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com.unity.ide.visualstudio@2.0.11
## [2.0.11] - 2021-07-01 Integration: - Added support for Visual Studio and Visual Studio For Mac 2022. - Fixed an issue when the package was enabled for background processes. Project generation: - Use absolute paths for Analyzers and rulesets. ## [2.0.10] - 2021-06-10 Project generation: - Improved project generation performance when a file is moved, deleted or modified. Integration: - Improved Inner-loop performance by avoiding to call the package manager when looking up `vswhere` utility. - Fixed a network issue preventing the communication between Visual Studio and Unity on Windows.
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@@ -64,7 +64,7 @@ namespace Microsoft.Unity.VisualStudio.Editor
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var scene = SceneManager.GetSceneByPath(scenePath.Replace(Path.DirectorySeparatorChar, '/'));
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if (!scene.isLoaded)
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{
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var result = UnityEditor.EditorUtility.DisplayDialogComplex("Show Usage",
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var result = EditorUtility.DisplayDialogComplex("Show Usage",
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$"Do you want to open \"{Path.GetFileName(scenePath)}\"?",
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"Open Scene",
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"Cancel",
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