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com.unity.ide.visualstudio@2.0.22
## [2.0.22] - 2023-10-03 Integration: - Add support for `XDG_DATA_DIRS` and `.desktop` files on Linux for `VS Code` discovery. - Use compile-time platform-specifics instead of using runtime conditions. Project generation: - Suppress `USG0001` warnings. - Mark referenced assemblies as private (to not copy extra files to output directory when building). - Add Unity capability to SDK-Style projects. - Prevent circular dependency errors with SDK-Style projects.
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@@ -61,15 +61,18 @@ namespace Microsoft.Unity.VisualStudio.Editor
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return CompilationPipeline.GetAssemblyNameFromScriptPath(path);
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}
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internal static readonly string AssemblyOutput = @"Temp\bin\Debug\".NormalizePathSeparators();
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internal static readonly string PlayerAssemblyOutput = @"Temp\bin\Debug\Player\".NormalizePathSeparators();
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public IEnumerable<Assembly> GetAssemblies(Func<string, bool> shouldFileBePartOfSolution)
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{
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IEnumerable<Assembly> assemblies = GetAssembliesByType(AssembliesType.Editor, shouldFileBePartOfSolution, @"Temp\Bin\Debug\");
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IEnumerable<Assembly> assemblies = GetAssembliesByType(AssembliesType.Editor, shouldFileBePartOfSolution, AssemblyOutput);
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if (!ProjectGenerationFlag.HasFlag(ProjectGenerationFlag.PlayerAssemblies))
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{
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return assemblies;
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}
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var playerAssemblies = GetAssembliesByType(AssembliesType.Player, shouldFileBePartOfSolution, @"Temp\Bin\Debug\Player\");
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var playerAssemblies = GetAssembliesByType(AssembliesType.Player, shouldFileBePartOfSolution, PlayerAssemblyOutput);
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return assemblies.Concat(playerAssemblies);
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}
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@@ -98,7 +101,8 @@ namespace Microsoft.Unity.VisualStudio.Editor
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public string GetCompileOutputPath(string assemblyName)
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{
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return assemblyName.EndsWith(".Player", StringComparison.Ordinal) ? @"Temp\Bin\Debug\Player\" : @"Temp\Bin\Debug\";
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// We need to keep this one for API surface check (AssemblyNameProvider is public), but not used anymore
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throw new NotImplementedException();
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}
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public IEnumerable<string> GetAllAssetPaths()
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@@ -207,7 +211,10 @@ namespace Microsoft.Unity.VisualStudio.Editor
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public string GetAssemblyName(string assemblyOutputPath, string assemblyName)
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{
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return assemblyOutputPath.EndsWith(@"\Player\", StringComparison.Ordinal) ? assemblyName + ".Player" : assemblyName;
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if (assemblyOutputPath == PlayerAssemblyOutput)
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return assemblyName + ".Player";
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return assemblyName;
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}
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}
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}
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