com.unity.ide.visualstudio@2.0.1

## [2.0.1] - 2020-03-19

When Visual Studio installation is compatible with C# 8.0, setup the language version to not prompt the user with unsupported constructs. (So far Unity only supports C# 7.3).
Use Unity's TypeCache to improve project generation speed.
Properly check for a managed assembly before displaying a warning regarding legacy PDB usage.
Add support for selective project generation (embedded, local, registry, git, builtin, player).
This commit is contained in:
Unity Technologies
2020-03-19 00:00:00 +00:00
parent fb1154211c
commit ad189f9be4
19 changed files with 650 additions and 333 deletions

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@@ -1,5 +1,13 @@
# Code Editor Package for Visual Studio
## [2.0.1] - 2020-03-19
When Visual Studio installation is compatible with C# 8.0, setup the language version to not prompt the user with unsupported constructs. (So far Unity only supports C# 7.3).
Use Unity's TypeCache to improve project generation speed.
Properly check for a managed assembly before displaying a warning regarding legacy PDB usage.
Add support for selective project generation (embedded, local, registry, git, builtin, player).
## [2.0.0] - 2019-11-06
- Improved Visual Studio and Visual Studio for Mac automatic discovery

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@@ -43,6 +43,8 @@ namespace Microsoft.Unity.VisualStudio.Editor
if (Path.DirectorySeparatorChar == WinSeparator)
path = path.Replace(UnixSeparator, WinSeparator);
if (Path.DirectorySeparatorChar == UnixSeparator)
path = path.Replace(WinSeparator, UnixSeparator);
return path.Replace(string.Concat(WinSeparator, WinSeparator), WinSeparator.ToString());
}
@@ -57,36 +59,5 @@ namespace Microsoft.Unity.VisualStudio.Editor
return string.Equals(Path.GetDirectoryName(fileName), basePath, StringComparison.OrdinalIgnoreCase);
}
public static string FileNameWithoutExtension(string path)
{
if (string.IsNullOrEmpty(path))
{
return "";
}
var indexOfDot = -1;
var indexOfSlash = 0;
for (var i = path.Length - 1; i >= 0; i--)
{
if (indexOfDot == -1 && path[i] == '.')
{
indexOfDot = i;
}
if (indexOfSlash == 0 && path[i] == '/' || path[i] == '\\')
{
indexOfSlash = i + 1;
break;
}
}
if (indexOfDot == -1)
{
indexOfDot = path.Length - 1;
}
return path.Substring(indexOfSlash, indexOfDot - indexOfSlash);
}
}
}

101
Editor/Image.cs Normal file
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@@ -0,0 +1,101 @@
/*---------------------------------------------------------------------------------------------
* Copyright (c) Microsoft Corporation. All rights reserved.
* Licensed under the MIT License. See License.txt in the project root for license information.
*--------------------------------------------------------------------------------------------*/
using System;
using System.IO;
namespace Microsoft.Unity.VisualStudio.Editor
{
public sealed class Image : IDisposable {
long position;
Stream stream;
Image (Stream stream)
{
this.stream = stream;
this.position = stream.Position;
this.stream.Position = 0;
}
bool Advance (int length)
{
if (stream.Position + length >= stream.Length)
return false;
stream.Seek (length, SeekOrigin.Current);
return true;
}
bool MoveTo (uint position)
{
if (position >= stream.Length)
return false;
stream.Position = position;
return true;
}
void IDisposable.Dispose ()
{
stream.Position = position;
}
ushort ReadUInt16 ()
{
return (ushort) (stream.ReadByte ()
| (stream.ReadByte () << 8));
}
uint ReadUInt32 ()
{
return (uint) (stream.ReadByte ()
| (stream.ReadByte () << 8)
| (stream.ReadByte () << 16)
| (stream.ReadByte () << 24));
}
bool IsManagedAssembly ()
{
if (stream.Length < 318)
return false;
if (ReadUInt16 () != 0x5a4d)
return false;
if (!Advance (58))
return false;
if (!MoveTo (ReadUInt32 ()))
return false;
if (ReadUInt32 () != 0x00004550)
return false;
if (!Advance (20))
return false;
if (!Advance (ReadUInt16 () == 0x20b ? 222 : 206))
return false;
return ReadUInt32 () != 0;
}
public static bool IsAssembly (string file)
{
if (file == null)
throw new ArgumentNullException ("file");
using (var stream = new FileStream (file, FileMode.Open, FileAccess.Read, FileShare.Read))
return IsAssembly (stream);
}
public static bool IsAssembly (Stream stream)
{
if (stream == null)
throw new ArgumentNullException (nameof(stream));
if (!stream.CanRead)
throw new ArgumentException (nameof(stream));
if (!stream.CanSeek)
throw new ArgumentException (nameof(stream));
using (var image = new Image (stream))
return image.IsManagedAssembly ();
}
}
}

11
Editor/Image.cs.meta Normal file
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@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 8e6c7ea7c059fb547b6723aaf225900b
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 8beeeeebc0857854d8b4e2c2895dd7a9
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:

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@@ -0,0 +1,170 @@
using System;
using System.Collections.Generic;
using System.Linq;
using UnityEditor;
using UnityEditor.Compilation;
using UnityEditor.PackageManager;
namespace Microsoft.Unity.VisualStudio.Editor
{
public interface IAssemblyNameProvider
{
string[] ProjectSupportedExtensions { get; }
string ProjectGenerationRootNamespace { get; }
ProjectGenerationFlag ProjectGenerationFlag { get; }
string GetAssemblyNameFromScriptPath(string path);
string GetAssemblyName(string assemblyOutputPath, string assemblyName);
bool IsInternalizedPackagePath(string path);
IEnumerable<Assembly> GetAssemblies(Func<string, bool> shouldFileBePartOfSolution);
IEnumerable<string> GetAllAssetPaths();
UnityEditor.PackageManager.PackageInfo FindForAssetPath(string assetPath);
ResponseFileData ParseResponseFile(string responseFilePath, string projectDirectory, string[] systemReferenceDirectories);
void ToggleProjectGeneration(ProjectGenerationFlag preference);
}
public class AssemblyNameProvider : IAssemblyNameProvider
{
ProjectGenerationFlag m_ProjectGenerationFlag = (ProjectGenerationFlag)EditorPrefs.GetInt("unity_project_generation_flag", 0);
public string[] ProjectSupportedExtensions => EditorSettings.projectGenerationUserExtensions;
public string ProjectGenerationRootNamespace => EditorSettings.projectGenerationRootNamespace;
public ProjectGenerationFlag ProjectGenerationFlag
{
get => m_ProjectGenerationFlag;
private set
{
EditorPrefs.SetInt("unity_project_generation_flag", (int)value);
m_ProjectGenerationFlag = value;
}
}
public string GetAssemblyNameFromScriptPath(string path)
{
return CompilationPipeline.GetAssemblyNameFromScriptPath(path);
}
public IEnumerable<Assembly> GetAssemblies(Func<string, bool> shouldFileBePartOfSolution)
{
foreach (var assembly in CompilationPipeline.GetAssemblies())
{
if (assembly.sourceFiles.Any(shouldFileBePartOfSolution))
{
yield return new Assembly(assembly.name, @"Temp\Bin\Debug\", assembly.sourceFiles, new[] { "DEBUG", "TRACE" }.Concat(assembly.defines).Concat(EditorUserBuildSettings.activeScriptCompilationDefines).ToArray(), assembly.assemblyReferences, assembly.compiledAssemblyReferences, assembly.flags)
{
compilerOptions =
{
ResponseFiles = assembly.compilerOptions.ResponseFiles,
AllowUnsafeCode = assembly.compilerOptions.AllowUnsafeCode,
ApiCompatibilityLevel = assembly.compilerOptions.ApiCompatibilityLevel
}
};
}
}
if (ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.PlayerAssemblies))
{
foreach (var assembly in CompilationPipeline.GetAssemblies(AssembliesType.Player).Where(assembly => assembly.sourceFiles.Any(shouldFileBePartOfSolution)))
{
yield return new Assembly(assembly.name, @"Temp\Bin\Debug\Player\", assembly.sourceFiles, new[] { "DEBUG", "TRACE" }.Concat(assembly.defines).ToArray(), assembly.assemblyReferences, assembly.compiledAssemblyReferences, assembly.flags)
{
compilerOptions =
{
ResponseFiles = assembly.compilerOptions.ResponseFiles,
AllowUnsafeCode = assembly.compilerOptions.AllowUnsafeCode,
ApiCompatibilityLevel = assembly.compilerOptions.ApiCompatibilityLevel
}
};
}
}
}
public string GetCompileOutputPath(string assemblyName)
{
if (assemblyName.EndsWith(".Player", StringComparison.Ordinal))
{
return @"Temp\Bin\Debug\Player\";
}
else
{
return @"Temp\Bin\Debug\";
}
}
public IEnumerable<string> GetAllAssetPaths()
{
return AssetDatabase.GetAllAssetPaths();
}
public UnityEditor.PackageManager.PackageInfo FindForAssetPath(string assetPath)
{
return UnityEditor.PackageManager.PackageInfo.FindForAssetPath(assetPath);
}
public bool IsInternalizedPackagePath(string path)
{
if (string.IsNullOrEmpty(path.Trim()))
{
return false;
}
var packageInfo = FindForAssetPath(path);
if (packageInfo == null)
{
return false;
}
var packageSource = packageInfo.source;
switch (packageSource)
{
case PackageSource.Embedded:
return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.Embedded);
case PackageSource.Registry:
return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.Registry);
case PackageSource.BuiltIn:
return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.BuiltIn);
case PackageSource.Unknown:
return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.Unknown);
case PackageSource.Local:
return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.Local);
case PackageSource.Git:
return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.Git);
case PackageSource.LocalTarball:
return !ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.LocalTarBall);
}
return false;
}
public ResponseFileData ParseResponseFile(string responseFilePath, string projectDirectory, string[] systemReferenceDirectories)
{
return CompilationPipeline.ParseResponseFile(
responseFilePath,
projectDirectory,
systemReferenceDirectories
);
}
public void ToggleProjectGeneration(ProjectGenerationFlag preference)
{
if (ProjectGenerationFlag.HasFlag(preference))
{
ProjectGenerationFlag ^= preference;
}
else
{
ProjectGenerationFlag |= preference;
}
}
public void ResetProjectGenerationFlag()
{
ProjectGenerationFlag = ProjectGenerationFlag.None;
}
public string GetAssemblyName(string assemblyOutputPath, string assemblyName)
{
return assemblyOutputPath.EndsWith(@"\Player\", StringComparison.Ordinal) ? assemblyName + ".Player" : assemblyName;
}
}
}

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@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 57537f08f8e923f488e4aadabb831c9b
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@@ -0,0 +1,31 @@
using System.IO;
using System.Text;
namespace Microsoft.Unity.VisualStudio.Editor
{
public interface IFileIO
{
bool Exists(string fileName);
string ReadAllText(string fileName);
void WriteAllText(string fileName, string content);
}
class FileIOProvider : IFileIO
{
public bool Exists(string fileName)
{
return File.Exists(fileName);
}
public string ReadAllText(string fileName)
{
return File.ReadAllText(fileName);
}
public void WriteAllText(string fileName, string content)
{
File.WriteAllText(fileName, content, Encoding.UTF8);
}
}
}

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@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: ec80b1fb8938b3b4ab442d10390c5315
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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@@ -0,0 +1,21 @@
namespace Microsoft.Unity.VisualStudio.Editor
{
public interface IGUIDGenerator
{
string ProjectGuid(string projectName, string assemblyName);
string SolutionGuid(string projectName, ScriptingLanguage scriptingLanguage);
}
class GUIDProvider : IGUIDGenerator
{
public string ProjectGuid(string projectName, string assemblyName)
{
return SolutionGuidGenerator.GuidForProject(projectName + assemblyName);
}
public string SolutionGuid(string projectName, ScriptingLanguage scriptingLanguage)
{
return SolutionGuidGenerator.GuidForSolution(projectName, scriptingLanguage);
}
}
}

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@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 7652904b1008e324fb7cfb952ea87656
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -7,6 +7,7 @@ using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using SR = System.Reflection;
using System.Security;
using System.Security.Cryptography;
using System.Text;
@@ -26,50 +27,15 @@ namespace Microsoft.Unity.VisualStudio.Editor
CSharp
}
public interface IGenerator {
public interface IGenerator
{
bool SyncIfNeeded(IEnumerable<string> affectedFiles, IEnumerable<string> reimportedFiles);
void Sync();
bool HasSolutionBeenGenerated();
bool IsSupportedFile(string path);
string SolutionFile();
string ProjectDirectory { get; }
void GenerateAll(bool generateAll);
bool IsSupportedFile(string path);
}
public interface IAssemblyNameProvider
{
string GetAssemblyNameFromScriptPath(string path);
IEnumerable<Assembly> GetAllAssemblies(Func<string, bool> shouldFileBePartOfSolution);
IEnumerable<string> GetAllAssetPaths();
UnityEditor.PackageManager.PackageInfo FindForAssetPath(string assetPath);
}
public struct TestSettings {
public bool ShouldSync;
public Dictionary<string, string> SyncPath;
}
class AssemblyNameProvider : IAssemblyNameProvider
{
public string GetAssemblyNameFromScriptPath(string path)
{
return CompilationPipeline.GetAssemblyNameFromScriptPath(path);
}
public IEnumerable<Assembly> GetAllAssemblies(Func<string, bool> shouldFileBePartOfSolution)
{
return CompilationPipeline.GetAssemblies().Where(i => 0 < i.sourceFiles.Length && i.sourceFiles.Any(shouldFileBePartOfSolution));
}
public IEnumerable<string> GetAllAssetPaths()
{
return AssetDatabase.GetAllAssetPaths();
}
public UnityEditor.PackageManager.PackageInfo FindForAssetPath(string assetPath)
{
return UnityEditor.PackageManager.PackageInfo.FindForAssetPath(assetPath);
}
IAssemblyNameProvider AssemblyNameProvider { get; }
}
public class ProjectGeneration : IGenerator
@@ -99,31 +65,28 @@ namespace Microsoft.Unity.VisualStudio.Editor
public string ProjectDirectory { get; }
public TestSettings Settings { get; set; }
readonly string m_ProjectName;
readonly IAssemblyNameProvider m_AssemblyNameProvider;
bool m_ShouldGenerateAll;
readonly IFileIO m_FileIOProvider;
readonly IGUIDGenerator m_GUIDGenerator;
VisualStudioInstallation m_CurrentInstallation;
public IAssemblyNameProvider AssemblyNameProvider => m_AssemblyNameProvider;
public ProjectGeneration() : this(Directory.GetParent(Application.dataPath).FullName, new AssemblyNameProvider())
public ProjectGeneration() : this(Directory.GetParent(Application.dataPath).FullName)
{
}
public ProjectGeneration(string tempDirectory) : this(tempDirectory, new AssemblyNameProvider()) {
public ProjectGeneration(string tempDirectory) : this(tempDirectory, new AssemblyNameProvider(), new FileIOProvider(), new GUIDProvider())
{
}
public ProjectGeneration(string tempDirectory, IAssemblyNameProvider assemblyNameProvider) {
Settings = new TestSettings { ShouldSync = true };
public ProjectGeneration(string tempDirectory, IAssemblyNameProvider assemblyNameProvider, IFileIO fileIoProvider, IGUIDGenerator guidGenerator)
{
ProjectDirectory = tempDirectory.Replace('\\', '/');
m_ProjectName = Path.GetFileName(ProjectDirectory);
m_AssemblyNameProvider = assemblyNameProvider;
SetupProjectSupportedExtensions();
}
public void GenerateAll(bool generateAll)
{
m_ShouldGenerateAll = generateAll;
m_FileIOProvider = fileIoProvider;
m_GUIDGenerator = guidGenerator;
}
/// <summary>
@@ -161,10 +124,19 @@ namespace Microsoft.Unity.VisualStudio.Editor
return k_ReimportSyncExtensions.Contains(new FileInfo(asset).Extension);
}
private void RefreshCurrentInstallation()
{
var editor = CodeEditor.CurrentEditor as VisualStudioEditor;
editor?.TryGetVisualStudioInstallationForPath(CodeEditor.CurrentEditorInstallation, out m_CurrentInstallation);
}
public void Sync()
{
// We need the exact VS version/capabilities to tweak project generation (analyzers/langversion)
RefreshCurrentInstallation();
SetupProjectSupportedExtensions();
bool externalCodeAlreadyGeneratedProjects = OnPreGeneratingCSProjectFiles();
var externalCodeAlreadyGeneratedProjects = OnPreGeneratingCSProjectFiles();
if (!externalCodeAlreadyGeneratedProjects)
{
@@ -175,19 +147,19 @@ namespace Microsoft.Unity.VisualStudio.Editor
public bool HasSolutionBeenGenerated()
{
return File.Exists(SolutionFile());
return m_FileIOProvider.Exists(SolutionFile());
}
void SetupProjectSupportedExtensions()
{
m_ProjectSupportedExtensions = EditorSettings.projectGenerationUserExtensions;
m_ProjectSupportedExtensions = m_AssemblyNameProvider.ProjectSupportedExtensions;
m_BuiltinSupportedExtensions = EditorSettings.projectGenerationBuiltinExtensions;
}
bool ShouldFileBePartOfSolution(string file)
{
// Exclude files coming from packages except if they are internalized.
if (!m_ShouldGenerateAll && IsInternalizedPackagePath(file))
if (m_AssemblyNameProvider.IsInternalizedPackagePath(file))
{
return false;
}
@@ -227,9 +199,9 @@ namespace Microsoft.Unity.VisualStudio.Editor
return false;
}
static ScriptingLanguage ScriptingLanguageFor(Assembly island)
static ScriptingLanguage ScriptingLanguageFor(Assembly assembly)
{
var files = island.sourceFiles;
var files = assembly.sourceFiles;
if (files.Length == 0)
return ScriptingLanguage.None;
@@ -242,42 +214,22 @@ namespace Microsoft.Unity.VisualStudio.Editor
return GetExtensionWithoutDot(path) == "cs" ? ScriptingLanguage.CSharp : ScriptingLanguage.None;
}
static List<Type> SafeGetTypes(System.Reflection.Assembly a)
{
var ret = new List<Type>();
try
{
ret = a.GetTypes().ToList();
}
catch (System.Reflection.ReflectionTypeLoadException rtl)
{
ret = rtl.Types.ToList();
}
catch (Exception)
{
return new List<Type>();
}
return ret.Where(r => r != null).ToList();
}
public void GenerateAndWriteSolutionAndProjects()
{
// Only synchronize islands that have associated source files and ones that we actually want in the project.
// Only synchronize assemblies that have associated source files and ones that we actually want in the project.
// This also filters out DLLs coming from .asmdef files in packages.
var assemblies = m_AssemblyNameProvider.GetAllAssemblies(ShouldFileBePartOfSolution);
var assemblies = m_AssemblyNameProvider.GetAssemblies(ShouldFileBePartOfSolution);
var allAssetProjectParts = GenerateAllAssetProjectParts();
var monoIslands = assemblies.ToList();
var assemblyList = assemblies.ToList();
SyncSolution(monoIslands);
var allProjectIslands = RelevantIslandsForMode(monoIslands).ToList();
foreach (Assembly assembly in allProjectIslands)
SyncSolution(assemblyList);
var allProjectAssemblies = RelevantAssembliesForMode(assemblyList).ToList();
foreach (Assembly assembly in allProjectAssemblies)
{
var responseFileData = ParseResponseFileData(assembly);
SyncProject(assembly, allAssetProjectParts, responseFileData, allProjectIslands);
SyncProject(assembly, allAssetProjectParts, responseFileData, allProjectAssemblies);
}
}
@@ -285,8 +237,8 @@ namespace Microsoft.Unity.VisualStudio.Editor
{
var systemReferenceDirectories = CompilationPipeline.GetSystemAssemblyDirectories(assembly.compilerOptions.ApiCompatibilityLevel);
Dictionary<string, ResponseFileData> responseFilesData = assembly.compilerOptions.ResponseFiles.ToDictionary(x => x, x => CompilationPipeline.ParseResponseFile(
Path.Combine(ProjectDirectory, x),
Dictionary<string, ResponseFileData> responseFilesData = assembly.compilerOptions.ResponseFiles.ToDictionary(x => x, x => m_AssemblyNameProvider.ParseResponseFile(
x,
ProjectDirectory,
systemReferenceDirectories
));
@@ -313,7 +265,7 @@ namespace Microsoft.Unity.VisualStudio.Editor
foreach (string asset in m_AssemblyNameProvider.GetAllAssetPaths())
{
// Exclude files coming from packages except if they are internalized.
if (!m_ShouldGenerateAll && IsInternalizedPackagePath(asset))
if (m_AssemblyNameProvider.IsInternalizedPackagePath(asset))
{
continue;
}
@@ -328,7 +280,7 @@ namespace Microsoft.Unity.VisualStudio.Editor
continue;
}
assemblyName = FileUtility.FileNameWithoutExtension(assemblyName);
assemblyName = Path.GetFileNameWithoutExtension(assemblyName);
if (!stringBuilders.TryGetValue(assemblyName, out var projectBuilder))
{
@@ -348,28 +300,13 @@ namespace Microsoft.Unity.VisualStudio.Editor
return result;
}
bool IsInternalizedPackagePath(string file)
{
if (string.IsNullOrWhiteSpace(file))
{
return false;
}
var packageInfo = m_AssemblyNameProvider.FindForAssetPath(file);
if (packageInfo == null) {
return false;
}
var packageSource = packageInfo.source;
return packageSource != PackageSource.Embedded && packageSource != PackageSource.Local;
}
void SyncProject(
Assembly island,
Assembly assembly,
Dictionary<string, string> allAssetsProjectParts,
IEnumerable<ResponseFileData> responseFilesData,
List<Assembly> allProjectIslands)
List<Assembly> allProjectAssemblies)
{
SyncProjectFileIfNotChanged(ProjectFile(island), ProjectText(island, allAssetsProjectParts, responseFilesData, allProjectIslands));
SyncProjectFileIfNotChanged(ProjectFile(assembly), ProjectText(assembly, allAssetsProjectParts, responseFilesData, allProjectAssemblies));
}
void SyncProjectFileIfNotChanged(string path, string newContents)
@@ -389,114 +326,88 @@ namespace Microsoft.Unity.VisualStudio.Editor
SyncFileIfNotChanged(path, newContents);
}
static IEnumerable<SR.MethodInfo> GetPostProcessorCallbacks(string name)
{
return TypeCache
.GetTypesDerivedFrom<AssetPostprocessor>()
.Select(t => t.GetMethod(name, SR.BindingFlags.Public | SR.BindingFlags.NonPublic | SR.BindingFlags.Static))
.Where(m => m!= null);
}
static void OnGeneratedCSProjectFiles()
{
IEnumerable<Type> types = AppDomain.CurrentDomain.GetAssemblies().SelectMany(x => SafeGetTypes(x))
.Where(x => typeof(AssetPostprocessor).IsAssignableFrom(x) && !x.IsInterface && !x.IsAbstract);
var args = new object[0];
foreach (var type in types)
foreach(var method in GetPostProcessorCallbacks(nameof(OnGeneratedCSProjectFiles)))
{
var method = type.GetMethod("OnGeneratedCSProjectFiles", System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Static);
if (method == null)
{
continue;
}
method.Invoke(null, args);
method.Invoke(null, Array.Empty<object>());
}
}
static bool OnPreGeneratingCSProjectFiles()
{
IEnumerable<Type> types = AppDomain.CurrentDomain.GetAssemblies().SelectMany(x => SafeGetTypes(x))
.Where(x => typeof(AssetPostprocessor).IsAssignableFrom(x) && !x.IsInterface && !x.IsAbstract);
bool result = false;
foreach (var type in types)
foreach(var method in GetPostProcessorCallbacks(nameof(OnPreGeneratingCSProjectFiles)))
{
var args = new object[0];
var method = type.GetMethod("OnPreGeneratingCSProjectFiles", System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Static);
if (method == null)
{
continue;
}
var returnValue = method.Invoke(null, args);
var retValue = method.Invoke(null, Array.Empty<object>());
if (method.ReturnType == typeof(bool))
{
result |= (bool)returnValue;
result |= (bool)retValue;
}
}
return result;
}
static string InvokeAssetPostProcessorGenerationCallbacks(string name, string path, string content)
{
foreach(var method in GetPostProcessorCallbacks(name))
{
var args = new [] { path, content };
var returnValue = method.Invoke(null, args);
if (method.ReturnType == typeof(string))
{
// We want to chain content update between invocations
content = (string)returnValue;
}
}
return content;
}
static string OnGeneratedCSProject(string path, string content)
{
IEnumerable<Type> types = AppDomain.CurrentDomain.GetAssemblies().SelectMany(x => SafeGetTypes(x))
.Where(x => typeof(AssetPostprocessor).IsAssignableFrom(x) && !x.IsInterface && !x.IsAbstract);
foreach (var type in types)
{
var args = new [] { path, content };
var method = type.GetMethod("OnGeneratedCSProject", System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Static);
if (method == null)
{
continue;
}
var returnValue = method.Invoke(null, args);
if (method.ReturnType == typeof(string))
{
content = (string)returnValue;
}
}
return content;
return InvokeAssetPostProcessorGenerationCallbacks(nameof(OnGeneratedCSProject), path, content);
}
static string OnGeneratedSlnSolution(string path, string content)
{
IEnumerable<Type> types = AppDomain.CurrentDomain.GetAssemblies().SelectMany(x => SafeGetTypes(x))
.Where(x => typeof(AssetPostprocessor).IsAssignableFrom(x) && !x.IsInterface && !x.IsAbstract);
foreach (var type in types)
{
var args = new [] { path, content };
var method = type.GetMethod("OnGeneratedSlnSolution", System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Static);
if (method == null)
{
continue;
}
var returnValue = method.Invoke(null, args);
if (method.ReturnType == typeof(string))
{
content = (string)returnValue;
}
}
return content;
return InvokeAssetPostProcessorGenerationCallbacks(nameof(OnGeneratedSlnSolution), path, content);
}
void SyncFileIfNotChanged(string filename, string newContents)
{
if (File.Exists(filename) &&
newContents == File.ReadAllText(filename))
try
{
if (m_FileIOProvider.Exists(filename) && newContents == m_FileIOProvider.ReadAllText(filename))
{
return;
}
}
catch (Exception exception)
{
Debug.LogException(exception);
}
if (Settings.ShouldSync)
{
File.WriteAllText(filename, newContents, Encoding.UTF8);
}
else
{
var utf8 = Encoding.UTF8;
byte[] utfBytes = utf8.GetBytes(newContents);
Settings.SyncPath[filename] = utf8.GetString(utfBytes, 0, utfBytes.Length);
}
m_FileIOProvider.WriteAllText(filename, newContents);
}
string ProjectText(Assembly assembly,
Dictionary<string, string> allAssetsProjectParts,
IEnumerable<ResponseFileData> responseFilesData,
List<Assembly> allProjectIslands)
List<Assembly> allProjectAsemblies)
{
var projectBuilder = new StringBuilder(ProjectHeader(assembly, responseFilesData));
var references = new List<string>();
var projectReferences = new List<Match>();
projectBuilder.Append(@" <ItemGroup>").Append(k_WindowsNewline);
foreach (string file in assembly.sourceFiles)
@@ -517,62 +428,39 @@ namespace Microsoft.Unity.VisualStudio.Editor
}
projectBuilder.Append(@" </ItemGroup>").Append(k_WindowsNewline);
var assemblyName = FileUtility.FileNameWithoutExtension(assembly.outputPath);
projectBuilder.Append(@" <ItemGroup>").Append(k_WindowsNewline);
// Append additional non-script files that should be included in project generation.
if (allAssetsProjectParts.TryGetValue(assemblyName, out var additionalAssetsForProject))
if (allAssetsProjectParts.TryGetValue(assembly.name, out var additionalAssetsForProject))
projectBuilder.Append(additionalAssetsForProject);
var islandRefs = references.Union(assembly.allReferences);
foreach (string reference in islandRefs)
var responseRefs = responseFilesData.SelectMany(x => x.FullPathReferences.Select(r => r));
var internalAssemblyReferences = assembly.assemblyReferences
.Where(i => !i.sourceFiles.Any(ShouldFileBePartOfSolution)).Select(i => i.outputPath);
var allReferences =
assembly.compiledAssemblyReferences
.Union(responseRefs)
.Union(references)
.Union(internalAssemblyReferences);
foreach (var reference in allReferences)
{
if (reference.EndsWith("/UnityEditor.dll", StringComparison.Ordinal)
|| reference.EndsWith("/UnityEngine.dll", StringComparison.Ordinal)
|| reference.EndsWith("\\UnityEditor.dll", StringComparison.Ordinal)
|| reference.EndsWith("\\UnityEngine.dll", StringComparison.Ordinal))
continue;
var match = k_ScriptReferenceExpression.Match(reference);
if (match.Success)
{
// assume csharp language
// Add a reference to a project except if it's a reference to a script assembly
// that we are not generating a project for. This will be the case for assemblies
// coming from .assembly.json files in non-internalized packages.
var dllName = match.Groups["dllname"].Value;
if (allProjectIslands.Any(i => Path.GetFileName(i.outputPath) == dllName))
{
projectReferences.Add(match);
continue;
}
}
string fullReference = Path.IsPathRooted(reference) ? reference : Path.Combine(ProjectDirectory, reference);
AppendReference(fullReference, projectBuilder);
}
var responseRefs = responseFilesData.SelectMany(x => x.FullPathReferences.Select(r => r));
foreach (var reference in responseRefs)
{
AppendReference(reference, projectBuilder);
}
projectBuilder.Append(@" </ItemGroup>").Append(k_WindowsNewline);
if (0 < projectReferences.Count)
if (0 < assembly.assemblyReferences.Length)
{
projectBuilder.Append(@" <ItemGroup>").Append(k_WindowsNewline);
foreach (Match reference in projectReferences)
projectBuilder.Append(" <ItemGroup>").Append(k_WindowsNewline);
foreach (Assembly reference in assembly.assemblyReferences.Where(i => i.sourceFiles.Any(ShouldFileBePartOfSolution)))
{
var referencedProject = reference.Groups["project"].Value;
projectBuilder.Append(" <ProjectReference Include=\"").Append(referencedProject).Append(GetProjectExtension()).Append("\">").Append(k_WindowsNewline);
projectBuilder.Append(" <Project>{").Append(ProjectGuid(Path.Combine("Temp", reference.Groups["project"].Value + ".dll"))).Append("}</Project>").Append(k_WindowsNewline);
projectBuilder.Append(" <Name>").Append(referencedProject).Append("</Name>").Append(k_WindowsNewline);
projectBuilder.Append(" <ProjectReference Include=\"").Append(reference.name).Append(GetProjectExtension()).Append("\">").Append(k_WindowsNewline);
projectBuilder.Append(" <Project>{").Append(ProjectGuid(reference)).Append("}</Project>").Append(k_WindowsNewline);
projectBuilder.Append(" <Name>").Append(reference.name).Append("</Name>").Append(k_WindowsNewline);
projectBuilder.Append(" </ProjectReference>").Append(k_WindowsNewline);
}
projectBuilder.Append(@" </ItemGroup>").Append(k_WindowsNewline);
}
@@ -599,14 +487,14 @@ namespace Microsoft.Unity.VisualStudio.Editor
void AppendReference(string fullReference, StringBuilder projectBuilder)
{
var escapedFullPath = EscapedRelativePathFor(fullReference);
projectBuilder.Append(" <Reference Include=\"").Append(FileUtility.FileNameWithoutExtension(escapedFullPath)).Append("\">").Append(k_WindowsNewline);
projectBuilder.Append(" <Reference Include=\"").Append(Path.GetFileNameWithoutExtension(escapedFullPath)).Append("\">").Append(k_WindowsNewline);
projectBuilder.Append(" <HintPath>").Append(escapedFullPath).Append("</HintPath>").Append(k_WindowsNewline);
projectBuilder.Append(" </Reference>").Append(k_WindowsNewline);
}
public string ProjectFile(Assembly assembly)
{
return Path.Combine(ProjectDirectory, $"{FileUtility.FileNameWithoutExtension(assembly.outputPath)}.csproj");
return Path.Combine(ProjectDirectory, $"{m_AssemblyNameProvider.GetAssemblyName(assembly.outputPath, assembly.name)}.csproj");
}
private static readonly Regex InvalidCharactersRegexPattern = new Regex(@"\?|&|\*|""|<|>|\||#|%|\^|;" + (VisualStudioEditor.IsWindows ? "" : "|:"));
@@ -616,7 +504,7 @@ namespace Microsoft.Unity.VisualStudio.Editor
}
string ProjectHeader(
Assembly island,
Assembly assembly,
IEnumerable<ResponseFileData> responseFilesData
)
{
@@ -625,23 +513,33 @@ namespace Microsoft.Unity.VisualStudio.Editor
const string baseDirectory = ".";
var targetFrameworkVersion = "v4.7.1";
var targetLanguageVersion = "latest";
var targetLanguageVersion = "latest"; // danger: latest is not the same absolute value depending on the VS version.
var projectType = ProjectTypeOf(island.outputPath);
if (m_CurrentInstallation != null && m_CurrentInstallation.SupportsCSharp8)
{
// Current installation is compatible with C# 8.
// But Unity has no support for C# 8 constructs so far, so tell the compiler to accept only C# 7.3 or lower.
targetLanguageVersion = "7.3";
}
var projectType = ProjectTypeOf(assembly.name);
var arguments = new object[]
{
toolsVersion, productVersion, ProjectGuid(island.outputPath),
toolsVersion,
productVersion,
ProjectGuid(assembly),
XmlFilename(FileUtility.Normalize(InternalEditorUtility.GetEngineAssemblyPath())),
XmlFilename(FileUtility.Normalize(InternalEditorUtility.GetEditorAssemblyPath())),
string.Join(";", new[] { "DEBUG", "TRACE" }.Concat(EditorUserBuildSettings.activeScriptCompilationDefines).Concat(island.defines).Concat(responseFilesData.SelectMany(x => x.Defines)).Distinct().ToArray()),
string.Join(";", assembly.defines.Concat(responseFilesData.SelectMany(x => x.Defines)).Distinct().ToArray()),
MSBuildNamespaceUri,
FileUtility.FileNameWithoutExtension(island.outputPath),
EditorSettings.projectGenerationRootNamespace,
assembly.name,
assembly.outputPath,
m_AssemblyNameProvider.ProjectGenerationRootNamespace,
targetFrameworkVersion,
targetLanguageVersion,
baseDirectory,
island.compilerOptions.AllowUnsafeCode | responseFilesData.Any(x => x.Unsafe),
assembly.compilerOptions.AllowUnsafeCode | responseFilesData.Any(x => x.Unsafe),
// flavoring
projectType + ":" + (int)projectType,
EditorUserBuildSettings.activeBuildTarget + ":" + (int)EditorUserBuildSettings.activeBuildTarget,
@@ -724,32 +622,32 @@ namespace Microsoft.Unity.VisualStudio.Editor
@"<?xml version=""1.0"" encoding=""utf-8""?>",
@"<Project ToolsVersion=""{0}"" DefaultTargets=""Build"" xmlns=""{6}"">",
@" <PropertyGroup>",
@" <LangVersion>{10}</LangVersion>",
@" <LangVersion>{11}</LangVersion>",
@" </PropertyGroup>",
@" <PropertyGroup>",
@" <Configuration Condition="" '$(Configuration)' == '' "">Debug</Configuration>",
@" <Platform Condition="" '$(Platform)' == '' "">AnyCPU</Platform>",
@" <ProductVersion>{1}</ProductVersion>",
@" <SchemaVersion>2.0</SchemaVersion>",
@" <RootNamespace>{8}</RootNamespace>",
@" <RootNamespace>{9}</RootNamespace>",
@" <ProjectGuid>{{{2}}}</ProjectGuid>",
@" <OutputType>Library</OutputType>",
@" <AppDesignerFolder>Properties</AppDesignerFolder>",
@" <AssemblyName>{7}</AssemblyName>",
@" <TargetFrameworkVersion>{9}</TargetFrameworkVersion>",
@" <TargetFrameworkVersion>{10}</TargetFrameworkVersion>",
@" <FileAlignment>512</FileAlignment>",
@" <BaseDirectory>{11}</BaseDirectory>",
@" <BaseDirectory>{12}</BaseDirectory>",
@" </PropertyGroup>",
@" <PropertyGroup Condition="" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "">",
@" <DebugSymbols>true</DebugSymbols>",
@" <DebugType>full</DebugType>",
@" <Optimize>false</Optimize>",
@" <OutputPath>Temp\bin\Debug\</OutputPath>",
@" <OutputPath>{8}</OutputPath>",
@" <DefineConstants>{5}</DefineConstants>",
@" <ErrorReport>prompt</ErrorReport>",
@" <WarningLevel>4</WarningLevel>",
@" <NoWarn>0169</NoWarn>",
@" <AllowUnsafeBlocks>{12}</AllowUnsafeBlocks>",
@" <AllowUnsafeBlocks>{13}</AllowUnsafeBlocks>",
@" </PropertyGroup>",
@" <PropertyGroup Condition="" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "">",
@" <DebugType>pdbonly</DebugType>",
@@ -758,7 +656,7 @@ namespace Microsoft.Unity.VisualStudio.Editor
@" <ErrorReport>prompt</ErrorReport>",
@" <WarningLevel>4</WarningLevel>",
@" <NoWarn>0169</NoWarn>",
@" <AllowUnsafeBlocks>{12}</AllowUnsafeBlocks>",
@" <AllowUnsafeBlocks>{13}</AllowUnsafeBlocks>",
@" </PropertyGroup>"
};
@@ -778,22 +676,14 @@ namespace Microsoft.Unity.VisualStudio.Editor
@" <PropertyGroup>",
@" <ProjectTypeGuids>{{E097FAD1-6243-4DAD-9C02-E9B9EFC3FFC1}};{{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}}</ProjectTypeGuids>",
@" <UnityProjectGenerator>Package</UnityProjectGenerator>",
@" <UnityProjectType>{13}</UnityProjectType>",
@" <UnityBuildTarget>{14}</UnityBuildTarget>",
@" <UnityVersion>{15}</UnityVersion>",
@" <UnityProjectType>{14}</UnityProjectType>",
@" <UnityBuildTarget>{15}</UnityBuildTarget>",
@" <UnityVersion>{16}</UnityVersion>",
@" </PropertyGroup>"
};
var footer = new[]
{
@" <ItemGroup>",
@" <Reference Include=""UnityEngine"">",
@" <HintPath>{3}</HintPath>",
@" </Reference>",
@" <Reference Include=""UnityEditor"">",
@" <HintPath>{4}</HintPath>",
@" </Reference>",
@" </ItemGroup>",
@""
};
@@ -803,11 +693,9 @@ namespace Microsoft.Unity.VisualStudio.Editor
.ToList();
// Only add analyzer block for compatible Visual Studio
if (CodeEditor.CurrentEditor is VisualStudioEditor editor && editor.TryGetVisualStudioInstallationForPath(CodeEditor.CurrentEditorInstallation, out var installation))
if (m_CurrentInstallation != null && m_CurrentInstallation.SupportsAnalyzers)
{
if (installation.SupportsAnalyzers)
{
var analyzers = installation.GetAnalyzers();
var analyzers = m_CurrentInstallation.GetAnalyzers();
if (analyzers != null && analyzers.Length > 0)
{
lines.Add(@" <ItemGroup>");
@@ -816,29 +704,28 @@ namespace Microsoft.Unity.VisualStudio.Editor
lines.Add(@" </ItemGroup>");
}
}
}
return string.Join("\r\n", lines
.Concat(footer));
}
void SyncSolution(IEnumerable<Assembly> islands)
void SyncSolution(IEnumerable<Assembly> assemblies)
{
if (InvalidCharactersRegexPattern.IsMatch(ProjectDirectory))
Debug.LogWarning("Project path contains special characters, which can be an issue when opening Visual Studio");
var solutionFile = SolutionFile();
var previousSolution = File.Exists(solutionFile) ? SolutionParser.ParseSolutionFile(solutionFile) : null;
SyncSolutionFileIfNotChanged(solutionFile, SolutionText(islands, previousSolution));
var previousSolution = m_FileIOProvider.Exists(solutionFile) ? SolutionParser.ParseSolutionFile(solutionFile, m_FileIOProvider) : null;
SyncSolutionFileIfNotChanged(solutionFile, SolutionText(assemblies, previousSolution));
}
string SolutionText(IEnumerable<Assembly> islands, Solution previousSolution = null)
string SolutionText(IEnumerable<Assembly> assemblies, Solution previousSolution = null)
{
const string fileversion = "12.00";
const string vsversion = "15";
var relevantIslands = RelevantIslandsForMode(islands);
var generatedProjects = ToProjectEntries(relevantIslands);
var relevantAssemblies = RelevantAssembliesForMode(assemblies);
var generatedProjects = ToProjectEntries(relevantAssemblies);
SolutionProperties[] properties = null;
@@ -863,10 +750,9 @@ namespace Microsoft.Unity.VisualStudio.Editor
return string.Format(GetSolutionText(), fileversion, vsversion, projectEntriesText, projectConfigurationsText, propertiesText);
}
static IEnumerable<Assembly> RelevantIslandsForMode(IEnumerable<Assembly> islands)
static IEnumerable<Assembly> RelevantAssembliesForMode(IEnumerable<Assembly> assemblies)
{
IEnumerable<Assembly> relevantIslands = islands.Where(i => ScriptingLanguage.CSharp == ScriptingLanguageFor(i));
return relevantIslands;
return assemblies.Where(i => ScriptingLanguage.CSharp == ScriptingLanguageFor(i));
}
private string GetPropertiesText(SolutionProperties[] array)
@@ -920,15 +806,15 @@ namespace Microsoft.Unity.VisualStudio.Editor
return string.Join(k_WindowsNewline, projectEntries.ToArray());
}
IEnumerable<SolutionProjectEntry> ToProjectEntries(IEnumerable<Assembly> islands)
IEnumerable<SolutionProjectEntry> ToProjectEntries(IEnumerable<Assembly> assemblies)
{
foreach (var island in islands)
foreach (var assembly in assemblies)
yield return new SolutionProjectEntry()
{
ProjectFactoryGuid = SolutionGuid(island),
Name = FileUtility.FileNameWithoutExtension(island.outputPath),
FileName = Path.GetFileName(ProjectFile(island)),
ProjectGuid = ProjectGuid(island.outputPath)
ProjectFactoryGuid = SolutionGuid(assembly),
Name = assembly.name,
FileName = Path.GetFileName(ProjectFile(assembly)),
ProjectGuid = ProjectGuid(assembly)
};
}
@@ -966,16 +852,6 @@ namespace Microsoft.Unity.VisualStudio.Editor
return path;
}
string ProjectGuid(string assembly)
{
return SolutionGuidGenerator.GuidForProject(m_ProjectName + FileUtility.FileNameWithoutExtension(assembly));
}
string SolutionGuid(Assembly island)
{
return SolutionGuidGenerator.GuidForSolution(m_ProjectName, ScriptingLanguageFor(island));
}
static string ProjectFooter()
{
return GetProjectFooterTemplate();
@@ -985,6 +861,18 @@ namespace Microsoft.Unity.VisualStudio.Editor
{
return ".csproj";
}
string ProjectGuid(Assembly assembly)
{
return m_GUIDGenerator.ProjectGuid(
m_ProjectName,
m_AssemblyNameProvider.GetAssemblyName(assembly.outputPath, assembly.name));
}
string SolutionGuid(Assembly assembly)
{
return m_GUIDGenerator.SolutionGuid(m_ProjectName, ScriptingLanguageFor(assembly));
}
}
public static class SolutionGuidGenerator

View File

@@ -1,5 +1,5 @@
fileFormatVersion: 2
guid: c55bbb5ab4b342946980281be9e63c1a
guid: 9f3705b95d031e84c82f140d8e980867
MonoImporter:
externalObjects: {}
serializedVersion: 2

View File

@@ -0,0 +1,22 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Microsoft.Unity.VisualStudio.Editor
{
[Flags]
public enum ProjectGenerationFlag
{
None = 0,
Embedded = 1,
Local = 2,
Registry = 4,
Git = 8,
BuiltIn = 16,
Unknown = 32,
PlayerAssemblies = 64,
LocalTarBall = 128,
}
}

View File

@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 555fcccd6b79a864f83e7a319daa1c3e
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@@ -15,9 +15,9 @@ namespace Microsoft.Unity.VisualStudio.Editor
private static readonly Regex PropertiesDeclaration = new Regex(@"GlobalSection\((?<name>[\w]+Properties)\)\s+=\s+(?<type>(?:post|pre)Solution)(?<entries>.*?)EndGlobalSection", RegexOptions.Singleline | RegexOptions.ExplicitCapture);
private static readonly Regex PropertiesEntryDeclaration = new Regex(@"^\s*(?<key>.*?)=(?<value>.*?)$", RegexOptions.Multiline | RegexOptions.ExplicitCapture);
public static Solution ParseSolutionFile(string filename)
public static Solution ParseSolutionFile(string filename, IFileIO fileIO)
{
return ParseSolutionContent(File.ReadAllText(filename));
return ParseSolutionContent(fileIO.ReadAllText(filename));
}
public static Solution ParseSolutionContent(string content)

View File

@@ -80,8 +80,6 @@ namespace Microsoft.Unity.VisualStudio.Editor
public void OnGUI()
{
const string unity_generate_all = "unity_generate_all_csproj";
GUILayout.BeginHorizontal();
GUILayout.FlexibleSpace();
@@ -96,14 +94,38 @@ namespace Microsoft.Unity.VisualStudio.Editor
GUILayout.Label($"<size=10><color=grey>{package.displayName} v{package.version} enabled</color></size>", style);
GUILayout.EndHorizontal();
var prevGenerate = EditorPrefs.GetBool(unity_generate_all, false);
var generateAll = EditorGUILayout.Toggle("Generate all .csproj files.", prevGenerate);
if (generateAll != prevGenerate)
{
EditorPrefs.SetBool(unity_generate_all, generateAll);
EditorGUILayout.LabelField("Generate .csproj files for:");
EditorGUI.indentLevel++;
SettingsButton(ProjectGenerationFlag.Embedded, "Embedded packages", "");
SettingsButton(ProjectGenerationFlag.Local, "Local packages", "");
SettingsButton(ProjectGenerationFlag.Registry, "Registry packages", "");
SettingsButton(ProjectGenerationFlag.Git, "Git packages", "");
SettingsButton(ProjectGenerationFlag.BuiltIn, "Built-in packages", "");
SettingsButton(ProjectGenerationFlag.LocalTarBall, "Local tarball", "");
SettingsButton(ProjectGenerationFlag.Unknown, "Packages from unknown sources", "");
SettingsButton(ProjectGenerationFlag.PlayerAssemblies, "Player projects", "For each player project generate an additional csproj with the name 'project-player.csproj'");
RegenerateProjectFiles();
EditorGUI.indentLevel--;
}
_generator.GenerateAll(generateAll);
void RegenerateProjectFiles()
{
var rect = EditorGUI.IndentedRect(EditorGUILayout.GetControlRect(new GUILayoutOption[] {}));
rect.width = 252;
if (GUI.Button(rect, "Regenerate project files"))
{
_generator.Sync();
}
}
void SettingsButton(ProjectGenerationFlag preference, string guiMessage, string toolTip)
{
var prevValue = _generator.AssemblyNameProvider.ProjectGenerationFlag.HasFlag(preference);
var newValue = EditorGUILayout.Toggle(new GUIContent(guiMessage, toolTip), prevValue);
if (newValue != prevValue)
{
_generator.AssemblyNameProvider.ToggleProjectGeneration(preference);
}
}
public void SyncIfNeeded(string[] addedFiles, string[] deletedFiles, string[] movedFiles, string[] movedFromFiles, string[] importedFiles)
@@ -113,6 +135,11 @@ namespace Microsoft.Unity.VisualStudio.Editor
foreach (var file in importedFiles.Where(a => Path.GetExtension(a) == ".pdb"))
{
var pdbFile = FileUtility.GetAssetFullPath(file);
var asmFile = Path.ChangeExtension(pdbFile, ".dll");
if (!File.Exists(asmFile) || !Image.IsAssembly(asmFile))
continue;
if (Symbols.IsPortableSymbolFile(pdbFile))
continue;

View File

@@ -31,6 +31,20 @@ namespace Microsoft.Unity.VisualStudio.Editor
}
}
public bool SupportsCSharp8
{
get
{
if (VisualStudioEditor.IsWindows)
return Version >= new Version(16, 0);
if (VisualStudioEditor.IsOSX)
return Version >= new Version(8, 2);
return false;
}
}
private static string ReadRegistry(RegistryKey hive, string keyName, string valueName)
{
try

View File

@@ -2,16 +2,17 @@
"name": "com.unity.ide.visualstudio",
"displayName": "Visual Studio Editor",
"description": "Code editor integration for supporting Visual Studio as code editor for unity. Adds support for generating csproj files for intellisense purposes, auto discovery of installations, etc.",
"version": "2.0.0",
"version": "2.0.1",
"unity": "2020.1",
"unityRelease": "0a12",
"dependencies": {},
"relatedPackages": {
"com.unity.ide.visualstudio.tests": "2.0.0"
"com.unity.ide.visualstudio.tests": "2.0.1"
},
"repository": {
"footprint": "29b3412db92c0d78a94e0fdcaf3aa46387f7b415",
"type": "git",
"url": "git@github.cds.internal.unity3d.com:unity/com.unity.ide.visualstudio.git",
"revision": "a3fbcc6d9504b41b441ecf6caeb3bbc753d6d010"
"url": "https://github.cds.internal.unity3d.com/unity/com.unity.ide.visualstudio.git",
"revision": "f8cace3617b9248d18f3a982b22fa3fb527e7b9b"
}
}