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com.unity.ide.visualstudio@2.0.22
## [2.0.22] - 2023-10-03 Integration: - Add support for `XDG_DATA_DIRS` and `.desktop` files on Linux for `VS Code` discovery. - Use compile-time platform-specifics instead of using runtime conditions. Project generation: - Suppress `USG0001` warnings. - Mark referenced assemblies as private (to not copy extra files to output directory when building). - Add Unity capability to SDK-Style projects. - Prevent circular dependency errors with SDK-Style projects.
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@@ -3,6 +3,8 @@
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* Licensed under the MIT License. See License.txt in the project root for license information.
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*--------------------------------------------------------------------------------------------*/
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#if UNITY_EDITOR_WIN
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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@@ -126,7 +128,7 @@ namespace Microsoft.Unity.VisualStudio.Editor
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private static bool IsCandidateForDiscovery(string path)
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{
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return File.Exists(path) && VisualStudioEditor.IsWindows && Regex.IsMatch(path, "devenv.exe$", RegexOptions.IgnoreCase);
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return File.Exists(path) && Regex.IsMatch(path, "devenv.exe$", RegexOptions.IgnoreCase);
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}
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public static bool TryDiscoverInstallation(string editorPath, out IVisualStudioInstallation installation)
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@@ -169,9 +171,6 @@ namespace Microsoft.Unity.VisualStudio.Editor
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public static IEnumerable<IVisualStudioInstallation> GetVisualStudioInstallations()
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{
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if (!VisualStudioEditor.IsWindows)
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yield break;
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foreach (var installation in QueryVsWhere())
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yield return installation;
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}
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@@ -373,8 +372,9 @@ namespace Microsoft.Unity.VisualStudio.Editor
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public static void Initialize()
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{
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if (VisualStudioEditor.IsWindows)
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_vsWherePath = FileUtility.GetPackageAssetFullPath("Editor", "VSWhere", "vswhere.exe");
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_vsWherePath = FileUtility.GetPackageAssetFullPath("Editor", "VSWhere", "vswhere.exe");
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}
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}
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}
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#endif
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