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com.unity.ide.visualstudio@2.0.22
## [2.0.22] - 2023-10-03 Integration: - Add support for `XDG_DATA_DIRS` and `.desktop` files on Linux for `VS Code` discovery. - Use compile-time platform-specifics instead of using runtime conditions. Project generation: - Suppress `USG0001` warnings. - Mark referenced assemblies as private (to not copy extra files to output directory when building). - Add Unity capability to SDK-Style projects. - Prevent circular dependency errors with SDK-Style projects.
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@@ -87,6 +87,8 @@ namespace Microsoft.Unity.VisualStudio.Editor
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SetupProjectSupportedExtensions();
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}
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internal virtual string StyleName => "";
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/// <summary>
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/// Syncs the scripting solution if any affected files are relevant.
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/// </summary>
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@@ -586,6 +588,7 @@ namespace Microsoft.Unity.VisualStudio.Editor
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var escapedFullPath = EscapedRelativePathFor(fullReference, out _);
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projectBuilder.Append(@" <Reference Include=""").Append(Path.GetFileNameWithoutExtension(escapedFullPath)).Append(@""">").Append(k_WindowsNewline);
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projectBuilder.Append(" <HintPath>").Append(escapedFullPath).Append("</HintPath>").Append(k_WindowsNewline);
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projectBuilder.Append(" <Private>False</Private>").Append(k_WindowsNewline);
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projectBuilder.Append(" </Reference>").Append(k_WindowsNewline);
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}
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@@ -594,7 +597,11 @@ namespace Microsoft.Unity.VisualStudio.Editor
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return Path.Combine(ProjectDirectory, $"{m_AssemblyNameProvider.GetAssemblyName(assembly.outputPath, assembly.name)}.csproj");
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}
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private static readonly Regex InvalidCharactersRegexPattern = new Regex(@"\?|&|\*|""|<|>|\||#|%|\^|;" + (VisualStudioEditor.IsWindows ? "" : "|:"));
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#if UNITY_EDITOR_WIN
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private static readonly Regex InvalidCharactersRegexPattern = new Regex(@"\?|&|\*|""|<|>|\||#|%|\^|;", RegexOptions.Compiled);
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#else
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private static readonly Regex InvalidCharactersRegexPattern = new Regex(@"\?|&|\*|""|<|>|\||#|%|\^|;|:", RegexOptions.Compiled);
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#endif
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public string SolutionFile()
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{
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@@ -763,6 +770,8 @@ namespace Microsoft.Unity.VisualStudio.Editor
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internal static void GetProjectHeaderConfigurations(ProjectProperties properties, StringBuilder headerBuilder)
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{
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const string NoWarn = "0169;USG0001";
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headerBuilder.Append(@" <PropertyGroup Condition="" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "">").Append(k_WindowsNewline);
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headerBuilder.Append(@" <DebugSymbols>true</DebugSymbols>").Append(k_WindowsNewline);
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headerBuilder.Append(@" <DebugType>full</DebugType>").Append(k_WindowsNewline);
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@@ -771,16 +780,16 @@ namespace Microsoft.Unity.VisualStudio.Editor
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headerBuilder.Append(@" <DefineConstants>").Append(string.Join(";", properties.Defines)).Append(@"</DefineConstants>").Append(k_WindowsNewline);
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headerBuilder.Append(@" <ErrorReport>prompt</ErrorReport>").Append(k_WindowsNewline);
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headerBuilder.Append(@" <WarningLevel>4</WarningLevel>").Append(k_WindowsNewline);
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headerBuilder.Append(@" <NoWarn>0169</NoWarn>").Append(k_WindowsNewline);
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headerBuilder.Append(@" <NoWarn>").Append(NoWarn).Append("</NoWarn>").Append(k_WindowsNewline);
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headerBuilder.Append(@" <AllowUnsafeBlocks>").Append(properties.Unsafe).Append(@"</AllowUnsafeBlocks>").Append(k_WindowsNewline);
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headerBuilder.Append(@" </PropertyGroup>").Append(k_WindowsNewline);
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headerBuilder.Append(@" <PropertyGroup Condition="" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "">").Append(k_WindowsNewline);
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headerBuilder.Append(@" <DebugType>pdbonly</DebugType>").Append(k_WindowsNewline);
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headerBuilder.Append(@" <Optimize>true</Optimize>").Append(k_WindowsNewline);
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headerBuilder.Append(@" <OutputPath>Temp\bin\Release\</OutputPath>").Append(k_WindowsNewline);
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headerBuilder.Append($" <OutputPath>{@"Temp\bin\Release\".NormalizePathSeparators()}</OutputPath>").Append(k_WindowsNewline);
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headerBuilder.Append(@" <ErrorReport>prompt</ErrorReport>").Append(k_WindowsNewline);
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headerBuilder.Append(@" <WarningLevel>4</WarningLevel>").Append(k_WindowsNewline);
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headerBuilder.Append(@" <NoWarn>0169</NoWarn>").Append(k_WindowsNewline);
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headerBuilder.Append(@" <NoWarn>").Append(NoWarn).Append("</NoWarn>").Append(k_WindowsNewline);
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headerBuilder.Append(@" <AllowUnsafeBlocks>").Append(properties.Unsafe).Append(@"</AllowUnsafeBlocks>").Append(k_WindowsNewline);
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headerBuilder.Append(@" </PropertyGroup>").Append(k_WindowsNewline);
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}
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@@ -822,7 +831,7 @@ namespace Microsoft.Unity.VisualStudio.Editor
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}
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}
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internal static void GetProjectHeaderVstuFlavoring(ProjectProperties properties, StringBuilder headerBuilder, bool includeProjectTypeGuids = true)
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internal void GetProjectHeaderVstuFlavoring(ProjectProperties properties, StringBuilder headerBuilder, bool includeProjectTypeGuids = true)
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{
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// Flavoring
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headerBuilder.Append(@" <PropertyGroup>").Append(k_WindowsNewline);
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@@ -834,6 +843,7 @@ namespace Microsoft.Unity.VisualStudio.Editor
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headerBuilder.Append(@" <UnityProjectGenerator>Package</UnityProjectGenerator>").Append(k_WindowsNewline);
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headerBuilder.Append(@" <UnityProjectGeneratorVersion>").Append(properties.FlavoringPackageVersion).Append(@"</UnityProjectGeneratorVersion>").Append(k_WindowsNewline);
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headerBuilder.Append(@" <UnityProjectGeneratorStyle>").Append(StyleName).Append("</UnityProjectGeneratorStyle>").Append(k_WindowsNewline);
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headerBuilder.Append(@" <UnityProjectType>").Append(properties.FlavoringProjectType).Append(@"</UnityProjectType>").Append(k_WindowsNewline);
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headerBuilder.Append(@" <UnityBuildTarget>").Append(properties.FlavoringBuildTarget).Append(@"</UnityBuildTarget>").Append(k_WindowsNewline);
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headerBuilder.Append(@" <UnityVersion>").Append(properties.FlavoringUnityVersion).Append(@"</UnityVersion>").Append(k_WindowsNewline);
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