.Buffer.Length);
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}
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}
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}
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catch (Exception)
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{
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// Ignore and cleanup
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}
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}
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private static void Cleanup(State state)
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{
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state.TcpListener?.Stop();
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state.TcpListener = null;
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state.Buffer = null;
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}
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}
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}
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11
Editor/Messaging/TcpListener.cs.meta
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11
Editor/Messaging/TcpListener.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: ded625cf0d03fa94c9f939fd13ced18d
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -10,6 +10,8 @@ namespace Microsoft.Unity.VisualStudio.Editor.Messaging
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{
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internal class UdpSocket : Socket
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{
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// Maximum UDP payload is 65507 bytes.
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// TCP mode will be used when the payload is bigger than this BufferSize
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public const int BufferSize = 1024 * 8;
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internal UdpSocket()
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Reference in New Issue
Block a user