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com.unity.ide.visualstudio@2.0.7
## [2.0.7] - 2021-02-02 Integration: Remove com.unity.nuget.newtonsoft-json dependency in favor of the built-in JsonUtility for the VS Test Runner. ## [2.0.6] - 2021-01-20 Project generation: - Improved language version detection. Integration: - Added support for the VS Test Runner. - Added initial support for displaying asset usage. - Fixed remaining issues with special characters in file/path.
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@@ -71,7 +71,23 @@ namespace Microsoft.Unity.VisualStudio.Editor.Messaging
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if (message != null)
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{
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message.Origin = (IPEndPoint)endPoint;
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ReceiveMessage?.Invoke(this, new MessageEventArgs(message));
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int port;
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int bufferSize;
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if (IsValidTcpMessage(message, out port, out bufferSize))
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{
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// switch to TCP mode to handle big messages
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TcpClient.Queue(message.Origin.Address, port, bufferSize, buffer =>
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{
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var originalMessage = DeserializeMessage(buffer);
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originalMessage.Origin = message.Origin;
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ReceiveMessage?.Invoke(this, new MessageEventArgs(originalMessage));
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});
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}
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else
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{
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ReceiveMessage?.Invoke(this, new MessageEventArgs(message));
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}
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}
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}
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catch (ObjectDisposedException)
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@@ -86,6 +102,22 @@ namespace Microsoft.Unity.VisualStudio.Editor.Messaging
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BeginReceiveMessage();
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}
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private static bool IsValidTcpMessage(Message message, out int port, out int bufferSize)
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{
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port = 0;
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bufferSize = 0;
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if (message.Value == null)
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return false;
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if (message.Type != MessageType.Tcp)
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return false;
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var parts = message.Value.Split(':');
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if (parts.Length != 2)
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return false;
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if (!int.TryParse(parts[0], out port))
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return false;
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return int.TryParse(parts[1], out bufferSize);
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}
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private void RaiseMessagerException(Exception e)
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{
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MessagerException?.Invoke(this, new ExceptionEventArgs(e));
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@@ -108,6 +140,18 @@ namespace Microsoft.Unity.VisualStudio.Editor.Messaging
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if (_disposed)
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return;
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if (buffer.Length >= UdpSocket.BufferSize)
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{
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// switch to TCP mode to handle big messages
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var port = TcpListener.Queue(buffer);
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if (port > 0)
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{
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// success, replace original message with "switch to tcp" marker + port information + buffer length
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message = MessageFor(MessageType.Tcp, string.Concat(port, ':', buffer.Length));
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buffer = SerializeMessage(message);
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}
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}
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_socket.BeginSendTo(buffer, 0, Math.Min(buffer.Length, UdpSocket.BufferSize), SocketFlags.None, target, SendMessageCallback, null);
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}
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}
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