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com.unity.ide.visualstudio@2.0.22
## [2.0.22] - 2023-10-03 Integration: - Add support for `XDG_DATA_DIRS` and `.desktop` files on Linux for `VS Code` discovery. - Use compile-time platform-specifics instead of using runtime conditions. Project generation: - Suppress `USG0001` warnings. - Mark referenced assemblies as private (to not copy extra files to output directory when building). - Add Unity capability to SDK-Style projects. - Prevent circular dependency errors with SDK-Style projects.
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@@ -12,6 +12,8 @@ namespace Microsoft.Unity.VisualStudio.Editor
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internal class LegacyStyleProjectGeneration : ProjectGeneration
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{
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internal override string StyleName => "Legacy";
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public LegacyStyleProjectGeneration(string tempDirectory, IAssemblyNameProvider assemblyNameProvider, IFileIO fileIoProvider, IGUIDGenerator guidGenerator) : base(tempDirectory, assemblyNameProvider, fileIoProvider, guidGenerator)
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{
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}
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@@ -82,7 +84,7 @@ namespace Microsoft.Unity.VisualStudio.Editor
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internal override void GetProjectFooter(StringBuilder footerBuilder)
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{
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footerBuilder.Append(string.Join(k_WindowsNewline,
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@" <Import Project=""$(MSBuildToolsPath)\Microsoft.CSharp.targets"" />",
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$" <Import Project=\"{@"$(MSBuildToolsPath)\Microsoft.CSharp.targets".NormalizePathSeparators()}\" />",
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@" <Target Name=""GenerateTargetFrameworkMonikerAttribute"" />",
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@" <!-- To modify your build process, add your task inside one of the targets below and uncomment it.",
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@" Other similar extension points exist, see Microsoft.Common.targets.",
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