You've already forked com.unity.ide.cursor
mirror of
https://github.com/boxqkrtm/com.unity.ide.cursor.git
synced 2026-05-14 22:30:10 +00:00
performance optimize for opening file (#36)
This commit is contained in:
@@ -44,8 +44,11 @@ namespace Microsoft.Unity.VisualStudio.Editor
|
||||
[InitializeOnLoadMethod]
|
||||
static void LegacyVisualStudioCodePackageDisabler()
|
||||
{
|
||||
// disable legacy Visual Studio Code packages
|
||||
#if UNITY_2021_1_OR_NEWER
|
||||
var editor = CodeEditor.Editor.GetCodeEditorForPath("code.cmd");
|
||||
#else
|
||||
var editor = CodeEditor.CurrentEditor;
|
||||
#endif
|
||||
if (editor == null)
|
||||
return;
|
||||
|
||||
@@ -138,7 +141,7 @@ namespace Microsoft.Unity.VisualStudio.Editor
|
||||
var newReuseWindow = EditorGUILayout.Toggle(new GUIContent("Reuse existing Cursor window", "When enabled, opens files in an existing Cursor window if found. When disabled, always opens a new window."), reuseWindow);
|
||||
if (newReuseWindow != reuseWindow)
|
||||
EditorPrefs.SetBool(VisualStudioCursorInstallation.ReuseExistingWindowKey, newReuseWindow);
|
||||
|
||||
|
||||
EditorGUILayout.Space();
|
||||
}
|
||||
|
||||
@@ -226,7 +229,9 @@ namespace Microsoft.Unity.VisualStudio.Editor
|
||||
{
|
||||
var editorPath = CodeEditor.CurrentEditorInstallation;
|
||||
|
||||
if (!Discovery.TryDiscoverInstallation(editorPath, out var installation)) {
|
||||
// Performance optimization: Use cached installation lookup instead of discovering every time
|
||||
if (!TryGetVisualStudioInstallationForPath(editorPath, lookupDiscoveredInstallations: true, out var installation))
|
||||
{
|
||||
Debug.LogWarning($"Visual Studio executable {editorPath} is not found. Please change your settings in Edit > Preferences > External Tools.");
|
||||
return false;
|
||||
}
|
||||
@@ -238,7 +243,8 @@ namespace Microsoft.Unity.VisualStudio.Editor
|
||||
if (!IsProjectGeneratedFor(path, generator, out var missingFlag))
|
||||
Debug.LogWarning($"You are trying to open {path} outside a generated project. This might cause problems with IntelliSense and debugging. To avoid this, you can change your .csproj preferences in Edit > Preferences > External Tools and enable {GetProjectGenerationFlagDescription(missingFlag)} generation.");
|
||||
|
||||
var solution = GetOrGenerateSolutionFile(generator);
|
||||
// Performance optimization: Only sync if solution doesn't exist
|
||||
var solution = GetOrGenerateSolutionFileIfNeeded(generator);
|
||||
return installation.Open(path, line, column, solution);
|
||||
}
|
||||
|
||||
@@ -307,5 +313,15 @@ namespace Microsoft.Unity.VisualStudio.Editor
|
||||
generator.Sync();
|
||||
return generator.SolutionFile();
|
||||
}
|
||||
|
||||
// Performance optimization: Only sync if solution file doesn't exist
|
||||
private static string GetOrGenerateSolutionFileIfNeeded(IGenerator generator)
|
||||
{
|
||||
if (!generator.HasSolutionBeenGenerated())
|
||||
{
|
||||
generator.Sync();
|
||||
}
|
||||
return generator.SolutionFile();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user