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com.unity.ide.visualstudio@1.0.2
# Code Editor Package for Visual Studio ## [1.0.2] - 2019-01-01 ### This is the first release of *Unity Package visualstudio_editor*. Using the newly created api to integrate Visual Studio with Unity.
This commit is contained in:
8
Editor/COMIntegration.meta
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8
Editor/COMIntegration.meta
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@@ -0,0 +1,8 @@
|
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fileFormatVersion: 2
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guid: 36422aa067e092e45b9820da2ee3e728
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||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
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||||
userData:
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assetBundleName:
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assetBundleVariant:
|
||||
8
Editor/COMIntegration/Debug.meta
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8
Editor/COMIntegration/Debug.meta
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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||||
guid: 41b2d972bdac29e4a89ef08b3b52c248
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folderAsset: yes
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||||
DefaultImporter:
|
||||
externalObjects: {}
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||||
userData:
|
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assetBundleName:
|
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assetBundleVariant:
|
||||
BIN
Editor/COMIntegration/Debug/COMIntegration.exe
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BIN
Editor/COMIntegration/Debug/COMIntegration.exe
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Binary file not shown.
7
Editor/COMIntegration/Debug/COMIntegration.exe.meta
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7
Editor/COMIntegration/Debug/COMIntegration.exe.meta
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@@ -0,0 +1,7 @@
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fileFormatVersion: 2
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||||
guid: cb67edc1800c2ec4ba8dfb1cf0dfc84a
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DefaultImporter:
|
||||
externalObjects: {}
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||||
userData:
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assetBundleName:
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assetBundleVariant:
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||||
47
Editor/Discovery.cs
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47
Editor/Discovery.cs
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@@ -0,0 +1,47 @@
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using System;
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using System.Linq;
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using Unity.CodeEditor;
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using UnityEngine;
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namespace VisualStudioEditor
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{
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public interface IDiscovery {
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CodeEditor.Installation[] PathCallback();
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}
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public class Discovery : IDiscovery {
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internal static string VisualStudioVersionToNiceName(VisualStudioVersion version)
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{
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switch (version)
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{
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case VisualStudioVersion.Invalid: return "Invalid Version";
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case VisualStudioVersion.VisualStudio2008: return "Visual Studio 2008";
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case VisualStudioVersion.VisualStudio2010: return "Visual Studio 2010";
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case VisualStudioVersion.VisualStudio2012: return "Visual Studio 2012";
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case VisualStudioVersion.VisualStudio2013: return "Visual Studio 2013";
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case VisualStudioVersion.VisualStudio2015: return "Visual Studio 2015";
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case VisualStudioVersion.VisualStudio2017: return "Visual Studio 2017";
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case VisualStudioVersion.VisualStudio2019: return "Visual Studio 2019";
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default:
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throw new ArgumentOutOfRangeException(nameof(version), version, null);
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}
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}
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public CodeEditor.Installation[] PathCallback()
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{
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try
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{
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return VSEditor.GetInstalledVisualStudios().Select(pair => new CodeEditor.Installation
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{
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Path = pair.Value[0],
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Name = VisualStudioVersionToNiceName(pair.Key)
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}).ToArray();
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}
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catch (Exception ex)
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{
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Debug.Log($"Error detecting Visual Studio installations: {ex.Message}{Environment.NewLine}{ex.StackTrace}");
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return new CodeEditor.Installation[0];
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}
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}
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}
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}
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11
Editor/Discovery.cs.meta
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11
Editor/Discovery.cs.meta
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: abe003ac6fee32e4892100a78f555011
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MonoImporter:
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||||
externalObjects: {}
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||||
serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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845
Editor/ProjectGeneration.cs
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845
Editor/ProjectGeneration.cs
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@@ -0,0 +1,845 @@
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Security;
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using System.Security.Cryptography;
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using System.Text;
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using System.Text.RegularExpressions;
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using System.Xml;
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using UnityEditor;
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using UnityEditor.Compilation;
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using UnityEditor.PackageManager;
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using UnityEditor.Scripting.Compilers;
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using UnityEditorInternal;
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using UnityEngine;
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namespace VisualStudioEditor
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{
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public interface IGenerator {
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bool SyncIfNeeded(IEnumerable<string> affectedFiles, IEnumerable<string> reimportedFiles);
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void Sync();
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bool HasSolutionBeenGenerated();
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string SolutionFile();
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string ProjectDirectory { get; }
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}
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public interface IAssemblyNameProvider
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{
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string GetAssemblyNameFromScriptPath(string path);
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IEnumerable<Assembly> GetAllAssemblies(Func<string, bool> shouldFileBePartOfSolution);
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IEnumerable<string> GetAllAssetPaths();
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}
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class AssemblyNameProvider : IAssemblyNameProvider
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{
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public string GetAssemblyNameFromScriptPath(string path)
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{
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return CompilationPipeline.GetAssemblyNameFromScriptPath(path);
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}
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public IEnumerable<Assembly> GetAllAssemblies(Func<string, bool> shouldFileBePartOfSolution)
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{
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return CompilationPipeline.GetAssemblies().Where(i => 0 < i.sourceFiles.Length && i.sourceFiles.Any(shouldFileBePartOfSolution));
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}
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public IEnumerable<string> GetAllAssetPaths()
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{
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return AssetDatabase.GetAllAssetPaths();
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}
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}
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public class ProjectGeneration : IGenerator
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{
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enum ScriptingLanguage
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{
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None,
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CSharp
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}
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public static readonly string MSBuildNamespaceUri = "http://schemas.microsoft.com/developer/msbuild/2003";
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const string k_WindowsNewline = "\r\n";
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/// <summary>
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/// Map source extensions to ScriptingLanguages
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/// </summary>
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static readonly Dictionary<string, ScriptingLanguage> k_BuiltinSupportedExtensions = new Dictionary<string, ScriptingLanguage>
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{
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{ "cs", ScriptingLanguage.CSharp },
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{ "uxml", ScriptingLanguage.None },
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{ "uss", ScriptingLanguage.None },
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{ "shader", ScriptingLanguage.None },
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{ "compute", ScriptingLanguage.None },
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{ "cginc", ScriptingLanguage.None },
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{ "hlsl", ScriptingLanguage.None },
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||||
{ "glslinc", ScriptingLanguage.None }
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};
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string m_SolutionProjectEntryTemplate = string.Join("\r\n",
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@"Project(""{{{0}}}"") = ""{1}"", ""{2}"", ""{{{3}}}""",
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@"EndProject").Replace(" ", "\t");
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string m_SolutionProjectConfigurationTemplate = string.Join("\r\n",
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@" {{{0}}}.Debug|Any CPU.ActiveCfg = Debug|Any CPU",
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@" {{{0}}}.Debug|Any CPU.Build.0 = Debug|Any CPU",
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@" {{{0}}}.Release|Any CPU.ActiveCfg = Release|Any CPU",
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@" {{{0}}}.Release|Any CPU.Build.0 = Release|Any CPU").Replace(" ", "\t");
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static readonly string[] k_ReimportSyncExtensions = { ".dll", ".asmdef" };
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static readonly Regex k_ScriptReferenceExpression = new Regex(
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@"^Library.ScriptAssemblies.(?<dllname>(?<project>.*)\.dll$)",
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RegexOptions.Compiled | RegexOptions.IgnoreCase);
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string[] m_ProjectSupportedExtensions = new string[0];
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public string ProjectDirectory { get; }
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readonly string m_ProjectName;
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readonly IAssemblyNameProvider m_AssemblyNameProvider;
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public ProjectGeneration()
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{
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var projectDirectory = Directory.GetParent(Application.dataPath).FullName;
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ProjectDirectory = projectDirectory.Replace('\\', '/');
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m_ProjectName = Path.GetFileName(ProjectDirectory);
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m_AssemblyNameProvider = new AssemblyNameProvider();
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}
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public ProjectGeneration(string tempDirectory) : this(tempDirectory, new AssemblyNameProvider()) {
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}
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public ProjectGeneration(string tempDirectory, IAssemblyNameProvider assemblyNameProvider) {
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ProjectDirectory = tempDirectory.Replace('\\', '/');
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m_ProjectName = Path.GetFileName(ProjectDirectory);
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m_AssemblyNameProvider = assemblyNameProvider;
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}
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/// <summary>
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/// Syncs the scripting solution if any affected files are relevant.
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/// </summary>
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/// <returns>
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/// Whether the solution was synced.
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/// </returns>
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/// <param name='affectedFiles'>
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/// A set of files whose status has changed
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/// </param>
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/// <param name="reimportedFiles">
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/// A set of files that got reimported
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/// </param>
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public bool SyncIfNeeded(IEnumerable<string> affectedFiles, IEnumerable<string> reimportedFiles)
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{
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SetupProjectSupportedExtensions();
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// Don't sync if we haven't synced before
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if (HasSolutionBeenGenerated() && HasFilesBeenModified(affectedFiles, reimportedFiles))
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{
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Sync();
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return true;
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}
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return false;
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}
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bool HasFilesBeenModified(IEnumerable<string> affectedFiles, IEnumerable<string> reimportedFiles)
|
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{
|
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return affectedFiles.Any(ShouldFileBePartOfSolution) || reimportedFiles.Any(ShouldSyncOnReimportedAsset);
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||||
}
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||||
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static bool ShouldSyncOnReimportedAsset(string asset)
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{
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return k_ReimportSyncExtensions.Contains(new FileInfo(asset).Extension);
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}
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public void Sync()
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{
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SetupProjectSupportedExtensions();
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bool externalCodeAlreadyGeneratedProjects = OnPreGeneratingCSProjectFiles();
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||||
if (!externalCodeAlreadyGeneratedProjects)
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{
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GenerateAndWriteSolutionAndProjects();
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}
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OnGeneratedCSProjectFiles();
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}
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public bool HasSolutionBeenGenerated()
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{
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return File.Exists(SolutionFile());
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}
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void SetupProjectSupportedExtensions()
|
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{
|
||||
m_ProjectSupportedExtensions = EditorSettings.projectGenerationUserExtensions;
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||||
}
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||||
|
||||
bool ShouldFileBePartOfSolution(string file)
|
||||
{
|
||||
string extension = Path.GetExtension(file);
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|
||||
// Exclude files coming from packages except if they are internalized.
|
||||
if (IsInternalizedPackagePath(file))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
// Dll's are not scripts but still need to be included..
|
||||
if (extension == ".dll")
|
||||
return true;
|
||||
|
||||
if (file.ToLower().EndsWith(".asmdef"))
|
||||
return true;
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||||
|
||||
return IsSupportedExtension(extension);
|
||||
}
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||||
|
||||
bool IsSupportedExtension(string extension)
|
||||
{
|
||||
extension = extension.TrimStart('.');
|
||||
if (k_BuiltinSupportedExtensions.ContainsKey(extension))
|
||||
return true;
|
||||
if (m_ProjectSupportedExtensions.Contains(extension))
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
static ScriptingLanguage ScriptingLanguageFor(Assembly island)
|
||||
{
|
||||
return ScriptingLanguageFor(GetExtensionOfSourceFiles(island.sourceFiles));
|
||||
}
|
||||
|
||||
static string GetExtensionOfSourceFiles(string[] files)
|
||||
{
|
||||
return files.Length > 0 ? GetExtensionOfSourceFile(files[0]) : "NA";
|
||||
}
|
||||
|
||||
static string GetExtensionOfSourceFile(string file)
|
||||
{
|
||||
var ext = Path.GetExtension(file).ToLower();
|
||||
ext = ext.Substring(1); //strip dot
|
||||
return ext;
|
||||
}
|
||||
|
||||
static ScriptingLanguage ScriptingLanguageFor(string extension)
|
||||
{
|
||||
return k_BuiltinSupportedExtensions.TryGetValue(extension.TrimStart('.'), out var result)
|
||||
? result
|
||||
: ScriptingLanguage.None;
|
||||
}
|
||||
|
||||
public void GenerateAndWriteSolutionAndProjects()
|
||||
{
|
||||
// Only synchronize islands that have associated source files and ones that we actually want in the project.
|
||||
// This also filters out DLLs coming from .asmdef files in packages.
|
||||
var assemblies = m_AssemblyNameProvider.GetAllAssemblies(ShouldFileBePartOfSolution);
|
||||
|
||||
var allAssetProjectParts = GenerateAllAssetProjectParts();
|
||||
|
||||
var monoIslands = assemblies.ToList();
|
||||
|
||||
SyncSolution(monoIslands);
|
||||
var allProjectIslands = RelevantIslandsForMode(monoIslands).ToList();
|
||||
foreach (Assembly assembly in allProjectIslands)
|
||||
{
|
||||
var responseFileData = ParseResponseFileData(assembly);
|
||||
SyncProject(assembly, allAssetProjectParts, responseFileData, allProjectIslands);
|
||||
}
|
||||
}
|
||||
|
||||
IEnumerable<ResponseFileData> ParseResponseFileData(Assembly assembly)
|
||||
{
|
||||
var systemReferenceDirectories = CompilationPipeline.GetSystemAssemblyDirectories(assembly.compilerOptions.ApiCompatibilityLevel);
|
||||
|
||||
Dictionary<string, ResponseFileData> responseFilesData = assembly.compilerOptions.ResponseFiles.ToDictionary(x => x, x => CompilationPipeline.ParseResponseFile(
|
||||
Path.Combine(ProjectDirectory, x),
|
||||
ProjectDirectory,
|
||||
systemReferenceDirectories
|
||||
));
|
||||
|
||||
Dictionary<string, ResponseFileData> responseFilesWithErrors = responseFilesData.Where(x => x.Value.Errors.Any())
|
||||
.ToDictionary(x => x.Key, x => x.Value);
|
||||
|
||||
if (responseFilesWithErrors.Any())
|
||||
{
|
||||
foreach (var error in responseFilesWithErrors)
|
||||
foreach (var valueError in error.Value.Errors)
|
||||
{
|
||||
Debug.LogError($"{error.Key} Parse Error : {valueError}");
|
||||
}
|
||||
}
|
||||
|
||||
return responseFilesData.Select(x => x.Value);
|
||||
}
|
||||
|
||||
Dictionary<string, string> GenerateAllAssetProjectParts()
|
||||
{
|
||||
Dictionary<string, StringBuilder> stringBuilders = new Dictionary<string, StringBuilder>();
|
||||
|
||||
foreach (string asset in m_AssemblyNameProvider.GetAllAssetPaths())
|
||||
{
|
||||
// Exclude files coming from packages except if they are internalized.
|
||||
if (IsInternalizedPackagePath(asset))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
string extension = Path.GetExtension(asset);
|
||||
if (IsSupportedExtension(extension) && ScriptingLanguage.None == ScriptingLanguageFor(extension))
|
||||
{
|
||||
// Find assembly the asset belongs to by adding script extension and using compilation pipeline.
|
||||
var assemblyName = m_AssemblyNameProvider.GetAssemblyNameFromScriptPath(asset + ".cs");
|
||||
assemblyName = assemblyName ?? m_AssemblyNameProvider.GetAssemblyNameFromScriptPath(asset + ".js");
|
||||
assemblyName = assemblyName ?? m_AssemblyNameProvider.GetAssemblyNameFromScriptPath(asset + ".boo");
|
||||
|
||||
if (string.IsNullOrEmpty(assemblyName))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
assemblyName = Utility.FileNameWithoutExtension(assemblyName);
|
||||
|
||||
if (!stringBuilders.TryGetValue(assemblyName, out var projectBuilder))
|
||||
{
|
||||
projectBuilder = new StringBuilder();
|
||||
stringBuilders[assemblyName] = projectBuilder;
|
||||
}
|
||||
|
||||
projectBuilder.Append(" <None Include=\"").Append(EscapedRelativePathFor(asset)).Append("\" />").Append(k_WindowsNewline);
|
||||
}
|
||||
}
|
||||
|
||||
var result = new Dictionary<string, string>();
|
||||
|
||||
foreach (var entry in stringBuilders)
|
||||
result[entry.Key] = entry.Value.ToString();
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
static bool IsInternalizedPackagePath(string file)
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(file))
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
var packageInfo = UnityEditor.PackageManager.PackageInfo.FindForAssetPath(file);
|
||||
if (packageInfo == null) {
|
||||
return false;
|
||||
}
|
||||
var packageSource = packageInfo.source;
|
||||
return packageSource != PackageSource.Embedded && packageSource != PackageSource.Local;
|
||||
}
|
||||
|
||||
void SyncProject(
|
||||
Assembly island,
|
||||
Dictionary<string, string> allAssetsProjectParts,
|
||||
IEnumerable<ResponseFileData> responseFilesData,
|
||||
List<Assembly> allProjectIslands)
|
||||
{
|
||||
SyncProjectFileIfNotChanged(ProjectFile(island), ProjectText(island, allAssetsProjectParts, responseFilesData, allProjectIslands));
|
||||
}
|
||||
|
||||
static void SyncProjectFileIfNotChanged(string path, string newContents)
|
||||
{
|
||||
if (Path.GetExtension(path) == ".csproj")
|
||||
{
|
||||
newContents = OnGeneratedCSProject(path, newContents);
|
||||
}
|
||||
|
||||
SyncFileIfNotChanged(path, newContents);
|
||||
}
|
||||
|
||||
static void SyncSolutionFileIfNotChanged(string path, string newContents)
|
||||
{
|
||||
newContents = OnGeneratedSlnSolution(path, newContents);
|
||||
|
||||
SyncFileIfNotChanged(path, newContents);
|
||||
}
|
||||
|
||||
static void OnGeneratedCSProjectFiles()
|
||||
{
|
||||
IEnumerable<Type> types = AppDomain.CurrentDomain.GetAssemblies().SelectMany(x => x.GetTypes())
|
||||
.Where(x => typeof(AssetPostprocessor).IsAssignableFrom(x) && !x.IsInterface && !x.IsAbstract);
|
||||
var args = new object[0];
|
||||
foreach (var type in types)
|
||||
{
|
||||
var method = type.GetMethod("OnGeneratedCSProjectFiles", System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Static);
|
||||
if (method == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
method.Invoke(null, args);
|
||||
}
|
||||
}
|
||||
|
||||
static bool OnPreGeneratingCSProjectFiles()
|
||||
{
|
||||
IEnumerable<Type> types = AppDomain.CurrentDomain.GetAssemblies().SelectMany(x => x.GetTypes())
|
||||
.Where(x => typeof(AssetPostprocessor).IsAssignableFrom(x) && !x.IsInterface && !x.IsAbstract);
|
||||
bool result = false;
|
||||
foreach (var type in types)
|
||||
{
|
||||
var args = new object[0];
|
||||
var method = type.GetMethod("OnPreGeneratingCSProjectFiles", System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Static);
|
||||
if (method == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
var returnValue = method.Invoke(null, args);
|
||||
if (method.ReturnType == typeof(bool))
|
||||
{
|
||||
result |= (bool)returnValue;
|
||||
}
|
||||
}
|
||||
return result;
|
||||
}
|
||||
|
||||
static string OnGeneratedCSProject(string path, string content)
|
||||
{
|
||||
IEnumerable<Type> types = AppDomain.CurrentDomain.GetAssemblies().SelectMany(x => x.GetTypes())
|
||||
.Where(x => typeof(AssetPostprocessor).IsAssignableFrom(x) && !x.IsInterface && !x.IsAbstract);
|
||||
foreach (var type in types)
|
||||
{
|
||||
var args = new [] { path, content };
|
||||
var method = type.GetMethod("OnGeneratedCSProject", System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Static);
|
||||
if (method == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
var returnValue = method.Invoke(null, args);
|
||||
if (method.ReturnType == typeof(string))
|
||||
{
|
||||
content = (string)returnValue;
|
||||
}
|
||||
}
|
||||
return content;
|
||||
}
|
||||
|
||||
static string OnGeneratedSlnSolution(string path, string content)
|
||||
{
|
||||
IEnumerable<Type> types = AppDomain.CurrentDomain.GetAssemblies().SelectMany(x => x.GetTypes())
|
||||
.Where(x => typeof(AssetPostprocessor).IsAssignableFrom(x) && !x.IsInterface && !x.IsAbstract);
|
||||
foreach (var type in types)
|
||||
{
|
||||
var args = new [] { path, content };
|
||||
var method = type.GetMethod("OnGeneratedSlnSolution", System.Reflection.BindingFlags.Public | System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Static);
|
||||
if (method == null)
|
||||
{
|
||||
continue;
|
||||
}
|
||||
var returnValue = method.Invoke(null, args);
|
||||
if (method.ReturnType == typeof(string))
|
||||
{
|
||||
content = (string)returnValue;
|
||||
}
|
||||
}
|
||||
return content;
|
||||
}
|
||||
|
||||
static void SyncFileIfNotChanged(string filename, string newContents)
|
||||
{
|
||||
if (File.Exists(filename) &&
|
||||
newContents == File.ReadAllText(filename))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
File.WriteAllText(filename, newContents, Encoding.UTF8);
|
||||
}
|
||||
|
||||
string ProjectText(Assembly assembly,
|
||||
Dictionary<string, string> allAssetsProjectParts,
|
||||
IEnumerable<ResponseFileData> responseFilesData,
|
||||
List<Assembly> allProjectIslands)
|
||||
{
|
||||
var projectBuilder = new StringBuilder(ProjectHeader(assembly, responseFilesData));
|
||||
var references = new List<string>();
|
||||
var projectReferences = new List<Match>();
|
||||
|
||||
foreach (string file in assembly.sourceFiles)
|
||||
{
|
||||
if (!ShouldFileBePartOfSolution(file))
|
||||
continue;
|
||||
|
||||
var extension = Path.GetExtension(file).ToLower();
|
||||
var fullFile = EscapedRelativePathFor(file);
|
||||
if (".dll" != extension)
|
||||
{
|
||||
projectBuilder.Append(" <Compile Include=\"").Append(fullFile).Append("\" />").Append(k_WindowsNewline);
|
||||
}
|
||||
else
|
||||
{
|
||||
references.Add(fullFile);
|
||||
}
|
||||
}
|
||||
|
||||
var assemblyName = Utility.FileNameWithoutExtension(assembly.outputPath);
|
||||
|
||||
// Append additional non-script files that should be included in project generation.
|
||||
if (allAssetsProjectParts.TryGetValue(assemblyName, out var additionalAssetsForProject))
|
||||
projectBuilder.Append(additionalAssetsForProject);
|
||||
|
||||
var islandRefs = references.Union(assembly.allReferences);
|
||||
|
||||
foreach (string reference in islandRefs)
|
||||
{
|
||||
if (reference.EndsWith("/UnityEditor.dll", StringComparison.Ordinal)
|
||||
|| reference.EndsWith("/UnityEngine.dll", StringComparison.Ordinal)
|
||||
|| reference.EndsWith("\\UnityEditor.dll", StringComparison.Ordinal)
|
||||
|| reference.EndsWith("\\UnityEngine.dll", StringComparison.Ordinal))
|
||||
continue;
|
||||
|
||||
var match = k_ScriptReferenceExpression.Match(reference);
|
||||
if (match.Success)
|
||||
{
|
||||
// assume csharp language
|
||||
// Add a reference to a project except if it's a reference to a script assembly
|
||||
// that we are not generating a project for. This will be the case for assemblies
|
||||
// coming from .assembly.json files in non-internalized packages.
|
||||
var dllName = match.Groups["dllname"].Value;
|
||||
if (allProjectIslands.Any(i => Path.GetFileName(i.outputPath) == dllName))
|
||||
{
|
||||
projectReferences.Add(match);
|
||||
continue;
|
||||
}
|
||||
}
|
||||
|
||||
string fullReference = Path.IsPathRooted(reference) ? reference : Path.Combine(ProjectDirectory, reference);
|
||||
|
||||
AppendReference(fullReference, projectBuilder);
|
||||
}
|
||||
|
||||
var responseRefs = responseFilesData.SelectMany(x => x.FullPathReferences.Select(r => r));
|
||||
foreach (var reference in responseRefs)
|
||||
{
|
||||
AppendReference(reference, projectBuilder);
|
||||
}
|
||||
|
||||
if (0 < projectReferences.Count)
|
||||
{
|
||||
projectBuilder.AppendLine(" </ItemGroup>");
|
||||
projectBuilder.AppendLine(" <ItemGroup>");
|
||||
foreach (Match reference in projectReferences)
|
||||
{
|
||||
var referencedProject = reference.Groups["project"].Value;
|
||||
|
||||
projectBuilder.Append(" <ProjectReference Include=\"").Append(referencedProject).Append(GetProjectExtension()).Append("\">").Append(k_WindowsNewline);
|
||||
projectBuilder.Append(" <Project>{").Append(ProjectGuid(Path.Combine("Temp", reference.Groups["project"].Value + ".dll"))).Append("}</Project>").Append(k_WindowsNewline);
|
||||
projectBuilder.Append(" <Name>").Append(referencedProject).Append("</Name>").Append(k_WindowsNewline);
|
||||
projectBuilder.AppendLine(" </ProjectReference>");
|
||||
}
|
||||
}
|
||||
|
||||
projectBuilder.Append(ProjectFooter());
|
||||
return projectBuilder.ToString();
|
||||
}
|
||||
|
||||
static void AppendReference(string fullReference, StringBuilder projectBuilder)
|
||||
{
|
||||
//replace \ with / and \\ with /
|
||||
var escapedFullPath = SecurityElement.Escape(fullReference);
|
||||
escapedFullPath = escapedFullPath.Replace("\\", "/");
|
||||
escapedFullPath = escapedFullPath.Replace("\\\\", "/");
|
||||
projectBuilder.Append(" <Reference Include=\"").Append(Utility.FileNameWithoutExtension(escapedFullPath)).Append("\">").Append(k_WindowsNewline);
|
||||
projectBuilder.Append(" <HintPath>").Append(escapedFullPath).Append("</HintPath>").Append(k_WindowsNewline);
|
||||
projectBuilder.Append(" </Reference>").Append(k_WindowsNewline);
|
||||
}
|
||||
|
||||
public string ProjectFile(Assembly assembly)
|
||||
{
|
||||
return Path.Combine(ProjectDirectory, $"{Utility.FileNameWithoutExtension(assembly.outputPath)}.csproj");
|
||||
}
|
||||
|
||||
public string SolutionFile()
|
||||
{
|
||||
return Path.Combine(ProjectDirectory, $"{m_ProjectName}.sln");
|
||||
}
|
||||
|
||||
string ProjectHeader(
|
||||
Assembly island,
|
||||
IEnumerable<ResponseFileData> responseFilesData
|
||||
)
|
||||
{
|
||||
var toolsVersion = "4.0";
|
||||
var productVersion = "10.0.20506";
|
||||
const string baseDirectory = ".";
|
||||
|
||||
var targetFrameworkVersion = "v4.7.1";
|
||||
var targetLanguageVersion = "latest";
|
||||
|
||||
var arguments = new object[]
|
||||
{
|
||||
toolsVersion, productVersion, ProjectGuid(island.outputPath),
|
||||
InternalEditorUtility.GetEngineAssemblyPath(),
|
||||
InternalEditorUtility.GetEditorAssemblyPath(),
|
||||
string.Join(";", new[] { "DEBUG", "TRACE" }.Concat(EditorUserBuildSettings.activeScriptCompilationDefines).Concat(island.defines).Concat(responseFilesData.SelectMany(x => x.Defines)).Distinct().ToArray()),
|
||||
MSBuildNamespaceUri,
|
||||
Utility.FileNameWithoutExtension(island.outputPath),
|
||||
EditorSettings.projectGenerationRootNamespace,
|
||||
targetFrameworkVersion,
|
||||
targetLanguageVersion,
|
||||
baseDirectory,
|
||||
island.compilerOptions.AllowUnsafeCode | responseFilesData.Any(x => x.Unsafe)
|
||||
};
|
||||
|
||||
try
|
||||
{
|
||||
return string.Format(GetProjectHeaderTemplate(), arguments);
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
throw new NotSupportedException("Failed creating c# project because the c# project header did not have the correct amount of arguments, which is " + arguments.Length);
|
||||
}
|
||||
}
|
||||
|
||||
static string GetSolutionText()
|
||||
{
|
||||
return string.Join("\r\n",
|
||||
@"",
|
||||
@"Microsoft Visual Studio Solution File, Format Version {0}",
|
||||
@"# Visual Studio {1}",
|
||||
@"{2}",
|
||||
@"Global",
|
||||
@" GlobalSection(SolutionConfigurationPlatforms) = preSolution",
|
||||
@" Debug|Any CPU = Debug|Any CPU",
|
||||
@" Release|Any CPU = Release|Any CPU",
|
||||
@" EndGlobalSection",
|
||||
@" GlobalSection(ProjectConfigurationPlatforms) = postSolution",
|
||||
@"{3}",
|
||||
@" EndGlobalSection",
|
||||
@" GlobalSection(SolutionProperties) = preSolution",
|
||||
@" HideSolutionNode = FALSE",
|
||||
@" EndGlobalSection",
|
||||
@"EndGlobal",
|
||||
@"").Replace(" ", "\t");
|
||||
}
|
||||
|
||||
static string GetProjectFooterTemplate()
|
||||
{
|
||||
return string.Join("\r\n",
|
||||
@" </ItemGroup>",
|
||||
@" <Import Project=""$(MSBuildToolsPath)\Microsoft.CSharp.targets"" />",
|
||||
@" <!-- To modify your build process, add your task inside one of the targets below and uncomment it. ",
|
||||
@" Other similar extension points exist, see Microsoft.Common.targets.",
|
||||
@" <Target Name=""BeforeBuild"">",
|
||||
@" </Target>",
|
||||
@" <Target Name=""AfterBuild"">",
|
||||
@" </Target>",
|
||||
@" -->",
|
||||
@"</Project>",
|
||||
@"");
|
||||
}
|
||||
|
||||
static string GetProjectHeaderTemplate()
|
||||
{
|
||||
var header = new[]
|
||||
{
|
||||
@"<?xml version=""1.0"" encoding=""utf-8""?>",
|
||||
@"<Project ToolsVersion=""{0}"" DefaultTargets=""Build"" xmlns=""{6}"">",
|
||||
@" <PropertyGroup>",
|
||||
@" <LangVersion>{10}</LangVersion>",
|
||||
@" </PropertyGroup>",
|
||||
@" <PropertyGroup>",
|
||||
@" <Configuration Condition="" '$(Configuration)' == '' "">Debug</Configuration>",
|
||||
@" <Platform Condition="" '$(Platform)' == '' "">AnyCPU</Platform>",
|
||||
@" <ProductVersion>{1}</ProductVersion>",
|
||||
@" <SchemaVersion>2.0</SchemaVersion>",
|
||||
@" <RootNamespace>{8}</RootNamespace>",
|
||||
@" <ProjectGuid>{{{2}}}</ProjectGuid>",
|
||||
@" <OutputType>Library</OutputType>",
|
||||
@" <AppDesignerFolder>Properties</AppDesignerFolder>",
|
||||
@" <AssemblyName>{7}</AssemblyName>",
|
||||
@" <TargetFrameworkVersion>{9}</TargetFrameworkVersion>",
|
||||
@" <FileAlignment>512</FileAlignment>",
|
||||
@" <BaseDirectory>{11}</BaseDirectory>",
|
||||
@" </PropertyGroup>",
|
||||
@" <PropertyGroup Condition="" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "">",
|
||||
@" <DebugSymbols>true</DebugSymbols>",
|
||||
@" <DebugType>full</DebugType>",
|
||||
@" <Optimize>false</Optimize>",
|
||||
@" <OutputPath>Temp\bin\Debug\</OutputPath>",
|
||||
@" <DefineConstants>{5}</DefineConstants>",
|
||||
@" <ErrorReport>prompt</ErrorReport>",
|
||||
@" <WarningLevel>4</WarningLevel>",
|
||||
@" <NoWarn>0169</NoWarn>",
|
||||
@" <AllowUnsafeBlocks>{12}</AllowUnsafeBlocks>",
|
||||
@" </PropertyGroup>",
|
||||
@" <PropertyGroup Condition="" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "">",
|
||||
@" <DebugType>pdbonly</DebugType>",
|
||||
@" <Optimize>true</Optimize>",
|
||||
@" <OutputPath>Temp\bin\Release\</OutputPath>",
|
||||
@" <ErrorReport>prompt</ErrorReport>",
|
||||
@" <WarningLevel>4</WarningLevel>",
|
||||
@" <NoWarn>0169</NoWarn>",
|
||||
@" <AllowUnsafeBlocks>{12}</AllowUnsafeBlocks>",
|
||||
@" </PropertyGroup>"
|
||||
};
|
||||
|
||||
var forceExplicitReferences = new[]
|
||||
{
|
||||
@" <PropertyGroup>",
|
||||
@" <NoConfig>true</NoConfig>",
|
||||
@" <NoStdLib>true</NoStdLib>",
|
||||
@" <AddAdditionalExplicitAssemblyReferences>false</AddAdditionalExplicitAssemblyReferences>",
|
||||
@" <ImplicitlyExpandNETStandardFacades>false</ImplicitlyExpandNETStandardFacades>",
|
||||
@" <ImplicitlyExpandDesignTimeFacades>false</ImplicitlyExpandDesignTimeFacades>",
|
||||
@" </PropertyGroup>"
|
||||
};
|
||||
|
||||
var itemGroupStart = new[]
|
||||
{
|
||||
@" <ItemGroup>"
|
||||
};
|
||||
|
||||
var footer = new[]
|
||||
{
|
||||
@" <Reference Include=""UnityEngine"">",
|
||||
@" <HintPath>{3}</HintPath>",
|
||||
@" </Reference>",
|
||||
@" <Reference Include=""UnityEditor"">",
|
||||
@" <HintPath>{4}</HintPath>",
|
||||
@" </Reference>",
|
||||
@" </ItemGroup>",
|
||||
@" <ItemGroup>",
|
||||
@""
|
||||
};
|
||||
|
||||
var text = header.Concat(forceExplicitReferences).Concat(itemGroupStart).Concat(footer).ToArray();
|
||||
return string.Join("\r\n", text);
|
||||
}
|
||||
|
||||
void SyncSolution(IEnumerable<Assembly> islands)
|
||||
{
|
||||
SyncSolutionFileIfNotChanged(SolutionFile(), SolutionText(islands));
|
||||
}
|
||||
|
||||
string SolutionText(IEnumerable<Assembly> islands)
|
||||
{
|
||||
var fileversion = "11.00";
|
||||
var vsversion = "2010";
|
||||
|
||||
var relevantIslands = RelevantIslandsForMode(islands);
|
||||
string projectEntries = GetProjectEntries(relevantIslands);
|
||||
string projectConfigurations = string.Join(k_WindowsNewline, relevantIslands.Select(i => GetProjectActiveConfigurations(ProjectGuid(i.outputPath))).ToArray());
|
||||
return string.Format(GetSolutionText(), fileversion, vsversion, projectEntries, projectConfigurations);
|
||||
}
|
||||
|
||||
static IEnumerable<Assembly> RelevantIslandsForMode(IEnumerable<Assembly> islands)
|
||||
{
|
||||
IEnumerable<Assembly> relevantIslands = islands.Where(i => ScriptingLanguage.CSharp == ScriptingLanguageFor(i));
|
||||
return relevantIslands;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Get a Project("{guid}") = "MyProject", "MyProject.unityproj", "{projectguid}"
|
||||
/// entry for each relevant language
|
||||
/// </summary>
|
||||
string GetProjectEntries(IEnumerable<Assembly> islands)
|
||||
{
|
||||
var projectEntries = islands.Select(i => string.Format(
|
||||
m_SolutionProjectEntryTemplate,
|
||||
SolutionGuid(i), Utility.FileNameWithoutExtension(i.outputPath), Path.GetFileName(ProjectFile(i)), ProjectGuid(i.outputPath)
|
||||
));
|
||||
|
||||
return string.Join(k_WindowsNewline, projectEntries.ToArray());
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Generate the active configuration string for a given project guid
|
||||
/// </summary>
|
||||
string GetProjectActiveConfigurations(string projectGuid)
|
||||
{
|
||||
return string.Format(
|
||||
m_SolutionProjectConfigurationTemplate,
|
||||
projectGuid);
|
||||
}
|
||||
|
||||
string EscapedRelativePathFor(string file)
|
||||
{
|
||||
var projectDir = ProjectDirectory.Replace('/', '\\');
|
||||
file = file.Replace('/', '\\');
|
||||
var path = SkipPathPrefix(file, projectDir);
|
||||
|
||||
var packageInfo = UnityEditor.PackageManager.PackageInfo.FindForAssetPath(path.Replace('\\', '/'));
|
||||
if (packageInfo != null) {
|
||||
// We have to normalize the path, because the PackageManagerRemapper assumes
|
||||
// dir seperators will be os specific.
|
||||
var absolutePath = Path.GetFullPath(NormalizePath(path)).Replace('/', '\\');
|
||||
path = SkipPathPrefix(absolutePath, projectDir);
|
||||
}
|
||||
|
||||
return SecurityElement.Escape(path);
|
||||
}
|
||||
|
||||
static string SkipPathPrefix(string path, string prefix)
|
||||
{
|
||||
if (path.StartsWith(prefix))
|
||||
return path.Substring(prefix.Length + 1);
|
||||
return path;
|
||||
}
|
||||
|
||||
static string NormalizePath(string path)
|
||||
{
|
||||
if (Path.DirectorySeparatorChar == '\\')
|
||||
return path.Replace('/', Path.DirectorySeparatorChar);
|
||||
return path.Replace('\\', Path.DirectorySeparatorChar);
|
||||
}
|
||||
|
||||
|
||||
string ProjectGuid(string assembly)
|
||||
{
|
||||
return SolutionGuidGenerator.GuidForProject(m_ProjectName + Utility.FileNameWithoutExtension(assembly));
|
||||
}
|
||||
|
||||
string SolutionGuid(Assembly island)
|
||||
{
|
||||
return SolutionGuidGenerator.GuidForSolution(m_ProjectName, GetExtensionOfSourceFiles(island.sourceFiles));
|
||||
}
|
||||
|
||||
static string ProjectFooter()
|
||||
{
|
||||
return GetProjectFooterTemplate();
|
||||
}
|
||||
|
||||
static string GetProjectExtension()
|
||||
{
|
||||
return ".csproj";
|
||||
}
|
||||
}
|
||||
|
||||
public static class SolutionGuidGenerator
|
||||
{
|
||||
public static string GuidForProject(string projectName)
|
||||
{
|
||||
return ComputeGuidHashFor(projectName + "salt");
|
||||
}
|
||||
|
||||
public static string GuidForSolution(string projectName, string sourceFileExtension)
|
||||
{
|
||||
if (sourceFileExtension.ToLower() == "cs")
|
||||
// GUID for a C# class library: http://www.codeproject.com/Reference/720512/List-of-Visual-Studio-Project-Type-GUIDs
|
||||
return "FAE04EC0-301F-11D3-BF4B-00C04F79EFBC";
|
||||
|
||||
return ComputeGuidHashFor(projectName);
|
||||
}
|
||||
|
||||
static string ComputeGuidHashFor(string input)
|
||||
{
|
||||
var hash = MD5.Create().ComputeHash(Encoding.Default.GetBytes(input));
|
||||
return HashAsGuid(HashToString(hash));
|
||||
}
|
||||
|
||||
static string HashAsGuid(string hash)
|
||||
{
|
||||
var guid = hash.Substring(0, 8) + "-" + hash.Substring(8, 4) + "-" + hash.Substring(12, 4) + "-" + hash.Substring(16, 4) + "-" + hash.Substring(20, 12);
|
||||
return guid.ToUpper();
|
||||
}
|
||||
|
||||
static string HashToString(byte[] bs)
|
||||
{
|
||||
var sb = new StringBuilder();
|
||||
foreach (byte b in bs)
|
||||
sb.Append(b.ToString("x2"));
|
||||
return sb.ToString();
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Editor/ProjectGeneration.cs.meta
Normal file
11
Editor/ProjectGeneration.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c55bbb5ab4b342946980281be9e63c1a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
35
Editor/Utility.cs
Normal file
35
Editor/Utility.cs
Normal file
@@ -0,0 +1,35 @@
|
||||
namespace VisualStudioEditor
|
||||
{
|
||||
public static class Utility
|
||||
{
|
||||
public static string FileNameWithoutExtension(string path)
|
||||
{
|
||||
if (string.IsNullOrEmpty(path))
|
||||
{
|
||||
return "";
|
||||
}
|
||||
|
||||
var indexOfDot = -1;
|
||||
var indexOfSlash = 0;
|
||||
for (var i = path.Length - 1; i >= 0; i--)
|
||||
{
|
||||
if (indexOfDot == -1 && path[i] == '.')
|
||||
{
|
||||
indexOfDot = i;
|
||||
}
|
||||
if (indexOfSlash == 0 && path[i] == '/' || path[i] == '\\')
|
||||
{
|
||||
indexOfSlash = i + 1;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (indexOfDot == -1)
|
||||
{
|
||||
indexOfDot = path.Length - 1;
|
||||
}
|
||||
|
||||
return path.Substring(indexOfSlash, indexOfDot - indexOfSlash);
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Editor/Utility.cs.meta
Normal file
11
Editor/Utility.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 6f1dc05fb6e7d3e4f89ae9ca482735be
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
448
Editor/VSEditor.cs
Normal file
448
Editor/VSEditor.cs
Normal file
@@ -0,0 +1,448 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using Microsoft.Win32;
|
||||
using UnityEditor;
|
||||
using UnityEngine;
|
||||
using Debug = System.Diagnostics.Debug;
|
||||
using Unity.CodeEditor;
|
||||
|
||||
namespace VisualStudioEditor
|
||||
{
|
||||
public enum VisualStudioVersion
|
||||
{
|
||||
Invalid = 0,
|
||||
VisualStudio2008 = 9,
|
||||
VisualStudio2010 = 10,
|
||||
VisualStudio2012 = 11,
|
||||
VisualStudio2013 = 12,
|
||||
VisualStudio2015 = 14,
|
||||
VisualStudio2017 = 15,
|
||||
VisualStudio2019 = 16,
|
||||
}
|
||||
|
||||
[InitializeOnLoad]
|
||||
public class VSEditor : IExternalCodeEditor
|
||||
{
|
||||
static readonly string k_ExpressNotSupportedMessage = L10n.Tr(
|
||||
"Unfortunately Visual Studio Express does not allow itself to be controlled by external applications. " +
|
||||
"You can still use it by manually opening the Visual Studio project file, but Unity cannot automatically open files for you when you doubleclick them. " +
|
||||
"\n(This does work with Visual Studio Pro)"
|
||||
);
|
||||
|
||||
static IEnumerable<string> FindVisualStudioDevEnvPaths()
|
||||
{
|
||||
string asset = AssetDatabase.FindAssets("VSWhere a:packages").Select(AssetDatabase.GUIDToAssetPath).FirstOrDefault(assetPath => assetPath.Contains("vswhere.exe"));
|
||||
if (string.IsNullOrWhiteSpace(asset)) // This may be called too early where the asset database has not replicated this information yet.
|
||||
{
|
||||
yield break;
|
||||
}
|
||||
UnityEditor.PackageManager.PackageInfo packageInfo = UnityEditor.PackageManager.PackageInfo.FindForAssetPath(asset);
|
||||
var progpath = packageInfo.resolvedPath + asset.Substring("Packages/com.unity.ide.visualstudio".Length);
|
||||
var process = new Process
|
||||
{
|
||||
StartInfo = new ProcessStartInfo
|
||||
{
|
||||
FileName = progpath,
|
||||
Arguments = "-prerelease -property productPath",
|
||||
UseShellExecute = false,
|
||||
CreateNoWindow = true,
|
||||
RedirectStandardOutput = true,
|
||||
RedirectStandardError = true,
|
||||
}
|
||||
};
|
||||
|
||||
process.Start();
|
||||
process.WaitForExit();
|
||||
|
||||
while (!process.StandardOutput.EndOfStream)
|
||||
{
|
||||
yield return process.StandardOutput.ReadLine();
|
||||
}
|
||||
}
|
||||
|
||||
static VSEditor()
|
||||
{
|
||||
try
|
||||
{
|
||||
InstalledVisualStudios = GetInstalledVisualStudios();
|
||||
}
|
||||
catch (Exception ex)
|
||||
{
|
||||
UnityEngine.Debug.Log($@"Error detecting Visual Studio installations: {ex.Message}{Environment.NewLine}{ex.StackTrace}");
|
||||
InstalledVisualStudios = new Dictionary<VisualStudioVersion, string[]>();
|
||||
}
|
||||
var editor = new VSEditor(new Discovery(), new ProjectGeneration());
|
||||
CodeEditor.Register(editor);
|
||||
var current = CodeEditor.CurrentEditorInstallation;
|
||||
if (editor.TryGetInstallationForPath(current, out var installation))
|
||||
{
|
||||
editor.Initialize(current);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
IDiscovery m_Discoverability;
|
||||
IGenerator m_Generation;
|
||||
CodeEditor.Installation m_Installation;
|
||||
VSInitializer m_Initiliazer = new VSInitializer();
|
||||
bool m_ExternalEditorSupportsUnityProj;
|
||||
|
||||
public VSEditor(IDiscovery discovery, IGenerator projectGeneration)
|
||||
{
|
||||
m_Discoverability = discovery;
|
||||
m_Generation = projectGeneration;
|
||||
}
|
||||
|
||||
internal static Dictionary<VisualStudioVersion, string[]> InstalledVisualStudios { get; private set; }
|
||||
|
||||
static bool IsOSX => Environment.OSVersion.Platform == PlatformID.Unix;
|
||||
static bool IsWindows => !IsOSX && Path.DirectorySeparatorChar == '\\' && Environment.NewLine == "\r\n";
|
||||
static readonly GUIContent k_AddUnityProjeToSln = EditorGUIUtility.TrTextContent("Add .unityproj's to .sln");
|
||||
|
||||
static string GetRegistryValue(string path, string key)
|
||||
{
|
||||
try
|
||||
{
|
||||
return Registry.GetValue(path, key, null) as string;
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
return "";
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Derives the Visual Studio installation path from the debugger path
|
||||
/// </summary>
|
||||
/// <returns>
|
||||
/// The Visual Studio installation path (to devenv.exe)
|
||||
/// </returns>
|
||||
/// <param name='debuggerPath'>
|
||||
/// The debugger path from the windows registry
|
||||
/// </param>
|
||||
static string DeriveVisualStudioPath(string debuggerPath)
|
||||
{
|
||||
string startSentinel = DeriveProgramFilesSentinel();
|
||||
string endSentinel = "Common7";
|
||||
bool started = false;
|
||||
string[] tokens = debuggerPath.Split(new[] { Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar }, StringSplitOptions.RemoveEmptyEntries);
|
||||
|
||||
string path = Environment.GetFolderPath(Environment.SpecialFolder.ProgramFiles);
|
||||
|
||||
// Walk directories in debugger path, chop out "Program Files\INSTALLATION\PATH\HERE\Common7"
|
||||
foreach (var token in tokens)
|
||||
{
|
||||
if (!started && string.Equals(startSentinel, token, StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
started = true;
|
||||
continue;
|
||||
}
|
||||
if (started)
|
||||
{
|
||||
path = Path.Combine(path, token);
|
||||
if (string.Equals(endSentinel, token, StringComparison.OrdinalIgnoreCase))
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return Path.Combine(path, "IDE", "devenv.exe");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Derives the program files sentinel for grabbing the VS installation path.
|
||||
/// </summary>
|
||||
/// <remarks>
|
||||
/// From a path like 'c:\Archivos de programa (x86)', returns 'Archivos de programa'
|
||||
/// </remarks>
|
||||
static string DeriveProgramFilesSentinel()
|
||||
{
|
||||
string path = Environment.GetFolderPath(Environment.SpecialFolder.ProgramFiles)
|
||||
.Split(Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar)
|
||||
.LastOrDefault();
|
||||
|
||||
if (!string.IsNullOrEmpty(path))
|
||||
{
|
||||
// This needs to be the "real" Program Files regardless of 64bitness
|
||||
int index = path.LastIndexOf("(x86)");
|
||||
if (0 <= index)
|
||||
path = path.Remove(index);
|
||||
return path.TrimEnd();
|
||||
}
|
||||
|
||||
return "Program Files";
|
||||
}
|
||||
|
||||
public CodeEditor.Installation[] Installations => m_Discoverability.PathCallback();
|
||||
|
||||
public static void ParseRawDevEnvPaths(string[] rawDevEnvPaths, Dictionary<VisualStudioVersion, string[]> versions)
|
||||
{
|
||||
if (rawDevEnvPaths == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
var v2017 = rawDevEnvPaths.Where(path => path.Contains("2017")).ToArray();
|
||||
var v2019 = rawDevEnvPaths.Where(path => path.Contains("2019")).ToArray();
|
||||
|
||||
if (v2017.Length > 0)
|
||||
{
|
||||
versions[VisualStudioVersion.VisualStudio2017] = v2017;
|
||||
}
|
||||
|
||||
if (v2019.Length > 0)
|
||||
{
|
||||
versions[VisualStudioVersion.VisualStudio2019] = v2019;
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Detects Visual Studio installations using the Windows registry
|
||||
/// </summary>
|
||||
/// <returns>
|
||||
/// The detected Visual Studio installations
|
||||
/// </returns>
|
||||
internal static Dictionary<VisualStudioVersion, string[]> GetInstalledVisualStudios()
|
||||
{
|
||||
var versions = new Dictionary<VisualStudioVersion, string[]>();
|
||||
|
||||
if (IsWindows)
|
||||
{
|
||||
foreach (VisualStudioVersion version in Enum.GetValues(typeof(VisualStudioVersion)))
|
||||
{
|
||||
if (version > VisualStudioVersion.VisualStudio2015)
|
||||
continue;
|
||||
|
||||
try
|
||||
{
|
||||
// Try COMNTOOLS environment variable first
|
||||
FindLegacyVisualStudio(version, versions);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
UnityEngine.Debug.LogException(e);
|
||||
}
|
||||
}
|
||||
|
||||
var raw = FindVisualStudioDevEnvPaths();
|
||||
|
||||
ParseRawDevEnvPaths(raw.ToArray(), versions);
|
||||
}
|
||||
|
||||
return versions;
|
||||
}
|
||||
|
||||
static void FindLegacyVisualStudio(VisualStudioVersion version, Dictionary<VisualStudioVersion, string[]> versions)
|
||||
{
|
||||
string key = Environment.GetEnvironmentVariable($"VS{(int)version}0COMNTOOLS");
|
||||
if (!string.IsNullOrEmpty(key))
|
||||
{
|
||||
string path = Path.Combine(key, "..", "IDE", "devenv.exe");
|
||||
if (File.Exists(path))
|
||||
{
|
||||
versions[version] = new[] { path };
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Try the proper registry key
|
||||
key = GetRegistryValue(
|
||||
$@"HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\VisualStudio\{(int)version}.0", "InstallDir");
|
||||
|
||||
// Try to fallback to the 32bits hive
|
||||
if (string.IsNullOrEmpty(key))
|
||||
key = GetRegistryValue(
|
||||
$@"HKEY_LOCAL_MACHINE\SOFTWARE\WOW6432Node\Microsoft\VisualStudio\{(int)version}.0", "InstallDir");
|
||||
|
||||
if (!string.IsNullOrEmpty(key))
|
||||
{
|
||||
string path = Path.Combine(key, "devenv.exe");
|
||||
if (File.Exists(path))
|
||||
{
|
||||
versions[version] = new[] { path };
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Fallback to debugger key
|
||||
key = GetRegistryValue(
|
||||
// VS uses this key for the local debugger path
|
||||
$@"HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\VisualStudio\{(int)version}.0\Debugger", "FEQARuntimeImplDll");
|
||||
if (!string.IsNullOrEmpty(key))
|
||||
{
|
||||
string path = DeriveVisualStudioPath(key);
|
||||
if (!string.IsNullOrEmpty(path) && File.Exists(path))
|
||||
versions[version] = new[] { DeriveVisualStudioPath(key) };
|
||||
}
|
||||
}
|
||||
|
||||
public void CreateIfDoesntExist()
|
||||
{
|
||||
if (!m_Generation.HasSolutionBeenGenerated())
|
||||
{
|
||||
m_Generation.Sync();
|
||||
}
|
||||
}
|
||||
|
||||
public bool TryGetInstallationForPath(string editorPath, out CodeEditor.Installation installation)
|
||||
{
|
||||
var lowerCasePath = editorPath.ToLower();
|
||||
if (lowerCasePath.EndsWith("vcsexpress.exe"))
|
||||
{
|
||||
installation = new CodeEditor.Installation
|
||||
{
|
||||
Name = "VSExpress",
|
||||
Path = editorPath
|
||||
};
|
||||
m_Installation = installation;
|
||||
return true;
|
||||
}
|
||||
|
||||
if (lowerCasePath.EndsWith("devenv.exe"))
|
||||
{
|
||||
installation = new CodeEditor.Installation
|
||||
{
|
||||
Name = "VisualStudio",
|
||||
Path = editorPath
|
||||
};
|
||||
m_Installation = installation;
|
||||
return true;
|
||||
}
|
||||
var filename = Path.GetFileName(lowerCasePath.Replace('\\', Path.DirectorySeparatorChar).Replace('/', Path.DirectorySeparatorChar)).Replace(" ", "");
|
||||
|
||||
if (filename == "visualstudio.app" || filename == "visualstudio(preview).app" || lowerCasePath.Contains("monodevelop") || lowerCasePath.Contains("xamarinstudio") || lowerCasePath.Contains("xamarin studio"))
|
||||
{
|
||||
installation = new CodeEditor.Installation
|
||||
{
|
||||
Name = "MonoDevelop",
|
||||
Path = editorPath
|
||||
};
|
||||
m_Installation = installation;
|
||||
return true;
|
||||
}
|
||||
|
||||
installation = default;
|
||||
m_Installation = installation;
|
||||
return false;
|
||||
}
|
||||
|
||||
public void OnGUI()
|
||||
{
|
||||
if (m_Installation.Name.Equals("VSExpress"))
|
||||
{
|
||||
GUILayout.BeginHorizontal(EditorStyles.helpBox);
|
||||
GUILayout.Label("", "CN EntryWarn");
|
||||
GUILayout.Label(k_ExpressNotSupportedMessage, "WordWrappedLabel");
|
||||
GUILayout.EndHorizontal();
|
||||
}
|
||||
|
||||
if (m_Installation.Name.Equals("MonoDevelop"))
|
||||
{
|
||||
m_ExternalEditorSupportsUnityProj = EditorGUILayout.Toggle(
|
||||
k_AddUnityProjeToSln,
|
||||
m_ExternalEditorSupportsUnityProj);
|
||||
}
|
||||
}
|
||||
|
||||
public void SyncIfNeeded(string[] addedFiles, string[] deletedFiles, string[] movedFiles, string[] movedFromFiles, string[] importedFiles)
|
||||
{
|
||||
m_Generation.SyncIfNeeded(addedFiles.Union(deletedFiles).Union(movedFiles).Union(movedFromFiles), importedFiles);
|
||||
}
|
||||
|
||||
public void SyncAll()
|
||||
{
|
||||
m_Generation.Sync();
|
||||
}
|
||||
|
||||
public void Initialize(string editorInstallationPath)
|
||||
{
|
||||
CreateIfDoesntExist();
|
||||
m_Initiliazer.Initialize(editorInstallationPath, InstalledVisualStudios);
|
||||
}
|
||||
|
||||
public bool OpenProject(string path, int line, int column)
|
||||
{
|
||||
var comAssetPath = AssetDatabase.FindAssets("COMIntegration a:packages").Select(AssetDatabase.GUIDToAssetPath).First(assetPath => assetPath.Contains("COMIntegration.exe"));
|
||||
if (string.IsNullOrWhiteSpace(comAssetPath)) // This may be called too early where the asset database has not replicated this information yet.
|
||||
{
|
||||
return false;
|
||||
}
|
||||
UnityEditor.PackageManager.PackageInfo packageInfo = UnityEditor.PackageManager.PackageInfo.FindForAssetPath(comAssetPath);
|
||||
var progpath = packageInfo.resolvedPath + comAssetPath.Substring("Packages/com.unity.ide.visualstudio".Length);
|
||||
var fileInfo = new FileInfo(path).FullName;
|
||||
|
||||
var solution = GetSolutionFile(path);
|
||||
if (solution == "")
|
||||
{
|
||||
m_Generation.Sync();
|
||||
solution = GetSolutionFile(path);
|
||||
}
|
||||
solution = solution == "" ? "" : $"\"{solution}\"";
|
||||
var process = new Process
|
||||
{
|
||||
StartInfo = new ProcessStartInfo
|
||||
{
|
||||
FileName = progpath,
|
||||
Arguments = $"\"{CodeEditor.CurrentEditorInstallation}\" \"{fileInfo}\" {solution} {line}",
|
||||
CreateNoWindow = true,
|
||||
UseShellExecute = false,
|
||||
RedirectStandardOutput = true,
|
||||
RedirectStandardError = true,
|
||||
}
|
||||
};
|
||||
var result = process.Start();
|
||||
|
||||
while (!process.StandardOutput.EndOfStream)
|
||||
{
|
||||
var outputLine = process.StandardOutput.ReadLine();
|
||||
if (outputLine == "displayProgressBar")
|
||||
{
|
||||
EditorUtility.DisplayProgressBar("Opening Visual Studio", "Starting up Visual Studio, this might take some time.", .5f);
|
||||
}
|
||||
|
||||
if (outputLine == "clearprogressbar")
|
||||
{
|
||||
EditorUtility.ClearProgressBar();
|
||||
}
|
||||
}
|
||||
var errorOutput = process.StandardError.ReadToEnd();
|
||||
if (!string.IsNullOrEmpty(errorOutput))
|
||||
{
|
||||
UnityEngine.Debug.Log("Error: \n" + errorOutput);
|
||||
}
|
||||
|
||||
process.WaitForExit();
|
||||
return result;
|
||||
}
|
||||
|
||||
private string GetSolutionFile(string path)
|
||||
{
|
||||
if (UnityEditor.Unsupported.IsDeveloperBuild())
|
||||
{
|
||||
var baseFolder = GetBaseUnityDeveloperFolder();
|
||||
var lowerPath = path.ToLowerInvariant();
|
||||
var isUnitySourceCode =
|
||||
lowerPath.Contains((baseFolder + "/Runtime").ToLowerInvariant())
|
||||
|| lowerPath.Contains((baseFolder + "/Editor").ToLowerInvariant());
|
||||
|
||||
if (isUnitySourceCode)
|
||||
{
|
||||
return Path.Combine(baseFolder, "Projects/CSharp/Unity.CSharpProjects.gen.sln");
|
||||
}
|
||||
}
|
||||
var solutionFile = m_Generation.SolutionFile();
|
||||
if (File.Exists(solutionFile))
|
||||
{
|
||||
return solutionFile;
|
||||
}
|
||||
return "";
|
||||
}
|
||||
|
||||
private static string GetBaseUnityDeveloperFolder()
|
||||
{
|
||||
return Directory.GetParent(EditorApplication.applicationPath).Parent.Parent.FullName;
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Editor/VSEditor.cs.meta
Normal file
11
Editor/VSEditor.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 0173aff8c07e06b42af07ebdd7f08032
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
270
Editor/VSInitializer.cs
Normal file
270
Editor/VSInitializer.cs
Normal file
@@ -0,0 +1,270 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics;
|
||||
using System.IO;
|
||||
using System.Linq;
|
||||
using System.Reflection;
|
||||
using System.Text.RegularExpressions;
|
||||
using Microsoft.Win32;
|
||||
using UnityEngine;
|
||||
using Debug = UnityEngine.Debug;
|
||||
|
||||
namespace VisualStudioEditor
|
||||
{
|
||||
internal class VSInitializer
|
||||
{
|
||||
public void Initialize(string editorPath, Dictionary<VisualStudioVersion, string[]> installedVisualStudios)
|
||||
{
|
||||
switch (Application.platform) {
|
||||
case RuntimePlatform.OSXEditor:
|
||||
InitializeVSForMac(editorPath);
|
||||
break;
|
||||
case RuntimePlatform.WindowsEditor:
|
||||
InitializeVisualStudio(editorPath, installedVisualStudios);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
static void InitializeVSForMac(string externalEditor)
|
||||
{
|
||||
if (!IsVSForMac(externalEditor, out var vsfmVersion))
|
||||
return;
|
||||
|
||||
var bridgeFile = GetVSForMacBridgeAssembly(externalEditor, vsfmVersion);
|
||||
if (string.IsNullOrEmpty(bridgeFile) || !File.Exists(bridgeFile))
|
||||
{
|
||||
Debug.Log("Unable to find Tools for Unity bridge dll for Visual Studio for Mac " + externalEditor);
|
||||
return;
|
||||
}
|
||||
|
||||
AppDomain.CurrentDomain.Load(AssemblyName.GetAssemblyName(bridgeFile));
|
||||
}
|
||||
|
||||
static bool IsVisualStudioForMac(string path)
|
||||
{
|
||||
var lowerCasePath = path.ToLower();
|
||||
var filename = Path.GetFileName(lowerCasePath).Replace(" ", "");
|
||||
return filename.StartsWith("visualstudio") && !filename.Contains("code") && filename.EndsWith(".app");
|
||||
}
|
||||
|
||||
static bool IsVSForMac(string externalEditor, out Version vsfmVersion)
|
||||
{
|
||||
vsfmVersion = null;
|
||||
|
||||
if (!IsVisualStudioForMac(externalEditor))
|
||||
return false;
|
||||
|
||||
// We need to extract the version used by VS for Mac
|
||||
// to lookup its addin registry
|
||||
try
|
||||
{
|
||||
return GetVSForMacVersion(externalEditor, out vsfmVersion);
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
Debug.Log("Failed to read Visual Studio for Mac information");
|
||||
Debug.LogException(e);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
static bool GetVSForMacVersion(string externalEditor, out Version vsfmVersion)
|
||||
{
|
||||
vsfmVersion = null;
|
||||
|
||||
// Read the full VS for Mac version from the plist, it will look like this:
|
||||
//
|
||||
// <key>CFBundleShortVersionString</key>
|
||||
// <string>X.X.X.X</string>
|
||||
|
||||
var plist = Path.Combine(externalEditor, "Contents/Info.plist");
|
||||
if (!File.Exists(plist))
|
||||
return false;
|
||||
|
||||
const string versionStringRegex = @"\<key\>CFBundleShortVersionString\</key\>\s+\<string\>(?<version>\d+\.\d+\.\d+\.\d+?)\</string\>";
|
||||
|
||||
var file = File.ReadAllText(plist);
|
||||
var match = Regex.Match(file, versionStringRegex);
|
||||
var versionGroup = match.Groups["version"];
|
||||
if (!versionGroup.Success)
|
||||
return false;
|
||||
|
||||
vsfmVersion = new Version(versionGroup.Value);
|
||||
return true;
|
||||
}
|
||||
|
||||
static void InitializeVisualStudio(string externalEditor, Dictionary<VisualStudioVersion, string[]> installedVisualStudios)
|
||||
{
|
||||
if (!externalEditor.Contains("2017"))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
FindVisualStudio(externalEditor, out var vsVersion, installedVisualStudios);
|
||||
var bridgeFile = GetVstuBridgeAssembly(vsVersion);
|
||||
if (bridgeFile == null)
|
||||
{
|
||||
Debug.Log("Unable to find bridge dll in registry for Microsoft Visual Studio Tools for Unity for " + externalEditor);
|
||||
return;
|
||||
}
|
||||
if (!File.Exists(bridgeFile))
|
||||
{
|
||||
Debug.Log("Unable to find bridge dll on disk for Microsoft Visual Studio Tools for Unity for " + bridgeFile);
|
||||
return;
|
||||
}
|
||||
|
||||
AppDomain.CurrentDomain.Load(AssemblyName.GetAssemblyName(bridgeFile));
|
||||
}
|
||||
|
||||
static string GetVstuBridgeAssembly(VisualStudioVersion version)
|
||||
{
|
||||
try
|
||||
{
|
||||
var vsVersion = string.Empty;
|
||||
|
||||
switch (version)
|
||||
{
|
||||
// Starting with VS 15, the registry key is using the VS version
|
||||
// to avoid taking a dependency on the product name
|
||||
case VisualStudioVersion.VisualStudio2017:
|
||||
vsVersion = "15.0";
|
||||
break;
|
||||
// VS 2015 and under are still installed in the registry
|
||||
// using their project names
|
||||
case VisualStudioVersion.VisualStudio2015:
|
||||
vsVersion = "2015";
|
||||
break;
|
||||
case VisualStudioVersion.VisualStudio2013:
|
||||
vsVersion = "2013";
|
||||
break;
|
||||
case VisualStudioVersion.VisualStudio2012:
|
||||
vsVersion = "2012";
|
||||
break;
|
||||
case VisualStudioVersion.VisualStudio2010:
|
||||
vsVersion = "2010";
|
||||
break;
|
||||
}
|
||||
|
||||
// search first for the current user with a fallback to machine wide setting
|
||||
return GetVstuBridgePathFromRegistry(vsVersion, true)
|
||||
?? GetVstuBridgePathFromRegistry(vsVersion, false);
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
return null;
|
||||
}
|
||||
}
|
||||
|
||||
static string GetVstuBridgePathFromRegistry(string vsVersion, bool currentUser)
|
||||
{
|
||||
var registryKey = $@"{(currentUser ? "HKEY_CURRENT_USER" : "HKEY_LOCAL_MACHINE")}\Software\Microsoft\Microsoft Visual Studio {vsVersion} Tools for Unity";
|
||||
|
||||
return (string)Registry.GetValue(registryKey, "UnityExtensionPath", null);
|
||||
}
|
||||
|
||||
static void FindVisualStudio(string externalEditor, out VisualStudioVersion vsVersion, Dictionary<VisualStudioVersion, string[]> installedVisualStudios)
|
||||
{
|
||||
if (string.IsNullOrEmpty(externalEditor))
|
||||
{
|
||||
vsVersion = VisualStudioVersion.Invalid;
|
||||
return;
|
||||
}
|
||||
|
||||
// If it's a VS found through envvars or the registry
|
||||
var matches = installedVisualStudios.Where(kvp => kvp.Value.Any(v => Path.GetFullPath(v).Equals(Path.GetFullPath(externalEditor), StringComparison.OrdinalIgnoreCase))).ToArray();
|
||||
if (matches.Length > 0)
|
||||
{
|
||||
vsVersion = matches[0].Key;
|
||||
return;
|
||||
}
|
||||
|
||||
// If it's a side-by-side VS selected manually
|
||||
if (externalEditor.EndsWith("devenv.exe", StringComparison.OrdinalIgnoreCase))
|
||||
{
|
||||
if (TryGetVisualStudioVersion(externalEditor, out vsVersion)) return;
|
||||
}
|
||||
|
||||
vsVersion = VisualStudioVersion.Invalid;
|
||||
}
|
||||
|
||||
static bool TryGetVisualStudioVersion(string externalEditor, out VisualStudioVersion vsVersion)
|
||||
{
|
||||
switch (ProductVersion(externalEditor).Major)
|
||||
{
|
||||
case 9:
|
||||
vsVersion = VisualStudioVersion.VisualStudio2008;
|
||||
return true;
|
||||
case 10:
|
||||
vsVersion = VisualStudioVersion.VisualStudio2010;
|
||||
return true;
|
||||
case 11:
|
||||
vsVersion = VisualStudioVersion.VisualStudio2012;
|
||||
return true;
|
||||
case 12:
|
||||
vsVersion = VisualStudioVersion.VisualStudio2013;
|
||||
return true;
|
||||
case 14:
|
||||
vsVersion = VisualStudioVersion.VisualStudio2015;
|
||||
return true;
|
||||
case 15:
|
||||
vsVersion = VisualStudioVersion.VisualStudio2017;
|
||||
return true;
|
||||
}
|
||||
|
||||
vsVersion = VisualStudioVersion.Invalid;
|
||||
return false;
|
||||
}
|
||||
|
||||
static Version ProductVersion(string externalEditor)
|
||||
{
|
||||
try
|
||||
{
|
||||
return new Version(FileVersionInfo.GetVersionInfo(externalEditor).ProductVersion);
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
return new Version(0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
static string GetVSForMacBridgeAssembly(string externalEditor, Version vsfmVersion)
|
||||
{
|
||||
// Check first if we're overriden
|
||||
// Useful when developing UnityVS for Mac
|
||||
var bridge = Environment.GetEnvironmentVariable("VSTUM_BRIDGE");
|
||||
if (!string.IsNullOrEmpty(bridge) && File.Exists(bridge))
|
||||
return bridge;
|
||||
|
||||
// Look for installed addin
|
||||
const string addinBridge = "Editor/SyntaxTree.VisualStudio.Unity.Bridge.dll";
|
||||
const string addinName = "MonoDevelop.Unity";
|
||||
|
||||
// Check if we're installed in the user addins repository
|
||||
// ~/Library/Application Support/VisualStudio/X.0/LocalInstall/Addins
|
||||
var localAddins = Path.Combine(
|
||||
Environment.GetFolderPath(Environment.SpecialFolder.Personal),
|
||||
"Library/Application Support/VisualStudio/" + vsfmVersion.Major + ".0" + "/LocalInstall/Addins");
|
||||
|
||||
// In the user addins repository, the addins are suffixed by their versions, like `MonoDevelop.Unity.1.0`
|
||||
// When installing another local user addin, MD will remove files inside the folder
|
||||
// So we browse all VSTUM addins, and return the one with a bridge, which is the one MD will load
|
||||
if (Directory.Exists(localAddins))
|
||||
{
|
||||
foreach (var folder in Directory.GetDirectories(localAddins, addinName + "*", SearchOption.TopDirectoryOnly))
|
||||
{
|
||||
bridge = Path.Combine(folder, addinBridge);
|
||||
if (File.Exists(bridge))
|
||||
return bridge;
|
||||
}
|
||||
}
|
||||
|
||||
// Check in Visual Studio.app/
|
||||
// In that case the name of the addin is used
|
||||
bridge = Path.Combine(externalEditor, "Contents/Resources/lib/monodevelop/AddIns/" + addinName + "/" + addinBridge);
|
||||
if (File.Exists(bridge))
|
||||
return bridge;
|
||||
|
||||
return null;
|
||||
}
|
||||
}
|
||||
}
|
||||
11
Editor/VSInitializer.cs.meta
Normal file
11
Editor/VSInitializer.cs.meta
Normal file
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c70a64eb158b0104bb528b12e1d80c2a
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
8
Editor/VSWhere.meta
Normal file
8
Editor/VSWhere.meta
Normal file
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5b17896803f77494da73d73448fb6cb4
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
BIN
Editor/VSWhere/vswhere.exe
Normal file
BIN
Editor/VSWhere/vswhere.exe
Normal file
Binary file not shown.
7
Editor/VSWhere/vswhere.exe.meta
Normal file
7
Editor/VSWhere/vswhere.exe.meta
Normal file
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 585c3fb85b32bd64e8814074e754163e
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
9
Editor/com.unity.ide.visualstudio.asmdef
Normal file
9
Editor/com.unity.ide.visualstudio.asmdef
Normal file
@@ -0,0 +1,9 @@
|
||||
{
|
||||
"name": "Unity.VisualStudio.Editor",
|
||||
"references": [],
|
||||
"optionalUnityReferences": [],
|
||||
"includePlatforms": [
|
||||
"Editor"
|
||||
],
|
||||
"excludePlatforms": []
|
||||
}
|
||||
7
Editor/com.unity.ide.visualstudio.asmdef.meta
Normal file
7
Editor/com.unity.ide.visualstudio.asmdef.meta
Normal file
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b93f844d45cfcc44fa2b0eed5c9ec6bb
|
||||
AssemblyDefinitionImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user