com.unity.ide.visualstudio@1.0.4

## [1.0.4] - 2019-04-12

- Fixing null reference issue for callbacks to AssetPostProcessor.
- Ensure Path.GetFullPath does not get an empty string.
This commit is contained in:
Unity Technologies
2019-04-12 00:00:00 +00:00
parent 3fc5e7ecb4
commit db5b2763de
4 changed files with 39 additions and 10 deletions

View File

@@ -225,6 +225,26 @@ namespace VisualStudioEditor
: ScriptingLanguage.None;
}
static List<Type> SafeGetTypes(System.Reflection.Assembly a)
{
var ret = new List<Type>();
try
{
ret = a.GetTypes().ToList();
}
catch (System.Reflection.ReflectionTypeLoadException rtl)
{
ret = rtl.Types.ToList();
}
catch (Exception)
{
return new List<Type>();
}
return ret.Where(r => r != null).ToList();
}
public void GenerateAndWriteSolutionAndProjects()
{
// Only synchronize islands that have associated source files and ones that we actually want in the project.
@@ -357,7 +377,7 @@ namespace VisualStudioEditor
static void OnGeneratedCSProjectFiles()
{
IEnumerable<Type> types = AppDomain.CurrentDomain.GetAssemblies().SelectMany(x => x.GetTypes())
IEnumerable<Type> types = AppDomain.CurrentDomain.GetAssemblies().SelectMany(x => SafeGetTypes(x))
.Where(x => typeof(AssetPostprocessor).IsAssignableFrom(x) && !x.IsInterface && !x.IsAbstract);
var args = new object[0];
foreach (var type in types)
@@ -373,7 +393,7 @@ namespace VisualStudioEditor
static bool OnPreGeneratingCSProjectFiles()
{
IEnumerable<Type> types = AppDomain.CurrentDomain.GetAssemblies().SelectMany(x => x.GetTypes())
IEnumerable<Type> types = AppDomain.CurrentDomain.GetAssemblies().SelectMany(x => SafeGetTypes(x))
.Where(x => typeof(AssetPostprocessor).IsAssignableFrom(x) && !x.IsInterface && !x.IsAbstract);
bool result = false;
foreach (var type in types)
@@ -395,7 +415,7 @@ namespace VisualStudioEditor
static string OnGeneratedCSProject(string path, string content)
{
IEnumerable<Type> types = AppDomain.CurrentDomain.GetAssemblies().SelectMany(x => x.GetTypes())
IEnumerable<Type> types = AppDomain.CurrentDomain.GetAssemblies().SelectMany(x => SafeGetTypes(x))
.Where(x => typeof(AssetPostprocessor).IsAssignableFrom(x) && !x.IsInterface && !x.IsAbstract);
foreach (var type in types)
{
@@ -416,7 +436,7 @@ namespace VisualStudioEditor
static string OnGeneratedSlnSolution(string path, string content)
{
IEnumerable<Type> types = AppDomain.CurrentDomain.GetAssemblies().SelectMany(x => x.GetTypes())
IEnumerable<Type> types = AppDomain.CurrentDomain.GetAssemblies().SelectMany(x => SafeGetTypes(x))
.Where(x => typeof(AssetPostprocessor).IsAssignableFrom(x) && !x.IsInterface && !x.IsAbstract);
foreach (var type in types)
{

View File

@@ -222,7 +222,7 @@ namespace VisualStudioEditor
}
catch (Exception e)
{
UnityEngine.Debug.LogException(e);
UnityEngine.Debug.LogError($"VS: {e.Message}");
}
}
@@ -370,7 +370,11 @@ namespace VisualStudioEditor
}
UnityEditor.PackageManager.PackageInfo packageInfo = UnityEditor.PackageManager.PackageInfo.FindForAssetPath(comAssetPath);
var progpath = packageInfo.resolvedPath + comAssetPath.Substring("Packages/com.unity.ide.visualstudio".Length);
var fileInfo = new FileInfo(path).FullName;
string absolutePath = "";
if (!string.IsNullOrWhiteSpace(path))
{
absolutePath = Path.GetFullPath(path);
}
var solution = GetSolutionFile(path);
if (solution == "")
@@ -384,7 +388,7 @@ namespace VisualStudioEditor
StartInfo = new ProcessStartInfo
{
FileName = progpath,
Arguments = $"\"{CodeEditor.CurrentEditorInstallation}\" \"{fileInfo}\" {solution} {line}",
Arguments = $"\"{CodeEditor.CurrentEditorInstallation}\" \"{absolutePath}\" {solution} {line}",
CreateNoWindow = true,
UseShellExecute = false,
RedirectStandardOutput = true,
@@ -409,7 +413,7 @@ namespace VisualStudioEditor
var errorOutput = process.StandardError.ReadToEnd();
if (!string.IsNullOrEmpty(errorOutput))
{
UnityEngine.Debug.Log("Error: \n" + errorOutput);
Console.WriteLine("Error: \n" + errorOutput);
}
process.WaitForExit();