com.unity.ide.visualstudio@1.0.4

## [1.0.4] - 2019-04-12

- Fixing null reference issue for callbacks to AssetPostProcessor.
- Ensure Path.GetFullPath does not get an empty string.
This commit is contained in:
Unity Technologies
2019-04-12 00:00:00 +00:00
parent 3fc5e7ecb4
commit db5b2763de
4 changed files with 39 additions and 10 deletions

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@@ -1,5 +1,10 @@
# Code Editor Package for Visual Studio
## [1.0.4] - 2019-04-12
- Fixing null reference issue for callbacks to AssetPostProcessor.
- Ensure Path.GetFullPath does not get an empty string.
## [1.0.3] - 2019-01-01
### This is the first release of *Unity Package visualstudio_editor*.

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@@ -225,6 +225,26 @@ namespace VisualStudioEditor
: ScriptingLanguage.None;
}
static List<Type> SafeGetTypes(System.Reflection.Assembly a)
{
var ret = new List<Type>();
try
{
ret = a.GetTypes().ToList();
}
catch (System.Reflection.ReflectionTypeLoadException rtl)
{
ret = rtl.Types.ToList();
}
catch (Exception)
{
return new List<Type>();
}
return ret.Where(r => r != null).ToList();
}
public void GenerateAndWriteSolutionAndProjects()
{
// Only synchronize islands that have associated source files and ones that we actually want in the project.
@@ -357,7 +377,7 @@ namespace VisualStudioEditor
static void OnGeneratedCSProjectFiles()
{
IEnumerable<Type> types = AppDomain.CurrentDomain.GetAssemblies().SelectMany(x => x.GetTypes())
IEnumerable<Type> types = AppDomain.CurrentDomain.GetAssemblies().SelectMany(x => SafeGetTypes(x))
.Where(x => typeof(AssetPostprocessor).IsAssignableFrom(x) && !x.IsInterface && !x.IsAbstract);
var args = new object[0];
foreach (var type in types)
@@ -373,7 +393,7 @@ namespace VisualStudioEditor
static bool OnPreGeneratingCSProjectFiles()
{
IEnumerable<Type> types = AppDomain.CurrentDomain.GetAssemblies().SelectMany(x => x.GetTypes())
IEnumerable<Type> types = AppDomain.CurrentDomain.GetAssemblies().SelectMany(x => SafeGetTypes(x))
.Where(x => typeof(AssetPostprocessor).IsAssignableFrom(x) && !x.IsInterface && !x.IsAbstract);
bool result = false;
foreach (var type in types)
@@ -395,7 +415,7 @@ namespace VisualStudioEditor
static string OnGeneratedCSProject(string path, string content)
{
IEnumerable<Type> types = AppDomain.CurrentDomain.GetAssemblies().SelectMany(x => x.GetTypes())
IEnumerable<Type> types = AppDomain.CurrentDomain.GetAssemblies().SelectMany(x => SafeGetTypes(x))
.Where(x => typeof(AssetPostprocessor).IsAssignableFrom(x) && !x.IsInterface && !x.IsAbstract);
foreach (var type in types)
{
@@ -416,7 +436,7 @@ namespace VisualStudioEditor
static string OnGeneratedSlnSolution(string path, string content)
{
IEnumerable<Type> types = AppDomain.CurrentDomain.GetAssemblies().SelectMany(x => x.GetTypes())
IEnumerable<Type> types = AppDomain.CurrentDomain.GetAssemblies().SelectMany(x => SafeGetTypes(x))
.Where(x => typeof(AssetPostprocessor).IsAssignableFrom(x) && !x.IsInterface && !x.IsAbstract);
foreach (var type in types)
{

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@@ -222,7 +222,7 @@ namespace VisualStudioEditor
}
catch (Exception e)
{
UnityEngine.Debug.LogException(e);
UnityEngine.Debug.LogError($"VS: {e.Message}");
}
}
@@ -370,7 +370,11 @@ namespace VisualStudioEditor
}
UnityEditor.PackageManager.PackageInfo packageInfo = UnityEditor.PackageManager.PackageInfo.FindForAssetPath(comAssetPath);
var progpath = packageInfo.resolvedPath + comAssetPath.Substring("Packages/com.unity.ide.visualstudio".Length);
var fileInfo = new FileInfo(path).FullName;
string absolutePath = "";
if (!string.IsNullOrWhiteSpace(path))
{
absolutePath = Path.GetFullPath(path);
}
var solution = GetSolutionFile(path);
if (solution == "")
@@ -384,7 +388,7 @@ namespace VisualStudioEditor
StartInfo = new ProcessStartInfo
{
FileName = progpath,
Arguments = $"\"{CodeEditor.CurrentEditorInstallation}\" \"{fileInfo}\" {solution} {line}",
Arguments = $"\"{CodeEditor.CurrentEditorInstallation}\" \"{absolutePath}\" {solution} {line}",
CreateNoWindow = true,
UseShellExecute = false,
RedirectStandardOutput = true,
@@ -409,7 +413,7 @@ namespace VisualStudioEditor
var errorOutput = process.StandardError.ReadToEnd();
if (!string.IsNullOrEmpty(errorOutput))
{
UnityEngine.Debug.Log("Error: \n" + errorOutput);
Console.WriteLine("Error: \n" + errorOutput);
}
process.WaitForExit();

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@@ -2,7 +2,7 @@
"name": "com.unity.ide.visualstudio",
"displayName": "Visual Studio Editor",
"description": "Code editor integration for supporting Visual Studio as code editor for unity. Adds support for generating csproj files for intellisense purposes, auto discovery of installations, etc.",
"version": "1.0.3",
"version": "1.0.4",
"unity": "2019.2",
"unityRelease": "0a7",
"dependencies": {},
@@ -12,6 +12,6 @@
"repository": {
"type": "git",
"url": "git@github.cds.internal.unity3d.com:unity/com.unity.ide.visualstudio.git",
"revision": "073e1c76ae2fa95ff86200e26e9d59f2ebcd2527"
"revision": "89fbb2a14dd60b56c2eb64eac1e574a40a105822"
}
}