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com.unity.ide.visualstudio@2.0.1
## [2.0.1] - 2020-03-19 When Visual Studio installation is compatible with C# 8.0, setup the language version to not prompt the user with unsupported constructs. (So far Unity only supports C# 7.3). Use Unity's TypeCache to improve project generation speed. Properly check for a managed assembly before displaying a warning regarding legacy PDB usage. Add support for selective project generation (embedded, local, registry, git, builtin, player).
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101
Editor/Image.cs
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101
Editor/Image.cs
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/*---------------------------------------------------------------------------------------------
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* Copyright (c) Microsoft Corporation. All rights reserved.
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* Licensed under the MIT License. See License.txt in the project root for license information.
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*--------------------------------------------------------------------------------------------*/
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using System;
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using System.IO;
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namespace Microsoft.Unity.VisualStudio.Editor
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{
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public sealed class Image : IDisposable {
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long position;
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Stream stream;
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Image (Stream stream)
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{
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this.stream = stream;
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this.position = stream.Position;
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this.stream.Position = 0;
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}
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bool Advance (int length)
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{
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if (stream.Position + length >= stream.Length)
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return false;
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stream.Seek (length, SeekOrigin.Current);
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return true;
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}
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bool MoveTo (uint position)
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{
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if (position >= stream.Length)
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return false;
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stream.Position = position;
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return true;
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}
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void IDisposable.Dispose ()
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{
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stream.Position = position;
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}
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ushort ReadUInt16 ()
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{
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return (ushort) (stream.ReadByte ()
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| (stream.ReadByte () << 8));
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}
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uint ReadUInt32 ()
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{
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return (uint) (stream.ReadByte ()
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| (stream.ReadByte () << 8)
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| (stream.ReadByte () << 16)
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| (stream.ReadByte () << 24));
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}
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bool IsManagedAssembly ()
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{
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if (stream.Length < 318)
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return false;
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if (ReadUInt16 () != 0x5a4d)
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return false;
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if (!Advance (58))
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return false;
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if (!MoveTo (ReadUInt32 ()))
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return false;
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if (ReadUInt32 () != 0x00004550)
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return false;
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if (!Advance (20))
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return false;
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if (!Advance (ReadUInt16 () == 0x20b ? 222 : 206))
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return false;
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return ReadUInt32 () != 0;
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}
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public static bool IsAssembly (string file)
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{
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if (file == null)
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throw new ArgumentNullException ("file");
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using (var stream = new FileStream (file, FileMode.Open, FileAccess.Read, FileShare.Read))
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return IsAssembly (stream);
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}
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public static bool IsAssembly (Stream stream)
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{
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if (stream == null)
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throw new ArgumentNullException (nameof(stream));
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if (!stream.CanRead)
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throw new ArgumentException (nameof(stream));
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if (!stream.CanSeek)
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throw new ArgumentException (nameof(stream));
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using (var image = new Image (stream))
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return image.IsManagedAssembly ();
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}
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}
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}
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