com.unity.ide.visualstudio@2.0.11

## [2.0.11] - 2021-07-01

Integration:

- Added support for Visual Studio and Visual Studio For Mac 2022.
- Fixed an issue when the package was enabled for background processes.

Project generation:

- Use absolute paths for Analyzers and rulesets.

## [2.0.10] - 2021-06-10

Project generation:

- Improved project generation performance when a file is moved, deleted or modified.

Integration:

- Improved Inner-loop performance by avoiding to call the package manager when looking up `vswhere` utility.
- Fixed a network issue preventing the communication between Visual Studio and Unity on Windows.
This commit is contained in:
Unity Technologies
2021-07-01 00:00:00 +00:00
parent b0f2251c48
commit f6444c620d
22 changed files with 428 additions and 274 deletions

View File

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using System;
namespace Microsoft.Unity.VisualStudio.Editor
{
internal class ProjectProperties
{
public string ProjectGuid { get; set; } = string.Empty;
public string LangVersion { get; set; } = "latest";
public string AssemblyName { get; set; } = string.Empty;
public string RootNamespace { get; set; } = string.Empty;
public string OutputPath { get; set; } = string.Empty;
// Analyzers
public string[] Analyzers { get; set; } = Array.Empty<string>();
public string RulesetPath { get; set; } = string.Empty;
// RSP alterable
public string[] Defines { get; set; } = Array.Empty<string>();
public bool Unsafe { get; set; } = false;
// VSTU Flavouring
public string FlavoringProjectType { get; set; } = string.Empty;
public string FlavoringBuildTarget { get; set; } = string.Empty;
public string FlavoringUnityVersion { get; set; } = string.Empty;
public string FlavoringPackageVersion { get; set; } = string.Empty;
}
}