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com.unity.ide.visualstudio@2.0.22
## [2.0.22] - 2023-10-03 Integration: - Add support for `XDG_DATA_DIRS` and `.desktop` files on Linux for `VS Code` discovery. - Use compile-time platform-specifics instead of using runtime conditions. Project generation: - Suppress `USG0001` warnings. - Mark referenced assemblies as private (to not copy extra files to output directory when building). - Add Unity capability to SDK-Style projects. - Prevent circular dependency errors with SDK-Style projects.
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CHANGELOG.md
26
CHANGELOG.md
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# Code Editor Package for Visual Studio
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## [2.0.22] - 2023-10-03
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Integration:
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- Add support for `XDG_DATA_DIRS` and `.desktop` files on Linux for `VS Code` discovery.
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- Use compile-time platform-specifics instead of using runtime conditions.
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Project generation:
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- Suppress `USG0001` warnings.
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- Mark referenced assemblies as private (to not copy extra files to output directory when building).
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- Add Unity capability to SDK-Style projects.
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- Prevent circular dependency errors with SDK-Style projects.
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## [2.0.21] - 2023-09-05
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Integration:
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- Add `visualstudiotoolsforunity.vstuc` entry to `extensions.json` when needed.
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- You can prevent the package from patching those configuration files by creating a `.vscode/.vstupatchdisable` file.
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## [2.0.20] - 2023-06-27
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Integration:
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Integration:
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- Remove com.unity.nuget.newtonsoft-json dependency in favor of the built-in JsonUtility for the VS Test Runner.
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- Remove `com.unity.nuget.newtonsoft-json` dependency in favor of the built-in JsonUtility for the VS Test Runner.
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## [2.0.6] - 2021-01-20
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Project generation:
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- Added C#8 language support.
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- Added UnityProjectGeneratorVersion property.
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- Added `UnityProjectGeneratorVersion` property.
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- Local and Embedded packages are now selected by default for generation.
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- Added support for asmdef root namespace.
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## [2.0.1] - 2020-03-19
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- When Visual Studio installation is compatible with C# 8.0, setup the language version to not prompt the user with unsupported constructs. (So far Unity only supports C# 7.3).
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- Use Unity's TypeCache to improve project generation speed.
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- Use Unity's `TypeCache` to improve project generation speed.
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- Properly check for a managed assembly before displaying a warning regarding legacy PDB usage.
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- Add support for selective project generation (embedded, local, registry, git, builtin, player).
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## [1.0.4] - 2019-04-12
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- Fixing null reference issue for callbacks to AssetPostProcessor.
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- Ensure Path.GetFullPath does not get an empty string.
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- Fixing null reference issue for callbacks to `AssetPostProcessor`.
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- Ensure `Path.GetFullPath` does not get an empty string.
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## [1.0.3] - 2019-01-01
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