com.unity.ide.visualstudio@2.0.11

## [2.0.11] - 2021-07-01

Integration:

- Added support for Visual Studio and Visual Studio For Mac 2022.
- Fixed an issue when the package was enabled for background processes.

Project generation:

- Use absolute paths for Analyzers and rulesets.

## [2.0.10] - 2021-06-10

Project generation:

- Improved project generation performance when a file is moved, deleted or modified.

Integration:

- Improved Inner-loop performance by avoiding to call the package manager when looking up `vswhere` utility.
- Fixed a network issue preventing the communication between Visual Studio and Unity on Windows.
This commit is contained in:
Unity Technologies
2021-07-01 00:00:00 +00:00
parent b0f2251c48
commit f6444c620d
22 changed files with 428 additions and 274 deletions

View File

@@ -64,7 +64,7 @@ namespace Microsoft.Unity.VisualStudio.Editor
var scene = SceneManager.GetSceneByPath(scenePath.Replace(Path.DirectorySeparatorChar, '/'));
if (!scene.isLoaded)
{
var result = UnityEditor.EditorUtility.DisplayDialogComplex("Show Usage",
var result = EditorUtility.DisplayDialogComplex("Show Usage",
$"Do you want to open \"{Path.GetFileName(scenePath)}\"?",
"Open Scene",
"Cancel",