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com.unity.ide.visualstudio@2.0.0
## [2.0.0] - 2019-11-06 - Improved Visual Studio and Visual Studio for Mac automatic discovery - Added support for the VSTU messaging system (start/stop features from Visual Studio) - Added support for solution roundtrip (preserves references to external projects and solution properties) - Added support for VSTU Analyzers (requires Visual Studio 2019 16.3, Visual Studio for Mac 8.3) - Added a warning when using legacy pdb symbol files. - Fixed issues while Opening Visual Studio on Windows - Fixed issues while Opening Visual Studio on Mac ## [1.1.1] - 2019-05-29 Fix Bridge assembly loading with non VS2017 editors ## [1.1.0] - 2019-05-27 Move internal extension handling to package.
This commit is contained in:
@@ -1,275 +1,165 @@
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using System;
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using System.IO;
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using System.Collections.Generic;
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using System.Linq;
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using Unity.CodeEditor;
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using UnityEngine;
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using UnityEditor;
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using System.Diagnostics;
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using Microsoft.Win32;
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namespace VisualStudioEditor
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{
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public interface IDiscovery {
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CodeEditor.Installation[] PathCallback();
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}
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public class Discovery : IDiscovery {
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internal static string VisualStudioVersionToNiceName(VisualStudioVersion version)
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{
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switch (version)
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{
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case VisualStudioVersion.Invalid: return "Invalid Version";
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case VisualStudioVersion.VisualStudio2008: return "Visual Studio 2008";
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case VisualStudioVersion.VisualStudio2010: return "Visual Studio 2010";
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case VisualStudioVersion.VisualStudio2012: return "Visual Studio 2012";
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case VisualStudioVersion.VisualStudio2013: return "Visual Studio 2013";
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case VisualStudioVersion.VisualStudio2015: return "Visual Studio 2015";
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case VisualStudioVersion.VisualStudio2017: return "Visual Studio 2017";
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case VisualStudioVersion.VisualStudio2019: return "Visual Studio 2019";
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default:
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throw new ArgumentOutOfRangeException(nameof(version), version, null);
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}
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}
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public CodeEditor.Installation[] PathCallback()
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{
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try
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{
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if (VSEditor.IsWindows)
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{
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return GetInstalledVisualStudios().Select(pair => new CodeEditor.Installation
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{
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Path = pair.Value[0],
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Name = VisualStudioVersionToNiceName(pair.Key)
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}).ToArray();
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}
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if (VSEditor.IsOSX)
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{
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var installationList = new List<CodeEditor.Installation>();
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AddIfDirectoryExists("Visual Studio", "/Applications/Visual Studio.app", installationList);
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AddIfDirectoryExists("Visual Studio (Preview)", "/Applications/Visual Studio (Preview).app", installationList);
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return installationList.ToArray();
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}
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}
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catch (Exception ex)
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{
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UnityEngine.Debug.Log($"Error detecting Visual Studio installations: {ex.Message}{Environment.NewLine}{ex.StackTrace}");
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}
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return new CodeEditor.Installation[0];
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}
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void AddIfDirectoryExists(string name, string path, List<CodeEditor.Installation> installations)
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{
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if (Directory.Exists(path))
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{
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installations.Add(new CodeEditor.Installation { Name = name, Path = path });
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}
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}
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static string GetRegistryValue(string path, string key)
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{
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try
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{
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return Registry.GetValue(path, key, null) as string;
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}
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catch (Exception)
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{
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return "";
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}
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}
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/// <summary>
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/// Derives the Visual Studio installation path from the debugger path
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/// </summary>
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/// <returns>
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/// The Visual Studio installation path (to devenv.exe)
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/// </returns>
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/// <param name='debuggerPath'>
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/// The debugger path from the windows registry
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/// </param>
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static string DeriveVisualStudioPath(string debuggerPath)
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{
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string startSentinel = DeriveProgramFilesSentinel();
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string endSentinel = "Common7";
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bool started = false;
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string[] tokens = debuggerPath.Split(new[] { Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar }, StringSplitOptions.RemoveEmptyEntries);
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string path = Environment.GetFolderPath(Environment.SpecialFolder.ProgramFiles);
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// Walk directories in debugger path, chop out "Program Files\INSTALLATION\PATH\HERE\Common7"
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foreach (var token in tokens)
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{
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if (!started && string.Equals(startSentinel, token, StringComparison.OrdinalIgnoreCase))
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{
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started = true;
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continue;
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}
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if (started)
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{
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path = Path.Combine(path, token);
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if (string.Equals(endSentinel, token, StringComparison.OrdinalIgnoreCase))
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break;
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}
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}
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return Path.Combine(path, "IDE", "devenv.exe");
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}
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/// <summary>
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/// Derives the program files sentinel for grabbing the VS installation path.
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/// </summary>
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/// <remarks>
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/// From a path like 'c:\Archivos de programa (x86)', returns 'Archivos de programa'
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/// </remarks>
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static string DeriveProgramFilesSentinel()
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{
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string path = Environment.GetFolderPath(Environment.SpecialFolder.ProgramFiles)
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.Split(Path.DirectorySeparatorChar, Path.AltDirectorySeparatorChar)
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.LastOrDefault();
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if (!string.IsNullOrEmpty(path))
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{
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// This needs to be the "real" Program Files regardless of 64bitness
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int index = path.LastIndexOf("(x86)");
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if (0 <= index)
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path = path.Remove(index);
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return path.TrimEnd();
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}
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return "Program Files";
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}
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public static void ParseRawDevEnvPaths(string[] rawDevEnvPaths, Dictionary<VisualStudioVersion, string[]> versions)
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{
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if (rawDevEnvPaths == null)
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{
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return;
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}
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var v2017 = rawDevEnvPaths.Where(path => path.Contains("2017")).ToArray();
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var v2019 = rawDevEnvPaths.Where(path => path.Contains("2019")).ToArray();
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if (v2017.Length > 0)
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{
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versions[VisualStudioVersion.VisualStudio2017] = v2017;
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}
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if (v2019.Length > 0)
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{
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versions[VisualStudioVersion.VisualStudio2019] = v2019;
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}
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}
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/// <summary>
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/// Detects Visual Studio installations using the Windows registry
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/// </summary>
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/// <returns>
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/// The detected Visual Studio installations
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/// </returns>
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public static Dictionary<VisualStudioVersion, string[]> GetInstalledVisualStudios()
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{
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var versions = new Dictionary<VisualStudioVersion, string[]>();
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if (VSEditor.IsWindows)
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{
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foreach (VisualStudioVersion version in Enum.GetValues(typeof(VisualStudioVersion)))
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{
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if (version > VisualStudioVersion.VisualStudio2015)
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continue;
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try
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{
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// Try COMNTOOLS environment variable first
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FindLegacyVisualStudio(version, versions);
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}
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catch (Exception e)
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{
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UnityEngine.Debug.LogError($"VS: {e.Message}");
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}
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}
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var raw = FindVisualStudioDevEnvPaths();
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ParseRawDevEnvPaths(raw.ToArray(), versions);
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}
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return versions;
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}
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static void FindLegacyVisualStudio(VisualStudioVersion version, Dictionary<VisualStudioVersion, string[]> versions)
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{
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string key = Environment.GetEnvironmentVariable($"VS{(int)version}0COMNTOOLS");
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if (!string.IsNullOrEmpty(key))
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{
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string path = Path.Combine(key, "..", "IDE", "devenv.exe");
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if (File.Exists(path))
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{
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versions[version] = new[] { path };
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return;
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}
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}
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// Try the proper registry key
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key = GetRegistryValue(
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$@"HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\VisualStudio\{(int)version}.0", "InstallDir");
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// Try to fallback to the 32bits hive
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if (string.IsNullOrEmpty(key))
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key = GetRegistryValue(
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$@"HKEY_LOCAL_MACHINE\SOFTWARE\WOW6432Node\Microsoft\VisualStudio\{(int)version}.0", "InstallDir");
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if (!string.IsNullOrEmpty(key))
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{
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string path = Path.Combine(key, "devenv.exe");
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if (File.Exists(path))
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{
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versions[version] = new[] { path };
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return;
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}
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}
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// Fallback to debugger key
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key = GetRegistryValue(
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// VS uses this key for the local debugger path
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$@"HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\VisualStudio\{(int)version}.0\Debugger", "FEQARuntimeImplDll");
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if (!string.IsNullOrEmpty(key))
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{
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string path = DeriveVisualStudioPath(key);
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if (!string.IsNullOrEmpty(path) && File.Exists(path))
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versions[version] = new[] { DeriveVisualStudioPath(key) };
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}
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}
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static IEnumerable<string> FindVisualStudioDevEnvPaths()
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{
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string asset = AssetDatabase.FindAssets("VSWhere a:packages").Select(AssetDatabase.GUIDToAssetPath).FirstOrDefault(assetPath => assetPath.Contains("vswhere.exe"));
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if (string.IsNullOrWhiteSpace(asset)) // This may be called too early where the asset database has not replicated this information yet.
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{
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yield break;
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}
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UnityEditor.PackageManager.PackageInfo packageInfo = UnityEditor.PackageManager.PackageInfo.FindForAssetPath(asset);
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var progpath = packageInfo.resolvedPath + asset.Substring("Packages/com.unity.ide.visualstudio".Length);
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var process = new Process
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{
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StartInfo = new ProcessStartInfo
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{
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FileName = progpath,
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Arguments = "-prerelease -property productPath",
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UseShellExecute = false,
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CreateNoWindow = true,
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RedirectStandardOutput = true,
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RedirectStandardError = true,
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}
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};
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process.Start();
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process.WaitForExit();
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while (!process.StandardOutput.EndOfStream)
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{
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yield return process.StandardOutput.ReadLine();
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}
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}
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}
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}
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/*---------------------------------------------------------------------------------------------
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* Copyright (c) Unity Technologies.
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* Copyright (c) Microsoft Corporation. All rights reserved.
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* Licensed under the MIT License. See License.txt in the project root for license information.
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*--------------------------------------------------------------------------------------------*/
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using System;
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using System.IO;
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using System.Collections.Generic;
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using UnityEngine;
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using System.Diagnostics;
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using System.Text.RegularExpressions;
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using System.Linq;
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namespace Microsoft.Unity.VisualStudio.Editor
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{
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internal static class Discovery
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{
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public static IEnumerable<VisualStudioInstallation> GetVisualStudioInstallations()
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{
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if (VisualStudioEditor.IsWindows)
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{
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foreach (var installation in QueryVsWhere())
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yield return installation;
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}
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if (VisualStudioEditor.IsOSX)
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{
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var candidates = Directory.EnumerateDirectories("/Applications", "*.app");
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foreach (var candidate in candidates)
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{
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if (TryDiscoverInstallation(candidate, out var installation))
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yield return installation;
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}
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}
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}
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private static bool IsCandidateToDiscovery(string path)
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{
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if (File.Exists(path) && VisualStudioEditor.IsWindows && Regex.IsMatch(path, "devenv.exe$", RegexOptions.IgnoreCase))
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return true;
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if (Directory.Exists(path) && VisualStudioEditor.IsOSX && Regex.IsMatch(path, "Visual\\s?Studio(?!.*Code.*).*.app$", RegexOptions.IgnoreCase))
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return true;
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return false;
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}
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public static bool TryDiscoverInstallation(string editorPath, out VisualStudioInstallation installation)
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{
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installation = null;
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if (string.IsNullOrEmpty(editorPath))
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return false;
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if (!IsCandidateToDiscovery(editorPath))
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return false;
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// On windows we use the executable directly, so we can query extra information
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var fvi = editorPath;
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// On Mac we use the .app folder, so we need to access to main assembly
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if (VisualStudioEditor.IsOSX)
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fvi = Path.Combine(editorPath, "Contents", "Resources", "lib", "monodevelop", "bin", "VisualStudio.exe");
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if (!File.Exists(fvi))
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return false;
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// VS preview are not using the isPrerelease flag so far
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// On Windows FileDescription contains "Preview", but not on Mac
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var vi = FileVersionInfo.GetVersionInfo(fvi);
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var version = new Version(vi.ProductVersion);
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var isPrerelease = vi.IsPreRelease || string.Concat(editorPath, "/" + vi.FileDescription).ToLower().Contains("preview");
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installation = new VisualStudioInstallation()
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{
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IsPrerelease = isPrerelease,
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Name = $"{vi.FileDescription}{(isPrerelease && VisualStudioEditor.IsOSX ? " Preview" : string.Empty)} [{version.ToString(3)}]",
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Path = editorPath,
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Version = version
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};
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return true;
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}
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#region VsWhere Json Schema
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#pragma warning disable CS0649
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[Serializable]
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internal class VsWhereResult
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{
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public VsWhereEntry[] entries;
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public static VsWhereResult FromJson(string json)
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{
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return JsonUtility.FromJson<VsWhereResult>("{ \"" + nameof(VsWhereResult.entries) + "\": " + json + " }");
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}
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public IEnumerable<VisualStudioInstallation> ToVisualStudioInstallations()
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{
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foreach(var entry in entries)
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{
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yield return new VisualStudioInstallation()
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{
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Name = $"{entry.displayName} [{entry.catalog.productDisplayVersion}]",
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Path = entry.productPath,
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IsPrerelease = entry.isPrerelease,
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Version = Version.Parse(entry.catalog.buildVersion)
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};
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}
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}
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}
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[Serializable]
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internal class VsWhereEntry
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{
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public string displayName;
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public bool isPrerelease;
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public string productPath;
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public VsWhereCatalog catalog;
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}
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[Serializable]
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internal class VsWhereCatalog
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{
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public string productDisplayVersion; // non parseable like "16.3.0 Preview 3.0"
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public string buildVersion;
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}
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#pragma warning restore CS3021
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#endregion
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private static IEnumerable<VisualStudioInstallation> QueryVsWhere()
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{
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var progpath = FileUtility
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.FindPackageAssetFullPath("VSWhere a:packages", "vswhere.exe")
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.FirstOrDefault();
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if (string.IsNullOrWhiteSpace(progpath))
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return Enumerable.Empty<VisualStudioInstallation>();
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var process = new Process
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{
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StartInfo = new ProcessStartInfo
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{
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FileName = progpath,
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Arguments = "-prerelease -format json",
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UseShellExecute = false,
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CreateNoWindow = true,
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RedirectStandardOutput = true,
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RedirectStandardError = true,
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}
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};
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using (process)
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{
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var json = string.Empty;
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process.OutputDataReceived += (o, e) => json += e.Data;
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process.Start();
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process.BeginOutputReadLine();
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process.WaitForExit();
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var result = VsWhereResult.FromJson(json);
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return result.ToVisualStudioInstallations();
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}
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}
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}
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}
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Reference in New Issue
Block a user